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What is the Avatar? : Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition / / Rune Klevjer
What is the Avatar? : Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition / / Rune Klevjer
Autore Klevjer Rune
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, : transcript Verlag, 2022
Descrizione fisica 1 online resource (242 p.)
Disciplina 006.8
Collana Game Studies
Soggetto topico Avatars (Virtual reality)
SOCIAL SCIENCE / Media Studies
Soggetto non controllato Avatar
Cinema
Computer Games
Fictionality
Media Aesthetics
Media Studies
Media Theory
Media
Virtual Reality
ISBN 3-8394-4579-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Contents -- Opening remarks -- Preface to this edition -- Chapter 1: Introduction -- Chapter 2: Simulations, games and make-believe -- Chapter 3: Computer game fiction -- Chapter 4: The model and the avatar -- Chapter 5: The simulator -- Chapter 6: The computer game avatar -- Chapter 7: 2D/3D -- Chapter 8: The avatarial camera -- Conclusion -- Tracing the Avatar. An Afterword -- Bibliography
Record Nr. UNISA-996496565603316
Klevjer Rune  
Bielefeld, : transcript Verlag, 2022
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
What is the Avatar? : Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition / / Rune Klevjer
What is the Avatar? : Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition / / Rune Klevjer
Autore Klevjer Rune
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, : transcript Verlag, 2022
Descrizione fisica 1 online resource (242 p.)
Disciplina 006.8
Collana Game Studies
Soggetto topico Avatars (Virtual reality)
SOCIAL SCIENCE / Media Studies
Soggetto non controllato Avatar
Cinema
Computer Games
Fictionality
Media Aesthetics
Media Studies
Media Theory
Media
Virtual Reality
ISBN 3-8394-4579-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Contents -- Opening remarks -- Preface to this edition -- Chapter 1: Introduction -- Chapter 2: Simulations, games and make-believe -- Chapter 3: Computer game fiction -- Chapter 4: The model and the avatar -- Chapter 5: The simulator -- Chapter 6: The computer game avatar -- Chapter 7: 2D/3D -- Chapter 8: The avatarial camera -- Conclusion -- Tracing the Avatar. An Afterword -- Bibliography
Record Nr. UNINA-9910624355803321
Klevjer Rune  
Bielefeld, : transcript Verlag, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui