The business and culture of digital games [[electronic resource] ] : gamework/gameplay / / Aphra Kerr
| The business and culture of digital games [[electronic resource] ] : gamework/gameplay / / Aphra Kerr |
| Autore | Kerr Aphra |
| Pubbl/distr/stampa | London, : SAGE, c2006 |
| Descrizione fisica | 1 online resource (188 p.) |
| Disciplina | 794.8 |
| Soggetto topico |
Computer games - Social aspects
Computer games - Economic aspects |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-4462-3072-4
1-4462-1141-X 1-281-25158-5 9786611251581 1-84787-767-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover; Contents; List of Tables and Figures; Acknowledgements; Chapter 1 - Introduction; Chapter 2 - Digital Games as TExt; Chapter 3 - Digital Games as Cultural Industry; Chapter 4 - Global Networks and Cultures of Production; Chapter 5 - Digital Game Players, Game Pleasures and Play Contexts; Chapter 6 - Non-Entertainment Uses of Digital Games; Chapter 7 - Conclusion; References; Index |
| Record Nr. | UNINA-9910451383003321 |
Kerr Aphra
|
||
| London, : SAGE, c2006 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
The business and culture of digital games [[electronic resource] ] : gamework/gameplay / / Aphra Kerr
| The business and culture of digital games [[electronic resource] ] : gamework/gameplay / / Aphra Kerr |
| Autore | Kerr Aphra |
| Pubbl/distr/stampa | London, : SAGE, c2006 |
| Descrizione fisica | 1 online resource (x, 177 p.) : ill |
| Disciplina | 306.487 |
| Soggetto topico |
Video games - Social aspects
Video games - Economic aspects |
| ISBN |
1-4462-3072-4
1-4462-1141-X 1-281-25158-5 9786611251581 1-84787-767-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover; Contents; List of Tables and Figures; Acknowledgements; Chapter 1 - Introduction; Chapter 2 - Digital Games as TExt; Chapter 3 - Digital Games as Cultural Industry; Chapter 4 - Global Networks and Cultures of Production; Chapter 5 - Digital Game Players, Game Pleasures and Play Contexts; Chapter 6 - Non-Entertainment Uses of Digital Games; Chapter 7 - Conclusion; References; Index |
| Record Nr. | UNINA-9910785075203321 |
Kerr Aphra
|
||
| London, : SAGE, c2006 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
The business and culture of digital games : gamework/gameplay / / Aphra Kerr
| The business and culture of digital games : gamework/gameplay / / Aphra Kerr |
| Autore | Kerr Aphra |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | London, : SAGE, c2006 |
| Descrizione fisica | 1 online resource (x, 177 p.) : ill |
| Disciplina | 306.487 |
| Soggetto topico |
Video games - Social aspects
Video games - Economic aspects |
| ISBN |
9786611251581
9781446230725 1446230724 9781446211410 144621141X 9781281251589 1281251585 9781847877673 1847877672 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover; Contents; List of Tables and Figures; Acknowledgements; Chapter 1 - Introduction; Chapter 2 - Digital Games as TExt; Chapter 3 - Digital Games as Cultural Industry; Chapter 4 - Global Networks and Cultures of Production; Chapter 5 - Digital Game Players, Game Pleasures and Play Contexts; Chapter 6 - Non-Entertainment Uses of Digital Games; Chapter 7 - Conclusion; References; Index |
| Record Nr. | UNINA-9910964783803321 |
Kerr Aphra
|
||
| London, : SAGE, c2006 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||