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XR case studies : using augmented reality and virtual reality technology in business / / Timothy Jung, Jeremy Dalton
XR case studies : using augmented reality and virtual reality technology in business / / Timothy Jung, Jeremy Dalton
Autore Jung Timothy
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (viii, 164 pages) : illustrations
Disciplina 006.8
Collana Management for professionals
Soggetto topico Augmented reality
Augmented reality - Industrial applications
ISBN 3-030-72781-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Contents -- There´s More to Murphy -- Virtual Reality in the Construction Sector -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 3.1 Challenge -- 3.2 Solution -- 3.3 Benefits -- 4 Feedback from End Users -- 5 Future Outlook/Roadmap -- 6 Conclusion -- Orthopaedic Surgical TRaining with Virtual Reality: OySTeR-VR -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 3.1 Challenge -- 3.2 Solution -- 3.3 Benefits -- 4 Feedback from End Users -- 5 Future Outlook/Roadmap -- 6 Conclusion -- References -- Innovation Flows Through VR for Water Utility -- 1 Company Description -- 1.1 The University of Sheffield Advanced Manufacturing Research Centre -- 1.2 Yorkshire Water -- 2 Project Summary -- 3 Project Details -- 4 Feedback from End Users -- 5 Future Outlook/Roadmap -- 6 Conclusion -- References -- Making Training More Effective with Shared VR: Lanes Group Plc Improves Employee Retention and Reduces the Costs of Recruitmen... -- 1 Company Overview -- 1.1 Lanes Utilities -- 1.2 Igloo Vision -- 1.3 Myriad Global Media -- 2 Project Summary -- 3 Project Details -- 3.1 The Situation -- 3.2 The Solution -- 3.3 Details of the Igloo Shared VR System -- 3.4 Why Lanes Was Attracted by Shared VR -- 3.5 How Shared VR Was Integrated into the Training Programmes -- 3.6 Evaluating the Impact -- 4 Feedback from End Users -- 5 Future Outlook/Roadmap -- 6 Conclusion -- Heroes to Meet in Virtual Reality -- New Media Content Remediation -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 3.1 Challenge -- 3.2 Solution -- 3.3 Benefits -- 4 Feedback from End Users -- 5 Future Outlook/Roadmap -- 6 Conclusion -- Use of Augmented and Virtual Reality for Enhancement of Aerospace Cabin and Cockpit Experience -- 1 Company Description -- 2 Project Summary.
2.1 Augmented and Virtual Reality in Aerospace Applications -- 2.2 MR Projects at the MIMS Lab -- 3 Project Details -- 3.1 Pilot Training Module Using Augmented Reality -- 3.2 Interactive Virtual Aircraft Cockpit -- 3.3 Head-Mounted Display Using 2D and 3D Views for Aircraft Flight Simulation -- 3.4 Augmented Reality Technology for Visualization of Aircraft Interior Components -- 4 Feedback from End Users -- 4.1 Pilot Training Module Using Augmented Reality -- 4.2 Interactive Virtual Aircraft Cockpit -- 4.3 Head-Mounted Display Using 2D and 3D Views for Aircraft Flight Simulation -- 4.4 Augmented Reality Technology for Visualization of Aircraft Interior Components -- 5 Future Outlook and Road Map -- 5.1 Pilot Training Module Using Augmented Reality -- 5.2 Interactive Virtual Aircraft Cockpit -- 5.3 Head-Mounted Display Using 2D and 3D Views for Aircraft Flight Simulation -- 5.4 Augmented Reality Technology for Visualization of Aircraft Interior Components -- 6 Conclusion -- References -- AR and VR to Enrich Cultural Heritage and Retail Experiences: ETT Case Studies and Guiding Principles -- 1 Company Description -- 2 Project Summary -- 2.1 Augmented Reality Projects -- 2.2 Virtual Reality Projects -- 2.3 Projects Offering Both Augmented and Virtual Reality Experiences -- 3 Project Details -- 3.1 Augmented Reality Projects -- 3.2 Virtual Reality Projects -- 3.3 Projects Offering Both Augmented and Virtual Reality Experiences -- 4 Feedback from End Users -- 5 Future Outlook/Roadmap -- 6 Conclusion -- References -- Augmented Reality Using ViXAssist and HoloLens 2 for Automotive Service and Maintenance -- 1 Company Description -- 2 Project Summary -- 3 Project Detail -- 3.1 The Requirements -- 3.2 The Technology -- 3.3 The Challenges -- 4 Feedback from End Users -- 5 Future Outlook/Road Map -- 6 Conclusion -- References.
Viarama: Virtual Reality for Good -- 1 Company Description -- 1.1 Viarama C.I.C -- 2 Project Summary -- 3 Project Details -- 3.1 VR in Education -- 3.2 VR in Healthcare -- 4 Feedback from End Users -- 5 Future Outlook -- 6 Conclusion -- Use of Virtual Reality for Hazard Safety Training to Reduce High Risk and Significant Safety Incidents and Increase Training E... -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 4 Feedback from End Users -- 5 Future Outlook/Roadmap -- 6 Conclusion -- References -- Stations AR Simulated Digital Twin -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 4 Feedback from End Users -- 5 Future Outlook/Roadmap -- 6 Conclusion -- US Air Force Weather Training Platform: Use of Virtual Reality to Reduce Training and Equipment Maintenance Costs Whilst Impro... -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 3.1 Getting Started: Aligning Hardware Specifications and Requirements -- 3.2 Developmental Stages and Challenges -- 3.3 Training Space Set Up -- 3.4 Virtual Reality User Experience -- 4 Feedback from End-Users -- 4.1 Continual Feedback and Responsiveness -- 4.2 Using VR as the Solution -- 4.3 Using the Training Application -- 5 Future Outlook and Road Map -- 6 Conclusions -- References -- A Preeminent Digital Production Studio Collaborates with One of America´s Most Innovative Universities to Explore the Use of V... -- 1 About the Collaborators -- 2 Project Summary -- 3 Project Details -- 4 Results -- 5 Future Activities -- Reference -- Virtual Reality´s Role in Improving Student Knowledge and Engagement in the Materials Testing Laboratory -- 1 Company Overview -- 1.1 SimInsights -- 1.2 Texas AandM University (TAMU) -- 1.3 Instron -- 2 Project Summary -- 3 Project Details -- 3.1 The Situation -- 3.2 The Solution -- 3.3 Details of the SimInsights VR System.
3.4 Why TAMU Was Attracted by the SimInsights VR System -- 3.5 How SimInsights VR System Was Integrated into the Curriculum -- 3.6 Evaluating the Impact -- 4 Feedback from End Users -- 5 Future Outlook/Roadmap -- 6 Conclusion -- 6.1 Success Factor #1: Content First -- 6.2 Success Factor #2: Data Driven -- 6.3 Success Factor #3: Conversational AI -- 6.4 Success Factor #4: Partnering with the Experts -- Bank of Ireland Tests Meetings in Virtual Reality -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 4 Feedback from End Users -- 5 Future Outlook/Roadmap -- 6 Conclusion -- References -- How INVISTA´s Transforming Manufacturing Training with Virtual Reality -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 4 Feedback from End Users -- 5 Future Outlook and Road Map -- 6 Conclusion -- Reference -- Use of Virtual Reality to Support Rapid Upskilling of Healthcare Professionals during COVID-19 Pandemic -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 4 Feedback from End Users -- 5 Future Outlook/Roadmap -- 6 Conclusion -- References -- Cost-Effective and Eco-Friendly Fire Investigation Training Using Photorealistic Interactive Room Scale Virtual Reality -- 1 Company Overview -- 2 Project Summary -- 3 Project Details -- 3.1 The Situation -- 3.2 Multi-User Functionality -- 3.3 Evaluating the Impact -- 4 Feedback from End Users -- 5 Outlook/Roadmap -- 6 Conclusion -- Reuniting Hospitalised and Isolated People with their Beloved Ones outside the Hospital with the Help of VR Livestreaming -- 1 Company Description -- 1.1 Markets and Solutions -- 2 Project Summary -- 3 Project Details -- 3.1 Ambition -- 3.2 Challenges -- 4 VRiend Framework -- 4.1 VRiend Camera -- 4.2 VRiend App -- 4.3 VRiend Platform -- 4.4 Benefits -- 5 Feedback from End Users -- 5.1 Media Awareness -- 5.2 Nominationsand Awards.
6 Future Outlook/Roadmap -- 6.1 VRiend 2.0 Roadmap: Remote Care Tool Set (in Development) -- 7 Conclusion.
Record Nr. UNINA-9910502631303321
Jung Timothy  
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
XR-Metaverse Cases : Business Application of AR, VR, XR and Metaverse / / edited by Timothy Jung, M. Claudia tom Dieck
XR-Metaverse Cases : Business Application of AR, VR, XR and Metaverse / / edited by Timothy Jung, M. Claudia tom Dieck
Autore Jung Timothy
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (111 pages)
Disciplina 006.8
Altri autori (Persone) tom DieckM. Claudia
Collana Business Guides on the Go
Soggetto topico Business information services
Application software
Multimedia systems
Digital media
Electronic data processing—Management
IT in Business
Computer and Information Systems Applications
Multimedia Information Systems
Digital and New Media
IT Operations
ISBN 3-031-30566-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1. The Temple of Brunello – Virtual Journeys to Enhance a Unique Product and Its Territory: Brunello Di Montalcino Wine -- Chapter 2. Resuscitation VR: Implementing the Future of Emergency Medicine Training -- Chapter 3. A Bridge Into the Metaverse: XR-supported Bridge Inspections -- Chapter 4. Enabling the Metaverse With the Development of PopupView, an Augmented Reality (AR) Platform -- Chapter 5. An Extended Reality Solution for Mitigating the Video Fatigue of Online Meetings -- Chapter 6. Hello World. Liveness in Virtual Theatre for the Metaverse -- Chapter 7. Integration of Smart Glasses for Knowledge Transfer in Industrial Remote Maintenance: Learnings From Practice -- Chapter 8. Safety is Everything; Design of an AR∙VR Training Simulator for Radiation Emergency Response -- Chapter 9. An Audience With a Hero: a Conversational VR Experience -- Chapter 10. Enhancing Continued Medical Education with Shared Immersive Spaces.
Record Nr. UNINA-9910734876703321
Jung Timothy  
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui