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Game Dynamics : Best Practices in Procedural and Dynamic Game Content Generation / / edited by Oliver Korn, Newton Lee
Game Dynamics : Best Practices in Procedural and Dynamic Game Content Generation / / edited by Oliver Korn, Newton Lee
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (X, 177 p. 92 illus., 77 illus. in color.)
Disciplina 005.437
4.019
Soggetto topico User interfaces (Computer systems)
Computational intelligence
Application software
User Interfaces and Human Computer Interaction
Computational Intelligence
Computer Appl. in Arts and Humanities
ISBN 3-319-53088-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction -- A Very Short History of Dynamic and Procedural Content Generation -- Procedural Content Generation in the Game Industry -- Design, Dynamics, Experience (DDE): An Advancement of the MDA Framework for Game Design -- Procedural Synthesis of Gunshot Sounds based on Physically Motivated Models -- Dynamics Player Pairing: Quantifying the Effects of Competitive vs. Cooperative Attitudes -- FaceMaker: A Procedural Face Generator to Foster Character Design Research -- A Primer on Procedural Character Generation for Games and Real Time Applications -- Procedural Terrain Generation: A Case Study from the Game Industry -- Procedural Adventure Generation: The Quest of Meeting Shifting Design Goals with Flexible Algorithms.
Record Nr. UNINA-9910254824203321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Mental Health | Atmospheres | Video Games : New Directions in Game Research II / / ed. by Jimena Aguilar Rodríguez, Felix Zimmermann, Miruna Vozaru, Su-Jin Song, Curtis L. Maughan, Michael S. Debus, Federico Alvarez Igarzábal
Mental Health | Atmospheres | Video Games : New Directions in Game Research II / / ed. by Jimena Aguilar Rodríguez, Felix Zimmermann, Miruna Vozaru, Su-Jin Song, Curtis L. Maughan, Michael S. Debus, Federico Alvarez Igarzábal
Edizione [First edition.]
Pubbl/distr/stampa Bielefeld : , : transcript Verlag, , [2022]
Descrizione fisica 1 online resource (262 pages)
Collana Bild und Bit
Soggetto topico Social sciences
Mass media
Soggetto non controllato Ambience
Atmosphere
Computer Games
Media Aesthetics
Media Studies
Media
Medicine
Mental Health
Play
Popular Culture
ISBN 3-8394-6264-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Table of Contents -- Preface -- Acknowledgments -- Mental Health -- Play, Games, Mental Health -- Gaming Disorder – a “lousy” and “meaningless” label -- Protecting the Youth by Controlling the Ludic -- Mindspaces -- Reclaiming Agency -- Digital Fictions: Towards Designing Narrative Driven Games as Therapy -- Gamification and Mobile Apps: Allies in Reducing Loneliness Among Young Adults -- Mental Health of Twitch Streamers During COVID-19 -- The End is Never The End is Never The End -- Atmospheres -- Introduction: Slow Play -- Cool Games, Cool Japan -- “Wind's howling.” Meteorological Phenomena as Atmospheres in Digital Games -- I Don’t Feel at Home in this Game Anymore -- Generative Atmospheres -- Sounding the Atmosphere -- Systemically Implied Atmospheres -- Conclusion: Toward an Atmospherology of Digital Games -- Contributors
Record Nr. UNINA-9910831817203321
Bielefeld : , : transcript Verlag, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Mental Health | Atmospheres | Video Games : New Directions in Game Research II / / ed. by Jimena Aguilar Rodríguez, Felix Zimmermann, Miruna Vozaru, Su-Jin Song, Curtis L. Maughan, Michael S. Debus, Federico Alvarez Igarzábal
Mental Health | Atmospheres | Video Games : New Directions in Game Research II / / ed. by Jimena Aguilar Rodríguez, Felix Zimmermann, Miruna Vozaru, Su-Jin Song, Curtis L. Maughan, Michael S. Debus, Federico Alvarez Igarzábal
Edizione [First edition.]
Pubbl/distr/stampa Bielefeld : , : transcript Verlag, , [2022]
Descrizione fisica 1 online resource (262 pages)
Collana Bild und Bit
Soggetto topico Social sciences
Mass media
Soggetto non controllato Ambience
Atmosphere
Computer Games
Media Aesthetics
Media Studies
Media
Medicine
Mental Health
Play
Popular Culture
ISBN 3-8394-6264-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Table of Contents -- Preface -- Acknowledgments -- Mental Health -- Play, Games, Mental Health -- Gaming Disorder – a “lousy” and “meaningless” label -- Protecting the Youth by Controlling the Ludic -- Mindspaces -- Reclaiming Agency -- Digital Fictions: Towards Designing Narrative Driven Games as Therapy -- Gamification and Mobile Apps: Allies in Reducing Loneliness Among Young Adults -- Mental Health of Twitch Streamers During COVID-19 -- The End is Never The End is Never The End -- Atmospheres -- Introduction: Slow Play -- Cool Games, Cool Japan -- “Wind's howling.” Meteorological Phenomena as Atmospheres in Digital Games -- I Don’t Feel at Home in this Game Anymore -- Generative Atmospheres -- Sounding the Atmosphere -- Systemically Implied Atmospheres -- Conclusion: Toward an Atmospherology of Digital Games -- Contributors
Record Nr. UNISA-996496563003316
Bielefeld : , : transcript Verlag, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Social Robots: Technological, Societal and Ethical Aspects of Human-Robot Interaction / / edited by Oliver Korn
Social Robots: Technological, Societal and Ethical Aspects of Human-Robot Interaction / / edited by Oliver Korn
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XIII, 288 p. 73 illus., 57 illus. in color.)
Disciplina 005.437
4.019
Collana Human–Computer Interaction Series
Soggetto topico User interfaces (Computer systems)
Robotics
Application software
User Interfaces and Human Computer Interaction
Computer Appl. in Social and Behavioral Sciences
ISBN 3-030-17107-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto A Short History of the Perception of Robots and Automata from Antiquity to Modern Times -- Designing Social Robots at Scales Beyond the Humanoid -- A Study on Robot-Initiated Interaction: Toward Virtual Social Behavior -- The Role of Gesture in Social Telepresence Robots -- A Scenario of Distant Collaborative Problem-Solving -- Unobtrusive Vital Data Recognition by Robots to Enhance Natural Human-Robot Communication -- Interacting With Collaborative Robots – A Study on Attitudes and Acceptance in Industrial Contexts -- A Social Robot in a Shopping Mall: Studies on Acceptance and Stakeholder Expectations -- Multi-party Interaction in Public Spaces: Cross-cultural Variations in Parental and Nonparental Response to Robots’ Adaptive Strategies -- Cross-Collaborative Approach to Socially-Assistive Robotics: A Case Study of Humanoid Robots in a Therapeutic Intervention for Autistic Children -- Social Robots and Human Touch in Care: The Perceived Usefulness of Robot Assistance among Healthcare Professionals -- Attitudes of Professionals toward the Need for Assistive and Social Robots in the Healthcare Sector -- Evaluating the Sense of Safety and Security in Human-Robot Interaction with Older People -- AMIGO - A Socially Assistive Robot for Coaching Multimodal Training of Persons with Dementia.
Record Nr. UNINA-9910349294003321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui