Augmented Reality and Virtual Reality : New Trends in Immersive Technology / / edited by M. Claudia tom Dieck, Timothy H. Jung, Sandra M. C. Loureiro |
Edizione | [1st ed. 2021.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 |
Descrizione fisica | 1 online resource (312 pages) |
Disciplina | 006.8 |
Collana | Progress in IS |
Soggetto topico |
Business information services
Social sciences - Data processing Multimedia systems Digital humanities IT in Business Business Information Systems Computer Application in Social and Behavioral Sciences Multimedia Information Systems Digital Humanities |
ISBN | 3-030-68086-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | How To Design Effective AR Retail Apps -- The Role of Mental Imagery as Driver to Purchase Intentions in a Virtual Supermarket -- User responses towards Augmented Reality face filters: Implications for social media and brands -- Can You Make the Cut? Exploring the Effect of Frequency of Cuts in Virtual Reality Storytelling -- Incorporation of augmented-reality technology into smartphone app for large-scale performance art -- Testing Mixed Reality Experiences and Visitor’s Behaviours in a Heritage Museum -- Interactive Mixed Reality Technology for Boosting the Level of Museum Engagement -- Too real for comfort: Measuring Consumers’ Augmented Reality Information Privacy Concerns -- The Proteus Effect: How Avatars Influence Their Users’ Self-Perception and Behaviour -- Modifying the Technology Acceptance Model To Investigate Behavioural Intention To Use Augmented -- Using Virtual Reality as a form of Simulation in the context of Legal Education. |
Record Nr. | UNINA-9910483004003321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Augmented Reality and Virtual Reality : Changing Realities in a Dynamic World / / edited by Timothy Jung, M. Claudia tom Dieck, Philipp A. Rauschnabel |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (xii, 409 pages) : illustrations |
Disciplina | 658.05 |
Collana | Progress in IS |
Soggetto topico |
Business information services
Computer networks Tourism Management Social sciences - Data processing Digital humanities Electronic data processing - Management IT in Business Computer Communication Networks Tourism Management Computer Application in Social and Behavioral Sciences Digital Humanities IT Operations Realitat augmentada Realitat virtual |
Soggetto genere / forma |
Congressos
Llibres electrònics |
ISBN | 3-030-37869-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part I: AR &VR in Business, Retail and Marketing -- Part II: AR & VR for City Planning, Smart Cities and Autonomous Vehicles -- Part III: Ar & VR for Health and Wellbeing -- Part IV: AR & VR in Theatre Productions and Journalism -- Part V: AR & VR in Production and Manufacturing -- Part VI: AR & VR in Education -- Part VII: AR & VR in Tourism, Museums and Events -- Part VIII: AR & VR in Research -- Part IX: AR & VR App Design and Content Creation. . |
Record Nr. | UNINA-9910383846903321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Augmented Reality and Virtual Reality : The Power of AR and VR for Business / / edited by M. Claudia tom Dieck, Timothy Jung |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 |
Descrizione fisica | 1 online resource (XI, 335 p.) |
Disciplina |
650
658.05 |
Collana | Progress in IS |
Soggetto topico |
Business information services
Computer networks Tourism Management Social sciences - Data processing Digital humanities Electronic data processing - Management IT in Business Computer Communication Networks Tourism Management Computer Application in Social and Behavioral Sciences Digital Humanities IT Operations |
ISBN | 3-030-06246-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part I: AR & VR and the Retail Experience -- Part II: AR & VR Experience Design -- Part III: AR & VR in Tourism -- Part IV: AR & VR in Education -- Part V: AR & VR Applications and Immersive Designs -- Part VI: AR & VR Medical Applications -- Part VII: VR and Media. |
Record Nr. | UNINA-9910337786803321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Augmented Reality and Virtual Reality : Empowering Human, Place and Business / / edited by Timothy Jung, M. Claudia tom Dieck |
Edizione | [1st ed. 2018.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 |
Descrizione fisica | 1 online resource (XI, 384 p. 87 illus., 8 illus. in color.) |
Disciplina | 006.8 |
Collana | Progress in IS |
Soggetto topico |
Tourism
Management Computer networks Business information services Social sciences - Data processing Digital humanities Electronic data processing - Management Tourism Management Computer Communication Networks IT in Business Computer Application in Social and Behavioral Sciences Digital Humanities IT Operations |
ISBN | 3-319-64027-5 |
Classificazione | JEL.T2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part I: Augmented and Virtual Reality in Tourism -- Part II: Augmented and Virtual Reality in Retail and Fashion -- Part III: Augmented and Virtual Reality in Business, Marketing and Storytelling -- Part IV: Augmented and Virtual Reality in Healthcare and Defence -- Part V: Augmented and Virtual Reality Design & Development -- Part VI: Augmented and Virtual Reality in Industry. |
Record Nr. | UNINA-9910298185303321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Extended reality and metaverse : immersive technology in times of crisis / / edited by Timothy Jung, M. Claudia tom Dieck, and Sandra Maria Correia Loureiro |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2023] |
Descrizione fisica | 1 online resource (347 pages) |
Disciplina | 004.6 |
Collana | Springer Proceedings in Business and Economics |
Soggetto topico |
Augmented reality
Metaverse |
ISBN | 3-031-25390-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | “ Opening and Closing Virtual Reality” The Effects of Openness on Interpretation of and Attitude towards Virtual Reality Advertisements -- AR In-Store Solutions for Different Fashion Retail Environments: Retailers’ Perspectives -- How Cognitive Flexibility Affects Sense of Power in a Coffee Virtual Setting: the Moderating Role of Personality Traits -- The Great Unknown: How Brand Familiarity Affects the Relationship Between Augmented Reality and Brand Attitude in the Retail Industry -- Augmented Reality (AR) Brand Storytelling: The Role of Flow in Attitude Formation and Associative Learning. |
Record Nr. | UNINA-9910659493803321 |
Cham, Switzerland : , : Springer, , [2023] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Go Slow and Curvy : Understanding the Philosophy of the Cittaslow slowcity Phenomenon / / by dehyun sohn, Hee-Jung Jang, Timothy Jung |
Autore | sohn dehyun |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 |
Descrizione fisica | 1 online resource (184 p.) |
Disciplina | 300 |
Soggetto topico |
Economic sociology
Sustainable development Business ethics Regional economics Spatial economics Agricultural economics Culture—Study and teaching Organizational Studies, Economic Sociology Sustainable Development Business Ethics Regional/Spatial Science Agricultural Economics Regional and Cultural Studies |
ISBN | 3-319-14854-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Slow - Small - Sustainable -- The era of sensibility and the delicacy of a slow life -- Slow management and small businesses -- The slow industry - Agriculture revives life -- Capitalism, Manbonism and happiness. |
Record Nr. | UNINA-9910482992603321 |
sohn dehyun | ||
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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XR and Metaverse : Proceedings of the 8th International XR-Metaverse Conference 2023, Las Vegas, USA / / edited by M. Claudia tom Dieck, Timothy Jung, Yen-Soon Kim |
Autore | tom Dieck M. Claudia |
Edizione | [1st ed. 2024.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
Descrizione fisica | 1 online resource (271 pages) |
Disciplina | 658.05 |
Altri autori (Persone) |
JungTimothy
KimYen-Soon |
Collana | Springer Proceedings in Business and Economics |
Soggetto topico |
Business information services
Virtual reality Augmented reality Technological innovations IT in Business Virtual and Augmented Reality Innovation and Technology Management |
ISBN | 3-031-50559-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Preface -- Scientific Committee -- Contents -- XR in Marketing and Business -- Do You Recommend This? Exploring the Role of Presence, Self-efficacy, and Usability in the Willingness to Adopt and Recommend a VR Application -- 1 Introduction -- 2 Literature Review -- 3 Methodology -- 3.1 Materials -- 3.2 Measures -- 3.3 Participants -- 4 Findings -- 4.1 Appreciation -- 4.2 Adoption Intention and Recommendation -- 4.3 Relationship between Presence, Adoption intention and Recommendation -- 4.4 Main Dimensions and Questions Related to the RW Question -- 5 Conclusion -- References -- Enhancing Customer Shopping Experience Through AR Mini-Games -- 1 Introduction -- 2 Literature Review -- 3 Methodology -- 3.1 General Overview -- 3.2 Sensors, Servers, and Data -- 3.3 Study Setup -- 3.4 User Research -- 4 Findings -- 4.1 Brand Image -- 4.2 Target Group Specifics -- 4.3 Exploratory Observation -- 4.4 Sentiment Analysis -- 5 Discussion -- 6 Conclusions -- References -- Augmented Reality in Business: A Bibliometric Analysis and Future Research Agenda -- 1 Introduction -- 2 Methodology -- 3 Results -- 3.1 Descriptive Statistics -- 3.2 Journals Publishing Research on AR -- 3.3 Authors, Institutions, and Countries -- 3.4 Keywords Analysis -- 3.5 Main Research Topics -- 4 Discussion and Future Research Agenda -- References -- Metaverse: A Friend or a Foe for Brand Experience? -- 1 Introduction -- 2 Literature Review -- 2.1 Metaverse Experience -- 2.2 Brand Experience -- 3 Methodology -- 4 Data Analysis -- 5 Findings -- 6 Conclusion and Further Recommendations -- Appendix 1. Coding Sample -- References -- XR Health and Well-being -- REALISM IN RECOVRY: The Effect of Recorded (360°) and Computer Generated (CG) Environments and Humans in Virtual Reality Exposure Therapy (VRET) -- 1 Introduction -- 2 Literature Review -- 3 Methodology -- 3.1 Design.
3.2 Materials -- 3.3 Measurements -- 3.4 Participants -- 4 Findings -- 4.1 High Satisfaction and Intention to Use -- 4.2 Virtual Humans Increase Realism and Craving -- 4.3 Improvements -- 5 Conclusion -- References -- XR Applications and Development -- The Usage of Mixed Reality for Presentations: A Comparative Evaluation -- 1 Introduction -- 2 Related Work -- 3 Method -- 3.1 Case Study -- 3.2 Introduction to the MR Presentation Tool -- 3.3 Procedure -- 3.4 Evaluation -- 4 Results -- 4.1 Usability of Presentation -- 4.2 Usability of the Information System for Each Presentation -- 4.3 Mental Model Profile Fit -- 4.4 Technology Acceptance -- 4.5 Qualitative Data -- 5 Discussion -- 6 Conclusion -- References -- Universal XR Framework Architecture Based on Open-Source XR Tools -- 1 Introduction -- 2 Related Studies -- 3 Framework Design -- 3.1 Architecture -- 3.2 Workflows -- 4 Potential Framework Use Cases -- 4.1 Human-Robot Interaction Example -- 4.2 Educational Example -- 5 Conclusions -- References -- Metaverse EdTech Development: Key Factors and AHP Insights from Educators, Developers, and Learners -- 1 Introduction -- 2 Theoretical Background -- 2.1 Previous Studies About Edtech Content in the Metaverse -- 3 Empirical Analysis -- 3.1 Data Collection -- 3.2 The Steps of AHP Analysis -- 3.3 Establishing Priorities -- 4 Conclusion -- 4.1 Summary of the Research Results -- 4.2 Implications -- 4.3 Limitations and Future Directions -- References -- RXR-SM: Creation of Sharing Spaces and Geometry 3D Reconstruction Using RGB-D -- 1 Introduction -- 2 Related Work -- 2.1 Metaverse Based on Collaboration -- 2.2 3D Reconstruction -- 2.3 Telepresence -- 3 RXR-SM System -- 3.1 Host and Guest Collaboration Layer -- 3.2 Edge Computing Layer -- 3.3 Cloud System Layer -- 4 Measurements -- 4.1 Implementation -- 4.2 Latency Analysis -- 5 Conclusion -- References. XR for Tourism, Cultural Heritage and Storytelling -- Sustainability Communication in VR Learning Environments for Perceptual and Behavioral Change: Raising Awareness of Sustainable Travel Behavior -- 1 Introduction -- 2 Literature Review -- 3 Theoretical Foundation -- 4 Methodology -- 5 Results -- 6 Conclusion -- References -- 'What Are They Looking at?' Testing the Capacity of Action Units to Direct Attention in a 360° Recorded Virtual Reality Narrative -- 1 Introduction -- 2 Literature Review -- 3 Methodology -- 3.1 Design -- 3.2 Materials -- 3.3 Participants -- 3.4 Measurements -- 4 Findings -- 4.1 Experience Effects -- 4.2 Hypotheses Testing -- 5 Discussion and Conclusion -- References -- Use of Augmented Reality Technology to Construct Narrative Gamified Museum Guide System -- 1 Introduction -- 2 Literature Review -- 3 Main Points of AR Gamified Guide System Design -- 3.1 Use of AR Scanning to Guide Visitors and Trigger Events -- 3.2 Use of Gamified Narration to Connect Stories in Different Time Periods -- 3.3 Visitors Leaving Declarations that Become Part of the Exhibition -- 4 Discussion -- 5 Conclusion -- Appendix 1 -- Appendix 2 -- References -- Inside Out - Outside In -- 1 Introduction and Background -- 2 The Case: Forte de Paimogo in Lourinã, Portugal -- 3 The Sitsim AR Platform, Unity/Sitsim Core and ARKit -- 4 Design Method and Application Design -- 5 Testing and Evaluation -- 6 Conclusions and Further Research -- References -- XR Culture and Law -- Climate Change and the Metaverse: Embracing the Opportunities While Safeguarding Against the Dangers of a Virtual Universe -- 1 Introduction -- 2 Benefits of the Metaverse -- 3 Meta, Climate Law, and Claims of Carbon Neutrality -- 4 An International Technology Charter -- 5 Conclusion -- References -- XR for Industrial Training Projects. Industrial Metaverse? Human-Centred Design for Collaborative Remote Maintenance and Training Using XR-Technologies -- 1 Introduction -- 2 Background and Method -- 2.1 Work Topics -- 2.2 Participatory Development -- 3 Iterations -- 3.1 Prologue and Pre-project -- 3.2 Single-User -- 3.3 Multi-user -- 4 Discussion -- 5 About Kuraray Europe and ZWi Technologies -- References -- Definition of Manufacturing Worker Musculoskeletal Dataset and Training and Validation of Dite-HRnet -- 1 Introduction -- 2 Related Work -- 3 Suggested Idea -- 3.1 Training Dataset -- 3.2 Experiment Results -- 4 Conclusion and Future Work -- References -- XR for Cultural Heritage and Environmental Projects -- The LAI Project Creating the First Curaçaon Immersive Ecosystems -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 3.1 The Prolific Art Gallery in AltSpaceVR -- 3.2 Revamp Opening in Spatial.io -- 3.3 LAI Art Gallery: Words that Paint -- 4 LAI Art Gallery: Curaçao Vibes -- 5 Feedback from End Users -- 6 Future Outlook -- 7 Conclusion -- Abstract Review -- References -- The Divine Comedy in VR: Purgatory, an Immersive Journey -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 4 Feedback from End Users -- 5 Future Outlook -- 6 Conclusions -- References -- The Rolling Hills: ESG Metaverse Platform -- 1 Company Description -- 2 Project Summary and Details -- 3 Feedback from End Users -- 4 Future Outlook/Business Model/Roadmap -- 5 Conclusion -- XR for Health Projects -- Innovation in Emergency Care: Resuscitation VR for Clinical Skills Training -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 4 Feedback from End Users -- 4.1 Pilot Study -- 4.2 Comparison to Manikin-Based Simulations -- 4.3 International Adoption -- 5 Future Outlook -- 6 Conclusion -- References. Enhancing Cancer Care Services with the Multidomain Metaverse Cancer Care Digital Platform -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 4 Feedback from End Users -- 5 Future Outlook -- 6 Conclusion -- References -- PRinVR Helping the NHS Deliver More Accessible, Greener, and Better Quality Care -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 4 Conclusion -- References -- Author Index. |
Record Nr. | UNINA-9910805580103321 |
tom Dieck M. Claudia | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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