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Game jams - history, technology, and organisation / / editors : Allan Fowler, Foaad Khosmood
Game jams - history, technology, and organisation / / editors : Allan Fowler, Foaad Khosmood
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2023]
Descrizione fisica 1 online resource (136 pages)
Disciplina 794.8
Soggetto topico Video games - Design
ISBN 3-031-15187-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- 1 What Is a Game Jam? -- 2 Who Is This Book For? -- 3 How Is This Book Organised? -- 4 Who Are the Authors? -- Contents -- What Is a Game Jam? -- 1 Introduction -- 2 A Short History of Game Jams -- 3 Elements of a Game Jam -- 3.1 Accommodation -- 3.2 Awards -- 3.3 Catering -- 3.4 Code of Conduct -- 3.5 Types of Games -- 3.6 Games Presentations -- 3.7 Group Forming -- 3.8 Hardware & -- Software -- 3.9 Ice Breakers -- 3.10 Internet -- 3.11 Keynote Speakers -- 3.12 Location: Physical/Online -- 3.13 Security -- 3.14 Sponsorships -- 3.15 Standup Meetings -- 3.16 Tutorials & -- Workshops -- 3.17 Theme -- 3.18 Voluntary Constraints -- 4 Types of Game Jams -- 5 Why We Jam -- 6 Game Jam Definitions -- References -- There Is No One Way to Jam -- 1 Flavours of Game Jam -- 2 Game Jams for Education -- 2.1 The Pedagogical Potential of Game Jams -- 2.1.1 Social Capacity Building -- 2.1.2 Tangible Outcomes -- 2.1.3 Engagement and Play -- 2.1.4 Soft Skills -- 2.2 Example Game Jams for Education -- 2.2.1 The Global Game Jam -- 2.2.2 Edu Game Jam, Finland -- 2.2.3 Sami Game Jam, Finland -- 2.2.4 Cybersecurity Game Jam -- 2.2.5 TTRPG Teach Jam, Online -- 2.2.6 Other Examples -- 3 Jamming with Children -- 3.1 Challenges -- 3.2 Example Game Jams for Children -- 3.2.1 Game Jam Junior -- 3.2.2 Pikku Kakkonen Game Jam -- 3.2.3 GGJ NEXT® -- 3.2.4 Game Jam with Brain Bee at California State University, East Bay -- 3.2.5 Game Jam with Children from `Associacao Sagrada Familia de Nazare' -- 3.2.6 Kodu Game Jam -- 3.2.7 STEAM Powered Futures -- 3.2.8 The Kids Game Jam -- 4 Game Jams and Enterprises -- 4.1 Examples of Game Jams for Enterprises -- 4.1.1 Amnesia Fortnight -- 4.1.2 GameOff by Github -- 4.1.3 Thunderdome -- 5 Conclusion -- References -- Game Jam Organisation -- 1 The Crucial Role of the Organiser -- 2 Before the Jam.
2.1 Jam Length and Size -- 2.2 Sponsorship -- 2.3 Competition or Just for Fun? -- 2.4 Constraints on Your Games? -- 2.5 Organisation 101 -- 2.6 Advertise Your Jam -- 2.7 Decide on a Theme -- 2.8 Work out a Timeline -- 2.9 Moving People Around -- 2.10 Code of Conduct -- 2.11 Safeguarding -- 2.12 Pre Jam Information -- 2.13 Communication Platforms -- 3 Teams -- 3.1 The Perfect Size -- 3.2 Team Makeup -- 3.3 Randomly Assigned Teams -- 3.4 Self Organising Teams -- 3.5 Mixing and Matching -- 3.6 Lone Jammers -- 3.7 Distributed Teams -- 3.8 Balance of Power in Teams -- 4 Running an In Person Jams -- 4.1 Registration -- 4.2 Tech -- 4.3 Cables & -- Power -- 4.4 Stationary -- 4.5 Food -- 4.6 Sleeping Arrangements -- 4.7 Play Parties and Showcases -- 4.8 What Do You Do When a Jam is Running? -- 4.9 At the End of the Jam -- 5 Running an Online Jam -- 6 Jams in the Classroom -- 7 Cancelling a Jam -- 8 After a Jam -- Game Jam Resources -- 1 Introduction -- 2 The Organising Team -- 3 Game Jam Logistics -- 3.1 In Person Logistics -- 3.1.1 Overnight -- 3.2 Online/Hybrid Logistics -- 3.2.1 Online Communication Tools -- 3.3 Online Collaboration Tools -- 4 Game Development Resources -- 4.1 Tabletop Development Resources -- 4.2 Computing Based Game Development Resources -- 4.2.1 Game Engines -- 4.2.2 Tools, Libraries and Frameworks -- 4.2.3 Code Repositories -- 4.3 Assets -- 4.4 Conclusion -- Game Jams from Around the World -- 1 Introduction -- 2 Indie Game Jam 0 -- 3 Ludum Dare -- 4 Nordic Game Jam -- 5 Global Game Jam -- 6 Isolation Jam -- 7 Sami Game Jam -- 8 Women Game Jam -- 9 Game Jams Rio Grande -- 10 Iran Game Development Institute -- 11 Train Jam -- 12 Splash -- 13 Other Transport Based Jams -- 13.1 Pirate Jam -- 13.2 FGJ Bussi -- 13.3 Finland Saunabus Jam (Jam Jam) -- 13.4 A MAZE Train Jam -- 13.5 Locomojam -- 14 Honorable Mentions.
14.1 Africacomicade Gamathon -- 14.2 Code To Inspire -- 14.3 TOJam -- 14.4 Castle Jam -- 14.5 Stugan -- 14.6 #VzlaCrisisJam -- 14.7 0hr Game Jam -- 14.8 Fuck This Jam -- 14.9 PROCJAM -- 14.10 Bit of Alright Jam Jam -- References -- The Spread of Game Jams -- 1 The Spread of Game Jams -- 2 Stoke ON TREND GamesJam 2021 -- 3 Games for Change/Game Jam for Good -- 4 Academic Game Jams -- 5 Conference Game Jams -- 6 Paper Based Game Jams -- 7 Board-Game Game Jams -- 8 Corporate Game Jams -- 8.1 Unity Game Jam -- 8.2 Microsoft Game Jams -- 8.2.1 The Microsoft MakeCode Game Jam -- 8.2.2 The Windows 10 Game Jam -- 8.3 Epic Game Jam -- 8.4 Bevy Jam -- 9 Conclusion -- References -- The Dark Side of Game Jams -- 1 When Jams Go Wrong -- 1.1 Problems with Jammers -- 1.2 Violations of the Code of Conducts -- 1.3 Group Projects Are Always Hell -- 1.4 How to Spot a Caffeine Overdose -- 2 Jammers Under Pressure -- 2.1 Unrealistic Expectations -- 2.2 Unfinished Projects -- 2.3 Competitive Elements -- 2.4 Managing Expectations -- 2.5 `Game Jams Make Me Realise I Hate Making Games' -- 3 Problems with Events -- 3.1 Theme Paralysis -- 3.2 Traumatic Jam Themes/Content & -- ``Touchy'' Subjects -- 3.3 The Unwilling and Reluctant Organiser/Staff -- 3.4 Organiser Burnout -- 3.5 Barriers to Jamming -- 3.5.1 Reinforcing Stereotypes -- 3.5.2 Timings -- 3.5.3 Technology -- 3.5.4 Childcare -- 3.5.5 Confidence -- 4 The Bigger Picture -- 4.1 Making A Complete Game -- 4.2 Glorifying Crunch -- 4.3 Glorifying Unpaid Labour -- References -- The Future of Game Jams -- 1 Game Jam Explorers -- 2 Game Jams as a Growing Hobby -- 3 The Power of Institutions -- 4 Game Jams as Artivism -- 5 Rise of the Jam Platforms -- 6 Empowering Tools -- 7 Game Jams as Commercial Strategies -- 8 Paid Labour or Machine Participants? -- 9 Exploring New and Old Technologies -- 10 Big Team Game Jams.
11 Sending Game Development Everywhere -- 12 Jam Fatigue -- 13 Slowing Down with Game Jams -- 14 Bringing Organisers Together -- 15 Anything Can Happen! -- References -- Glossary of Game Jams.
Record Nr. UNINA-9910634044203321
Cham, Switzerland : , : Springer, , [2023]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Game jams - history, technology, and organisation / / editors : Allan Fowler, Foaad Khosmood
Game jams - history, technology, and organisation / / editors : Allan Fowler, Foaad Khosmood
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2023]
Descrizione fisica 1 online resource (136 pages)
Disciplina 794.8
Soggetto topico Video games - Design
ISBN 3-031-15187-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- 1 What Is a Game Jam? -- 2 Who Is This Book For? -- 3 How Is This Book Organised? -- 4 Who Are the Authors? -- Contents -- What Is a Game Jam? -- 1 Introduction -- 2 A Short History of Game Jams -- 3 Elements of a Game Jam -- 3.1 Accommodation -- 3.2 Awards -- 3.3 Catering -- 3.4 Code of Conduct -- 3.5 Types of Games -- 3.6 Games Presentations -- 3.7 Group Forming -- 3.8 Hardware & -- Software -- 3.9 Ice Breakers -- 3.10 Internet -- 3.11 Keynote Speakers -- 3.12 Location: Physical/Online -- 3.13 Security -- 3.14 Sponsorships -- 3.15 Standup Meetings -- 3.16 Tutorials & -- Workshops -- 3.17 Theme -- 3.18 Voluntary Constraints -- 4 Types of Game Jams -- 5 Why We Jam -- 6 Game Jam Definitions -- References -- There Is No One Way to Jam -- 1 Flavours of Game Jam -- 2 Game Jams for Education -- 2.1 The Pedagogical Potential of Game Jams -- 2.1.1 Social Capacity Building -- 2.1.2 Tangible Outcomes -- 2.1.3 Engagement and Play -- 2.1.4 Soft Skills -- 2.2 Example Game Jams for Education -- 2.2.1 The Global Game Jam -- 2.2.2 Edu Game Jam, Finland -- 2.2.3 Sami Game Jam, Finland -- 2.2.4 Cybersecurity Game Jam -- 2.2.5 TTRPG Teach Jam, Online -- 2.2.6 Other Examples -- 3 Jamming with Children -- 3.1 Challenges -- 3.2 Example Game Jams for Children -- 3.2.1 Game Jam Junior -- 3.2.2 Pikku Kakkonen Game Jam -- 3.2.3 GGJ NEXT® -- 3.2.4 Game Jam with Brain Bee at California State University, East Bay -- 3.2.5 Game Jam with Children from `Associacao Sagrada Familia de Nazare' -- 3.2.6 Kodu Game Jam -- 3.2.7 STEAM Powered Futures -- 3.2.8 The Kids Game Jam -- 4 Game Jams and Enterprises -- 4.1 Examples of Game Jams for Enterprises -- 4.1.1 Amnesia Fortnight -- 4.1.2 GameOff by Github -- 4.1.3 Thunderdome -- 5 Conclusion -- References -- Game Jam Organisation -- 1 The Crucial Role of the Organiser -- 2 Before the Jam.
2.1 Jam Length and Size -- 2.2 Sponsorship -- 2.3 Competition or Just for Fun? -- 2.4 Constraints on Your Games? -- 2.5 Organisation 101 -- 2.6 Advertise Your Jam -- 2.7 Decide on a Theme -- 2.8 Work out a Timeline -- 2.9 Moving People Around -- 2.10 Code of Conduct -- 2.11 Safeguarding -- 2.12 Pre Jam Information -- 2.13 Communication Platforms -- 3 Teams -- 3.1 The Perfect Size -- 3.2 Team Makeup -- 3.3 Randomly Assigned Teams -- 3.4 Self Organising Teams -- 3.5 Mixing and Matching -- 3.6 Lone Jammers -- 3.7 Distributed Teams -- 3.8 Balance of Power in Teams -- 4 Running an In Person Jams -- 4.1 Registration -- 4.2 Tech -- 4.3 Cables & -- Power -- 4.4 Stationary -- 4.5 Food -- 4.6 Sleeping Arrangements -- 4.7 Play Parties and Showcases -- 4.8 What Do You Do When a Jam is Running? -- 4.9 At the End of the Jam -- 5 Running an Online Jam -- 6 Jams in the Classroom -- 7 Cancelling a Jam -- 8 After a Jam -- Game Jam Resources -- 1 Introduction -- 2 The Organising Team -- 3 Game Jam Logistics -- 3.1 In Person Logistics -- 3.1.1 Overnight -- 3.2 Online/Hybrid Logistics -- 3.2.1 Online Communication Tools -- 3.3 Online Collaboration Tools -- 4 Game Development Resources -- 4.1 Tabletop Development Resources -- 4.2 Computing Based Game Development Resources -- 4.2.1 Game Engines -- 4.2.2 Tools, Libraries and Frameworks -- 4.2.3 Code Repositories -- 4.3 Assets -- 4.4 Conclusion -- Game Jams from Around the World -- 1 Introduction -- 2 Indie Game Jam 0 -- 3 Ludum Dare -- 4 Nordic Game Jam -- 5 Global Game Jam -- 6 Isolation Jam -- 7 Sami Game Jam -- 8 Women Game Jam -- 9 Game Jams Rio Grande -- 10 Iran Game Development Institute -- 11 Train Jam -- 12 Splash -- 13 Other Transport Based Jams -- 13.1 Pirate Jam -- 13.2 FGJ Bussi -- 13.3 Finland Saunabus Jam (Jam Jam) -- 13.4 A MAZE Train Jam -- 13.5 Locomojam -- 14 Honorable Mentions.
14.1 Africacomicade Gamathon -- 14.2 Code To Inspire -- 14.3 TOJam -- 14.4 Castle Jam -- 14.5 Stugan -- 14.6 #VzlaCrisisJam -- 14.7 0hr Game Jam -- 14.8 Fuck This Jam -- 14.9 PROCJAM -- 14.10 Bit of Alright Jam Jam -- References -- The Spread of Game Jams -- 1 The Spread of Game Jams -- 2 Stoke ON TREND GamesJam 2021 -- 3 Games for Change/Game Jam for Good -- 4 Academic Game Jams -- 5 Conference Game Jams -- 6 Paper Based Game Jams -- 7 Board-Game Game Jams -- 8 Corporate Game Jams -- 8.1 Unity Game Jam -- 8.2 Microsoft Game Jams -- 8.2.1 The Microsoft MakeCode Game Jam -- 8.2.2 The Windows 10 Game Jam -- 8.3 Epic Game Jam -- 8.4 Bevy Jam -- 9 Conclusion -- References -- The Dark Side of Game Jams -- 1 When Jams Go Wrong -- 1.1 Problems with Jammers -- 1.2 Violations of the Code of Conducts -- 1.3 Group Projects Are Always Hell -- 1.4 How to Spot a Caffeine Overdose -- 2 Jammers Under Pressure -- 2.1 Unrealistic Expectations -- 2.2 Unfinished Projects -- 2.3 Competitive Elements -- 2.4 Managing Expectations -- 2.5 `Game Jams Make Me Realise I Hate Making Games' -- 3 Problems with Events -- 3.1 Theme Paralysis -- 3.2 Traumatic Jam Themes/Content & -- ``Touchy'' Subjects -- 3.3 The Unwilling and Reluctant Organiser/Staff -- 3.4 Organiser Burnout -- 3.5 Barriers to Jamming -- 3.5.1 Reinforcing Stereotypes -- 3.5.2 Timings -- 3.5.3 Technology -- 3.5.4 Childcare -- 3.5.5 Confidence -- 4 The Bigger Picture -- 4.1 Making A Complete Game -- 4.2 Glorifying Crunch -- 4.3 Glorifying Unpaid Labour -- References -- The Future of Game Jams -- 1 Game Jam Explorers -- 2 Game Jams as a Growing Hobby -- 3 The Power of Institutions -- 4 Game Jams as Artivism -- 5 Rise of the Jam Platforms -- 6 Empowering Tools -- 7 Game Jams as Commercial Strategies -- 8 Paid Labour or Machine Participants? -- 9 Exploring New and Old Technologies -- 10 Big Team Game Jams.
11 Sending Game Development Everywhere -- 12 Jam Fatigue -- 13 Slowing Down with Game Jams -- 14 Bringing Organisers Together -- 15 Anything Can Happen! -- References -- Glossary of Game Jams.
Record Nr. UNISA-996546838003316
Cham, Switzerland : , : Springer, , [2023]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Immersive Learning Research Network : Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings / / edited by Dennis Beck, Colin Allison, Leonel Morgado, Johanna Pirker, Foaad Khosmood, Jonathon Richter, Christian Gütl
Immersive Learning Research Network : Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings / / edited by Dennis Beck, Colin Allison, Leonel Morgado, Johanna Pirker, Foaad Khosmood, Jonathon Richter, Christian Gütl
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (XXV, 272 p. 90 illus.)
Disciplina 070.4
Collana Communications in Computer and Information Science
Soggetto topico Education—Data processing
User interfaces (Computer systems)
Optical data processing
Multimedia systems 
Application software
Artificial intelligence
Computers and Education
User Interfaces and Human Computer Interaction
Image Processing and Computer Vision
Media Design
Computer Appl. in Social and Behavioral Sciences
Artificial Intelligence
ISBN 3-319-60633-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Virtual Worlds and Virtual Reality -- Augmented Reality, -- Wearable technologies -- Customized games -- Off the shelf modifications -- Immersive experiences for children with special needs and older adults -- Immersive education to teach specific academic content.
Record Nr. UNINA-9910254810303321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui