top

  Info

  • Utilizzare la checkbox di selezione a fianco di ciascun documento per attivare le funzionalità di stampa, invio email, download nei formati disponibili del (i) record.

  Info

  • Utilizzare questo link per rimuovere la selezione effettuata.
Gaming and Extremism : The Radicalization of Digital Playgrounds
Gaming and Extremism : The Radicalization of Digital Playgrounds
Autore Schlegel Linda
Edizione [1st ed.]
Pubbl/distr/stampa Milton : , : Taylor & Francis Group, , 2024
Descrizione fisica 1 online resource (235 pages)
Disciplina 794.8
Altri autori (Persone) KowertRachel
ISBN 1-003-38837-X
1-003-85053-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910805692203321
Schlegel Linda  
Milton : , : Taylor & Francis Group, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
New perspectives on the social aspects of digital gaming : multiplayer 2 / / edited by Rachel Kowert and Thorsten Quandt
New perspectives on the social aspects of digital gaming : multiplayer 2 / / edited by Rachel Kowert and Thorsten Quandt
Pubbl/distr/stampa New York : , : Routledge, , 2017
Descrizione fisica 1 online resource (195 pages) : illustrations, tables
Disciplina 794.81
Altri autori (Persone) KowertRachel
QuandtThorsten
Collana Routledge Advances in Game Studies
Soggetto topico Internet games - Social aspects
Shared virtual environments
Soggetto genere / forma Electronic books.
ISBN 1-315-62930-5
1-317-24362-5
1-317-24363-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. I. Social forms of gaming -- pt. II. Online gaming -- pt. III. Gender issues in gaming communities -- pt. IV. Games for change.
Record Nr. UNINA-9910164029803321
New York : , : Routledge, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Video Games and Well-being : Press Start / / edited by Rachel Kowert
Video Games and Well-being : Press Start / / edited by Rachel Kowert
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Palgrave Pivot, , 2020
Descrizione fisica 1 online resource (xvii, 166 pages) : illustrations
Disciplina 616.89
794.815
Collana Palgrave Studies in Cyberpsychology
Soggetto topico Clinical psychology
Psychology
Digital media
Computer games—Programming
Psychiatry
Educational technology
Clinical Psychology
Behavioral Sciences and Psychology
Digital and New Media
Game Development
Digital Education and Educational Technology
ISBN 3-030-32770-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Preface; Eve Crevoshay -- Chapter 1: Digital games and well-being: An overview; Felix Reer, Thorsten Quandt -- Chapter 2: Press Reset; Chelsea Hughes -- Chapter 3: Explore the Map; Shane Tilton -- Chapter 4: Oh me, Oh My! Identity development through video games; Sarah Sawyer -- Chapter 5: Forever questing and “gitting gud”; Jamie Madigan -- Chapter 6: +1 Strength, +1 Faith: Positive psychology and gaming; Ryan Kelly -- Chapter 7: Gaming the mind and minding the game: Mindfulness and flow in video games; Mark Cruea -- Chapter 8: Follow the Trail of Enemies; Emory Stephen Daniel -- Chapter 9: You are the one foretold; Finding yourself through the journey; Megan Connell, Kelli Dunlap -- Chapter 10: Extra lives; Raffael Boccamazzo -- Chapter 11: Concluding comments; Rachel Kowert.
Record Nr. UNINA-9910367259403321
Cham : , : Springer International Publishing : , : Imprint : Palgrave Pivot, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui