Game Dynamics : Best Practices in Procedural and Dynamic Game Content Generation / / edited by Oliver Korn, Newton Lee |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (X, 177 p. 92 illus., 77 illus. in color.) |
Disciplina |
005.437
4.019 |
Soggetto topico |
User interfaces (Computer systems)
Computational intelligence Application software User Interfaces and Human Computer Interaction Computational Intelligence Computer Appl. in Arts and Humanities |
ISBN | 3-319-53088-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction -- A Very Short History of Dynamic and Procedural Content Generation -- Procedural Content Generation in the Game Industry -- Design, Dynamics, Experience (DDE): An Advancement of the MDA Framework for Game Design -- Procedural Synthesis of Gunshot Sounds based on Physically Motivated Models -- Dynamics Player Pairing: Quantifying the Effects of Competitive vs. Cooperative Attitudes -- FaceMaker: A Procedural Face Generator to Foster Character Design Research -- A Primer on Procedural Character Generation for Games and Real Time Applications -- Procedural Terrain Generation: A Case Study from the Game Industry -- Procedural Adventure Generation: The Quest of Meeting Shifting Design Goals with Flexible Algorithms. |
Record Nr. | UNINA-9910254824203321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Mental Health | Atmospheres | Video Games : New Directions in Game Research II / / ed. by Jimena Aguilar Rodríguez, Felix Zimmermann, Miruna Vozaru, Su-Jin Song, Curtis L. Maughan, Michael S. Debus, Federico Alvarez Igarzábal |
Edizione | [First edition.] |
Pubbl/distr/stampa | Bielefeld : , : transcript Verlag, , [2022] |
Descrizione fisica | 1 online resource (262 pages) |
Collana | Bild und Bit |
Soggetto topico |
Social sciences
Mass media |
Soggetto non controllato |
Ambience
Atmosphere Computer Games Media Aesthetics Media Studies Media Medicine Mental Health Play Popular Culture |
ISBN | 3-8394-6264-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Table of Contents -- Preface -- Acknowledgments -- Mental Health -- Play, Games, Mental Health -- Gaming Disorder – a “lousy” and “meaningless” label -- Protecting the Youth by Controlling the Ludic -- Mindspaces -- Reclaiming Agency -- Digital Fictions: Towards Designing Narrative Driven Games as Therapy -- Gamification and Mobile Apps: Allies in Reducing Loneliness Among Young Adults -- Mental Health of Twitch Streamers During COVID-19 -- The End is Never The End is Never The End -- Atmospheres -- Introduction: Slow Play -- Cool Games, Cool Japan -- “Wind's howling.” Meteorological Phenomena as Atmospheres in Digital Games -- I Don’t Feel at Home in this Game Anymore -- Generative Atmospheres -- Sounding the Atmosphere -- Systemically Implied Atmospheres -- Conclusion: Toward an Atmospherology of Digital Games -- Contributors |
Record Nr. | UNINA-9910831817203321 |
Bielefeld : , : transcript Verlag, , [2022] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Mental Health | Atmospheres | Video Games : New Directions in Game Research II / / ed. by Jimena Aguilar Rodríguez, Felix Zimmermann, Miruna Vozaru, Su-Jin Song, Curtis L. Maughan, Michael S. Debus, Federico Alvarez Igarzábal |
Edizione | [First edition.] |
Pubbl/distr/stampa | Bielefeld : , : transcript Verlag, , [2022] |
Descrizione fisica | 1 online resource (262 pages) |
Collana | Bild und Bit |
Soggetto topico |
Social sciences
Mass media |
Soggetto non controllato |
Ambience
Atmosphere Computer Games Media Aesthetics Media Studies Media Medicine Mental Health Play Popular Culture |
ISBN | 3-8394-6264-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Table of Contents -- Preface -- Acknowledgments -- Mental Health -- Play, Games, Mental Health -- Gaming Disorder – a “lousy” and “meaningless” label -- Protecting the Youth by Controlling the Ludic -- Mindspaces -- Reclaiming Agency -- Digital Fictions: Towards Designing Narrative Driven Games as Therapy -- Gamification and Mobile Apps: Allies in Reducing Loneliness Among Young Adults -- Mental Health of Twitch Streamers During COVID-19 -- The End is Never The End is Never The End -- Atmospheres -- Introduction: Slow Play -- Cool Games, Cool Japan -- “Wind's howling.” Meteorological Phenomena as Atmospheres in Digital Games -- I Don’t Feel at Home in this Game Anymore -- Generative Atmospheres -- Sounding the Atmosphere -- Systemically Implied Atmospheres -- Conclusion: Toward an Atmospherology of Digital Games -- Contributors |
Record Nr. | UNISA-996496563003316 |
Bielefeld : , : transcript Verlag, , [2022] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Social Robots: Technological, Societal and Ethical Aspects of Human-Robot Interaction / / edited by Oliver Korn |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 |
Descrizione fisica | 1 online resource (XIII, 288 p. 73 illus., 57 illus. in color.) |
Disciplina |
005.437
4.019 |
Collana | Human–Computer Interaction Series |
Soggetto topico |
User interfaces (Computer systems)
Robotics Application software User Interfaces and Human Computer Interaction Computer Appl. in Social and Behavioral Sciences |
ISBN | 3-030-17107-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | A Short History of the Perception of Robots and Automata from Antiquity to Modern Times -- Designing Social Robots at Scales Beyond the Humanoid -- A Study on Robot-Initiated Interaction: Toward Virtual Social Behavior -- The Role of Gesture in Social Telepresence Robots -- A Scenario of Distant Collaborative Problem-Solving -- Unobtrusive Vital Data Recognition by Robots to Enhance Natural Human-Robot Communication -- Interacting With Collaborative Robots – A Study on Attitudes and Acceptance in Industrial Contexts -- A Social Robot in a Shopping Mall: Studies on Acceptance and Stakeholder Expectations -- Multi-party Interaction in Public Spaces: Cross-cultural Variations in Parental and Nonparental Response to Robots’ Adaptive Strategies -- Cross-Collaborative Approach to Socially-Assistive Robotics: A Case Study of Humanoid Robots in a Therapeutic Intervention for Autistic Children -- Social Robots and Human Touch in Care: The Perceived Usefulness of Robot Assistance among Healthcare Professionals -- Attitudes of Professionals toward the Need for Assistive and Social Robots in the Healthcare Sector -- Evaluating the Sense of Safety and Security in Human-Robot Interaction with Older People -- AMIGO - A Socially Assistive Robot for Coaching Multimodal Training of Persons with Dementia. |
Record Nr. | UNINA-9910349294003321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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