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Virtual, Augmented and Mixed Reality [[electronic resource] ] : 9th International Conference, VAMR 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings / / edited by Stephanie Lackey, Jessie Chen
Virtual, Augmented and Mixed Reality [[electronic resource] ] : 9th International Conference, VAMR 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings / / edited by Stephanie Lackey, Jessie Chen
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (XIX, 568 p. 270 illus.)
Disciplina 006.8
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Optical data processing
Computer graphics
Computer organization
Artificial intelligence
User Interfaces and Human Computer Interaction
Image Processing and Computer Vision
Computer Graphics
Computer Systems Organization and Communication Networks
Artificial Intelligence
ISBN 3-319-57987-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Developing Virtual and Augmented Environments. - Analytical Mapping of Linear Walk from Infinite Virtual Space to Finite Real Space -- Leaning-Based 360° Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation -- Curved Plates Positioning and Flexible Brackets Control in Virtual Shipbuilding Simulation -- Intelligent Virtual Environment using Artificial Neural Networks -- Digital Map Table VR: Bringing an Interactive System to Virtual Reality -- Understanding where to Project Information on the Desk for Supporting Work with Paper and Pen -- Methodology for the Estimation of Effort for a Project of Virtual Reality - A case study: Ennui -- Interaction Techniques in VAMR. - Evaluation of a Low Cost EMG Sensor as a Modality for use in Virtual Reality Applications -- Vitty: Virtual Touch Typing Interface with added Finger Buttons -- Remote Touch: Humanizing Social Interactions in Technology through Multimodal Interfaces -- An Exploratory Comparison of the Visual Quality of Virtual Reality Systems Based on Device-Independent Testsets -- Performance and User Preference of Various Functions for Mapping Hand Position to Movement Velocity in a Virtual Environment -- The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality. -Visual Communication with UAS: Recognizing Gestures from an Airborne Platform -- Subjective Evaluation of Tactile Fidelity for Single-Finger and Whole-Hand Touch Gestures -- VAMR in Education and Training. - VoTrE: A Vocational Training and Evaluation System to Compare Training Approaches for the Workplace -- Effects of Instruction Methods on User Experience in Virtual Reality Serious Games -- Mixed Library - Bridging Real and Virtual Libraries -- Virtual Reality for Training Diagnostic Skills in Anorexia Nervosa - A Usability Assessment -- An Augmented Reality/Internet of Things prototype for just-in-time astronaut training. -Contrasting Instructional Strategies Suited to a Detection Task: Examining Differences in Subjective Workload -- HoloLens for Assembly Assistance - a Focus Group Report. -Playing Both Sides - Analyzing Live-Action-Role-Play as a Method for Simulating Complex Technical Interactions -- Optimizing Performance Outcomes for Emergency Management Personnel through Simulation based Training applications -- Development of a Mobile Tool for Dismounted Squad Team Performance Observations -- Virtual Worlds and Games. - Leveraging A Virtual Environment for Active School Shooting -- SuperJam: Participatory Design for Accessible Games. -User-generated accessibility in virtual world games. - Using Commercial Virtual Reality games to prototype serious games and applications. - A Proposal for the Selection of Eye-tracking Metrics for the Implementation of Adaptive Gameplay in Virtual Reality based Games. - User Experience in VAMR. - An Online User Analysis Regarding the Usage of Mobile Augmented and Virtual Reality Devices in the Field of Robotics -- The Application of Augmented Reality Technology on Museum Exhibition ----A museum display project in Mawangdui Han dynasty tombs. - VIGOR: Virtual-reality Interaction with Gravitational waves to Observe Relativity -- A Virtual Reality Tool applied to improve the Effects on Chronic Diseases - Case: Emotional Effects on T2DM. - Squad-Level Soldier-Robot Dynamics: Exploring Future Concepts Involving Intelligent Autonomous Robots. - Decoding the User Experience in Mobile Virtual Reality Narratives. - ADVICE: Decision Support for Complex Geospatial Decision Making Tasks -- A Real-time Professional Photographing Guiding System through Image Composition Analysis. - Breath Chair: Reduce Fear and Anxiety by Simulating Breathing Movements -- Health issues in VR -- VR Rio 360: the Challenges of Motion Sickness in VR Environments. -Dispelling the Gorilla Arm Syndrome: The Viability of Prolonged Gesture Interactions -- Simulation Sickness Related to Virtual Reality Driving Simulation. - Decreasing Physical Burden using the Following Effect and a Superimposed Navigation System -- Evaluating Factors Affecting Virtual Reality Displays. - Assessing the Relationship between Type of Head Movement and Simulator Sickness using an Immersive Virtual Reality Head Mounted Display: A Pilot Study.
Record Nr. UNISA-996466227403316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Virtual, Augmented and Mixed Reality : 9th International Conference, VAMR 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings / / edited by Stephanie Lackey, Jessie Chen
Virtual, Augmented and Mixed Reality : 9th International Conference, VAMR 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings / / edited by Stephanie Lackey, Jessie Chen
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (XIX, 568 p. 270 illus.)
Disciplina 006.8
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Optical data processing
Computer graphics
Computer organization
Artificial intelligence
User Interfaces and Human Computer Interaction
Image Processing and Computer Vision
Computer Graphics
Computer Systems Organization and Communication Networks
Artificial Intelligence
ISBN 3-319-57987-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Developing Virtual and Augmented Environments. - Analytical Mapping of Linear Walk from Infinite Virtual Space to Finite Real Space -- Leaning-Based 360° Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation -- Curved Plates Positioning and Flexible Brackets Control in Virtual Shipbuilding Simulation -- Intelligent Virtual Environment using Artificial Neural Networks -- Digital Map Table VR: Bringing an Interactive System to Virtual Reality -- Understanding where to Project Information on the Desk for Supporting Work with Paper and Pen -- Methodology for the Estimation of Effort for a Project of Virtual Reality - A case study: Ennui -- Interaction Techniques in VAMR. - Evaluation of a Low Cost EMG Sensor as a Modality for use in Virtual Reality Applications -- Vitty: Virtual Touch Typing Interface with added Finger Buttons -- Remote Touch: Humanizing Social Interactions in Technology through Multimodal Interfaces -- An Exploratory Comparison of the Visual Quality of Virtual Reality Systems Based on Device-Independent Testsets -- Performance and User Preference of Various Functions for Mapping Hand Position to Movement Velocity in a Virtual Environment -- The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality. -Visual Communication with UAS: Recognizing Gestures from an Airborne Platform -- Subjective Evaluation of Tactile Fidelity for Single-Finger and Whole-Hand Touch Gestures -- VAMR in Education and Training. - VoTrE: A Vocational Training and Evaluation System to Compare Training Approaches for the Workplace -- Effects of Instruction Methods on User Experience in Virtual Reality Serious Games -- Mixed Library - Bridging Real and Virtual Libraries -- Virtual Reality for Training Diagnostic Skills in Anorexia Nervosa - A Usability Assessment -- An Augmented Reality/Internet of Things prototype for just-in-time astronaut training. -Contrasting Instructional Strategies Suited to a Detection Task: Examining Differences in Subjective Workload -- HoloLens for Assembly Assistance - a Focus Group Report. -Playing Both Sides - Analyzing Live-Action-Role-Play as a Method for Simulating Complex Technical Interactions -- Optimizing Performance Outcomes for Emergency Management Personnel through Simulation based Training applications -- Development of a Mobile Tool for Dismounted Squad Team Performance Observations -- Virtual Worlds and Games. - Leveraging A Virtual Environment for Active School Shooting -- SuperJam: Participatory Design for Accessible Games. -User-generated accessibility in virtual world games. - Using Commercial Virtual Reality games to prototype serious games and applications. - A Proposal for the Selection of Eye-tracking Metrics for the Implementation of Adaptive Gameplay in Virtual Reality based Games. - User Experience in VAMR. - An Online User Analysis Regarding the Usage of Mobile Augmented and Virtual Reality Devices in the Field of Robotics -- The Application of Augmented Reality Technology on Museum Exhibition ----A museum display project in Mawangdui Han dynasty tombs. - VIGOR: Virtual-reality Interaction with Gravitational waves to Observe Relativity -- A Virtual Reality Tool applied to improve the Effects on Chronic Diseases - Case: Emotional Effects on T2DM. - Squad-Level Soldier-Robot Dynamics: Exploring Future Concepts Involving Intelligent Autonomous Robots. - Decoding the User Experience in Mobile Virtual Reality Narratives. - ADVICE: Decision Support for Complex Geospatial Decision Making Tasks -- A Real-time Professional Photographing Guiding System through Image Composition Analysis. - Breath Chair: Reduce Fear and Anxiety by Simulating Breathing Movements -- Health issues in VR -- VR Rio 360: the Challenges of Motion Sickness in VR Environments. -Dispelling the Gorilla Arm Syndrome: The Viability of Prolonged Gesture Interactions -- Simulation Sickness Related to Virtual Reality Driving Simulation. - Decreasing Physical Burden using the Following Effect and a Superimposed Navigation System -- Evaluating Factors Affecting Virtual Reality Displays. - Assessing the Relationship between Type of Head Movement and Simulator Sickness using an Immersive Virtual Reality Head Mounted Display: A Pilot Study.
Record Nr. UNINA-9910484320703321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Virtual, Augmented and Mixed Reality [[electronic resource] ] : 8th International Conference, VAMR 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016. Proceedings / / edited by Stephanie Lackey, Randall Shumaker
Virtual, Augmented and Mixed Reality [[electronic resource] ] : 8th International Conference, VAMR 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016. Proceedings / / edited by Stephanie Lackey, Randall Shumaker
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Descrizione fisica 1 online resource (XIX, 749 p. 304 illus.)
Disciplina 006.8
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Multimedia systems 
Computers and civilization
Artificial intelligence
Optical data processing
Application software
User Interfaces and Human Computer Interaction
Media Design
Computers and Society
Artificial Intelligence
Computer Imaging, Vision, Pattern Recognition and Graphics
Computer Applications
ISBN 3-319-39907-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Usability, User Experience and Design in VAMR, Perception, Cognition -- Psychology and Behaviour in VAMR -- Multimodal Interaction in VAMR, Novel Devices and Technologies in VAMR -- VAMR Applications in Aviation, Space and the Military -- Medicine, Health and Well-Being Applications of VAMR -- VAMR in Industry, Design and Engineering, Novel Virtual Environments.
Record Nr. UNISA-996465429803316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Virtual, Augmented and Mixed Reality : 8th International Conference, VAMR 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016. Proceedings / / edited by Stephanie Lackey, Randall Shumaker
Virtual, Augmented and Mixed Reality : 8th International Conference, VAMR 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016. Proceedings / / edited by Stephanie Lackey, Randall Shumaker
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Descrizione fisica 1 online resource (XIX, 749 p. 304 illus.)
Disciplina 006.8
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Multimedia systems 
Computers and civilization
Artificial intelligence
Optical data processing
Application software
User Interfaces and Human Computer Interaction
Media Design
Computers and Society
Artificial Intelligence
Computer Imaging, Vision, Pattern Recognition and Graphics
Computer Applications
ISBN 3-319-39907-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Usability, User Experience and Design in VAMR, Perception, Cognition -- Psychology and Behaviour in VAMR -- Multimodal Interaction in VAMR, Novel Devices and Technologies in VAMR -- VAMR Applications in Aviation, Space and the Military -- Medicine, Health and Well-Being Applications of VAMR -- VAMR in Industry, Design and Engineering, Novel Virtual Environments.
Record Nr. UNINA-9910484514003321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Virtual, Augmented and Mixed Reality [[electronic resource] ] : 7th International Conference, VAMR 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings / / edited by Randall Shumaker, Stephanie Lackey
Virtual, Augmented and Mixed Reality [[electronic resource] ] : 7th International Conference, VAMR 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings / / edited by Randall Shumaker, Stephanie Lackey
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Descrizione fisica 1 online resource (XVII, 546 p. 194 illus.)
Disciplina 006.8
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Multimedia systems 
Computers and civilization
Artificial intelligence
Application software
User Interfaces and Human Computer Interaction
Media Design
Computers and Society
Artificial Intelligence
Computer Applications
ISBN 3-319-21067-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto User experience in virtual and augmented Environments -- Developing virtual and augmented Environments -- Agents and robots in virtual Environments -- VR for learning and Training -- VR in Health and Culture -- Industrial and military applications.
Record Nr. UNISA-996204583103316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Virtual, Augmented and Mixed Reality : 7th International Conference, VAMR 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings / / edited by Randall Shumaker, Stephanie Lackey
Virtual, Augmented and Mixed Reality : 7th International Conference, VAMR 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings / / edited by Randall Shumaker, Stephanie Lackey
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Descrizione fisica 1 online resource (XVII, 546 p. 194 illus.)
Disciplina 006.8
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Multimedia systems 
Computers and civilization
Artificial intelligence
Application software
User Interfaces and Human Computer Interaction
Media Design
Computers and Society
Artificial Intelligence
Computer Applications
ISBN 3-319-21067-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto User experience in virtual and augmented Environments -- Developing virtual and augmented Environments -- Agents and robots in virtual Environments -- VR for learning and Training -- VR in Health and Culture -- Industrial and military applications.
Record Nr. UNINA-9910483356903321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui