The art of failure [[electronic resource] ] : an essay on the pain of playing video games / / Jesper Juul |
Autore | Juul Jesper <1970-> |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, c2013 |
Descrizione fisica | xiii, 157 p |
Disciplina | 794.8 |
Collana | Playful thinking |
Soggetto topico |
Video games - Psychological aspects
Video games - Philosophy Failure (Psychology) |
Soggetto genere / forma | Electronic books. |
ISBN |
1-299-22071-1
0-262-31312-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction: the paradox of failure -- The paradox of failure and the paradox of tragedy -- The feeling of failure -- Designing failure -- Fictional failure -- The art of failure. |
Record Nr. | UNINA-9910465485103321 |
Juul Jesper <1970->
![]() |
||
Cambridge, Mass., : MIT Press, c2013 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
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The art of failure [[electronic resource] ] : an essay on the pain of playing video games / / Jesper Juul |
Autore | Juul Jesper <1970-> |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, c2013 |
Descrizione fisica | xiii, 157 p |
Disciplina | 794.8 |
Collana | Playful thinking |
Soggetto topico |
Video games - Psychological aspects
Video games - Philosophy Failure (Psychology) |
ISBN |
0-262-31313-8
1-299-22071-1 0-262-31312-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction: the paradox of failure -- The paradox of failure and the paradox of tragedy -- The feeling of failure -- Designing failure -- Fictional failure -- The art of failure. |
Record Nr. | UNINA-9910792079203321 |
Juul Jesper <1970->
![]() |
||
Cambridge, Mass., : MIT Press, c2013 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
The art of failure : an essay on the pain of playing video games / / Jesper Juul |
Autore | Juul Jesper <1970-> |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, c2013 |
Descrizione fisica | xiii, 157 p |
Disciplina | 794.8 |
Collana | Playful thinking |
Soggetto topico |
Video games - Psychological aspects
Video games - Philosophy Failure (Psychology) |
ISBN |
0-262-31313-8
1-299-22071-1 0-262-31312-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction: the paradox of failure -- The paradox of failure and the paradox of tragedy -- The feeling of failure -- Designing failure -- Fictional failure -- The art of failure. |
Record Nr. | UNINA-9910812613203321 |
Juul Jesper <1970->
![]() |
||
Cambridge, Mass., : MIT Press, c2013 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
A casual revolution [[electronic resource] ] : reinventing video games and their players / / Jesper Juul |
Autore | Juul Jesper <1970-> |
Pubbl/distr/stampa | Cambridge, MA, : MIT Press, 2009 |
Descrizione fisica | viii, 252 pages : illustrations |
Disciplina | 794.8 |
Soggetto topico |
Video games - Psychological aspects
Video gamers - Psychology |
Soggetto genere / forma | Electronic books. |
ISBN |
0-262-28580-0
1-282-69458-8 9786612694585 0-262-25896-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910458294103321 |
Juul Jesper <1970->
![]() |
||
Cambridge, MA, : MIT Press, 2009 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
A casual revolution [[electronic resource] ] : reinventing video games and their players / / Jesper Juul |
Autore | Juul Jesper <1970-> |
Pubbl/distr/stampa | Cambridge, MA, : MIT Press, 2009 |
Descrizione fisica | viii, 252 pages : illustrations |
Disciplina | 794.8 |
Soggetto topico |
Video games - Psychological aspects
Video gamers - Psychology |
ISBN |
0-262-28580-0
1-282-69458-8 9786612694585 0-262-25896-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910791291003321 |
Juul Jesper <1970->
![]() |
||
Cambridge, MA, : MIT Press, 2009 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
A casual revolution : reinventing video games and their players / / Jesper Juul |
Autore | Juul Jesper <1970-> |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Cambridge, MA, : MIT Press, 2009 |
Descrizione fisica | viii, 252 pages : illustrations |
Disciplina | 794.8 |
Soggetto topico |
Video games - Psychological aspects
Video gamers - Psychology |
ISBN |
0-262-28580-0
1-282-69458-8 9786612694585 0-262-25896-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Intro -- Contents -- Acknowledgments -- 1 A Casual Revolution -- 2 What Is Casual? -- 3 All the Games You Played Before -- 4 Innovations and Clones: The Gradual Evolution of Downloadable Casual Games -- 5 Return to Player Space: The Success of Mimetic Interface Games -- 6 Social Meaning and Social Goals -- 7 Casual Play in a Hardcore Game -- 8 Players, Developers, and the Future of Video Games -- Appendix A: Player Survey -- Appendix B: Player Stories -- Appendix C: Developer Interviews -- Notes -- References -- Index. |
Record Nr. | UNINA-9910814906203321 |
Juul Jesper <1970->
![]() |
||
Cambridge, MA, : MIT Press, 2009 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
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