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Computer Supported Qualitative Research [[electronic resource] /] / edited by António Pedro Costa, Luís Paulo Reis, Francislê Neri de Sousa, António Moreira, David Lamas
Computer Supported Qualitative Research [[electronic resource] /] / edited by António Pedro Costa, Luís Paulo Reis, Francislê Neri de Sousa, António Moreira, David Lamas
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (VIII, 135 p. 13 illus., 8 illus. in color.)
Disciplina 001.420285
Collana Studies in Systems, Decision and Control
Soggetto topico Computational intelligence
Application software
Computational Intelligence
Computer Applications
ISBN 3-319-43271-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Research Through Design: Qualitative Analysis to Evaluate the Usability -- Understanding Participatory Policymaking Processes: Discourse Analysis in Psychosociological Action Research -- Combined Use of Software that Supports Research and Qualitative Data Analysis: Potential Applications for Researches in Education -- Use of the Software IRAMUTEQ in Qualitative Research: an Experience Report -- Implementation of Focus Group in Health Research -- The Informal Intercultural Mediator Nurse in Obstetrics Care -- Potentialities of Atlas.ti for Data Analysis in Qualitative Research in Nursing -- Computer Assisted Qualitative Data Analysis Software. Using the NVivo and Atlas.ti in the Research Projects Based on the Methodology of Grounded Theory -- Unpacking the Relationship Between Learning to Read and Mental Health: Using an Ethnographic Case Study Approach -- Reverse Logistics Companies’ Perspective: A Qualitative Analysis -- E-mentoring: a Content Analysis Design -- Occupational Therapy’s Intervention on Mental Health: Perception of Clients and Occupational Therapists About Intervention Priorities.
Record Nr. UNINA-9910254349003321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human-Computer Interaction – INTERACT 2019 [[electronic resource] ] : 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part I / / edited by David Lamas, Fernando Loizides, Lennart Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris
Human-Computer Interaction – INTERACT 2019 [[electronic resource] ] : 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part I / / edited by David Lamas, Fernando Loizides, Lennart Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XXXI, 794 p. 258 illus., 198 illus. in color.)
Disciplina 004.019
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Application software
Optical data processing
Special purpose computers
Computer communication systems
Artificial intelligence
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Image Processing and Computer Vision
Special Purpose and Application-Based Systems
Computer Communication Networks
Artificial Intelligence
ISBN 3-030-29381-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Accessibility Design Principles -- A Serious Game for Raising Designer Awareness of Web Accessibility Guidelines -- Aestimo: A Tangible Kit to Evaluate Older Adults' User Experience -- Towards Reliable Accessibility Assessments of Science Center Exhibits -- Understanding the Authoring and Playthrough of Nonvisual Smartphone Tutorials -- User Study: A Detailed View on the Effectiveness and Design of Tactile Charts -- Assistive Technology for Cognition and Neurodevelopment Disorders -- A User-Centred Methodology for the Development of Computer-Based Assistive Technologies for Individuals with Autism -- Classifying Sensitive Issues for Patients with Neurodevelopmental Disorders -- Effects of Menu Organization and Visibility on Web Navigation for People with Dyslexia -- ELE - A Conversational Social Robot for Persons with Neuro-Developmental Disorders -- S2C2: Toward an App to Support Social StoryTM Comprehension Checking in Children with ASD -- Assistive Technology for Mobility and Rehabilitation -- (How) Can an App Support Physiotherapy for Frozen Shoulder Patients? -- A Digitally-Augmented Ground Space with Timed Visual Cues for Facilitating Forearm Crutches’ Mobility -- Analyzing Accessibility Barriers using Cost-Benefit Analysis to Design Reliable Navigation Services for Wheelchair Users -- Bridging the Gap: Creating a Clinician-Facing Dashboard for PTSD -- Using Artificial Intelligence for Augmentative Alternative Communication for Children with Disabilities -- Assistive Technology for Visually Impaired -- Comparing User Performance on Parallel-Tone, Parallel-Speech, Serial-Tone and Serial-Speech Auditory Graphs -- Factors that impact the acceptability of on-body interaction by users with visual impairments -- Faster and Less Error-prone: Supplementing an Accessible Keyboard with Speech Input -- Investigating Feedback for Two-Handed Exploration of Digital Maps without Vision -- Perception of tactile symbols by visually impaired older adults -- Co-design and Design Methods -- Able to Create, Able to (Self)Improve: How an Inclusive Game Framework Fostered Self-Improvement Through Creation and Play in Alcohol and Drugs Rehabilitation? -- Cinévoqué: Design of a Passively Responsive Framework for Seamless Evolution of Experiences in Immersive Live-Action Movies -- P(L)AY ATTENTION! Co-Designing for and with Children with Attention Deffcit Hyperactivity Disorder (ADHD) -- Technology, Theatre and Co-Design: Impact and Design Considerations -- Visual Fixations Duration as an Indicator of Skill Level in eSports -- Crowdsourcing and Collaborative Work -- #TheDay: Triggering User Generated Videos in Participatory Media Productions -- A Literature Review of the Practice of Educating Children about Technology Making -- Effect of Cognitive Abilities on Crowdsourcing Task Performance -- Insights on older adults' attitudes and behavior through the participatory design of an online storytelling platform -- Participatory Evaluation of Human-Data Interaction Design Guidelines -- Cyber Security and e-voting Systems -- Comparative Evaluation of Node-Link and Sankey Diagrams for the Cyber Security Domain -- Comparing "Challenge-Based" and "Code-Based" Internet Voting Veriffcation Implementations -- Mouse Behavior as an Index of Phishing Awareness -- Perceptions of risk, benefits and likelihood of undertaking password management behaviours: four components -- Social Engineering and Organisational Dependencies in Phishing Attacks -- Vote-for-It: Investigating Mobile Device-Based Interaction Techniques for Collocated Anonymous Voting and Rating -- Design Methods -- Design Requirements of Tools Supporting Reflection on Design Impact -- Designer Led Computational Approach to Generate Mappings for Devices with Low Gestural Resolution -- Ensuring the Consistency between User Requirements and GUI Prototypes: A Behavior-Based Automated Approach -- Integrating Personas and Use Case Models -- Smart Interactive Packaging as a Cyber-Physical Agent in the Interaction Design Theory: A Novel User Interface -- Design Principles for Safety/Critical Systems -- Deep System Knowledge Required: Revisiting UCD Contribution in the Design of Complex Command and Control Systems -- Detecting and Infuencing Driver Emotions using Psycho-physiological Sensors and Ambient Light -- Evaluating mixed reality notifications to support excavator operator awareness -- Exploring the Effects of Replicating Shape, Weight and Recoil Effects on VR Shooting Controllers -- On the reliability and factorial validity of the Assessment Scale for Creative Collaboration.
Record Nr. UNINA-9910349300403321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human-Computer Interaction – INTERACT 2019 [[electronic resource] ] : 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part II / / edited by David Lamas, Fernando Loizides, Lennart Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris
Human-Computer Interaction – INTERACT 2019 [[electronic resource] ] : 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part II / / edited by David Lamas, Fernando Loizides, Lennart Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XXXI, 799 p. 234 illus., 200 illus. in color.)
Disciplina 004.019
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Application software
Optical data processing
Special purpose computers
Computer communication systems
Artificial intelligence
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Image Processing and Computer Vision
Special Purpose and Application-Based Systems
Computer Communication Networks
Artificial Intelligence
ISBN 3-030-29384-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto E-commerce -- Discovering the Unfindable: The Tension Between Findability and Discoverability in a Bookshop Designed for Serendipity -- Does the pop-out make an effect in the product selection of signage vending machine? -- Exploring Spatial Menu Representation and Apartment-based Categorization for Online Shopping -- How to improve the interaction design of NFC payment terminals? -- Places for News: A Situated Study of Context in News Consumption -- Education and HCI Curriculum I -- Balance Talking and Doing! Using Google Design Sprint to Enhance an Intensive UCD Course -- Evaluating WELI: a Wrist-Worn Application to Assist Young Adults with Neurodevelopmental Disorders in Inclusive Classes -- How do typically developing children and children with ASD play a tangible game? -- StatPlayground: A Sandbox for Learning Practical Statistics -- Training Non-Designers in Co-Design Methods through an Active Assisted Living Interactive Workshop -- Education and HCI Curriculum II -- Embodied Interaction in Language Learning: Enhancing Students’ Collaboration and Emotional Engagement -- Evaluation of a Massive Online Course forum: design issues and their impact on learners’ support -- Kahaniyan - Designing for Acquisition of Urdu as a Second Language -- On making, tinkering, coding and play for learning: A review of current research -- Rexy, a configurable application for building Virtual Teaching Assistants -- Two-way gaze sharing in remote teaching -- Eye-gaze Interaction -- Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents -- GazeLens: Guiding Attention to Improve Gaze Interpretation in Hub-Satellite Collaboration -- Influences of Mixed Reality and Human Cognition on Picture Passwords: An Eye Tracking Study -- ScaffoMapping: Assisting Concept mapping for video learners -- Shared Gaze While Driving: How Drivers Can Be Supported by an LED-Visualization of the Front-Seat Passenger's Gaze -- TEXTile: Eyes-Free Text Input on Smart Glasses Using Touch Enabled Textile on the Forearm -- Games and Gamification -- "I don't fit into a single type": A Trait Model and Scale of Game Playing Preferences -- Comparing the applicability of pressure as a game metric to self-assessment and physiological metrics -- Fall-Prevention Exergames using Balance Board Systems -- Mobile Mapmaking: A Field Study of Gamification and Cartographic Editing -- Play and learn with an intelligent robot: Enhancing the therapy of hearing-impaired children? -- Understanding the Digital and Non-digital Participation by the Gaming Youth -- Human-robot Interaction and 3D Interaction -- DupRobo: Interactive Robotic Autocompletion of Physical Block-based Repetitive Structure -- Esquisse: Using 3D Models Staging to Facilitate the Creation of Vector-based Trace Figures -- Examining the Effects of Height, Velocity and Emotional Representation of a Social Transport Robot and Human Factors in Human-Robot-Collaboration -- Towards Participatory Design of Social Robots -- User Needs in Smart Homes: Changing Needs According to Life Cycles and the Impact on Designing Smart Home Solutions -- Information Visualization -- A Formative Study of Interactive Bias Metrics in Visual Analytics Using Anchoring Bias -- Benefits and Trade-offs of Different Model Representations in Decision Support Systems for Non-expert Users -- Customizing Websites through Automatic Web Search -- Infuence of Color and Size of Particles on their Perceived Speed in Node-Link Diagrams -- Information Visualization and Augmented Reality -- Augmented Reality Technology for Displaying Close-Proximity Sub-Surface Positions -- Bubble Margin: Motion Sickness Prevention While Reading on Smartphones in Vehicles -- CyclAir: A Bike Mounted Prototype for Real-Time Visualization of CO2 Levels While Cycling -- Dissecting Pie Charts -- Same Same But Different: Exploring the Effects of the Stroop Color Word Test in Virtual Reality -- Interaction Design for Culture and Development I -- “Why would you buy from a stranger?” Understanding Saudi citizens’ Motivations and Challenges in Social Commerce -- Denouncing Sexual Violence: A Cross-Language and Cross-Cultural Analysis of #MeToo and #BalanceTonPorc -- Dhana Labha: A Financial Management Application to Underbanked Communities in Rural Sri Lanka -- Fostering interaction between locals and visitors by designing a community-based tourism platform on a Touristic Island -- Ustaad: A Mobile Platform for teaching illiterates.
Record Nr. UNINA-9910349303303321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human-Computer Interaction – INTERACT 2019 [[electronic resource] ] : 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part IV / / edited by David Lamas, Fernando Loizides, Lennart Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris
Human-Computer Interaction – INTERACT 2019 [[electronic resource] ] : 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part IV / / edited by David Lamas, Fernando Loizides, Lennart Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XXXIV, 766 p. 225 illus., 173 illus. in color.)
Disciplina 004.019
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Application software
Optical data processing
Special purpose computers
Computer communication systems
Artificial intelligence
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Image Processing and Computer Vision
Special Purpose and Application-Based Systems
Computer Communication Networks
Artificial Intelligence
ISBN 3-030-29390-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto User Modelling and User Studies -- An Analysis of (Non-)Use Practices and Decisions of Internet of Things -- Analysis of utilization in the message card production by use of fusion character of handwriting and typeface -- Communicating User Insights with Travel Mindsets and Experience Personas in Intra-City Bus Context -- Effects of Age-Related Cognitive Decline on Elderly User Interactions with Voice-Based Dialogue Systems -- GDI as an alternative guiding interaction style for Occasional users -- User Experience -- A Novel Method to Build and Validate an Affective State Prediction Model from Touch-Typing -- Acceptability of Persuasive Prompts to Induce Behavioral Change in People Suffering from Depression -- The UX construct – does the usage context influence the outcome of user experience evaluations? -- User Experience of Driver State Visualizations: a Look at Demographics and Personalities -- Users' Emotions, Feelings and Perception -- As Light As Your Scent: Effects of Smell and Sound on Body Image Perception -- Experiencing Materialized Reading: Individuals' Encounters with Books -- “I Kept Browsing and Browsing, But Still Couldn’t Find the One”: Salient Factors and Challenges in Online Typeface Selection -- Integrating a Binaural Beat into the Soundscape for the Alleviation of Feelings -- What is Beautiful Continues to be Good: People Images and Algorithmic Inferences on Physical Attractiveness -- Virtual and Augmented Reality I -- Design and evaluation of three interaction models for manipulating Internet of Things (IoT) devices in Virtual Reality -- Head Mounted Display Interaction Evaluation: Manipulating Virtual Objects in Augmented Reality -- On the Use of Persistent Spatial Points for Deploying Path Navigation in Augmented Reality: An Evaluation Study -- User Experience Guidelines for Designing HMD Extended Reality Applications -- Virtual and Augmented Reality II -- Am I Moving Along A Curve? A Study On Bicycle Traveling-In-Place Techniques In Virtual Environments -- Design and Evaluation of an Augmented Reality App for Learning Geometric Shapes in 3D -- Enhance Engine Room Diagnostics Through Audio-Focused VR Simulation -- Head-controlled Menu in Mixed Reality with a HMD -- VR Interaction Modalities for the Evaluation of Technical Device Prototypes -- Wearable and Tangible Interaction -- Combining Tablets with Smartphones for Data Analytics -- COMMONS: a board game for enhancing interdisciplinary collaboration when developing health and activity-related wearable devices -- On-Body Tangible Interaction: Using the Body to Support Tangible Manipulations for Immersive Environments -- SplitSlider: A Tangible Interface to Input Uncertainty -- The possibility of personality extraction using skeletal information in hip-hop dance by human or machine -- Courses -- Introduction to Automation and to its Potential for Interactive Systems Design -- Introduction to Data Visualization -- The Science behind User Experience Design -- Demonstrations and installations -- A Multitouch Drawing Application with Occlusion-free Interaction Strategies -- CityCompass VR - A Collaborative Virtual Language Learning Environment -- GazeMotive: A Gaze-based Motivation-aware E-learning Tool for Students with Learning Difficulties -- Hybrid Wireless Sensor Networks: a Prototype? -- Memories of Carvalhal’s Palace: Haunted Encounters, a Museum Experience to Engage Teenagers -- Multi-level Engagement in Augmented Reality Children’s Picture Books -- On-the-Fly Usability Evaluation of Mobile Adaptive UIs through Instant User Feedback -- SwipeBuddy - A teleoperated tablet and ebook-reader holder for a hands-free interaction -- VibroSquare: Vibro-Tactile Display for Body-Centric Implicit Interactions -- Industry Case Studies -- A Human-centred Business Scenario in SIoT - The Case of DANOS Framework -- A Method and Tool for Analyzing Usability Testing Data in the Business Sector -- Applying UCD for Designing Learning Experiences for Romanian Preschoolers. A case study -- Developing a User Interface for an Ultrasound Device Designed for Midwives and General Health Practitioners Situated in Low Resource Nations and Communities -- It AIn’t Nuttin’ New – Interaction Design Practice After the AI Hype -- R++, User-Friendly Statistical Software -- Towards a Framework for the Classification of Usability Issues -- Interactive Posters -- A Mobile App for Illiterate and Semi-Illiterate Pregnant Women- A User Centered Design Approach -- Adding Images to Psychometric Questionnaires to Improve User Engagement -- Applications for In-situ Feedback on Social Network Notifications -- Combating Misinformation Through Nudging -- Exploring the Application of Social Robots in Understanding Bullying Perpetrators -- Initial Steps Towards Infrastructuring Body-Centric Computing -- Model-driven Framework for Human Machine Interaction Design in Industry 4.0 -- MyCompanion: A Digital Social Companion for Assisted Living -- OmniWedges: Improved Radar-Based Audience Selection for Social Networks -- Reducing Anxiety for Dental Visits -- SCAH!RF: a Novel Wearable as a Subconscious Approach for Mitigating Anxiety Symptoms -- Search results on flight booking websites: Displaying departure and return flights on a single page vs two consecutive pages -- Smart Objects for Speech Therapies at Home -- Transparency heuristic: Effect of implicitness of online data acquisition on sensitivity perception -- Using Virtual Reality to Enable Individuals with Severe Visual Disabilities to Read Books -- Vibro-Tactile Implicit Interactions: So What? -- Visualizations of user’s paths to discover usability problems -- Word Association: Engagement of Teenagers in a Co-design Process -- Panels -- Social Media and the Digital Enterprise -- User Experience in an Automated World -- Workshops -- Challenging Misinformation: Exploring Limits and Approaches -- Designing for Aging People -- HCI Challenges in Human Movement Analysis -- The Human(s) in the Loop - Bringing AI and HCI Together -- Visualizing Information Retrieved from (large) WHAT Networks -- #SociallyAcceptableHCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms -- Pushing the Boundaries of Participatory Design -- User Experiences and Wellbeing at Work -- Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes.
Record Nr. UNINA-9910349300303321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human-Computer Interaction – INTERACT 2019 [[electronic resource] ] : 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part III / / edited by David Lamas, Fernando Loizides, Lennart Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris
Human-Computer Interaction – INTERACT 2019 [[electronic resource] ] : 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part III / / edited by David Lamas, Fernando Loizides, Lennart Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XXXI, 782 p. 279 illus., 190 illus. in color.)
Disciplina 004.019
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Application software
Optical data processing
Special purpose computers
Computer communication systems
Artificial intelligence
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Image Processing and Computer Vision
Special Purpose and Application-Based Systems
Computer Communication Networks
Artificial Intelligence
ISBN 3-030-29387-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Interaction Design for Culture and Development II -- A contrastive study of pre- and post-legislation interaction design for communication and action about personal data protection in e-commerce websites -- A Study of Outbound Automated Call Preferences for DOTS Adherence in Rural India -- Investigating Mobile Banking in Mali: HCI Experience of 'Man in the Street -- Towards Safe Spaces Online: A Study of Indian Matrimonial Websites -- What about my Privacy, Habibi? Understanding Privacy Concerns and Perceptions of Users from Different Socioeconomic Groups in the Arab World -- Interaction Design for Culture and Development III -- An HCI Perspective on Distributed Ledger Technologies for Peer-to-Peer Energy Trading -- Child-Generated Personas to Aid Design across Cultures -- How Do They Use Their Smartphones: A Study on Smartphone Usage by Indian Students -- ICT Acceptance for Information Seeking Amongst Pre- and Postnatal Women in Urban Slums -- Sugar ka Saathi – A Case Study Designing Digital Self-Management Tools for People Living with Diabetes in Pakistan -- Interaction in Public Spaces -- Design Challenges for Mobile and Wearable Systems to Support Learning on-the-move at Outdoor Cultural Heritage Sites -- Instant Rephotography -- Personal Digital Signage for Shared Spaces -- SeaMote - Interactive Remotely Operated Apparatus for Aquatic Expeditions -- TouchGlass: Raycasting from a Glass Surface to Point at Physical Objects in Public Exhibits -- Interaction Techniques for Writing and Drawing -- Additive Voronoi Cursor: Dynamic Effective Areas using Additively Weighted Voronoi Diagrams -- Investigating the Potential of EEG for Implicit Detection of Unknown Words for Foreign Language Learning -- Search Support for Exploratory Writing -- Visual Methods for the Design of Shape-Changing Interfaces -- Methods for User Studies -- An Approach to Identifying What Has Gone Wrong in a User Interaction -- Analyzing Online Videos: a Complement to Field Studies in Remote Locations -- Evidence Humans Provide When Explaining Data-Labeling Decisions -- How Do Users Perceive a Design-in-Use Approach to Implementation? A Healthcare Case -- Lifelogging in the Wild: Participant Experiences of Using Lifelogging as a Research Tool -- Mobile HCI -- A Comparative Study of Younger and Older Adults' Interaction with a Crowdsourcing Android TV App for Detecting Errors in TEDx Video Subtitles -- Effect of Ambient Light on Mobile Interaction -- Effects of Prompts on In-Situ Science Reflection on Smartwatches -- Investigating Screen Reachability on an Articulated Dual-Display Smartphone -- Short paper: initial recommendations for the design of privacy management tools for smartphones -- Tilt Space: A Systematic Exploration of Mobile Tilt for Design Purpose -- Personalization and Recommender Systems -- “I really don’t know what ‘thumbs up’ means”: Algorithmic Experience in Movie Recommender Algorithms -- Following wrong suggestions: self-blame in human and computer scenario -- Personality is Revealed During Weekends: Towards Data Minimisation for Smartphone Based Personality Classification -- Social Influence Scale for Technology Design and Transformation -- Using Expert Patterns in Assisted Interactive Machine Learning: A Study in Machine Teaching -- Welcome, computer! How do participants introduce a collaborative application during face-to-face interaction? -- Pointing, Touch, Gesture and Speech-based Interaction Techniques -- A Comparative Study of Pointing Techniques for Eyewear Using a Simulated Pedestrian Environment -- Are Split Tablet Keyboards Better? A Study of Soft Keyboard Layout and Hand Posture -- FittsFarm: Comparing Children’s Drag-and-Drop Performance Using Finger and Stylus Input on Tablets -- Is Bigger Better? A Fitts' Law Study on the Impact of Display Size on Touch Performance -- WeldVUI: Establishing Speech-Based Interfaces in Industrial Applications -- Social Networks and Social Media Interaction -- Frameworks for Studying Social Media Interaction: A Discussion on Phenomenology and Poststructuralism -- FriendGroupVR: Design concepts using virtual reality to organize social network friends -- Investigating the Use of an Online Peer-to-Peer Car Sharing Service -- You talkin' to me? A practical attention-aware embodied agent.
Record Nr. UNINA-9910349303203321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human-Computer Interaction – INTERACT 2019 [[electronic resource] ] : 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part I / / edited by David Lamas, Fernando Loizides, Lennart Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris
Human-Computer Interaction – INTERACT 2019 [[electronic resource] ] : 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part I / / edited by David Lamas, Fernando Loizides, Lennart Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XXXI, 794 p. 258 illus., 198 illus. in color.)
Disciplina 004.019
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Application software
Optical data processing
Special purpose computers
Computer communication systems
Artificial intelligence
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Image Processing and Computer Vision
Special Purpose and Application-Based Systems
Computer Communication Networks
Artificial Intelligence
ISBN 3-030-29381-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Accessibility Design Principles -- A Serious Game for Raising Designer Awareness of Web Accessibility Guidelines -- Aestimo: A Tangible Kit to Evaluate Older Adults' User Experience -- Towards Reliable Accessibility Assessments of Science Center Exhibits -- Understanding the Authoring and Playthrough of Nonvisual Smartphone Tutorials -- User Study: A Detailed View on the Effectiveness and Design of Tactile Charts -- Assistive Technology for Cognition and Neurodevelopment Disorders -- A User-Centred Methodology for the Development of Computer-Based Assistive Technologies for Individuals with Autism -- Classifying Sensitive Issues for Patients with Neurodevelopmental Disorders -- Effects of Menu Organization and Visibility on Web Navigation for People with Dyslexia -- ELE - A Conversational Social Robot for Persons with Neuro-Developmental Disorders -- S2C2: Toward an App to Support Social StoryTM Comprehension Checking in Children with ASD -- Assistive Technology for Mobility and Rehabilitation -- (How) Can an App Support Physiotherapy for Frozen Shoulder Patients? -- A Digitally-Augmented Ground Space with Timed Visual Cues for Facilitating Forearm Crutches’ Mobility -- Analyzing Accessibility Barriers using Cost-Benefit Analysis to Design Reliable Navigation Services for Wheelchair Users -- Bridging the Gap: Creating a Clinician-Facing Dashboard for PTSD -- Using Artificial Intelligence for Augmentative Alternative Communication for Children with Disabilities -- Assistive Technology for Visually Impaired -- Comparing User Performance on Parallel-Tone, Parallel-Speech, Serial-Tone and Serial-Speech Auditory Graphs -- Factors that impact the acceptability of on-body interaction by users with visual impairments -- Faster and Less Error-prone: Supplementing an Accessible Keyboard with Speech Input -- Investigating Feedback for Two-Handed Exploration of Digital Maps without Vision -- Perception of tactile symbols by visually impaired older adults -- Co-design and Design Methods -- Able to Create, Able to (Self)Improve: How an Inclusive Game Framework Fostered Self-Improvement Through Creation and Play in Alcohol and Drugs Rehabilitation? -- Cinévoqué: Design of a Passively Responsive Framework for Seamless Evolution of Experiences in Immersive Live-Action Movies -- P(L)AY ATTENTION! Co-Designing for and with Children with Attention Deffcit Hyperactivity Disorder (ADHD) -- Technology, Theatre and Co-Design: Impact and Design Considerations -- Visual Fixations Duration as an Indicator of Skill Level in eSports -- Crowdsourcing and Collaborative Work -- #TheDay: Triggering User Generated Videos in Participatory Media Productions -- A Literature Review of the Practice of Educating Children about Technology Making -- Effect of Cognitive Abilities on Crowdsourcing Task Performance -- Insights on older adults' attitudes and behavior through the participatory design of an online storytelling platform -- Participatory Evaluation of Human-Data Interaction Design Guidelines -- Cyber Security and e-voting Systems -- Comparative Evaluation of Node-Link and Sankey Diagrams for the Cyber Security Domain -- Comparing "Challenge-Based" and "Code-Based" Internet Voting Veriffcation Implementations -- Mouse Behavior as an Index of Phishing Awareness -- Perceptions of risk, benefits and likelihood of undertaking password management behaviours: four components -- Social Engineering and Organisational Dependencies in Phishing Attacks -- Vote-for-It: Investigating Mobile Device-Based Interaction Techniques for Collocated Anonymous Voting and Rating -- Design Methods -- Design Requirements of Tools Supporting Reflection on Design Impact -- Designer Led Computational Approach to Generate Mappings for Devices with Low Gestural Resolution -- Ensuring the Consistency between User Requirements and GUI Prototypes: A Behavior-Based Automated Approach -- Integrating Personas and Use Case Models -- Smart Interactive Packaging as a Cyber-Physical Agent in the Interaction Design Theory: A Novel User Interface -- Design Principles for Safety/Critical Systems -- Deep System Knowledge Required: Revisiting UCD Contribution in the Design of Complex Command and Control Systems -- Detecting and Infuencing Driver Emotions using Psycho-physiological Sensors and Ambient Light -- Evaluating mixed reality notifications to support excavator operator awareness -- Exploring the Effects of Replicating Shape, Weight and Recoil Effects on VR Shooting Controllers -- On the reliability and factorial validity of the Assessment Scale for Creative Collaboration.
Record Nr. UNISA-996466444003316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Human-Computer Interaction – INTERACT 2019 [[electronic resource] ] : 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part III / / edited by David Lamas, Fernando Loizides, Lennart Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris
Human-Computer Interaction – INTERACT 2019 [[electronic resource] ] : 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part III / / edited by David Lamas, Fernando Loizides, Lennart Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XXXI, 782 p. 279 illus., 190 illus. in color.)
Disciplina 004.019
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Application software
Optical data processing
Special purpose computers
Computer communication systems
Artificial intelligence
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Image Processing and Computer Vision
Special Purpose and Application-Based Systems
Computer Communication Networks
Artificial Intelligence
ISBN 3-030-29387-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Interaction Design for Culture and Development II -- A contrastive study of pre- and post-legislation interaction design for communication and action about personal data protection in e-commerce websites -- A Study of Outbound Automated Call Preferences for DOTS Adherence in Rural India -- Investigating Mobile Banking in Mali: HCI Experience of 'Man in the Street -- Towards Safe Spaces Online: A Study of Indian Matrimonial Websites -- What about my Privacy, Habibi? Understanding Privacy Concerns and Perceptions of Users from Different Socioeconomic Groups in the Arab World -- Interaction Design for Culture and Development III -- An HCI Perspective on Distributed Ledger Technologies for Peer-to-Peer Energy Trading -- Child-Generated Personas to Aid Design across Cultures -- How Do They Use Their Smartphones: A Study on Smartphone Usage by Indian Students -- ICT Acceptance for Information Seeking Amongst Pre- and Postnatal Women in Urban Slums -- Sugar ka Saathi – A Case Study Designing Digital Self-Management Tools for People Living with Diabetes in Pakistan -- Interaction in Public Spaces -- Design Challenges for Mobile and Wearable Systems to Support Learning on-the-move at Outdoor Cultural Heritage Sites -- Instant Rephotography -- Personal Digital Signage for Shared Spaces -- SeaMote - Interactive Remotely Operated Apparatus for Aquatic Expeditions -- TouchGlass: Raycasting from a Glass Surface to Point at Physical Objects in Public Exhibits -- Interaction Techniques for Writing and Drawing -- Additive Voronoi Cursor: Dynamic Effective Areas using Additively Weighted Voronoi Diagrams -- Investigating the Potential of EEG for Implicit Detection of Unknown Words for Foreign Language Learning -- Search Support for Exploratory Writing -- Visual Methods for the Design of Shape-Changing Interfaces -- Methods for User Studies -- An Approach to Identifying What Has Gone Wrong in a User Interaction -- Analyzing Online Videos: a Complement to Field Studies in Remote Locations -- Evidence Humans Provide When Explaining Data-Labeling Decisions -- How Do Users Perceive a Design-in-Use Approach to Implementation? A Healthcare Case -- Lifelogging in the Wild: Participant Experiences of Using Lifelogging as a Research Tool -- Mobile HCI -- A Comparative Study of Younger and Older Adults' Interaction with a Crowdsourcing Android TV App for Detecting Errors in TEDx Video Subtitles -- Effect of Ambient Light on Mobile Interaction -- Effects of Prompts on In-Situ Science Reflection on Smartwatches -- Investigating Screen Reachability on an Articulated Dual-Display Smartphone -- Short paper: initial recommendations for the design of privacy management tools for smartphones -- Tilt Space: A Systematic Exploration of Mobile Tilt for Design Purpose -- Personalization and Recommender Systems -- “I really don’t know what ‘thumbs up’ means”: Algorithmic Experience in Movie Recommender Algorithms -- Following wrong suggestions: self-blame in human and computer scenario -- Personality is Revealed During Weekends: Towards Data Minimisation for Smartphone Based Personality Classification -- Social Influence Scale for Technology Design and Transformation -- Using Expert Patterns in Assisted Interactive Machine Learning: A Study in Machine Teaching -- Welcome, computer! How do participants introduce a collaborative application during face-to-face interaction? -- Pointing, Touch, Gesture and Speech-based Interaction Techniques -- A Comparative Study of Pointing Techniques for Eyewear Using a Simulated Pedestrian Environment -- Are Split Tablet Keyboards Better? A Study of Soft Keyboard Layout and Hand Posture -- FittsFarm: Comparing Children’s Drag-and-Drop Performance Using Finger and Stylus Input on Tablets -- Is Bigger Better? A Fitts' Law Study on the Impact of Display Size on Touch Performance -- WeldVUI: Establishing Speech-Based Interfaces in Industrial Applications -- Social Networks and Social Media Interaction -- Frameworks for Studying Social Media Interaction: A Discussion on Phenomenology and Poststructuralism -- FriendGroupVR: Design concepts using virtual reality to organize social network friends -- Investigating the Use of an Online Peer-to-Peer Car Sharing Service -- You talkin' to me? A practical attention-aware embodied agent.
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Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
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Human-Computer Interaction – INTERACT 2019 [[electronic resource] ] : 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part IV / / edited by David Lamas, Fernando Loizides, Lennart Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris
Human-Computer Interaction – INTERACT 2019 [[electronic resource] ] : 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part IV / / edited by David Lamas, Fernando Loizides, Lennart Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XXXIV, 766 p. 225 illus., 173 illus. in color.)
Disciplina 004.019
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Application software
Optical data processing
Special purpose computers
Computer communication systems
Artificial intelligence
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Image Processing and Computer Vision
Special Purpose and Application-Based Systems
Computer Communication Networks
Artificial Intelligence
ISBN 3-030-29390-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto User Modelling and User Studies -- An Analysis of (Non-)Use Practices and Decisions of Internet of Things -- Analysis of utilization in the message card production by use of fusion character of handwriting and typeface -- Communicating User Insights with Travel Mindsets and Experience Personas in Intra-City Bus Context -- Effects of Age-Related Cognitive Decline on Elderly User Interactions with Voice-Based Dialogue Systems -- GDI as an alternative guiding interaction style for Occasional users -- User Experience -- A Novel Method to Build and Validate an Affective State Prediction Model from Touch-Typing -- Acceptability of Persuasive Prompts to Induce Behavioral Change in People Suffering from Depression -- The UX construct – does the usage context influence the outcome of user experience evaluations? -- User Experience of Driver State Visualizations: a Look at Demographics and Personalities -- Users' Emotions, Feelings and Perception -- As Light As Your Scent: Effects of Smell and Sound on Body Image Perception -- Experiencing Materialized Reading: Individuals' Encounters with Books -- “I Kept Browsing and Browsing, But Still Couldn’t Find the One”: Salient Factors and Challenges in Online Typeface Selection -- Integrating a Binaural Beat into the Soundscape for the Alleviation of Feelings -- What is Beautiful Continues to be Good: People Images and Algorithmic Inferences on Physical Attractiveness -- Virtual and Augmented Reality I -- Design and evaluation of three interaction models for manipulating Internet of Things (IoT) devices in Virtual Reality -- Head Mounted Display Interaction Evaluation: Manipulating Virtual Objects in Augmented Reality -- On the Use of Persistent Spatial Points for Deploying Path Navigation in Augmented Reality: An Evaluation Study -- User Experience Guidelines for Designing HMD Extended Reality Applications -- Virtual and Augmented Reality II -- Am I Moving Along A Curve? A Study On Bicycle Traveling-In-Place Techniques In Virtual Environments -- Design and Evaluation of an Augmented Reality App for Learning Geometric Shapes in 3D -- Enhance Engine Room Diagnostics Through Audio-Focused VR Simulation -- Head-controlled Menu in Mixed Reality with a HMD -- VR Interaction Modalities for the Evaluation of Technical Device Prototypes -- Wearable and Tangible Interaction -- Combining Tablets with Smartphones for Data Analytics -- COMMONS: a board game for enhancing interdisciplinary collaboration when developing health and activity-related wearable devices -- On-Body Tangible Interaction: Using the Body to Support Tangible Manipulations for Immersive Environments -- SplitSlider: A Tangible Interface to Input Uncertainty -- The possibility of personality extraction using skeletal information in hip-hop dance by human or machine -- Courses -- Introduction to Automation and to its Potential for Interactive Systems Design -- Introduction to Data Visualization -- The Science behind User Experience Design -- Demonstrations and installations -- A Multitouch Drawing Application with Occlusion-free Interaction Strategies -- CityCompass VR - A Collaborative Virtual Language Learning Environment -- GazeMotive: A Gaze-based Motivation-aware E-learning Tool for Students with Learning Difficulties -- Hybrid Wireless Sensor Networks: a Prototype? -- Memories of Carvalhal’s Palace: Haunted Encounters, a Museum Experience to Engage Teenagers -- Multi-level Engagement in Augmented Reality Children’s Picture Books -- On-the-Fly Usability Evaluation of Mobile Adaptive UIs through Instant User Feedback -- SwipeBuddy - A teleoperated tablet and ebook-reader holder for a hands-free interaction -- VibroSquare: Vibro-Tactile Display for Body-Centric Implicit Interactions -- Industry Case Studies -- A Human-centred Business Scenario in SIoT - The Case of DANOS Framework -- A Method and Tool for Analyzing Usability Testing Data in the Business Sector -- Applying UCD for Designing Learning Experiences for Romanian Preschoolers. A case study -- Developing a User Interface for an Ultrasound Device Designed for Midwives and General Health Practitioners Situated in Low Resource Nations and Communities -- It AIn’t Nuttin’ New – Interaction Design Practice After the AI Hype -- R++, User-Friendly Statistical Software -- Towards a Framework for the Classification of Usability Issues -- Interactive Posters -- A Mobile App for Illiterate and Semi-Illiterate Pregnant Women- A User Centered Design Approach -- Adding Images to Psychometric Questionnaires to Improve User Engagement -- Applications for In-situ Feedback on Social Network Notifications -- Combating Misinformation Through Nudging -- Exploring the Application of Social Robots in Understanding Bullying Perpetrators -- Initial Steps Towards Infrastructuring Body-Centric Computing -- Model-driven Framework for Human Machine Interaction Design in Industry 4.0 -- MyCompanion: A Digital Social Companion for Assisted Living -- OmniWedges: Improved Radar-Based Audience Selection for Social Networks -- Reducing Anxiety for Dental Visits -- SCAH!RF: a Novel Wearable as a Subconscious Approach for Mitigating Anxiety Symptoms -- Search results on flight booking websites: Displaying departure and return flights on a single page vs two consecutive pages -- Smart Objects for Speech Therapies at Home -- Transparency heuristic: Effect of implicitness of online data acquisition on sensitivity perception -- Using Virtual Reality to Enable Individuals with Severe Visual Disabilities to Read Books -- Vibro-Tactile Implicit Interactions: So What? -- Visualizations of user’s paths to discover usability problems -- Word Association: Engagement of Teenagers in a Co-design Process -- Panels -- Social Media and the Digital Enterprise -- User Experience in an Automated World -- Workshops -- Challenging Misinformation: Exploring Limits and Approaches -- Designing for Aging People -- HCI Challenges in Human Movement Analysis -- The Human(s) in the Loop - Bringing AI and HCI Together -- Visualizing Information Retrieved from (large) WHAT Networks -- #SociallyAcceptableHCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms -- Pushing the Boundaries of Participatory Design -- User Experiences and Wellbeing at Work -- Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes.
Record Nr. UNISA-996466443603316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
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Human-Computer Interaction – INTERACT 2019 [[electronic resource] ] : 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part II / / edited by David Lamas, Fernando Loizides, Lennart Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris
Human-Computer Interaction – INTERACT 2019 [[electronic resource] ] : 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part II / / edited by David Lamas, Fernando Loizides, Lennart Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XXXI, 799 p. 234 illus., 200 illus. in color.)
Disciplina 004.019
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Application software
Optical data processing
Special purpose computers
Computer communication systems
Artificial intelligence
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Image Processing and Computer Vision
Special Purpose and Application-Based Systems
Computer Communication Networks
Artificial Intelligence
ISBN 3-030-29384-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto E-commerce -- Discovering the Unfindable: The Tension Between Findability and Discoverability in a Bookshop Designed for Serendipity -- Does the pop-out make an effect in the product selection of signage vending machine? -- Exploring Spatial Menu Representation and Apartment-based Categorization for Online Shopping -- How to improve the interaction design of NFC payment terminals? -- Places for News: A Situated Study of Context in News Consumption -- Education and HCI Curriculum I -- Balance Talking and Doing! Using Google Design Sprint to Enhance an Intensive UCD Course -- Evaluating WELI: a Wrist-Worn Application to Assist Young Adults with Neurodevelopmental Disorders in Inclusive Classes -- How do typically developing children and children with ASD play a tangible game? -- StatPlayground: A Sandbox for Learning Practical Statistics -- Training Non-Designers in Co-Design Methods through an Active Assisted Living Interactive Workshop -- Education and HCI Curriculum II -- Embodied Interaction in Language Learning: Enhancing Students’ Collaboration and Emotional Engagement -- Evaluation of a Massive Online Course forum: design issues and their impact on learners’ support -- Kahaniyan - Designing for Acquisition of Urdu as a Second Language -- On making, tinkering, coding and play for learning: A review of current research -- Rexy, a configurable application for building Virtual Teaching Assistants -- Two-way gaze sharing in remote teaching -- Eye-gaze Interaction -- Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents -- GazeLens: Guiding Attention to Improve Gaze Interpretation in Hub-Satellite Collaboration -- Influences of Mixed Reality and Human Cognition on Picture Passwords: An Eye Tracking Study -- ScaffoMapping: Assisting Concept mapping for video learners -- Shared Gaze While Driving: How Drivers Can Be Supported by an LED-Visualization of the Front-Seat Passenger's Gaze -- TEXTile: Eyes-Free Text Input on Smart Glasses Using Touch Enabled Textile on the Forearm -- Games and Gamification -- "I don't fit into a single type": A Trait Model and Scale of Game Playing Preferences -- Comparing the applicability of pressure as a game metric to self-assessment and physiological metrics -- Fall-Prevention Exergames using Balance Board Systems -- Mobile Mapmaking: A Field Study of Gamification and Cartographic Editing -- Play and learn with an intelligent robot: Enhancing the therapy of hearing-impaired children? -- Understanding the Digital and Non-digital Participation by the Gaming Youth -- Human-robot Interaction and 3D Interaction -- DupRobo: Interactive Robotic Autocompletion of Physical Block-based Repetitive Structure -- Esquisse: Using 3D Models Staging to Facilitate the Creation of Vector-based Trace Figures -- Examining the Effects of Height, Velocity and Emotional Representation of a Social Transport Robot and Human Factors in Human-Robot-Collaboration -- Towards Participatory Design of Social Robots -- User Needs in Smart Homes: Changing Needs According to Life Cycles and the Impact on Designing Smart Home Solutions -- Information Visualization -- A Formative Study of Interactive Bias Metrics in Visual Analytics Using Anchoring Bias -- Benefits and Trade-offs of Different Model Representations in Decision Support Systems for Non-expert Users -- Customizing Websites through Automatic Web Search -- Infuence of Color and Size of Particles on their Perceived Speed in Node-Link Diagrams -- Information Visualization and Augmented Reality -- Augmented Reality Technology for Displaying Close-Proximity Sub-Surface Positions -- Bubble Margin: Motion Sickness Prevention While Reading on Smartphones in Vehicles -- CyclAir: A Bike Mounted Prototype for Real-Time Visualization of CO2 Levels While Cycling -- Dissecting Pie Charts -- Same Same But Different: Exploring the Effects of the Stroop Color Word Test in Virtual Reality -- Interaction Design for Culture and Development I -- “Why would you buy from a stranger?” Understanding Saudi citizens’ Motivations and Challenges in Social Commerce -- Denouncing Sexual Violence: A Cross-Language and Cross-Cultural Analysis of #MeToo and #BalanceTonPorc -- Dhana Labha: A Financial Management Application to Underbanked Communities in Rural Sri Lanka -- Fostering interaction between locals and visitors by designing a community-based tourism platform on a Touristic Island -- Ustaad: A Mobile Platform for teaching illiterates.
Record Nr. UNISA-996466428403316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
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Multidisciplinary Information Retrieval [[electronic resource] ] : 7th Information Retrieval Facility Conference, IRFC 2014, Copenhagen, Denmark, November 10-12, 2014, Proceedings / / edited by David Lamas, Paul Buitelaar
Multidisciplinary Information Retrieval [[electronic resource] ] : 7th Information Retrieval Facility Conference, IRFC 2014, Copenhagen, Denmark, November 10-12, 2014, Proceedings / / edited by David Lamas, Paul Buitelaar
Edizione [1st ed. 2014.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Descrizione fisica 1 online resource (XIV, 133 p. 29 illus.)
Disciplina 025.04
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Information storage and retrieval
Database management
Artificial intelligence
Application software
Information Storage and Retrieval
Database Management
Artificial Intelligence
Information Systems Applications (incl. Internet)
ISBN 3-319-12979-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- Don't Hurt Them: Learning to Rank from Historical Interaction Data (Keynote) -- Table of Contents -- Post OCR Correction of Swedish Patent Text -- 1 Introduction -- 2 Related Work -- 2.1 Post Processing of OCR Data -- 2.2 Evaluation -- 2.3 Features of Swedish Patents Text -- 3 Experiment Set Up -- 3.1 Method -- 4 Results -- 5 Conclusion -- References -- Combined Language Processing Methods and Mash-Up System for Improving Retrieval in Diabetes Related Patents -- 1 Introduction -- 1.1 Related Work -- 2 Retrieval Processing System -- 2.1 Basic Backbone Processing System -- 2.2 Mashed System for Refinement of Searching Diabetes Related Patents -- 3 Evaluation of the Proposed System -- 3.1 Total Similarity Measures between Documents -- 3.2 User Evaluation Based on QoE Metrics -- 4 Conclusion -- References -- Temporal Context for Authorship Attribution -- 1 Introduction -- 2 Related Work -- 3 Study Design -- 3.1 Student Data -- 3.2 Classification with Support Vector Machines (SVMs) -- 3.3 Technical Implementation Details -- 4 Findings -- 4.1 Initial Experiments -- 4.2 Authorship Attribution with Recent Temporal Context -- 5 Conclusions -- References -- IPC Selection Using Collection Selection Algorithms -- 1 Introduction -- 2 International Patent Classification -- 3 Collection Selection Algorithms -- 3.1 CORI -- 3.2 Fusion-Based Methods -- 3.3 Multilayer -- 4 Experiment -- 4.1 Data -- 4.2 Results -- 5 Conclusion -- References -- Extracting Nanopublications from IR Papers -- 1 Motivation -- 2 Manual Nanopublication Extraction -- 3 Automating the Nanopublication Extraction -- 4 Conclusions and Future Work -- References -- News Articles Classification Using Random Forests and Weighted Multimodal Features -- 1 Introduction -- 2 Related Work and Theoretical Background -- 2.1 Document and News Articles Classification.
2.2 Random Forests -- 3 Feature Extraction from News Articles Documents -- 3.1 N-Gram Textual Features -- 3.2 Visual Features -- 4 Proposed Classification Framework -- 5 Experimental Results -- 5.1 Dataset Description -- 5.2 Experimental Setup -- 5.3 Results -- 6 Summary, Conclusions and Future Work -- References -- Using Eye-Tracking to Investigate Patent Examiners' Information Seeking Process -- 1 Introduction and Motivation -- 2 Eye-Tracking Background -- 3 Study Description -- 4 Findings -- 5 Conclusions and Future Work -- References -- When Text Authors Lived Using Undated Citations -- 1 Introduction -- 2 Related Works -- 3 Citation-Based Constraints -- 3.1 "Iron-Clad" and Heuristic Constraints -- 3.2 Greedy Constraints -- 3.3 Birth and Death Year Tuning -- 4 The Model -- 5 Experimental Results -- 6 Summary, Conclusions and Future Work -- References -- Fast Interactive Information Retrieval with Sampling-Based MDS on GPU Architectures -- 1 Introduction -- 2 Related Work -- 3 Sampling-Based MDS on GPU Architectures -- 4 Experimental Results -- 5 Conclusion -- References -- Designing Search Usability -- 1 Introduction -- 2 Tutorial Content -- 3 Intended Audience -- 4 Instructor Biography -- References -- Which One to Choose: Random Walks or Spreading Activation? -- 1 Introduction -- 2 Background -- 2.1 Spreading Activation -- 2.2 Random Walks -- 2.3 Baseline Graph -- 3 Query Independent Graph Traversal -- 3.1 Spreading Activation -- 3.2 Random Walks -- 3.3 Discussion -- 4 Query Dependent Routing -- 4.1 Spreading Activation -- 4.2 Random Walks -- 4.3 Discussion -- 5 Conclusion -- References -- An Evaluation of an Interactive Federated Patent Search System -- 1 Introduction -- 2 PerFedPat -- 2.1 Overview and Core Features -- 2.2 Integration of New Patent Search Tools in PerFedPat -- 3 User Study -- 3.1 Aim -- 3.2 Participants -- 3.3 Method.
4 Results and Discussion -- 4.1 Results of Session 1 -- 4.2 Results of Session 3 -- 5 Conclusions -- References -- Author Index.
Record Nr. UNISA-996213646403316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
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