Improvements in speech synthesis: cost 258: cost 258: the naturalness of synthetic speech |
Autore | Keller Eric |
Edizione | [1st ed.] |
Pubbl/distr/stampa | [Place of publication not identified], : John Wiley & Sons Incorporated, 2001 |
Descrizione fisica | 1 online resource (396 pages) |
Disciplina | 621.399 |
Soggetto genere / forma | Electronic books. |
ISBN |
9786610554690
0-470-84594-5 1-280-55469-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910142643503321 |
Keller Eric | ||
[Place of publication not identified], : John Wiley & Sons Incorporated, 2001 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Improvements in speech synthesis: cost 258: cost 258: the naturalness of synthetic speech |
Autore | Keller Eric |
Edizione | [First edition.] |
Pubbl/distr/stampa | [Place of publication not identified], : John Wiley & Sons Incorporated, 2001 |
Descrizione fisica | 1 online resource (396 pages) |
Disciplina | 621.399 |
Soggetto topico | Speech synthesis |
ISBN |
9786610554690
0-470-84594-5 1-280-55469-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | List of Contributors. Preface. PART I: ISSUES IN SIGNAL GENERATION. Towards Greater Naturalness: Future Directions of Research in Speech Synthesis (Keller, E.). Towards More Versatile Signal Generation Systems (Bailly, G). A Parametric Harmonic + Noise Model (Bailly, G.). The COST 258 Signal Generation Test Array (Bailly, G.). Concatenative Text-to-Speech Synthesis Based on Sinusoidal Modelling (Banga, E.R. et al). Shape Invariant Pitch and Time-Scale Modification of Speech Based on a Harmonic Model (O'Brien, D. & Monaghan, A.). Concatenative Speech Synthesis Using SRELP (Rank, E.). PART II: ISSUES IN PROSODY. Prosody in Synthetic Speech: Problems, Solutions and Challenges (Monaghan, A.). State-of-the-Art Summary of European Synthetic Prosody R&D (Monaghan,A.). Modelling F0 Contour in Various Romance Languages: Implementation in Some TTS Systems (Martin, P.). Acoustic Characterisation of the Tonic Syllable in Portuguese (Teixeira, J.P. and Freitas, D.). Prosodic Parameter of Synthetic Czech: Developing Rules for Duration and Intensity (Dohalska, M. et al). MFGI, a Linguistically Motivated Quantitative Model of German Prosody (Mixdorff, H.). Improvements in Modelling the FO Contour for Different Types of Intonation Units in Slovene (Dobnikar, A.). Representing Speech Rhythm (Keller, B.Z. and Keller, E.). Phonetic and Timing Considerations in a Swiss High German TTS System (Siebenhaar, B. et al). Corpus-based Development of Prosodic Models Across Six Languages (Fackrell, J. et al). Vowel Reduction in German Read Speech (Widera, C.). PART III: ISSUES IN STYLES OF SPEECH. Variability and Speaking Styles in Speech Synthesis (Terken, J.). An Auditory Analysis of the Prosody of Fast and Slow Speech Styles in English, Dutch and German (Monaghan, A.). Automatic Prosody Modelling of Galician and its Application to Spanish (Gonzalo, E.L. et al). Reduction and Assimilatory Processes in Conversational French Speech: Implications for Speech Synthesis (Duez, D.). Acoustic Patterns of Emotions (Pollermann, B.Z. and Archinard, M). The Role of Pitch and Tempo in Spanish Emotional Speech: Towards Concatenative Synthesis (Montero, J.M. et al). Voice Quality and the Synthesis of Affect (Chasaide, A.N. and Gobl, C.). Prosodic Parameters of a 'Fun' Speaking Style(Gustafson, K. and House, D.). Dynamics of the Glottal Source Signal: Implications for Naturalness in Speech Synthesis (Gobl, C. and Chasaide, A.N.). A Nonlinear Rhythmic Components in Various Styles of Speech (Keller, B.Z. ad Keller, Ec.). PART IV: ISSUES IN SEGMENTATION AND MARK-UP. Issues in Segmentation and Mark-UP (Huckvale, M.). The Use and Potential of Extensible Mark-UP (XML) in Speech Generation (Huckvale, M.). Mark-Up for Speech Synthesis: A Review and Some Suggestions (Monaghan, A.). Automatic Analysis of Prosody for Multi-lingual Speech Corpora (Hirst,D.). Automatic Speech Segmentation Based on Alignment with a Text-to-Speech System (Horak, P.). Using the COST 249 Reference Speech Recogniser for Automatic Speech Segmentation (Warakagoda, N.D. and Natvig, J.E.). PART V: FUTURE CHALLENGES. Future Challenges (Keller, E.). Towards Naturalness, or the Challenge of Subjectivenss (Caerlen-Haumont, G.). Synthesis within Multi-Modal Systems (Breen, A.). A Multi-Modal Speech Synthesis Tool Applied to Audio-Visual Prosody (Beskow, J et al). Interface Design for Speech Synthesis Systems (Flach, G.). Index. |
Record Nr. | UNINA-9910831041303321 |
Keller Eric | ||
[Place of publication not identified], : John Wiley & Sons Incorporated, 2001 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Improvements in speech synthesis: cost 258: cost 258: the naturalness of synthetic speech |
Autore | Keller Eric |
Edizione | [First edition.] |
Pubbl/distr/stampa | [Place of publication not identified], : John Wiley & Sons Incorporated, 2001 |
Descrizione fisica | 1 online resource (396 pages) |
Disciplina | 621.399 |
Soggetto topico | Speech synthesis |
ISBN |
9786610554690
0-470-84594-5 1-280-55469-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | List of Contributors. Preface. PART I: ISSUES IN SIGNAL GENERATION. Towards Greater Naturalness: Future Directions of Research in Speech Synthesis (Keller, E.). Towards More Versatile Signal Generation Systems (Bailly, G). A Parametric Harmonic + Noise Model (Bailly, G.). The COST 258 Signal Generation Test Array (Bailly, G.). Concatenative Text-to-Speech Synthesis Based on Sinusoidal Modelling (Banga, E.R. et al). Shape Invariant Pitch and Time-Scale Modification of Speech Based on a Harmonic Model (O'Brien, D. & Monaghan, A.). Concatenative Speech Synthesis Using SRELP (Rank, E.). PART II: ISSUES IN PROSODY. Prosody in Synthetic Speech: Problems, Solutions and Challenges (Monaghan, A.). State-of-the-Art Summary of European Synthetic Prosody R&D (Monaghan,A.). Modelling F0 Contour in Various Romance Languages: Implementation in Some TTS Systems (Martin, P.). Acoustic Characterisation of the Tonic Syllable in Portuguese (Teixeira, J.P. and Freitas, D.). Prosodic Parameter of Synthetic Czech: Developing Rules for Duration and Intensity (Dohalska, M. et al). MFGI, a Linguistically Motivated Quantitative Model of German Prosody (Mixdorff, H.). Improvements in Modelling the FO Contour for Different Types of Intonation Units in Slovene (Dobnikar, A.). Representing Speech Rhythm (Keller, B.Z. and Keller, E.). Phonetic and Timing Considerations in a Swiss High German TTS System (Siebenhaar, B. et al). Corpus-based Development of Prosodic Models Across Six Languages (Fackrell, J. et al). Vowel Reduction in German Read Speech (Widera, C.). PART III: ISSUES IN STYLES OF SPEECH. Variability and Speaking Styles in Speech Synthesis (Terken, J.). An Auditory Analysis of the Prosody of Fast and Slow Speech Styles in English, Dutch and German (Monaghan, A.). Automatic Prosody Modelling of Galician and its Application to Spanish (Gonzalo, E.L. et al). Reduction and Assimilatory Processes in Conversational French Speech: Implications for Speech Synthesis (Duez, D.). Acoustic Patterns of Emotions (Pollermann, B.Z. and Archinard, M). The Role of Pitch and Tempo in Spanish Emotional Speech: Towards Concatenative Synthesis (Montero, J.M. et al). Voice Quality and the Synthesis of Affect (Chasaide, A.N. and Gobl, C.). Prosodic Parameters of a 'Fun' Speaking Style(Gustafson, K. and House, D.). Dynamics of the Glottal Source Signal: Implications for Naturalness in Speech Synthesis (Gobl, C. and Chasaide, A.N.). A Nonlinear Rhythmic Components in Various Styles of Speech (Keller, B.Z. ad Keller, Ec.). PART IV: ISSUES IN SEGMENTATION AND MARK-UP. Issues in Segmentation and Mark-UP (Huckvale, M.). The Use and Potential of Extensible Mark-UP (XML) in Speech Generation (Huckvale, M.). Mark-Up for Speech Synthesis: A Review and Some Suggestions (Monaghan, A.). Automatic Analysis of Prosody for Multi-lingual Speech Corpora (Hirst,D.). Automatic Speech Segmentation Based on Alignment with a Text-to-Speech System (Horak, P.). Using the COST 249 Reference Speech Recogniser for Automatic Speech Segmentation (Warakagoda, N.D. and Natvig, J.E.). PART V: FUTURE CHALLENGES. Future Challenges (Keller, E.). Towards Naturalness, or the Challenge of Subjectivenss (Caerlen-Haumont, G.). Synthesis within Multi-Modal Systems (Breen, A.). A Multi-Modal Speech Synthesis Tool Applied to Audio-Visual Prosody (Beskow, J et al). Interface Design for Speech Synthesis Systems (Flach, G.). Index. |
Record Nr. | UNINA-9910841436803321 |
Keller Eric | ||
[Place of publication not identified], : John Wiley & Sons Incorporated, 2001 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Introducing ZBrush [[electronic resource] /] / Eric Keller |
Autore | Keller Eric |
Edizione | [3rd ed.] |
Pubbl/distr/stampa | Hoboken, N.J., : John Wiley & Sons, 2012 |
Descrizione fisica | 1 online resource (586 p.) |
Disciplina |
006.6/93
006.693 006.696 |
Collana | Serious skills Introducing ZBrush |
Soggetto topico | Computer graphics |
Soggetto genere / forma | Electronic books. |
ISBN |
1-280-69954-X
9786613676528 1-118-33329-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Introducing ZBrush; Foreword; Introduction; Chapter1: Digital Art Basics; An Introduction to ZBrush; Understanding Digital Images; Understanding Resolution; Understanding 3D Space; Resources; Chapter 2: Understanding the ZBrush Interface; The Zen of ZBrush; Trays and Palettes; The Title Bar; Summary; Chapter 3: Basic Digital Sculpting; Digital Clay; Working with Dynamic Levels of Subdivision; Creating a Sculpting Topology with Dynamesh; Masking; Insert Brushes; Summary; Chapter 4: Polymesh Editing; Selection Brushes; Polygroups; Polygroups and Dynamesh; Working with Subtools; ZSpheres
ZSketching with ZSpheresSummary; Chapter 5: ShadowBox and Clip Brushes; ShadowBox; Create the Car Body in ShadowBox; MatchMaker Brush; Clip Brushes; Summary; Chapter 6: Advanced ZSphere Techniques; Retopologizing a Character; Projection; Deforming a Mesh with ZSpheres; Mannequins; Curve Brushes; Summary; Chapter 7: Advanced Brush Techniques; Brush Customization; Designing a Brush; Alpha Textures; Brush Effects; Hard Surface Detail Brushes; Chapter 8: Polypainting and SpotLight; Polypainting; Polypainting Techniques; Image Editing with SpotLight; SpotLight Projection; Painting with Curves SummaryChapter 9: FiberMesh, Materials, and Rendering; FiberMesh; Rendering Basics; Standard Lighting; Advanced Lighting with LightCap; Material Basics; Designing Materials; Painting Materials; BPR Rendering Techniques; ZBrush and Photoshop; Summary; Chapter 10: Surface Noise, Layers, and the ZBrush Timeline; Surface Noise; Morph Targets; Using 3D Layers; Polypaint Layers; The ZBrush Timeline; Summary; Appendix: About the Companion DVD; What You'll Find on the DVD; System Requirements; Using the DVD; Troubleshooting; Customer Care; Index; ZBrush Color Image Gallery; Bonus Content 1: GoZ Modeling with GoZCreating Texture Maps in ZBrush; Bonus Content 2: ZScripts and ZPlugins; Using ZScript; Using Projection Master; Using ZPlugins |
Record Nr. | UNINA-9910461772503321 |
Keller Eric | ||
Hoboken, N.J., : John Wiley & Sons, 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Introducing ZBrush [[electronic resource] /] / Eric Keller |
Autore | Keller Eric |
Edizione | [3rd ed.] |
Pubbl/distr/stampa | Hoboken, N.J., : John Wiley & Sons, 2012 |
Descrizione fisica | 1 online resource (586 p.) |
Disciplina |
006.6/93
006.693 006.696 |
Collana | Serious skills Introducing ZBrush |
Soggetto topico | Computer graphics |
ISBN |
1-280-69954-X
9786613676528 1-118-33329-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Introducing ZBrush; Foreword; Introduction; Chapter1: Digital Art Basics; An Introduction to ZBrush; Understanding Digital Images; Understanding Resolution; Understanding 3D Space; Resources; Chapter 2: Understanding the ZBrush Interface; The Zen of ZBrush; Trays and Palettes; The Title Bar; Summary; Chapter 3: Basic Digital Sculpting; Digital Clay; Working with Dynamic Levels of Subdivision; Creating a Sculpting Topology with Dynamesh; Masking; Insert Brushes; Summary; Chapter 4: Polymesh Editing; Selection Brushes; Polygroups; Polygroups and Dynamesh; Working with Subtools; ZSpheres
ZSketching with ZSpheresSummary; Chapter 5: ShadowBox and Clip Brushes; ShadowBox; Create the Car Body in ShadowBox; MatchMaker Brush; Clip Brushes; Summary; Chapter 6: Advanced ZSphere Techniques; Retopologizing a Character; Projection; Deforming a Mesh with ZSpheres; Mannequins; Curve Brushes; Summary; Chapter 7: Advanced Brush Techniques; Brush Customization; Designing a Brush; Alpha Textures; Brush Effects; Hard Surface Detail Brushes; Chapter 8: Polypainting and SpotLight; Polypainting; Polypainting Techniques; Image Editing with SpotLight; SpotLight Projection; Painting with Curves SummaryChapter 9: FiberMesh, Materials, and Rendering; FiberMesh; Rendering Basics; Standard Lighting; Advanced Lighting with LightCap; Material Basics; Designing Materials; Painting Materials; BPR Rendering Techniques; ZBrush and Photoshop; Summary; Chapter 10: Surface Noise, Layers, and the ZBrush Timeline; Surface Noise; Morph Targets; Using 3D Layers; Polypaint Layers; The ZBrush Timeline; Summary; Appendix: About the Companion DVD; What You'll Find on the DVD; System Requirements; Using the DVD; Troubleshooting; Customer Care; Index; ZBrush Color Image Gallery; Bonus Content 1: GoZ Modeling with GoZCreating Texture Maps in ZBrush; Bonus Content 2: ZScripts and ZPlugins; Using ZScript; Using Projection Master; Using ZPlugins |
Record Nr. | UNINA-9910790332303321 |
Keller Eric | ||
Hoboken, N.J., : John Wiley & Sons, 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Introducing ZBrush [[electronic resource] /] / Eric Keller |
Autore | Keller Eric |
Edizione | [3rd ed.] |
Pubbl/distr/stampa | Hoboken, N.J., : John Wiley & Sons, 2012 |
Descrizione fisica | 1 online resource (586 p.) |
Disciplina |
006.6/93
006.693 006.696 |
Collana | Serious skills Introducing ZBrush |
Soggetto topico | Computer graphics |
ISBN |
1-280-69954-X
9786613676528 1-118-33329-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Introducing ZBrush; Foreword; Introduction; Chapter1: Digital Art Basics; An Introduction to ZBrush; Understanding Digital Images; Understanding Resolution; Understanding 3D Space; Resources; Chapter 2: Understanding the ZBrush Interface; The Zen of ZBrush; Trays and Palettes; The Title Bar; Summary; Chapter 3: Basic Digital Sculpting; Digital Clay; Working with Dynamic Levels of Subdivision; Creating a Sculpting Topology with Dynamesh; Masking; Insert Brushes; Summary; Chapter 4: Polymesh Editing; Selection Brushes; Polygroups; Polygroups and Dynamesh; Working with Subtools; ZSpheres
ZSketching with ZSpheresSummary; Chapter 5: ShadowBox and Clip Brushes; ShadowBox; Create the Car Body in ShadowBox; MatchMaker Brush; Clip Brushes; Summary; Chapter 6: Advanced ZSphere Techniques; Retopologizing a Character; Projection; Deforming a Mesh with ZSpheres; Mannequins; Curve Brushes; Summary; Chapter 7: Advanced Brush Techniques; Brush Customization; Designing a Brush; Alpha Textures; Brush Effects; Hard Surface Detail Brushes; Chapter 8: Polypainting and SpotLight; Polypainting; Polypainting Techniques; Image Editing with SpotLight; SpotLight Projection; Painting with Curves SummaryChapter 9: FiberMesh, Materials, and Rendering; FiberMesh; Rendering Basics; Standard Lighting; Advanced Lighting with LightCap; Material Basics; Designing Materials; Painting Materials; BPR Rendering Techniques; ZBrush and Photoshop; Summary; Chapter 10: Surface Noise, Layers, and the ZBrush Timeline; Surface Noise; Morph Targets; Using 3D Layers; Polypaint Layers; The ZBrush Timeline; Summary; Appendix: About the Companion DVD; What You'll Find on the DVD; System Requirements; Using the DVD; Troubleshooting; Customer Care; Index; ZBrush Color Image Gallery; Bonus Content 1: GoZ Modeling with GoZCreating Texture Maps in ZBrush; Bonus Content 2: ZScripts and ZPlugins; Using ZScript; Using Projection Master; Using ZPlugins |
Record Nr. | UNINA-9910812620403321 |
Keller Eric | ||
Hoboken, N.J., : John Wiley & Sons, 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Introducing ZBrush [[electronic resource] /] / Eric Keller |
Autore | Keller Eric |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley Pub., c2008 |
Descrizione fisica | 1 online resource (474 p.) |
Disciplina |
006.6
006.693 006.696 |
Collana | Serious skills Introducing ZBrush |
Soggetto topico | Computer graphics |
Soggetto genere / forma | Electronic books. |
ISBN |
1-118-05964-6
1-281-37452-0 9786611374525 0-470-38601-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introducing ZBrush; Acknowledgments; About the Author; Contents; Introduction; Chapter 1: Pixels, Pixols, Polygons, and the Basics of Creating Digital Art; Chapter 2: Facing the ZBrush Interface; Chapter 3: Painting with Pixols, Part 1; Chapter 4: Painting with Pixols, Part 2; Chapter 5: Digital Sculpting; Chapter 6: Advanced Sculpting Techniques; Chapter 7: Color, Texture, and Alpha; Chapter 8: Rendering, Lighting, and Materials; Chapter 9: ZBrush with Other 3D Applications; Chapter 10: Plug-ins and ZScripts; Appendix: About the Companion DVD; Index; ZBrush Artists Gallery |
Record Nr. | UNINA-9910458068603321 |
Keller Eric | ||
Indianapolis, Ind., : Wiley Pub., c2008 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Introducing ZBrush [[electronic resource] /] / Eric Keller |
Autore | Keller Eric |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley Pub., c2008 |
Descrizione fisica | 1 online resource (474 p.) |
Disciplina |
006.6
006.693 006.696 |
Collana | Serious skills Introducing ZBrush |
Soggetto topico | Computer graphics |
ISBN |
1-118-05964-6
1-281-37452-0 9786611374525 0-470-38601-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introducing ZBrush; Acknowledgments; About the Author; Contents; Introduction; Chapter 1: Pixels, Pixols, Polygons, and the Basics of Creating Digital Art; Chapter 2: Facing the ZBrush Interface; Chapter 3: Painting with Pixols, Part 1; Chapter 4: Painting with Pixols, Part 2; Chapter 5: Digital Sculpting; Chapter 6: Advanced Sculpting Techniques; Chapter 7: Color, Texture, and Alpha; Chapter 8: Rendering, Lighting, and Materials; Chapter 9: ZBrush with Other 3D Applications; Chapter 10: Plug-ins and ZScripts; Appendix: About the Companion DVD; Index; ZBrush Artists Gallery |
Record Nr. | UNINA-9910784515503321 |
Keller Eric | ||
Indianapolis, Ind., : Wiley Pub., c2008 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Introducing ZBrush [[electronic resource] /] / Eric Keller |
Autore | Keller Eric |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley Pub., c2008 |
Descrizione fisica | 1 online resource (474 p.) |
Disciplina |
006.6
006.693 006.696 |
Collana | Serious skills Introducing ZBrush |
Soggetto topico | Computer graphics |
ISBN |
1-118-05964-6
1-281-37452-0 9786611374525 0-470-38601-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introducing ZBrush; Acknowledgments; About the Author; Contents; Introduction; Chapter 1: Pixels, Pixols, Polygons, and the Basics of Creating Digital Art; Chapter 2: Facing the ZBrush Interface; Chapter 3: Painting with Pixols, Part 1; Chapter 4: Painting with Pixols, Part 2; Chapter 5: Digital Sculpting; Chapter 6: Advanced Sculpting Techniques; Chapter 7: Color, Texture, and Alpha; Chapter 8: Rendering, Lighting, and Materials; Chapter 9: ZBrush with Other 3D Applications; Chapter 10: Plug-ins and ZScripts; Appendix: About the Companion DVD; Index; ZBrush Artists Gallery |
Record Nr. | UNINA-9910811270803321 |
Keller Eric | ||
Indianapolis, Ind., : Wiley Pub., c2008 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Mastering Autodesk Maya 2011 [[electronic resource] /] / Eric Keller |
Autore | Keller Eric |
Edizione | [1st edition] |
Pubbl/distr/stampa | Hoboken, NJ, : Wiley, 2010 |
Descrizione fisica | 1 online resource (1050 p.) |
Disciplina | 006.6/96 |
Collana | Serious skills Mastering Autodesk Maya 2011 |
Soggetto topico |
Computer animation
Computer graphics |
Soggetto genere / forma | Electronic books. |
ISBN |
0-470-92576-0
1-282-75642-7 9786612756429 0-470-92574-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Mastering Autodesk Maya 2011; Acknowledgments; About the Authors; Contents; Foreword; Introduction; Who Should Buy This Book; What's Inside; How to Contact the Author; Chapter 1: Working in Maya; Creating and Editing Maya Nodes; Creating Maya Projects; Organizing Complex Node Structures with Assets; File References; The Bottom Line; Chapter 2: Virtual Filmmaking with Maya Cameras; Determining the Image Size and Film Speed of the Camera; Creating and Animating Cameras; Creating Custom Camera Rigs; Applying Depth of Field and Motion Blur; Using Orthographic and Stereo Cameras; The Bottom Line
Chapter 3: NURBS Modeling in MayaUnderstanding NURBS; Employing Image Planes; Modeling NURBS Surfaces; Creating Realism; NURBS Tessellation; The Bottom Line; Chapter 4: Polygon Modeling; Understanding Polygon Geometry; Working with Smooth Polygons; Editing Polygon Components; Adding Components; Modeling with Deformers; Combining Meshes; Using Bevel Plus and Bevel Edges; Polygon Modeling with Paint Effects; Convert NURBS Surfaces to Polygons; Boolean Operations; Sculpting Polygons Using Artisan; Advanced Polygon Editing Tools; Using Subdivision Surfaces; The Bottom Line Chapter 5: Animation TechniquesUsing Joints and Constraints; Inverse Kinematics; Keyframe Animation; The Graph Editor; Playblast and FCheck; Driven Keys; Animation Using Expressions; Motion Path Animation; Animating Constraints; Animation Layers; The Bottom Line; Chapter 6: Animating with Deformers; Animating Facial Expressions Using Blend Shapes; Animating Blend Shapes Sequentially; Animating with Lattices; Animating Object Components with Clusters; Animating a Scene Using Nonlinear Deformers; Creating a Jiggle Effect; Optimizing Animations with the Geometry Cache; The Bottom Line Chapter 7: Rigging and Muscle SystemsUnderstanding Rigging; Creating and Organizing Joint Hierarchies; Rigging the Giraffe; Full Body Inverse Kinematics; Skinning Geometry; The Maya Muscle System; The Bottom Line; Chapter 8: Paint Effects and Toon Shading; Using the Paint Effects Canvas; Painting on 3D Objects; Understanding Strokes; Designing Brushes; Create Complexity by Adding Strokes to a Curve; Shaping Strokes with Behavior Controls; Animating Strokes; Rendering Paint Effects; Using Toon Shading; The Bottom Line; Chapter 9: Lighting with mental ray; Shadow-Casting Lights Indirect Lighting: Global IlluminationIndirect Illumination: Final Gathering; Image-Based Lighting; Physical Sun and Sky; mental ray Area Lights; Light Shaders; The Bottom Line; Chapter 10: mental ray Shading Techniques; Shading Concepts; Creating Blurred Reflections and Refractions Using Standard Maya Shaders; Basic mental ray Shaders; Car Paint Materials; The MIA Material; Controlling Exposure with Tone Mapping; Rendering Contours; The Bottom Line; Chapter 11: Texture Mapping; UV Texture Layout; Bump and Normal Mapping; Displacement Mapping; Subsurface Scattering; The Bottom Line Chapter 12: Rendering for Compositing |
Record Nr. | UNINA-9910459413403321 |
Keller Eric | ||
Hoboken, NJ, : Wiley, 2010 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|