Distributed, Ambient and Pervasive Interactions : 12th International Conference, DAPI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part II / / edited by Norbert A. Streitz, Shin'ichi Konomi |
Autore | Streitz Norbert A |
Edizione | [1st ed. 2024.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
Descrizione fisica | 1 online resource (473 pages) |
Disciplina |
005.437
004.019 |
Altri autori (Persone) | KonomiShin'ichi |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction User Interfaces and Human Computer Interaction |
ISBN | 3-031-60012-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Foreword -- HCI International 2024 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- 12th International Conference on Distributed, Ambient and Pervasive Interactions (DAPI 2024) -- HCI International 2025 Conference -- Contents - Part II -- Contents - Part I -- Intelligent Environments for Health and Wellbeing -- Enhancing Human-Healing Environment Interaction Framework: Based on Two Applications -- 1 Introduction -- 2 Literature Review on Healing Environment Design -- 2.1 Concept Design in Healing Environments -- 2.2 Object Design in Healing Environments -- 2.3 Emotional Design in Healing Environments -- 3 Methods -- 3.1 Questionnaire of User Preferences in Healing Environments -- 3.2 Questionnaire of Healing Environment Design Evaluation -- 4 Results of User Preference Factors in Healing Environment Design -- 5 Design Applications -- 5.1 Design Framework Construction -- 5.2 PICU of Shanghai Children's Medical Centre -- 5.3 Sino-Danish Child-Friendly Space of Suzhou High-Speed Railway New Community -- 5.4 Design Evaluation -- 6 Discussion -- 7 Conclusion -- References -- Design Proposal for a Chatbot with Mental Support Functionalities Based on Artificial Intelligence -- 1 Introduction -- 2 Conceptual Framework and Literature Review -- 2.1 Conceptual Framework -- 2.2 Literature Review -- 3 Methodology -- 3.1 Research Methodology and Design -- 3.2 Chatbot in the Field of Health -- 4 Results and Discussion -- 4.1 Chatbot for Mental Health Design -- 4.2 Chatbot Implementation -- 5 Conclusions and Future Works -- References -- Embracing Virtual Reality: Understanding Factors Influencing Older Adults' Acceptance -- 1 Introduction -- 2 Literature Review -- 2.1 Older Adults and VR Technology -- 2.2 UTAUT2 -- 3 Methodology -- 3.1 Data Collection -- 3.2 Analysis.
3.3 Coding and Themes -- 3.4 Procedures -- 3.5 Device and Stimuli -- 4 Results -- 4.1 Performance Expectancy -- 4.2 Effort Expectancy -- 4.3 Social Influence -- 4.4 Facilitating Conditions -- 4.5 Hedonic Motivation -- 4.6 Price Value -- 4.7 Habit -- 4.8 VR Experience -- 4.9 Physiological Feelings -- 4.10 Patriotic Sentiment -- 5 Discussion -- 5.1 Summary of Findings -- 5.2 Contributions -- 5.3 Limitations -- References -- Learning to Effectively Identify Reliable Content in Health Social Platforms with Large Language Models -- 1 Introduction -- 2 Related Studies -- 2.1 Reliability -- 2.2 Content Classification -- 2.3 Transfer Learning -- 3 Research Methods -- 3.1 Data Collection and Screening -- 3.2 Data Labelling -- 3.3 Experiment -- 4 Experiment Results -- 5 Discussion -- 5.1 Implications -- 5.2 Limitations and Future Work -- 6 Conclusion -- References -- Wearable and Pervasive Architecture for Digital Companions in Chronic Disease Care -- 1 Introduction -- 2 Related Work -- 2.1 Digital Companions -- 2.2 Reviews and Architectures -- 3 Architecture for Digital Companions -- 3.1 Functional Requirements -- 3.2 Non-functional Requirements -- 3.3 Architectural Components -- 4 Running Example: Medical Follow-Up -- 5 Anticipated User Experience Analysis -- 5.1 Tests -- 5.2 Results -- 5.3 Discussion -- 6 Conclusions and Future Work -- References -- Framework of Occupant-Centric Measuring System for Personalized Micro-environment via Online Modeling -- 1 Introduction -- 2 Related Work -- 3 Framework Design -- 3.1 System Architecture and Integration -- 3.2 Implementation of the Proposed Framework -- 3.3 Evaluation Criteria and Hypothetical Outcomes -- 4 Discussion -- 5 Conclusion -- References -- VIT.IN: Visualizing Collective Stress with a Dynamic Painting -- 1 Introduction -- 2 Related Work -- 2.1 Visualizing Vitality -- 2.2 Organizational Culture. 2.3 Behavior Change -- 3 Design -- 3.1 Design Process -- 3.2 VIT.IN -- 4 Evaluation -- 4.1 Participants -- 4.2 Material -- 4.3 Procedure -- 4.4 Data Analysis -- 4.5 Results -- 5 Discussion -- 5.1 Challenge and Approach -- 5.2 Behavioral Influences -- 5.3 Social Exchange -- 5.4 Limitations -- 5.5 Contribution and Future Work -- 6 Conclusion -- References -- Design and Practice of Traditional Chinese Massage Experience Based on Augmented Reality -- 1 Introduction -- 1.1 AR: Transforming Healthcare Learning and Practice with Massage -- 1.2 AR-Enhanced Traditional Chinese Massage -- 2 Related Works -- 2.1 AR Traditional Chinese Massage Research -- 2.2 Practice Strategy -- 3 Application of Traditional Chinese Massage in Sub-health Management -- 4 Methods -- 4.1 Interview Research -- 5 Questionnaire Survey -- 5.1 Questionnaire Design and Collection -- 5.2 Questionnaire Data Analysis -- 5.3 Findings -- 6 Experiment -- 6.1 Participants and Devices -- 6.2 Experimental Procedure -- 6.3 Results -- 6.4 Data Analysis -- 6.5 Findings -- 7 Concept Design and Interaction Process -- 7.1 Theoretical Frameworks -- 7.2 AR Massage Route Guide -- 7.3 Course of Treatment -- 8 Conclusion -- References -- A Proposed Framework of Virtual Reality System Design for Neuroscience Education in Mental Health -- 1 Introduction -- 2 Literature Review -- 2.1 Neuroscience and Mental Health -- 2.2 Mental Health and VR -- 2.3 Neuroscience Education and VR -- 2.4 Theoretic Basis -- 2.5 Research Questions -- 3 Method -- 4 The Development of VR Framework for Neuroscience Education in Mental Health -- 4.1 Empathize: Understanding Users and Needs -- 4.2 Define -- 4.3 Ideate -- 4.4 Prototype Development -- 4.5 Test and Evaluation -- 5 Discussion -- 6 Conclusion -- References -- Exploration of "ICH + Digital Game" Mode Under the Threshold of Culture and Tourism Integration -- 1 Introduction. 2 How to Understand the Concept of "ICH + Digital Game" Mode -- 2.1 Special Cultural Forms of Intangible Cultural Heritage -- 2.2 Definition of "ICH + Digital Game" Mode -- 2.3 Application of Human-Computer Interaction Technology in Digital Games -- 3 Four Levels of the Design Purpose of Intangible Cultural Heritage Games -- 3.1 Display and Dissemination of Culture -- 3.2 Enhancement of Cultural Awareness -- 3.3 Acquisition of Knowledge and Skills -- 3.4 Achievement of Additional Objectives -- 4 Transmission of Intangible Cultural Heritage in Digital Games -- 4.1 Characteristics of Intangible Cultural Heritage Transmission in Digital Games -- 4.2 Laws of Intangible Cultural Heritage Transmission in Digital Games -- 4.3 Transformation Strategy of Cultural Elements in the Digital Environment -- 4.4 Guarantee Mechanism of Cultural Authenticity -- 5 The Significance of "ICH + Digital Game" Mode Under the Threshold of Culture and Tourism Integration -- 5.1 Cultural Significance -- 5.2 Aesthetic Function -- 5.3 Economic Value -- 6 Conclusion and Prospect -- References -- Non-visual Effects Driven Fatigue Level Recognition Method for Enclosed Space Workers -- 1 Introduction -- 1.1 Effects of Lighting Environment on Enclosed Space Workers -- 1.2 Fatigue Evaluation -- 1.3 Fatigue Recognition Methods and Modeling -- 1.4 Research Objectives -- 2 Methods -- 2.1 Subjects -- 2.2 Experimental Environment and Equipment -- 2.3 Experimental Task -- 2.4 Experimental Procedure -- 2.5 Data Analysis -- 3 Results -- 3.1 Non-visual Effects in Different Lighting Environments -- 3.2 Fatigue Recognition Modeling -- 4 Concluding Remarks -- References -- Smart Ecosystems for Learning and Culture -- A.I. In All the Wrong Places -- 1 Artificial Intelligence Explosion -- 2 Early Generative Design Experiments -- 3 Large Generative A.I. Models -- 4 Generative A.I. In an Art &. Design Course -- 4.1 Course Artifacts -- 5 Discussion -- 5.1 Surprises -- 5.2 Thinness of Generative A.I. -- 5.3 Questions, Answers, Fabrications -- 5.4 A.I. In Better Places -- Appendix -- References -- Exploring the Potential of Cognitive Flexibility and Elaboration in Support of Curiosity, Interest, and Engagement in Designing AI-Rich Learning Spaces, Extensible to Urban Environments -- 1 Introduction and Background -- 2 Theoretical Perspective -- 2.1 LLM AI Chatbots in Technology-Rich Learning Environments -- 2.2 Curiosity, Interest, and Engagement in Technology-Rich Learning Environments -- 2.3 Cognitive Flexibility and Elaborative Interrogation in Technology-Rich Learning Environments -- 2.4 Potential and Challenges of Cognitive Flexibility and Elaborative Interrogation in Support of Curiosity, Interest, and Engagement in AI-Rich Urban Learning Environments -- 2.5 Conceptual Framework for Cognitive Flexibility and Cognitive Elaborative Interrogation in Support of Curiosity, Interest, and Engagement in AI-Rich Urban Learning Environments -- 3 Methodology -- 4 Findings and Discussion -- 5 Limitations and Future Directions -- 6 Conclusion -- Appendix A- Iterative Prompting in Support of Elaborative Interrogation - https://docs.google.com/document/d/1sMkA-C9FC56sIwdRDaQEP3JfOnxNPpqyH-LNuGRS5s/edit -- Appendix B - Iterative Prompting for Urban Rewilding Using ChatGPT-4 - https://docs.google.com/document/d/1qOXu0lJLAWyQxJ341d6VPoFyK2SVrsTZbEUSzQgN70Y/edit -- Appendix C - ChatGPT Create Playground -- Appendix D - AI-Human Collaboration in Support of Urban Development - https://docs.google.com/document/d/17BEp7yd32VrvCz-LWeuEHs2XHpxnMY066fvwKILf8os/edit -- References -- Digital Empowerment of Excellent Traditional Chinese Music Culture Education -- 1 Introduction -- 1.1 Research Significance -- 1.2 Research Purpose and Content. 2 Concepts and Characteristics of Educational Digitalization. |
Record Nr. | UNINA-9910865265203321 |
Streitz Norbert A | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Distributed, Ambient and Pervasive Interactions : 12th International Conference, DAPI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part I / / edited by Norbert A. Streitz, Shin'ichi Konomi |
Autore | Streitz Norbert A |
Edizione | [1st ed. 2024.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
Descrizione fisica | 1 online resource (0 pages) |
Disciplina |
5,437
4,019 |
Altri autori (Persone) | KonomiShin'ichi |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction User Interfaces and Human Computer Interaction |
ISBN | 3-031-59988-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Foreword -- HCI International 2024 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- 12th International Conference on Distributed, Ambient and Pervasive Interactions (DAPI 2024) -- HCI International 2025 Conference -- Contents - Part I -- Contents - Part II -- Designing, Developing and Evaluating Intelligent Environments -- Exploring the Motivation of Living Lab Participants for Continuous Co-creation -- 1 Introduction -- 2 Background -- 2.1 Research on Motivation of Living Lab Participants -- 2.2 Living Labs in Japan -- 3 Methodology -- 4 Survey Result -- 5 Open Coding Result -- 5.1 Motivation to Join the Kick-Off Workshop -- 5.2 Motivation to Keep Joining the Team Activities -- 5.3 Motivational Factors -- 5.4 Demotivational Factors -- 6 Interview Result -- 7 Discussions -- 7.1 Important Motivatinal Factors -- 7.2 Implications to the Practitioners -- 7.3 Limitations and Future Research -- References -- A Study on the Determinants of User Continuance Intention in Social Media Intelligent Recommendation Systems from the Perspective of Information Ecology -- 1 Introduction -- 2 Literature Review -- 3 Theoretical Basis and Analysis Framework -- 4 Research Design -- 4.1 Research Methods -- 4.2 Questionnaire Design and Data Collection -- 4.3 Reliability and Validity Testing -- 5 Data Calibration -- 6 Data Analysis -- 6.1 Univariate Necessary Condition Analysis -- 6.2 Conditional Combination Analysis -- 7 Conclusion and Directions for Future Research -- References -- Exploring Spatial Relation Awareness Through Virtual Indoor Environments -- 1 Introduction -- 2 Related Work -- 3 Proposed Approach -- 3.1 Object Clustering -- 3.2 2D Spatial Relation Extraction -- 4 Gold Standard Preparation -- 4.1 Object-isClosed-Object Relationship.
4.2 Object-isInside-Object Relationship -- 4.3 Object-isAbove/isOn/isBelow-Object Relationship -- 5 Experiments and Discussions -- 5.1 Object Detection -- 5.2 Object Clustering and Temporal Stability Analysis -- 5.3 2D Spatial Relation Extraction and Evaluation -- 6 Conclusion and Future Work -- References -- User-Centred Repair: From Current Practices to Future Design -- 1 Introduction -- 2 Literature Review -- 2.1 Right to Repair -- 2.2 The Decision to Repair -- 2.3 HCI and IoT Repair -- 3 Methodology -- 3.1 Design of the Fixing the Future Study -- 3.2 Participant Recruitment -- 3.3 Data Collection and Analysis -- 4 Findings -- 4.1 Current Practices Around Repair -- 4.2 Decision Making Around Repair -- 4.3 Responsibility of Repair Decision -- 4.4 Key Drivers of Decision Making Around Repair -- 4.5 Current and Future of Repair and Expectations -- 5 Discussion -- 5.1 Design Recommendations -- 6 Conclusion -- References -- Exploring Opportunities from the More-than-Human Perspective for Investigating Wicked Problem in Our Entangled World -- 1 Hybrid and Entangled World -- 2 Research Background -- 2.1 Agential Realism and Entanglement -- 2.2 Actor Network Theory -- 2.3 Posthuman and Speculative Realism -- 2.4 Anthropology and Ontological Turn -- 2.5 Affordance and Thoughtless Act -- 2.6 Safety-I and Safety-II -- 3 More-than-Human Perspectives and Postpluralism -- 3.1 Superhuman -- 3.2 Hybrids and Boundary Objects -- 3.3 Co-performance and Practice Theory -- 3.4 Invisible Things and Affordance -- 3.5 Postphenomenology and Multistability -- 4 Case Studies -- 4.1 Overview -- 4.2 Collective Sharing Human Eyes and Ears -- 4.3 Gamification Design from a Hybrids' Perspective -- 4.4 Paragraphica: An AI-Enhanced Context-to-Image Camera -- 4.5 Discussion -- 5 Conclusion -- References. An Exploratory Study of Artificial Intelligence Technology in Game Design for a New Interpretation of Historical Events -- 1 Introduction -- 2 The Feasibility of Technological Implementation -- 3 The Application of AI in Game Design -- 3.1 Real-Time Plot Adjustments and Personalized Experiences -- 3.2 Stimulating Learners' Curiosity and the Desire for Discovery -- 3.3 Enhancing the Interactivity and Engagement of Education -- 3.4 Player Behavior Response -- 3.5 Enhancing Playability and Educational Value -- 4 Discussion on Moral and Ethical Issues -- 4.1 Legal Norms and Moral Standards -- 4.2 Preserving Player Freedom -- 4.3 Moral and Legal Consequence Mechanisms -- 4.4 Social Ostracism and Loss of Trust -- 4.5 Legal Accountability -- 4.6 Educational Value and Innovative Thinking -- 5 Market Potential and Target Audience -- 5.1 Young Players: School Students -- 5.2 Adult Players -- 6 The High Integration of Education and Technology -- 6.1 The Future of Technology Integration -- 6.2 The Forefront of Educational Innovation -- 6.3 Challenges and Opportunities -- 7 Conclusion: Looking into the Future -- References -- Purpose Model Simulation - Purpose Formation of Multi-stakeholder by Dialog with LLM-Based AI -- 1 Introduction -- 2 Related Works -- 3 Approach -- 3.1 Purpose Model -- 3.2 Prompt Templates for Simulating the Purpose Model by LLM-Based Generative AI -- 4 Use Case -- 4.1 Targeted Co-creative Project -- 4.2 Experimental Environment -- 5 Evaluation -- 5.1 Walkthrough of Outputs Generated by Generative AI -- 5.2 Comparison of Purpose Models -- 6 Conclusion -- References -- Utilizing Data Spectrum to Promote Data Interoperability Across Industries and Countries -- 1 Introduction -- 1.1 Research Background -- 1.2 Overview of Current Research -- 1.3 Research Questions and Aims -- 2 Conceptual Definition and Theoretical Analysis. 2.1 Data Standards -- 2.2 Data Spectrum -- 2.3 Data Light Wave -- 3 Research Design -- 3.1 Data Sources and Sample Selection -- 3.2 Data Analysis and Algorithm Design -- 4 Research Results -- 4.1 Industrial Data Spectrum and Data Light Wave -- 4.2 National Data Spectrum and Data Light Wave -- 5 Conclusion and Future Research -- References -- Iterative Design Process of Smart Door Lock Interaction System in Homestay Scenario -- 1 Introduction -- 1.1 The Interaction of Smart Door Look in Homestay -- 1.2 Integration of Smart Home Products -- 2 Related Works -- 2.1 Interaction of Smart Home Products -- 2.2 The Application of Persona and Journey Map -- 3 Methods -- 3.1 Surveys -- 3.2 Personas and Interactions -- 3.3 User Journey Map -- 3.4 The Iterative Design Process -- 4 Results and Discussion -- References -- Use of Service Design Pattern Language to Support Learning and Practice in Design Project -- 1 Background of the Study -- 1.1 Problems Without Clear Solutions in the VUCA Era -- 1.2 Popularization of Design Education and Support Tools for Beginners -- 1.3 Importance of Behaviour Toward Design -- 2 Potential of Using Pattern Language -- 2.1 Patten Language -- 2.2 Expected Effects of Using Pattern Language -- 2.3 Related Case Study -- 3 Research Purpose -- 4 Method: Service Design Workshop Using Pattern Language -- 4.1 Procedure -- 4.2 Pattern Language Used in this Study -- 5 Workshop Procedure -- 5.1 Workshop 1: Student-Only Workshop -- 5.2 Workshop 2: Multi-generational Workshop -- 6 Interviews After the Workshop -- 6.1 Interview Description -- 6.2 Analysis: Thematic Analysis -- 7 Results -- 7.1 Extracted Themes -- 8 Discussion -- 8.1 Model Diagram that Provides an Overview of the Relationships Between Themes -- 8.2 Results in Relation to Research Purpose -- 8.3 Challenges and Suggestions -- 9 Conclusion -- References. Smart Cities, Smart Industries and Smart Tourism -- Enhancing Inclusiveness with Digital Technologies: A Case Study Combining Digital Participation Platforms with Living Lab Programs -- 1 Introduction -- 2 What is a Digital Participation Platform? -- 2.1 Digital Participation Platform Background -- 3 About the Digital Participation Platform "Liqlid" -- 4 Use Cases of the Digital Participation Platform "Liqlid" in Living Labs -- 4.1 Overview of Kashiwa-No-Ha Smart City -- 4.2 Details of Utilising Digital Participation Platforms in Living Labs -- 4.3 MINSTA ONLINE" Functions (Roles) -- 4.4 Activities and Results in Each Living Lab Program -- 4.5 Three Strategies to Increase Participation in the Platform -- 4.6 Evaluation of the Utilization of Digital Participation Platforms -- 5 Considerations for the Effective Operation of Digital Participation Platform -- 6 Conclusion - Perspectives for Co-Creation Processes in Living Labs Using Digital Participation Platforms -- References -- Development of a Prototype for the Monitoring and Management of Telecommunications Network Infrastructure -- 1 Introduction -- 2 Materials and Methods -- 2.1 Monitoring and Management System. Literature Review -- 2.2 Network Concepts. Project Components -- 3 Research Methodology -- 4 Results and Discussions -- 5 Conclusions and Future Works -- References -- Factors Influencing Data Completeness in Electronic Records: A Case Study in a Chinese Manufacturing Enterprise -- 1 Introduction -- 2 Literature Review -- 2.1 Data Completeness as One Dimension of Data Quality -- 2.2 Related Studies on Factors Influencing Data Quality -- 2.3 Theory of Information Systems Life Cycle -- 3 Factors from Literature Review -- 3.1 Human Factors -- 3.2 Managerial Factors -- 3.3 Technical Factors -- 3.4 External Factors -- 4 Research Design for Ranking Factors -- 4.1 Instrument Development. 4.2 Data Sample and Data Collection. |
Record Nr. | UNINA-9910865265303321 |
Streitz Norbert A | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Distributed, Ambient and Pervasive Interactions [[electronic resource] ] : 11th International Conference, DAPI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II / / edited by Norbert A. Streitz, Shin'ichi Konomi |
Autore | Streitz Norbert A |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (504 pages) |
Disciplina |
005.437
004.019 |
Altri autori (Persone) | KonomiShin'ichi |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Application software Computer networks User Interfaces and Human Computer Interaction Computer and Information Systems Applications Computer Communication Networks |
ISBN | 3-031-34609-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Smart Cities and Environment Preservation -- Methodology for Functionalization of “Living lab” under Concept of Smart Cities - Case through Service Design Development Workshops Using Frailty Prevention AI Technology -- Toward Supporting Baggage-Free Walk-Arounds at Travel Destinations: Issues of the Hassle of Baggage during Travel -- Platform Urbanism for Sustainability -- Experiences with using Diverse Evaluation Methods for Extracting Insights via Experience Prototyping in Ambient and Civic Computing -- Opening up Smart Learning Cities - Building Knowledge, Interactions and Communities for Lifelong Learning and Urban Belonging -- Weather Forecasting Limitations in the Developing World -- Risk Framework for the Use of AI Services Driven by Citizens Themselves -- The Nurturing of Theory for Smart Environments and Spaces: The Case of Ambient Theory for Smart Cities -- Future Living Lab / Design Research Project to Explore Local Values for Infrastructure Services with the Participation of Residents -- AR-Enabled Interface for IoT Water Management Systems in Smart Cities -- An IoT Framework for Heterogeneous Multi-Layered Access in Smart Cities -- Applications of Bioacoustics Human Interface System for Wildlife Conservation in Nepal -- How Citizens Participation Begin and Continue in Developing Smart Cities -- Application of Digital Media Technology in the Display Design of Construction Sand Table Model -- Media, Art and Culture in Intelligent Environments -- A Clothing-type Wearable Device that Promotes a Sense of Unity for Viewers of Online Live Performances -- Research on the Integration of Stage Performance and Virtual Technology in the Digital Media Art Environment -- Dashcam Video Curation for Generating Memorial Movies on Tourism using Multiple Measures of "Tourist Spot Likeness -- On the Application and Influence of Interactive Installation in Urban Public Art -- An Analysis of the Origin, Integration and Development of Contemporary Music Composition and Artificial Intelligence and Human-Computer Interaction -- Research on the Application of the Ming Dynasty Clothing Element “ShiDiKe” in Home Fabric Design -- Analyzing the Design of Online VR Platforms for Accessing Cultural Heritage Resources and Services: Multiple Case Studies in European and American Countries -- Analysis of the Current Status of the NFT Industry Chain in China -- Research on Digital Communication of Chinese Traditional Garden -- Digital Inheritance of Straw Weaving in Laizhou, Shandong Province -- Supporting Health, Learning, Work and Everyday Life -- User-Centred Detection of Violent Conversations on Mobile Edge Devices -- The Tribrid-Meeting-Setup – Improving Hybrid Meetings using a Telepresence Robot -- Silent Delivery: Make Instant Delivery More Accessible for the DHH Delivery Workers through Sensory Substitution -- Augmented Reality Visual-Captions: Enhancing Captioning Experience for Real-Time Conversations -- Playful Learning: Promoting Immersive Learning Environment in Chinese Community -- Augmented Social Meal via Multi-Sensory Feedback Modulated by Bodily-in-Coordinated Measures -- Ambient Information Design for a Work Environment -- Card Type Device to Support Acquirement of Card Techniques -- E-Reminder: A Mindfulness-Based Interactive Eating Reminder Device to Improve Emotional Eating -- Detecting Hand Hygienic Behaviors In-the-wild Using a Microphone and Motion Sensor on a Smartwatch. |
Record Nr. | UNISA-996542670503316 |
Streitz Norbert A | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Distributed, Ambient and Pervasive Interactions [[electronic resource] ] : 11th International Conference, DAPI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part I / / edited by Norbert A. Streitz, Shin'ichi Konomi |
Autore | Streitz Norbert A |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (423 pages) |
Disciplina | 004.019 |
Altri autori (Persone) | KonomiShin'ichi |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Application software Computer networks User Interfaces and Human Computer Interaction Computer and Information Systems Applications Computer Communication Networks |
ISBN | 3-031-34668-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Designing and Evaluating Intelligent Environments -- DeforVerFace: Modular Linear-Deformable Vertical Surface -- User-Developer Interaction in a Living Lab: A Case Study of an Exercise Support System for the Elderly -- Human-Computer-Building Interaction: An Integrated Experience of the Digital and Physical Environments -- Living Labs are the Silver Lining for Creating Sustainable Health and Care for the Future -- PURPOSE MODEL: A Visual Communication Tool for Mutual Understanding in Co-Creation Projects -- Study on the Identification of Disruptive Technology, Evidence from Nano Science -- Towards an Interaction Design Framework for IoT Healthcare Systems -- Guidelines for Practicing Responsible Innovation in HPC: A Sociotechnical Approach -- Experience Design for Multi-device Sharing Based on 3C Framework -- A Systematic and Innovative Six-in-one Evaluation Framework to Drive the Development of Future Hidden Champions -- Untapped Potential of Participatory Design - Citizen Centered Social Data Utilization for Smart Cities -- User Experience in Intelligent Environments -- Investigating the Psychological Impact of Emotion Visualization and Heart Rate Sharing in Online Communication -- Sustained Participation Motivation of Quantified Self for Personal Time Management -- Evaluating Students Experiences in VR Case-Studies of Information Systems Problem-based Teaching -- Assessing Lighting Experience Using Physiological Measures: A Review -- Advancing User Research in Naturalistic Gambling Environments through Behaviour Tracking. A Pilot Study -- Using the Experience Sampling Method to Find the Pattern of Individual Quality of Life Perceptions. -Mutual Recall Between Onomatopoeia and Motion Using Doll Play Corpus -- Understanding Avoidance Behaviors of users for Conversational AI -- How Remote-Controlled Avatars are Accepted in Hybrid Workplace -- Pervasive Data -- Ethical Considerations of High Performance Computing Access for Pervasive Computing -- A Taxonomy of Factors Influencing Data Quality -- Designing A Smart Standards Information Service: A Research Framework -- Estimation of Water Consumption in a Family Home using IOT Systems -- Development of Large-Scale Scientific Cyberinfrastructure and the Growing Opportunity to Democratize Access to Platforms and Data -- Understanding Regional Characteristics Through EC Data Analysis. |
Record Nr. | UNISA-996542667803316 |
Streitz Norbert A | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Distributed, Ambient and Pervasive Interactions : 11th International Conference, DAPI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part I / / edited by Norbert A. Streitz, Shin'ichi Konomi |
Autore | Streitz Norbert A |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (423 pages) |
Disciplina | 004.019 |
Altri autori (Persone) | KonomiShin'ichi |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Application software Computer networks User Interfaces and Human Computer Interaction Computer and Information Systems Applications Computer Communication Networks |
ISBN | 3-031-34668-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Designing and Evaluating Intelligent Environments -- DeforVerFace: Modular Linear-Deformable Vertical Surface -- User-Developer Interaction in a Living Lab: A Case Study of an Exercise Support System for the Elderly -- Human-Computer-Building Interaction: An Integrated Experience of the Digital and Physical Environments -- Living Labs are the Silver Lining for Creating Sustainable Health and Care for the Future -- PURPOSE MODEL: A Visual Communication Tool for Mutual Understanding in Co-Creation Projects -- Study on the Identification of Disruptive Technology, Evidence from Nano Science -- Towards an Interaction Design Framework for IoT Healthcare Systems -- Guidelines for Practicing Responsible Innovation in HPC: A Sociotechnical Approach -- Experience Design for Multi-device Sharing Based on 3C Framework -- A Systematic and Innovative Six-in-one Evaluation Framework to Drive the Development of Future Hidden Champions -- Untapped Potential of Participatory Design - Citizen Centered Social Data Utilization for Smart Cities -- User Experience in Intelligent Environments -- Investigating the Psychological Impact of Emotion Visualization and Heart Rate Sharing in Online Communication -- Sustained Participation Motivation of Quantified Self for Personal Time Management -- Evaluating Students Experiences in VR Case-Studies of Information Systems Problem-based Teaching -- Assessing Lighting Experience Using Physiological Measures: A Review -- Advancing User Research in Naturalistic Gambling Environments through Behaviour Tracking. A Pilot Study -- Using the Experience Sampling Method to Find the Pattern of Individual Quality of Life Perceptions. -Mutual Recall Between Onomatopoeia and Motion Using Doll Play Corpus -- Understanding Avoidance Behaviors of users for Conversational AI -- How Remote-Controlled Avatars are Accepted in Hybrid Workplace -- Pervasive Data -- Ethical Considerations of High Performance Computing Access for Pervasive Computing -- A Taxonomy of Factors Influencing Data Quality -- Designing A Smart Standards Information Service: A Research Framework -- Estimation of Water Consumption in a Family Home using IOT Systems -- Development of Large-Scale Scientific Cyberinfrastructure and the Growing Opportunity to Democratize Access to Platforms and Data -- Understanding Regional Characteristics Through EC Data Analysis. |
Record Nr. | UNINA-9910734856403321 |
Streitz Norbert A | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Distributed, Ambient and Pervasive Interactions : 11th International Conference, DAPI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II / / edited by Norbert A. Streitz, Shin'ichi Konomi |
Autore | Streitz Norbert A |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (504 pages) |
Disciplina |
005.437
004.019 |
Altri autori (Persone) | KonomiShin'ichi |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Application software Computer networks User Interfaces and Human Computer Interaction Computer and Information Systems Applications Computer Communication Networks |
ISBN | 3-031-34609-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Smart Cities and Environment Preservation -- Methodology for Functionalization of “Living lab” under Concept of Smart Cities - Case through Service Design Development Workshops Using Frailty Prevention AI Technology -- Toward Supporting Baggage-Free Walk-Arounds at Travel Destinations: Issues of the Hassle of Baggage during Travel -- Platform Urbanism for Sustainability -- Experiences with using Diverse Evaluation Methods for Extracting Insights via Experience Prototyping in Ambient and Civic Computing -- Opening up Smart Learning Cities - Building Knowledge, Interactions and Communities for Lifelong Learning and Urban Belonging -- Weather Forecasting Limitations in the Developing World -- Risk Framework for the Use of AI Services Driven by Citizens Themselves -- The Nurturing of Theory for Smart Environments and Spaces: The Case of Ambient Theory for Smart Cities -- Future Living Lab / Design Research Project to Explore Local Values for Infrastructure Services with the Participation of Residents -- AR-Enabled Interface for IoT Water Management Systems in Smart Cities -- An IoT Framework for Heterogeneous Multi-Layered Access in Smart Cities -- Applications of Bioacoustics Human Interface System for Wildlife Conservation in Nepal -- How Citizens Participation Begin and Continue in Developing Smart Cities -- Application of Digital Media Technology in the Display Design of Construction Sand Table Model -- Media, Art and Culture in Intelligent Environments -- A Clothing-type Wearable Device that Promotes a Sense of Unity for Viewers of Online Live Performances -- Research on the Integration of Stage Performance and Virtual Technology in the Digital Media Art Environment -- Dashcam Video Curation for Generating Memorial Movies on Tourism using Multiple Measures of "Tourist Spot Likeness -- On the Application and Influence of Interactive Installation in Urban Public Art -- An Analysis of the Origin, Integration and Development of Contemporary Music Composition and Artificial Intelligence and Human-Computer Interaction -- Research on the Application of the Ming Dynasty Clothing Element “ShiDiKe” in Home Fabric Design -- Analyzing the Design of Online VR Platforms for Accessing Cultural Heritage Resources and Services: Multiple Case Studies in European and American Countries -- Analysis of the Current Status of the NFT Industry Chain in China -- Research on Digital Communication of Chinese Traditional Garden -- Digital Inheritance of Straw Weaving in Laizhou, Shandong Province -- Supporting Health, Learning, Work and Everyday Life -- User-Centred Detection of Violent Conversations on Mobile Edge Devices -- The Tribrid-Meeting-Setup – Improving Hybrid Meetings using a Telepresence Robot -- Silent Delivery: Make Instant Delivery More Accessible for the DHH Delivery Workers through Sensory Substitution -- Augmented Reality Visual-Captions: Enhancing Captioning Experience for Real-Time Conversations -- Playful Learning: Promoting Immersive Learning Environment in Chinese Community -- Augmented Social Meal via Multi-Sensory Feedback Modulated by Bodily-in-Coordinated Measures -- Ambient Information Design for a Work Environment -- Card Type Device to Support Acquirement of Card Techniques -- E-Reminder: A Mindfulness-Based Interactive Eating Reminder Device to Improve Emotional Eating -- Detecting Hand Hygienic Behaviors In-the-wild Using a Microphone and Motion Sensor on a Smartwatch. |
Record Nr. | UNINA-9910734870003321 |
Streitz Norbert A | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Distributed, Ambient and Pervasive Interactions [[electronic resource] ] : 8th International Conference, DAPI 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / / edited by Norbert Streitz, Shin'ichi Konomi |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (XXI, 700 p. 347 illus., 248 illus. in color.) |
Disciplina | 004.019 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
Application software
Coding theory Information theory Computer communication systems Special purpose computers Architecture, Computer User interfaces (Computer systems) Information Systems Applications (incl. Internet) Coding and Information Theory Computer Communication Networks Special Purpose and Application-Based Systems Computer System Implementation User Interfaces and Human Computer Interaction |
ISBN | 3-030-50344-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Design Approaches, Methods and Tools -- Developing Intelligent Interactions -- User Experience in Intelligent Environments -- Smart Cities and Landscapes -- Well-being, Learning and Culture in Intelligent Environments. |
Record Nr. | UNISA-996418283603316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Distributed, Ambient and Pervasive Interactions : 8th International Conference, DAPI 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings / / edited by Norbert Streitz, Shin'ichi Konomi |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (XXI, 700 p. 347 illus., 248 illus. in color.) |
Disciplina | 004.019 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
Application software
Coding theory Information theory Computer networks Computers, Special purpose Computer architecture User interfaces (Computer systems) Information Systems Applications (incl. Internet) Coding and Information Theory Computer Communication Networks Special Purpose and Application-Based Systems Computer System Implementation User Interfaces and Human Computer Interaction |
ISBN | 3-030-50344-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Design Approaches, Methods and Tools -- Developing Intelligent Interactions -- User Experience in Intelligent Environments -- Smart Cities and Landscapes -- Well-being, Learning and Culture in Intelligent Environments. |
Record Nr. | UNINA-9910413445003321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
HCI International 2023 – Late Breaking Papers [[electronic resource] ] : 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part IV / / edited by Vincent G. Duffy, Heidi Krömker, Norbert A. Streitz, Shin'ichi Konomi |
Autore | Duffy Vincent G |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (661 pages) |
Disciplina |
005.437
004.019 |
Altri autori (Persone) |
KrömkerHeidi
A. StreitzNorbert KonomiShin'ichi |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction User Interfaces and Human Computer Interaction |
ISBN | 3-031-48047-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | HCI Design and User Experience -- Cognitive Engineering and Augmented Cognition -- Cultural Issues in Design -- Technologies for the Aging Population -- Accessibility and Design for All -- Designing for Health and Wellbeing -- Information Design, Visualization, Decision-making and Collaboration -- Social Media, Creative Industries and Cultural Digital Experiences -- Digital Human Modeling, Ergonomics and Safety -- HCI in Automated Vehicles and Intelligent Transportation -- Sustainable Green Smart Cities and Smart Industry -- eXtended Reality Interactions -- Gaming and Gamification Experiences -- Interacting with Artificial Intelligence -- Security, Privacy, Trust and Ethics -- Learning Technologies and Learning Experiences -- eCommerce, Digital Marketing and eFinance. |
Record Nr. | UNISA-996565868603316 |
Duffy Vincent G | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
HCI International 2023 – Late Breaking Papers : 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part IV / / edited by Vincent G. Duffy, Heidi Krömker, Norbert A. Streitz, Shin'ichi Konomi |
Autore | Duffy Vincent G |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (661 pages) |
Disciplina |
005.437
004.019 |
Altri autori (Persone) |
KrömkerHeidi
A. StreitzNorbert KonomiShin'ichi |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction User Interfaces and Human Computer Interaction |
ISBN | 3-031-48047-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | HCI Design and User Experience -- Cognitive Engineering and Augmented Cognition -- Cultural Issues in Design -- Technologies for the Aging Population -- Accessibility and Design for All -- Designing for Health and Wellbeing -- Information Design, Visualization, Decision-making and Collaboration -- Social Media, Creative Industries and Cultural Digital Experiences -- Digital Human Modeling, Ergonomics and Safety -- HCI in Automated Vehicles and Intelligent Transportation -- Sustainable Green Smart Cities and Smart Industry -- eXtended Reality Interactions -- Gaming and Gamification Experiences -- Interacting with Artificial Intelligence -- Security, Privacy, Trust and Ethics -- Learning Technologies and Learning Experiences -- eCommerce, Digital Marketing and eFinance. |
Record Nr. | UNINA-9910765483003321 |
Duffy Vincent G | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|