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The business and culture of digital games [[electronic resource] ] : gamework/gameplay / / Aphra Kerr
The business and culture of digital games [[electronic resource] ] : gamework/gameplay / / Aphra Kerr
Autore Kerr Aphra
Pubbl/distr/stampa London, : SAGE, c2006
Descrizione fisica 1 online resource (188 p.)
Disciplina 794.8
Soggetto topico Computer games - Social aspects
Computer games - Economic aspects
Soggetto genere / forma Electronic books.
ISBN 1-4462-3072-4
1-4462-1141-X
1-281-25158-5
9786611251581
1-84787-767-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Contents; List of Tables and Figures; Acknowledgements; Chapter 1 - Introduction; Chapter 2 - Digital Games as TExt; Chapter 3 - Digital Games as Cultural Industry; Chapter 4 - Global Networks and Cultures of Production; Chapter 5 - Digital Game Players, Game Pleasures and Play Contexts; Chapter 6 - Non-Entertainment Uses of Digital Games; Chapter 7 - Conclusion; References; Index
Record Nr. UNINA-9910451383003321
Kerr Aphra  
London, : SAGE, c2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The business and culture of digital games [[electronic resource] ] : gamework/gameplay / / Aphra Kerr
The business and culture of digital games [[electronic resource] ] : gamework/gameplay / / Aphra Kerr
Autore Kerr Aphra
Pubbl/distr/stampa London, : SAGE, c2006
Descrizione fisica 1 online resource (x, 177 p.) : ill
Disciplina 306.487
Soggetto topico Video games - Social aspects
Video games - Economic aspects
ISBN 1-4462-3072-4
1-4462-1141-X
1-281-25158-5
9786611251581
1-84787-767-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Contents; List of Tables and Figures; Acknowledgements; Chapter 1 - Introduction; Chapter 2 - Digital Games as TExt; Chapter 3 - Digital Games as Cultural Industry; Chapter 4 - Global Networks and Cultures of Production; Chapter 5 - Digital Game Players, Game Pleasures and Play Contexts; Chapter 6 - Non-Entertainment Uses of Digital Games; Chapter 7 - Conclusion; References; Index
Record Nr. UNINA-9910785075203321
Kerr Aphra  
London, : SAGE, c2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The business and culture of digital games : gamework/gameplay / / Aphra Kerr
The business and culture of digital games : gamework/gameplay / / Aphra Kerr
Autore Kerr Aphra
Edizione [1st ed.]
Pubbl/distr/stampa London, : SAGE, c2006
Descrizione fisica 1 online resource (x, 177 p.) : ill
Disciplina 306.487
Soggetto topico Video games - Social aspects
Video games - Economic aspects
ISBN 1-4462-3072-4
1-4462-1141-X
1-281-25158-5
9786611251581
1-84787-767-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Contents; List of Tables and Figures; Acknowledgements; Chapter 1 - Introduction; Chapter 2 - Digital Games as TExt; Chapter 3 - Digital Games as Cultural Industry; Chapter 4 - Global Networks and Cultures of Production; Chapter 5 - Digital Game Players, Game Pleasures and Play Contexts; Chapter 6 - Non-Entertainment Uses of Digital Games; Chapter 7 - Conclusion; References; Index
Record Nr. UNINA-9910810038803321
Kerr Aphra  
London, : SAGE, c2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui