Climate Change, Energy Use, and Sustainability : Diagnosis and Prescription after the Great East Japan Earthquake / / edited by YOSHITSUGU HAYASHI, Tetsuzo Yasunari, Hiroshi Kanzawa, Hirokazu Kato |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 |
Descrizione fisica | 1 online resource (XI, 115 p. 72 illus., 59 illus. in color.) |
Disciplina | 551.6952 |
Collana | Sustainable Development and Sustainability Transition Studies |
Soggetto topico |
Sustainable development
Climate change Population Tax accounting Tax laws Sustainable Development Climate Change Management and Policy Population Economics Business Taxation/Tax Law |
ISBN | 3-319-40590-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Global Warming and Water: Basic Science to Clinical and Environmental Science -- Factor 5: Towards a Sustainable Society with Minimum Resource Consumption -- Energy and the Use of Nuclear Power -- Politics of Dynamic Earth: Fear of Global Warming -- Sustainable Society after Great East Japan Earthquake. |
Record Nr. | UNINA-9910254127403321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Entertainment Computing - ICEC 2005 [[electronic resource] ] : 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings / / edited by Fumio Kishino, Yoshifumi Kitamura, Hirokazu Kato, Noriko Nagata |
Edizione | [1st ed. 2005.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2005 |
Descrizione fisica | 1 online resource (XXIV, 540 p.) |
Disciplina | 790.2/0285 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
Application software
User interfaces (Computer systems) Multimedia information systems Artificial intelligence Computer graphics Computer Applications User Interfaces and Human Computer Interaction Information Systems Applications (incl. Internet) Multimedia Information Systems Artificial Intelligence Computer Graphics |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | IFIP SG16 Chair’s Welcome Address -- A New Framework for Entertainment Computing: From Passive to Active Experience -- Interactive Digital Storytelling -- Cultural Computing with Context-Aware Application: ZENetic Computer -- Automatic Conversion from E-Content into Animated Storytelling -- Key Action Technique for Digital Storytelling -- Graphics -- A New Constrained Texture Mapping Method -- Protect Interactive 3D Models via Vertex Shader Programming -- An Optimized Soft 3D Mobile Graphics Library Based on JIT Backend Compiler -- Advanced Interaction Design -- Frame Rate Control in Distributed Game Engine -- A Universal Interface for Video Game Machines Using Biological Signals -- Development of a System to Measure Visual Functions of the Brain for Assessment of Entertainment -- SportsVBR: A Content-Based TV Sports Video Browsing and Retrieval System -- Social Impact and Evaluation -- Online Community Building Techniques Used by Video Game Developers -- Aggregation of Action Symbol Sub-sequences for Discovery of Online-Game Player Characteristics Using KeyGraph -- Agreeing to Disagree – Pre-game Interaction and the Issue of Community -- Keyword Discovery by Measuring Influence Rates on Bulletin Board Services -- Seamful/Seamless Interface -- Seamful Design for Location-Based Mobile Games -- A Display Table for Strategic Collaboration Preserving Private and Public Information -- Gamble — A Multiuser Game with an Embodied Conversational Agent -- Touchable Interactive Walls: Opportunities and Challenges -- Body and Face -- Generic-Model Based Human-Body Modeling -- Facial Expression Recognition Based on Two Dimensions Without Neutral Expressions -- Subjective Age Estimation System Using Facial Images -- A Video Based Personalized Face Model Generation Approach for Network 3D Games -- Robot -- Live Feeling on Movement of an Autonomous Robot Using a Biological Signal -- Detection of Speaker Direction Based on the On-and-Off Microphone Combination for Entertainment Robots -- Robot Navigation by Eye Pointing -- Virtual Human with Regard to Physical Contact and Eye Contact -- Power, Death and Love: A Trilogy for Entertainment -- Music and Sound -- The MUSICtable: A Map-Based Ubiquitous System for Social Interaction with a Digital Music Collection -- Painting as an Interface for Timbre Design -- ism: Improvisation Supporting Systems with Melody Correction and Key Vibration -- Physically-Based Sound Synthesis on GPUs -- On Cognition of Musical Grouping: Relationship Between the Listeners’ Schema Type and Their Musical Preference -- Mixed Reality and Mobile -- Augmented Reality Agents in the Development Pipeline of Computer Entertainment -- Collaborative billiARds: Towards the Ultimate Gaming Experience -- Multi-dimensional Game Interface with Stereo Vision -- Experiments of Entertainment Applications of a Virtual World System for Mobile Phones -- Education -- A Tutoring System for Commercial Games -- Non-verbal Mapping Between Sound and Color-Mapping Derived from Colored Hearing Synesthetes and Its Applications -- Design and Implementation of a Pivotal Unit in a Games Technology Degree -- Interactive Educational Games for Autistic Children with Agent-Based System -- Virtual Reality and Simulation -- User Experiences with a Virtual Swimming Interface Exhibit -- Toward Web Information Integration on 3D Virtual Space -- Ikebana Support System Reflecting Kansei with Interactive Evolutionary Computation -- Theory -- Effects of Team-Based Computer Interaction: The Media Equation and Game Design Considerations -- The Ethics of Entertainment Computing -- Notes on the Methodology of Pervasive Gaming -- From Hunt the Wumpus to EverQuest: Introduction to Quest Theory -- Posters and Demonstration -- A Computerized Interactive Toy: TSU.MI.KI -- Multimodal Wayfinding in a Driving Simulator for the Internet Chair, a Networked Rotary Motion Platform -- Making Collaborative Interactive Art “Ohka Rambu” -- Agents from Reality -- AR Pueblo Board Game -- Aesthetic Entertainment of Social Network Interaction: Free Network Visible Network -- Motion Illusion in Video Images of Human Movement -- A Chat System Based on Emotion Estimation from Text and Embodied Conversational Messengers. |
Record Nr. | UNISA-996465839603316 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2005 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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IEEE ART02 : the First IEEE International Augmented Reality Toolkit Workshop : 29 September 2002, Darmstadt, Germany |
Pubbl/distr/stampa | [Place of publication not identified], : IEEE, 2002 |
Disciplina | 006.8 |
Soggetto topico |
Human-computer interaction
Virtual reality Wearable computers Engineering & Applied Sciences Computer Science |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996211254803316 |
[Place of publication not identified], : IEEE, 2002 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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IEEE ART02 : the First IEEE International Augmented Reality Toolkit Workshop : 29 September 2002, Darmstadt, Germany |
Pubbl/distr/stampa | [Place of publication not identified], : IEEE, 2002 |
Disciplina | 006.8 |
Soggetto topico |
Human-computer interaction
Virtual reality Wearable computers Engineering & Applied Sciences Computer Science |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910873017003321 |
[Place of publication not identified], : IEEE, 2002 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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