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Augmented Reality and Virtual Reality : New Trends in Immersive Technology / / edited by M. Claudia tom Dieck, Timothy H. Jung, Sandra M. C. Loureiro
Augmented Reality and Virtual Reality : New Trends in Immersive Technology / / edited by M. Claudia tom Dieck, Timothy H. Jung, Sandra M. C. Loureiro
Edizione [1st ed. 2021.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021
Descrizione fisica 1 online resource (312 pages)
Disciplina 006.8
Collana Progress in IS
Soggetto topico Business information services
Social sciences - Data processing
Multimedia systems
Digital humanities
IT in Business
Business Information Systems
Computer Application in Social and Behavioral Sciences
Multimedia Information Systems
Digital Humanities
ISBN 3-030-68086-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto How To Design Effective AR Retail Apps -- The Role of Mental Imagery as Driver to Purchase Intentions in a Virtual Supermarket -- User responses towards Augmented Reality face filters: Implications for social media and brands -- Can You Make the Cut? Exploring the Effect of Frequency of Cuts in Virtual Reality Storytelling -- Incorporation of augmented-reality technology into smartphone app for large-scale performance art -- Testing Mixed Reality Experiences and Visitor’s Behaviours in a Heritage Museum -- Interactive Mixed Reality Technology for Boosting the Level of Museum Engagement -- Too real for comfort: Measuring Consumers’ Augmented Reality Information Privacy Concerns -- The Proteus Effect: How Avatars Influence Their Users’ Self-Perception and Behaviour -- Modifying the Technology Acceptance Model To Investigate Behavioural Intention To Use Augmented -- Using Virtual Reality as a form of Simulation in the context of Legal Education.
Record Nr. UNINA-9910483004003321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Augmented Reality and Virtual Reality : Changing Realities in a Dynamic World / / edited by Timothy Jung, M. Claudia tom Dieck, Philipp A. Rauschnabel
Augmented Reality and Virtual Reality : Changing Realities in a Dynamic World / / edited by Timothy Jung, M. Claudia tom Dieck, Philipp A. Rauschnabel
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (xii, 409 pages) : illustrations
Disciplina 658.05
Collana Progress in IS
Soggetto topico Business information services
Computer networks
Tourism
Management
Social sciences - Data processing
Digital humanities
Electronic data processing - Management
IT in Business
Computer Communication Networks
Tourism Management
Computer Application in Social and Behavioral Sciences
Digital Humanities
IT Operations
Realitat augmentada
Realitat virtual
Soggetto genere / forma Congressos
Llibres electrònics
ISBN 3-030-37869-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I: AR &VR in Business, Retail and Marketing -- Part II: AR & VR for City Planning, Smart Cities and Autonomous Vehicles -- Part III: Ar & VR for Health and Wellbeing -- Part IV: AR & VR in Theatre Productions and Journalism -- Part V: AR & VR in Production and Manufacturing -- Part VI: AR & VR in Education -- Part VII: AR & VR in Tourism, Museums and Events -- Part VIII: AR & VR in Research -- Part IX: AR & VR App Design and Content Creation. .
Record Nr. UNINA-9910383846903321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Augmented Reality and Virtual Reality : The Power of AR and VR for Business / / edited by M. Claudia tom Dieck, Timothy Jung
Augmented Reality and Virtual Reality : The Power of AR and VR for Business / / edited by M. Claudia tom Dieck, Timothy Jung
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XI, 335 p.)
Disciplina 650
658.05
Collana Progress in IS
Soggetto topico Business information services
Computer networks
Tourism
Management
Social sciences - Data processing
Digital humanities
Electronic data processing - Management
IT in Business
Computer Communication Networks
Tourism Management
Computer Application in Social and Behavioral Sciences
Digital Humanities
IT Operations
ISBN 3-030-06246-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I: AR & VR and the Retail Experience -- Part II: AR & VR Experience Design -- Part III: AR & VR in Tourism -- Part IV: AR & VR in Education -- Part V: AR & VR Applications and Immersive Designs -- Part VI: AR & VR Medical Applications -- Part VII: VR and Media.
Record Nr. UNINA-9910337786803321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Augmented Reality and Virtual Reality : Empowering Human, Place and Business / / edited by Timothy Jung, M. Claudia tom Dieck
Augmented Reality and Virtual Reality : Empowering Human, Place and Business / / edited by Timothy Jung, M. Claudia tom Dieck
Edizione [1st ed. 2018.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Descrizione fisica 1 online resource (XI, 384 p. 87 illus., 8 illus. in color.)
Disciplina 006.8
Collana Progress in IS
Soggetto topico Tourism
Management
Computer networks
Business information services
Social sciences - Data processing
Digital humanities
Electronic data processing - Management
Tourism Management
Computer Communication Networks
IT in Business
Computer Application in Social and Behavioral Sciences
Digital Humanities
IT Operations
ISBN 3-319-64027-5
Classificazione JEL.T2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I: Augmented and Virtual Reality in Tourism -- Part II: Augmented and Virtual Reality in Retail and Fashion -- Part III: Augmented and Virtual Reality in Business, Marketing and Storytelling -- Part IV: Augmented and Virtual Reality in Healthcare and Defence -- Part V: Augmented and Virtual Reality Design & Development -- Part VI: Augmented and Virtual Reality in Industry.
Record Nr. UNINA-9910298185303321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Extended reality and metaverse : immersive technology in times of crisis / / edited by Timothy Jung, M. Claudia tom Dieck, and Sandra Maria Correia Loureiro
Extended reality and metaverse : immersive technology in times of crisis / / edited by Timothy Jung, M. Claudia tom Dieck, and Sandra Maria Correia Loureiro
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2023]
Descrizione fisica 1 online resource (347 pages)
Disciplina 004.6
Collana Springer Proceedings in Business and Economics
Soggetto topico Augmented reality
Metaverse
ISBN 3-031-25390-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto “ Opening and Closing Virtual Reality” The Effects of Openness on Interpretation of and Attitude towards Virtual Reality Advertisements -- AR In-Store Solutions for Different Fashion Retail Environments: Retailers’ Perspectives -- How Cognitive Flexibility Affects Sense of Power in a Coffee Virtual Setting: the Moderating Role of Personality Traits -- The Great Unknown: How Brand Familiarity Affects the Relationship Between Augmented Reality and Brand Attitude in the Retail Industry -- Augmented Reality (AR) Brand Storytelling: The Role of Flow in Attitude Formation and Associative Learning.
Record Nr. UNINA-9910659493803321
Cham, Switzerland : , : Springer, , [2023]
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Go Slow and Curvy : Understanding the Philosophy of the Cittaslow slowcity Phenomenon / / by dehyun sohn, Hee-Jung Jang, Timothy Jung
Go Slow and Curvy : Understanding the Philosophy of the Cittaslow slowcity Phenomenon / / by dehyun sohn, Hee-Jung Jang, Timothy Jung
Autore sohn dehyun
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Descrizione fisica 1 online resource (184 p.)
Disciplina 300
Soggetto topico Economic sociology
Sustainable development
Business ethics
Regional economics
Spatial economics
Agricultural economics
Culture—Study and teaching
Organizational Studies, Economic Sociology
Sustainable Development
Business Ethics
Regional/Spatial Science
Agricultural Economics
Regional and Cultural Studies
ISBN 3-319-14854-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Slow - Small - Sustainable -- The era of sensibility and the delicacy of a slow life -- Slow management and small businesses -- The slow industry - Agriculture revives life -- Capitalism, Manbonism and happiness.
Record Nr. UNINA-9910482992603321
sohn dehyun  
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
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XR and Metaverse : Proceedings of the 8th International XR-Metaverse Conference 2023, Las Vegas, USA / / edited by M. Claudia tom Dieck, Timothy Jung, Yen-Soon Kim
XR and Metaverse : Proceedings of the 8th International XR-Metaverse Conference 2023, Las Vegas, USA / / edited by M. Claudia tom Dieck, Timothy Jung, Yen-Soon Kim
Autore tom Dieck M. Claudia
Edizione [1st ed. 2024.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Descrizione fisica 1 online resource (271 pages)
Disciplina 658.05
Altri autori (Persone) JungTimothy
KimYen-Soon
Collana Springer Proceedings in Business and Economics
Soggetto topico Business information services
Virtual reality
Augmented reality
Technological innovations
IT in Business
Virtual and Augmented Reality
Innovation and Technology Management
ISBN 3-031-50559-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Scientific Committee -- Contents -- XR in Marketing and Business -- Do You Recommend This? Exploring the Role of Presence, Self-efficacy, and Usability in the Willingness to Adopt and Recommend a VR Application -- 1 Introduction -- 2 Literature Review -- 3 Methodology -- 3.1 Materials -- 3.2 Measures -- 3.3 Participants -- 4 Findings -- 4.1 Appreciation -- 4.2 Adoption Intention and Recommendation -- 4.3 Relationship between Presence, Adoption intention and Recommendation -- 4.4 Main Dimensions and Questions Related to the RW Question -- 5 Conclusion -- References -- Enhancing Customer Shopping Experience Through AR Mini-Games -- 1 Introduction -- 2 Literature Review -- 3 Methodology -- 3.1 General Overview -- 3.2 Sensors, Servers, and Data -- 3.3 Study Setup -- 3.4 User Research -- 4 Findings -- 4.1 Brand Image -- 4.2 Target Group Specifics -- 4.3 Exploratory Observation -- 4.4 Sentiment Analysis -- 5 Discussion -- 6 Conclusions -- References -- Augmented Reality in Business: A Bibliometric Analysis and Future Research Agenda -- 1 Introduction -- 2 Methodology -- 3 Results -- 3.1 Descriptive Statistics -- 3.2 Journals Publishing Research on AR -- 3.3 Authors, Institutions, and Countries -- 3.4 Keywords Analysis -- 3.5 Main Research Topics -- 4 Discussion and Future Research Agenda -- References -- Metaverse: A Friend or a Foe for Brand Experience? -- 1 Introduction -- 2 Literature Review -- 2.1 Metaverse Experience -- 2.2 Brand Experience -- 3 Methodology -- 4 Data Analysis -- 5 Findings -- 6 Conclusion and Further Recommendations -- Appendix 1. Coding Sample -- References -- XR Health and Well-being -- REALISM IN RECOVRY: The Effect of Recorded (360°) and Computer Generated (CG) Environments and Humans in Virtual Reality Exposure Therapy (VRET) -- 1 Introduction -- 2 Literature Review -- 3 Methodology -- 3.1 Design.
3.2 Materials -- 3.3 Measurements -- 3.4 Participants -- 4 Findings -- 4.1 High Satisfaction and Intention to Use -- 4.2 Virtual Humans Increase Realism and Craving -- 4.3 Improvements -- 5 Conclusion -- References -- XR Applications and Development -- The Usage of Mixed Reality for Presentations: A Comparative Evaluation -- 1 Introduction -- 2 Related Work -- 3 Method -- 3.1 Case Study -- 3.2 Introduction to the MR Presentation Tool -- 3.3 Procedure -- 3.4 Evaluation -- 4 Results -- 4.1 Usability of Presentation -- 4.2 Usability of the Information System for Each Presentation -- 4.3 Mental Model Profile Fit -- 4.4 Technology Acceptance -- 4.5 Qualitative Data -- 5 Discussion -- 6 Conclusion -- References -- Universal XR Framework Architecture Based on Open-Source XR Tools -- 1 Introduction -- 2 Related Studies -- 3 Framework Design -- 3.1 Architecture -- 3.2 Workflows -- 4 Potential Framework Use Cases -- 4.1 Human-Robot Interaction Example -- 4.2 Educational Example -- 5 Conclusions -- References -- Metaverse EdTech Development: Key Factors and AHP Insights from Educators, Developers, and Learners -- 1 Introduction -- 2 Theoretical Background -- 2.1 Previous Studies About Edtech Content in the Metaverse -- 3 Empirical Analysis -- 3.1 Data Collection -- 3.2 The Steps of AHP Analysis -- 3.3 Establishing Priorities -- 4 Conclusion -- 4.1 Summary of the Research Results -- 4.2 Implications -- 4.3 Limitations and Future Directions -- References -- RXR-SM: Creation of Sharing Spaces and Geometry 3D Reconstruction Using RGB-D -- 1 Introduction -- 2 Related Work -- 2.1 Metaverse Based on Collaboration -- 2.2 3D Reconstruction -- 2.3 Telepresence -- 3 RXR-SM System -- 3.1 Host and Guest Collaboration Layer -- 3.2 Edge Computing Layer -- 3.3 Cloud System Layer -- 4 Measurements -- 4.1 Implementation -- 4.2 Latency Analysis -- 5 Conclusion -- References.
XR for Tourism, Cultural Heritage and Storytelling -- Sustainability Communication in VR Learning Environments for Perceptual and Behavioral Change: Raising Awareness of Sustainable Travel Behavior -- 1 Introduction -- 2 Literature Review -- 3 Theoretical Foundation -- 4 Methodology -- 5 Results -- 6 Conclusion -- References -- 'What Are They Looking at?' Testing the Capacity of Action Units to Direct Attention in a 360° Recorded Virtual Reality Narrative -- 1 Introduction -- 2 Literature Review -- 3 Methodology -- 3.1 Design -- 3.2 Materials -- 3.3 Participants -- 3.4 Measurements -- 4 Findings -- 4.1 Experience Effects -- 4.2 Hypotheses Testing -- 5 Discussion and Conclusion -- References -- Use of Augmented Reality Technology to Construct Narrative Gamified Museum Guide System -- 1 Introduction -- 2 Literature Review -- 3 Main Points of AR Gamified Guide System Design -- 3.1 Use of AR Scanning to Guide Visitors and Trigger Events -- 3.2 Use of Gamified Narration to Connect Stories in Different Time Periods -- 3.3 Visitors Leaving Declarations that Become Part of the Exhibition -- 4 Discussion -- 5 Conclusion -- Appendix 1 -- Appendix 2 -- References -- Inside Out - Outside In -- 1 Introduction and Background -- 2 The Case: Forte de Paimogo in Lourinã, Portugal -- 3 The Sitsim AR Platform, Unity/Sitsim Core and ARKit -- 4 Design Method and Application Design -- 5 Testing and Evaluation -- 6 Conclusions and Further Research -- References -- XR Culture and Law -- Climate Change and the Metaverse: Embracing the Opportunities While Safeguarding Against the Dangers of a Virtual Universe -- 1 Introduction -- 2 Benefits of the Metaverse -- 3 Meta, Climate Law, and Claims of Carbon Neutrality -- 4 An International Technology Charter -- 5 Conclusion -- References -- XR for Industrial Training Projects.
Industrial Metaverse? Human-Centred Design for Collaborative Remote Maintenance and Training Using XR-Technologies -- 1 Introduction -- 2 Background and Method -- 2.1 Work Topics -- 2.2 Participatory Development -- 3 Iterations -- 3.1 Prologue and Pre-project -- 3.2 Single-User -- 3.3 Multi-user -- 4 Discussion -- 5 About Kuraray Europe and ZWi Technologies -- References -- Definition of Manufacturing Worker Musculoskeletal Dataset and Training and Validation of Dite-HRnet -- 1 Introduction -- 2 Related Work -- 3 Suggested Idea -- 3.1 Training Dataset -- 3.2 Experiment Results -- 4 Conclusion and Future Work -- References -- XR for Cultural Heritage and Environmental Projects -- The LAI Project Creating the First Curaçaon Immersive Ecosystems -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 3.1 The Prolific Art Gallery in AltSpaceVR -- 3.2 Revamp Opening in Spatial.io -- 3.3 LAI Art Gallery: Words that Paint -- 4 LAI Art Gallery: Curaçao Vibes -- 5 Feedback from End Users -- 6 Future Outlook -- 7 Conclusion -- Abstract Review -- References -- The Divine Comedy in VR: Purgatory, an Immersive Journey -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 4 Feedback from End Users -- 5 Future Outlook -- 6 Conclusions -- References -- The Rolling Hills: ESG Metaverse Platform -- 1 Company Description -- 2 Project Summary and Details -- 3 Feedback from End Users -- 4 Future Outlook/Business Model/Roadmap -- 5 Conclusion -- XR for Health Projects -- Innovation in Emergency Care: Resuscitation VR for Clinical Skills Training -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 4 Feedback from End Users -- 4.1 Pilot Study -- 4.2 Comparison to Manikin-Based Simulations -- 4.3 International Adoption -- 5 Future Outlook -- 6 Conclusion -- References.
Enhancing Cancer Care Services with the Multidomain Metaverse Cancer Care Digital Platform -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 4 Feedback from End Users -- 5 Future Outlook -- 6 Conclusion -- References -- PRinVR Helping the NHS Deliver More Accessible, Greener, and Better Quality Care -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 4 Conclusion -- References -- Author Index.
Record Nr. UNINA-9910805580103321
tom Dieck M. Claudia  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
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