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Advances in Computer Games [[electronic resource] ] : 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers / / edited by Mark H.M. Winands, H. Jaap van den Herik, Walter A. Kosters
Advances in Computer Games [[electronic resource] ] : 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers / / edited by Mark H.M. Winands, H. Jaap van den Herik, Walter A. Kosters
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (XX, 235 p. 117 illus.)
Disciplina 794.8
Collana Theoretical Computer Science and General Issues
Soggetto topico Algorithms
Artificial intelligence
Computer science
Computer networks
Computer science—Mathematics
Discrete mathematics
Software engineering
Artificial Intelligence
Theory of Computation
Computer Communication Networks
Discrete Mathematics in Computer Science
Software Engineering
ISBN 3-319-71649-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Analytical Solution for “EinStein würfelt nicht!" with One Stone -- Toward Solving EinStein würfelt nicht! -- Analysis of Fred Horn's Gloop Puzzle -- Set Matching: An Enhancement of the Hales-Jewett Pairing Strategy Playing Hanabi Near-Optimally Optimal Play of the Farkle Dice GameDeep df-pn and its Efficient Implementations -- Improved Policy Networks for Computer Go -- Exploring Positional Linear Go -- Influence of Search Depth on Position Evaluation -- Evaluating Chess-like Games Using Generated Natural Language Descriptions -- Machine Learning in the Game of Breakthrough -- A Curling Agent Based on the Monte-Carlo Tree Search Considering the Similarity of the Best Action among Similar States -- Exploration Bonuses Based on Upper Confidence Bounds for Sparse Developing a 2048 Player with Backward Temporal Coherence Learning and Restart -- A Little Bit of Frustration Can Go a Long Way -- Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning -- An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance through Unbalance -- Yasol: An Open Source Solver for Quantified Mixed Integer Programs.
Record Nr. UNISA-996465764103316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Advances in Computer Games : 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers / / edited by Mark H.M. Winands, H. Jaap van den Herik, Walter A. Kosters
Advances in Computer Games : 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers / / edited by Mark H.M. Winands, H. Jaap van den Herik, Walter A. Kosters
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (XX, 235 p. 117 illus.)
Disciplina 794.8
Collana Theoretical Computer Science and General Issues
Soggetto topico Algorithms
Artificial intelligence
Computer science
Computer networks
Computer science—Mathematics
Discrete mathematics
Software engineering
Artificial Intelligence
Theory of Computation
Computer Communication Networks
Discrete Mathematics in Computer Science
Software Engineering
ISBN 3-319-71649-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Analytical Solution for “EinStein würfelt nicht!" with One Stone -- Toward Solving EinStein würfelt nicht! -- Analysis of Fred Horn's Gloop Puzzle -- Set Matching: An Enhancement of the Hales-Jewett Pairing Strategy Playing Hanabi Near-Optimally Optimal Play of the Farkle Dice GameDeep df-pn and its Efficient Implementations -- Improved Policy Networks for Computer Go -- Exploring Positional Linear Go -- Influence of Search Depth on Position Evaluation -- Evaluating Chess-like Games Using Generated Natural Language Descriptions -- Machine Learning in the Game of Breakthrough -- A Curling Agent Based on the Monte-Carlo Tree Search Considering the Similarity of the Best Action among Similar States -- Exploration Bonuses Based on Upper Confidence Bounds for Sparse Developing a 2048 Player with Backward Temporal Coherence Learning and Restart -- A Little Bit of Frustration Can Go a Long Way -- Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning -- An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance through Unbalance -- Yasol: An Open Source Solver for Quantified Mixed Integer Programs.
Record Nr. UNINA-9910484078603321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui