Gaming and Extremism : The Radicalization of Digital Playgrounds |
Autore | Schlegel Linda |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Milton : , : Taylor & Francis Group, , 2024 |
Descrizione fisica | 1 online resource (235 pages) |
Disciplina | 794.8 |
Altri autori (Persone) | KowertRachel |
ISBN |
1-003-38837-X
1-003-85053-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910805692203321 |
Schlegel Linda | ||
Milton : , : Taylor & Francis Group, , 2024 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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New perspectives on the social aspects of digital gaming : multiplayer 2 / / edited by Rachel Kowert and Thorsten Quandt |
Pubbl/distr/stampa | New York : , : Routledge, , 2017 |
Descrizione fisica | 1 online resource (195 pages) : illustrations, tables |
Disciplina | 794.81 |
Altri autori (Persone) |
KowertRachel
QuandtThorsten |
Collana | Routledge Advances in Game Studies |
Soggetto topico |
Internet games - Social aspects
Shared virtual environments |
Soggetto genere / forma | Electronic books. |
ISBN |
1-315-62930-5
1-317-24362-5 1-317-24363-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | pt. I. Social forms of gaming -- pt. II. Online gaming -- pt. III. Gender issues in gaming communities -- pt. IV. Games for change. |
Record Nr. | UNINA-9910164029803321 |
New York : , : Routledge, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Video Games and Well-being : Press Start / / edited by Rachel Kowert |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Palgrave Pivot, , 2020 |
Descrizione fisica | 1 online resource (xvii, 166 pages) : illustrations |
Disciplina |
616.89
794.815 |
Collana | Palgrave Studies in Cyberpsychology |
Soggetto topico |
Clinical psychology
Psychology Digital media Computer games—Programming Psychiatry Educational technology Clinical Psychology Behavioral Sciences and Psychology Digital and New Media Game Development Digital Education and Educational Technology |
ISBN | 3-030-32770-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Preface; Eve Crevoshay -- Chapter 1: Digital games and well-being: An overview; Felix Reer, Thorsten Quandt -- Chapter 2: Press Reset; Chelsea Hughes -- Chapter 3: Explore the Map; Shane Tilton -- Chapter 4: Oh me, Oh My! Identity development through video games; Sarah Sawyer -- Chapter 5: Forever questing and “gitting gud”; Jamie Madigan -- Chapter 6: +1 Strength, +1 Faith: Positive psychology and gaming; Ryan Kelly -- Chapter 7: Gaming the mind and minding the game: Mindfulness and flow in video games; Mark Cruea -- Chapter 8: Follow the Trail of Enemies; Emory Stephen Daniel -- Chapter 9: You are the one foretold; Finding yourself through the journey; Megan Connell, Kelli Dunlap -- Chapter 10: Extra lives; Raffael Boccamazzo -- Chapter 11: Concluding comments; Rachel Kowert. |
Record Nr. | UNINA-9910367259403321 |
Cham : , : Springer International Publishing : , : Imprint : Palgrave Pivot, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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