Artificial Intelligence in Education [[electronic resource] ] : 16th International Conference, AIED 2013, Memphis, TN, USA, July 9-13, 2013. Proceedings / / edited by H. Chad Lane, Kalina Yacef, Jack Mostow, Philip Pavlik |
Edizione | [1st ed. 2013.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013 |
Descrizione fisica | 1 online resource (XXXII, 961 p. 203 illus.) |
Disciplina | 371.334 |
Collana | Lecture Notes in Artificial Intelligence |
Soggetto topico |
Artificial intelligence
Education—Data processing User interfaces (Computer systems) Application software Educational technology Educational psychology Artificial Intelligence Computers and Education User Interfaces and Human Computer Interaction Information Systems Applications (incl. Internet) Educational Technology Pedagogic Psychology |
ISBN | 3-642-39112-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Student modeling and personalization -- Open-learner modeling -- Affective computing and engagement -- Educational data mining -- Learning together (collaborative learning and social computing) -- Natural language processing -- Pedagogical agents -- Metacognition and self-regulated learning -- Feedback and scaffolding -- Designed learning activities -- Educational games and narrative.- Outreach and scaling up. |
Record Nr. | UNISA-996465533003316 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Artificial Intelligence in Education : 16th International Conference, AIED 2013, Memphis, TN, USA, July 9-13, 2013. Proceedings / / edited by H. Chad Lane, Kalina Yacef, Jack Mostow, Philip Pavlik |
Edizione | [1st ed. 2013.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013 |
Descrizione fisica | 1 online resource (XXXII, 961 p. 203 illus.) |
Disciplina | 371.334 |
Collana | Lecture Notes in Artificial Intelligence |
Soggetto topico |
Artificial intelligence
Education—Data processing User interfaces (Computer systems) Application software Educational technology Educational psychology Artificial Intelligence Computers and Education User Interfaces and Human Computer Interaction Information Systems Applications (incl. Internet) Educational Technology Pedagogic Psychology |
ISBN | 3-642-39112-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Student modeling and personalization -- Open-learner modeling -- Affective computing and engagement -- Educational data mining -- Learning together (collaborative learning and social computing) -- Natural language processing -- Pedagogical agents -- Metacognition and self-regulated learning -- Feedback and scaffolding -- Designed learning activities -- Educational games and narrative.- Outreach and scaling up. |
Record Nr. | UNINA-9910483067003321 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Computer supported education : 12th international conference, CSEDU 2020, virtual event, May 2-4, 2020, revised selected papers / / H. Chad Lane, Susan Zvacek, James Uhomoibhi, editors |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2021] |
Descrizione fisica | 1 online resource (513 pages) |
Disciplina | 371.334 |
Collana | Communications in Computer and Information Science |
Soggetto topico |
Computer-assisted instruction
Education - Data processing |
ISBN | 3-030-86439-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996464520303316 |
Cham, Switzerland : , : Springer, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Computer Supported Education : 12th International Conference, CSEDU 2020, Virtual Event, May 2–4, 2020, Revised Selected Papers / / edited by H. Chad Lane, Susan Zvacek, James Uhomoibhi |
Edizione | [1st ed. 2021.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 |
Descrizione fisica | 1 online resource (513 pages) |
Disciplina | 371.334 |
Collana | Communications in Computer and Information Science |
Soggetto topico |
Education - Data processing
Social sciences - Data processing Application software Artificial intelligence User interfaces (Computer systems) Human-computer interaction Image processing - Digital techniques Computer vision Computers and Education Computer Application in Social and Behavioral Sciences Computer and Information Systems Applications Artificial Intelligence User Interfaces and Human Computer Interaction Computer Imaging, Vision, Pattern Recognition and Graphics |
ISBN | 3-030-86439-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Strategies for the Utilization of Virtual Reality Technologies in the First Year of Architectural Education -- MOOCs, Learning Analytics and OER: An Impactful Trio for the Future of Education! -- Human Factors 4.0 for Engineering and Design Education -- The Effect of Online Discussions on Student's Cognitive and Metacognitive Development -- Practising Reading Fluency with Virtual Voice Assistants: Theoretical Perspectives and Experiences -- Participation in Asynchronous Online Forums for Prediction of Learning Performance -- The Code.org Platform in the Developing of Computational Thinking with Elementary School Students -- Improving Learner Experience, Motivation and Knowledge Gain When using Mulsemedia-based Technology Enhanced Learning -- Effects of Adaptive Educational Games on Adults' Computational Thinking -- Using Augmented Reality in an Inquiry-based Physics Laboratory Course -- Creative Learning in Problem Solving and Development of Computational Thinking -- Through the Lens of Different Stakeholders: Development and Application of a Change Management Guideline for Flipped Classroom Implementations -- Successful Virtual Collaborative Learning: A Shift in Perspective -- TAEP4.0: Pathways to Education 4.0 -- Lukewarm Starts for Computerized Adaptive Testing based on Clustering and IRT -- Technology Enhanced Assessment: Objective Structured Clinical Examination Supported by Simuportfolio -- Working on Interdisciplinary Projects to Strengthen Creative Computational Thinking and to Support Talent Development -- Automatic Formative Assessment Strategies for the Adaptive Teaching of Mathematics -- Improvements in bASES21 - 21st Century Skills Assessment Model to K12 -- Modeling Learners in MOOC: A Systematic Review -- The Effect of Prior Knowledge on Persistence, Participation and Success in a Mathematical MOOC -- Systematic Literature Review of Fairness in Learning Analytics and Application of Insights in a Case Study -- Gaze-based Prediction of Students' Understanding of Physics Line-graphs: An Eye-tracking-data based Machine-learning Approach -- Recognition of Students' Multiple Mental States in Conversation based on Multimodal Cues -- Automatic Evaluation of Students' Learning Experience based on Their Freely-written Comments. |
Record Nr. | UNINA-9910739424203321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Computer supported education : 11th international conference, CSEDU 2019, Heraklion, Crete, Greece, May 2-4, 2019, revised selected papers / / H. Chad Lane, Susan Zvacek, James Uhomoibhi (editors) |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2020] |
Descrizione fisica | 1 online resource (XVII, 648 p. 302 illus., 179 illus. in color.) |
Disciplina | 370.285 |
Collana | Communications in computer and information science |
Soggetto topico | Education - Data processing |
ISBN | 3-030-58459-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | How Programming Students Trick and What JEdUnit Can Do against It -- Exploring the Affordances of SimReal for Learning Mathematics in Teacher Education: A Socio-cultural Perspective -- Why clicks and tool-time are not the best predictors: lessons from dispositional learning analytics -- Teaching Defence against the Dark Arts using Game-based Learning: A Review of Learning Games for Cybersecurity Education -- A Collective Dynamic Indicator for Discussion Forums in Learning Management Systems -- Immersion and Control in Learning Art Knowledge: An Example in Museum Visit -- Studying Relationships between Network Structure in Educational Forums and Students' Performance -- Emotion Recognition from Physiological Sensor Data to Support Self-regulated Learning -- Separating the Disciplinary, Application and Reasoning Dimensions of Learning: The Power of Technology-based Assessment -- Behind the Shoulders of Bebras Teams: Analyzing How They Interact with the Platform to Solve Tasks -- Computational Pedagogy: Block Programming as a General Learning Tool -- RefacTutor: An Interactive Tutoring System for Software Refactoring -- User-centered Design: An Effective Approach for Creating Online Educational Games for Seniors -- Population Growth Modelling Simulations: Do They Affect the Scientic Reasoning Abilities of Students? -- Novice Learner Experiences in Software Development: A Study of Freshman Undergraduates -- Promoting Active Participation in Large Programming Classes -- Agile Methods Make It To Non-vocational High Schools -- Testing the Testing Effect in Electrical Science with Learning Approach as a Factor -- A Web Platform to Foster and Assess Tonal Harmony Awareness -- MATE-BOOSTER: Design of Tasks for Automatic Formative Assessment to Boost Mathematical Competence -- Educational Practices in Computational Thinking: Assessment, Pedagogical Aspects, Limits, and Possibilities: A Systematic Mapping Study -- Virtual Reality and Virtual Lab-based Technology-Enhanced Learning in Primary School Physics -- Increasing Parental Involvement in Computer Science Education through the Design and Development of Family Creative Computing Workshops -- Retention of University Teachers and Doctoral Students in UNIPS Pedagogical Online Courses -- Designing Culturally Inclusive MOOCs -- Evaluation of an Interactive Personalised Virtual Lab in Secondary Schools -- Potential Benets of Playing Location-based Games: An Analysis of Game Mechanics -- Resolving Efficiency Bottleneck of the Bellman Equation in Adaptive Teaching -- Ontology-based Analysis and Design of Educational Games for Software Refactoring -- in-Game Raw Data Collection & Visualization in the Context of the ThimelEdu Educational Game. |
Record Nr. | UNISA-996465457703316 |
Cham, Switzerland : , : Springer, , [2020] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Computer Supported Education : 11th International Conference, CSEDU 2019, Heraklion, Crete, Greece, May 2-4, 2019, Revised Selected Papers / / edited by H. Chad Lane, Susan Zvacek, James Uhomoibhi |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (XVII, 648 p. 302 illus., 179 illus. in color.) |
Disciplina | 370.285 |
Collana | Communications in Computer and Information Science |
Soggetto topico |
Education - Data processing
Application software Social sciences - Data processing User interfaces (Computer systems) Human-computer interaction Artificial intelligence Computers and Education Computer and Information Systems Applications Computer Application in Social and Behavioral Sciences User Interfaces and Human Computer Interaction Artificial Intelligence |
ISBN | 3-030-58459-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | How Programming Students Trick and What JEdUnit Can Do against It -- Exploring the Affordances of SimReal for Learning Mathematics in Teacher Education: A Socio-cultural Perspective -- Why clicks and tool-time are not the best predictors: lessons from dispositional learning analytics -- Teaching Defence against the Dark Arts using Game-based Learning: A Review of Learning Games for Cybersecurity Education -- A Collective Dynamic Indicator for Discussion Forums in Learning Management Systems -- Immersion and Control in Learning Art Knowledge: An Example in Museum Visit -- Studying Relationships between Network Structure in Educational Forums and Students' Performance -- Emotion Recognition from Physiological Sensor Data to Support Self-regulated Learning -- Separating the Disciplinary, Application and Reasoning Dimensions of Learning: The Power of Technology-based Assessment -- Behind the Shoulders of Bebras Teams: Analyzing How They Interact with the Platform to Solve Tasks -- Computational Pedagogy: Block Programming as a General Learning Tool -- RefacTutor: An Interactive Tutoring System for Software Refactoring -- User-centered Design: An Effective Approach for Creating Online Educational Games for Seniors -- Population Growth Modelling Simulations: Do They Affect the Scientic Reasoning Abilities of Students? -- Novice Learner Experiences in Software Development: A Study of Freshman Undergraduates -- Promoting Active Participation in Large Programming Classes -- Agile Methods Make It To Non-vocational High Schools -- Testing the Testing Effect in Electrical Science with Learning Approach as a Factor -- A Web Platform to Foster and Assess Tonal Harmony Awareness -- MATE-BOOSTER: Design of Tasks for Automatic Formative Assessment to Boost Mathematical Competence -- Educational Practices in Computational Thinking: Assessment, Pedagogical Aspects, Limits, and Possibilities: A Systematic Mapping Study -- Virtual Reality and Virtual Lab-based Technology-Enhanced Learning in Primary School Physics -- Increasing Parental Involvement in Computer Science Education through the Design and Development of Family Creative Computing Workshops -- Retention of University Teachers and Doctoral Students in UNIPS Pedagogical Online Courses -- Designing Culturally Inclusive MOOCs -- Evaluation of an Interactive Personalised Virtual Lab in Secondary Schools -- Potential Benets of Playing Location-based Games: An Analysis of Game Mechanics -- Resolving Efficiency Bottleneck of the Bellman Equation in Adaptive Teaching -- Ontology-based Analysis and Design of Educational Games for Software Refactoring -- in-Game Raw Data Collection & Visualization in the Context of the ThimelEdu Educational Game. |
Record Nr. | UNINA-9910741138203321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|