Human-Computer Interaction - INTERACT 2017 [[electronic resource] ] : 16th IFIP TC 13 International Conference, Mumbai, India, September 25–29, 2017, Proceedings, Part I / / edited by Regina Bernhaupt, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O'Neill, Marco Winckler |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XXX, 544 p. 140 illus.) |
Disciplina | 004.019 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Application software Computer graphics Computer organization Education—Data processing Artificial intelligence User Interfaces and Human Computer Interaction Information Systems Applications (incl. Internet) Computer Graphics Computer Systems Organization and Communication Networks Computers and Education Artificial Intelligence |
ISBN | 3-319-67744-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Adaptive design and mobile applications -- A Minimalist Approach for Identifying Affective States for Mobile Interaction Design -- Automatic Generation of User Interface Layouts for Alternative Screen Orientations -- Defining Gestural Interactions for Large Vertical Touch Displays -- MyCarMobile: A travel assistance emergency mobile app for deaf people -- Touch Shadow Interaction and Continuous Directional User Interface for Smartphone -- Aging and disabilities -- Age-related effects of task difficulty on the semantic relevance of query reformulations -- Could People with Stereo-deficiencies Have a Rich 3D Experience Using HMDs -- How Older People Who Have Never Used Touchscreen Technology Interact with a Tablet -- MeViTa: Interactive Visualizations to Help Older Adults with their Medication Intake using a Camera-Projector System -- Assistive technology for blind users -- Blind FLM: An Enhanced Keystroke-Level Model for Visually Impaired Smartphone Interaction -- Comparing Two Approaches of Tactile Zooming on a Large Pin-matrix Device -- Improve the Accessibility of Tactile Charts -- Investigations on Laterotactile Braille Reading -- Performance of Accessible Gesture-based Indic Keyboard -- Audience engagement -- Designing Collaborative Co-located Interaction for an Artistic Installation -- Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation -- Haunting Space, Social Interaction in a Large-Scale Media Environment -- In-the-moment and beyond: Combining post-hoc and real time data for the study of audience perception of electronic music performance -- Piano Staircase: Exploring Movement-based Meaning Making in Interacting with Ambient Media -- Co-design studies -- A Co-design Study of Digital Service Ideas in the Bus Context -- Designing for Financial Literacy: Co-Design with Children in Rural Sri Lanka -- Everyday Creative Uses of Smartphone Images in Biomedical Engineering Laboratories -- Towards Participatory Prototyping with Older Adults with and without Cognitive Impairment: Challenges and Lessons Learned.-Using Critical Incidents in Workshops to Inform eHealth Design -- Cultural differences and communication technology -- A Confucian Look at Internet Censorship in China -- A Cross-Cultural Noticeboard for a Remote Community: Design, Deployment, and Evaluation -- Culturally Informed Notions of Mobile Context Awareness - Lessons Learned from User-Centred Exploration of Concepts of Context and Context Awareness -- How do you want your chatbot? An exploratory Wizard-of-Oz study with young, urban Indians -- Design rationale and camera-control -- Capturing Design Decision Rationale with Decision Cards -- Coping with Design Complexity: A Conceptual Framework for Design Alternatives and Variants -- Identifying the Interplay of Design Artifacts and Decisions in Practice: A Case Study -- On the Effects of Progressive Reduction as Adaptation Strategy for a Camera-based Cinematographic User Interface -- You've Got the Moves, We've Got the Motion -Understanding and Designing for Cinematographic Camera Motion Control. |
Record Nr. | UNISA-996466236303316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Human-Computer Interaction - INTERACT 2017 [[electronic resource] ] : 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part II / / edited by Regina Bernhaupt, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O'Neill, Marco Winckler |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XXIX, 494 p. 143 illus.) |
Disciplina | 004.019 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Application software Computer graphics Computer organization Education—Data processing Artificial intelligence User Interfaces and Human Computer Interaction Information Systems Applications (incl. Internet) Computer Graphics Computer Systems Organization and Communication Networks Computers and Education Artificial Intelligence |
ISBN | 3-319-67684-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Digital inclusion -- Contextualizing ICT based Vocational Education for Rural Communities: Addressing Ethnographic Issues and Assessing Design Principles -- Enhancing Access to eLearning for People with Intellectual Disability: Integrating Usability with Learning -- Identifying support opportunities for foreign students: Disentangling language and non-language problems among a unique population -- PersonaBrowser Status Quo and Lessons learned from a Persona-Based Presentation Metaphor of WCAG -- Women in Crisis Situations: Empowering and Supporting Women through ICTs -- Games -- Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience -- Exploring In-the-Wild Game-based Gesture Data Collection -- From Objective to Subjective Difficulty Evaluation in Video Games -- Improved Memory Elicitation in Virtual Reality: New Experimental Results and Insights -- Practice in Reality for Virtual Reality Games: Making Players Familiar and Confident with a Game -- Human perception, cognition and behaviour -- I Smell Creativity: Exploring the Effects of Olfactory and Auditory Cues to Support Creative Writing Tasks -- Night Mode, Dark Thoughts: Background Color Influences the Perceived Sentiment of Chat Messages -- Subjective usability, mental workload assessments and their impact on objective human performance -- What is user’s perception of Naturalness? An Exploration of Natural User Experience -- Information on demand, on the move, and gesture interaction -- Presenting Information on the Driver's Demand on a Head-Up Display -- Seeing Through the Eyes of Heavy Vehicle Operators -- TrackLine: Refining touch-to-track Interaction for Camera Motion Control on Mobile Devices -- Understanding Gesture Articulations Variability -- Watching Your Back While Riding Your Bike: Designing for Preventive Self-Care During Motorbike Commuting -- Interaction at the workplace -- FeetForward: on Blending New Classroom Technologies into Secondary School Teachers’ Routines -- Human-Building Interaction: When the machine becomes a building -- Investigating Wearable Technology for Fatigue Identification in the Workplace -- Leveraging Conversational Systems to assists New Hires during Onboarding -- RemindMe: Plugging a Reminder Manager into Email for Enhancing Workplace Responsiveness -- The Cost of Improved Overview: An analysis of the Use of Electronic Whiteboards in Emergency Departments -- Interaction with children -- An interactive elementary tutoring system for oral health education using an augmented approach -- Empowered and Informed: Participation of Children in HCI -- Gaze Awareness in Agent-Based Early-Childhood Learning Application -- Puffy: a Mobile Inflatable Interactive Companion for Children with Neurodevelopmental Disorder. |
Record Nr. | UNISA-996466237003316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Human-Computer Interaction - INTERACT 2017 : 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part II / / edited by Regina Bernhaupt, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O'Neill, Marco Winckler |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XXIX, 494 p. 143 illus.) |
Disciplina | 004.019 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Application software Computer graphics Computer organization Education—Data processing Artificial intelligence User Interfaces and Human Computer Interaction Information Systems Applications (incl. Internet) Computer Graphics Computer Systems Organization and Communication Networks Computers and Education Artificial Intelligence |
ISBN | 3-319-67684-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Digital inclusion -- Contextualizing ICT based Vocational Education for Rural Communities: Addressing Ethnographic Issues and Assessing Design Principles -- Enhancing Access to eLearning for People with Intellectual Disability: Integrating Usability with Learning -- Identifying support opportunities for foreign students: Disentangling language and non-language problems among a unique population -- PersonaBrowser Status Quo and Lessons learned from a Persona-Based Presentation Metaphor of WCAG -- Women in Crisis Situations: Empowering and Supporting Women through ICTs -- Games -- Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience -- Exploring In-the-Wild Game-based Gesture Data Collection -- From Objective to Subjective Difficulty Evaluation in Video Games -- Improved Memory Elicitation in Virtual Reality: New Experimental Results and Insights -- Practice in Reality for Virtual Reality Games: Making Players Familiar and Confident with a Game -- Human perception, cognition and behaviour -- I Smell Creativity: Exploring the Effects of Olfactory and Auditory Cues to Support Creative Writing Tasks -- Night Mode, Dark Thoughts: Background Color Influences the Perceived Sentiment of Chat Messages -- Subjective usability, mental workload assessments and their impact on objective human performance -- What is user’s perception of Naturalness? An Exploration of Natural User Experience -- Information on demand, on the move, and gesture interaction -- Presenting Information on the Driver's Demand on a Head-Up Display -- Seeing Through the Eyes of Heavy Vehicle Operators -- TrackLine: Refining touch-to-track Interaction for Camera Motion Control on Mobile Devices -- Understanding Gesture Articulations Variability -- Watching Your Back While Riding Your Bike: Designing for Preventive Self-Care During Motorbike Commuting -- Interaction at the workplace -- FeetForward: on Blending New Classroom Technologies into Secondary School Teachers’ Routines -- Human-Building Interaction: When the machine becomes a building -- Investigating Wearable Technology for Fatigue Identification in the Workplace -- Leveraging Conversational Systems to assists New Hires during Onboarding -- RemindMe: Plugging a Reminder Manager into Email for Enhancing Workplace Responsiveness -- The Cost of Improved Overview: An analysis of the Use of Electronic Whiteboards in Emergency Departments -- Interaction with children -- An interactive elementary tutoring system for oral health education using an augmented approach -- Empowered and Informed: Participation of Children in HCI -- Gaze Awareness in Agent-Based Early-Childhood Learning Application -- Puffy: a Mobile Inflatable Interactive Companion for Children with Neurodevelopmental Disorder. |
Record Nr. | UNINA-9910483004703321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Human-Computer Interaction - INTERACT 2017 : 16th IFIP TC 13 International Conference, Mumbai, India, September 25–29, 2017, Proceedings, Part I / / edited by Regina Bernhaupt, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O'Neill, Marco Winckler |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XXX, 544 p. 140 illus.) |
Disciplina | 004.019 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Application software Computer graphics Computer organization Education—Data processing Artificial intelligence User Interfaces and Human Computer Interaction Information Systems Applications (incl. Internet) Computer Graphics Computer Systems Organization and Communication Networks Computers and Education Artificial Intelligence |
ISBN | 3-319-67744-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Adaptive design and mobile applications -- A Minimalist Approach for Identifying Affective States for Mobile Interaction Design -- Automatic Generation of User Interface Layouts for Alternative Screen Orientations -- Defining Gestural Interactions for Large Vertical Touch Displays -- MyCarMobile: A travel assistance emergency mobile app for deaf people -- Touch Shadow Interaction and Continuous Directional User Interface for Smartphone -- Aging and disabilities -- Age-related effects of task difficulty on the semantic relevance of query reformulations -- Could People with Stereo-deficiencies Have a Rich 3D Experience Using HMDs -- How Older People Who Have Never Used Touchscreen Technology Interact with a Tablet -- MeViTa: Interactive Visualizations to Help Older Adults with their Medication Intake using a Camera-Projector System -- Assistive technology for blind users -- Blind FLM: An Enhanced Keystroke-Level Model for Visually Impaired Smartphone Interaction -- Comparing Two Approaches of Tactile Zooming on a Large Pin-matrix Device -- Improve the Accessibility of Tactile Charts -- Investigations on Laterotactile Braille Reading -- Performance of Accessible Gesture-based Indic Keyboard -- Audience engagement -- Designing Collaborative Co-located Interaction for an Artistic Installation -- Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation -- Haunting Space, Social Interaction in a Large-Scale Media Environment -- In-the-moment and beyond: Combining post-hoc and real time data for the study of audience perception of electronic music performance -- Piano Staircase: Exploring Movement-based Meaning Making in Interacting with Ambient Media -- Co-design studies -- A Co-design Study of Digital Service Ideas in the Bus Context -- Designing for Financial Literacy: Co-Design with Children in Rural Sri Lanka -- Everyday Creative Uses of Smartphone Images in Biomedical Engineering Laboratories -- Towards Participatory Prototyping with Older Adults with and without Cognitive Impairment: Challenges and Lessons Learned.-Using Critical Incidents in Workshops to Inform eHealth Design -- Cultural differences and communication technology -- A Confucian Look at Internet Censorship in China -- A Cross-Cultural Noticeboard for a Remote Community: Design, Deployment, and Evaluation -- Culturally Informed Notions of Mobile Context Awareness - Lessons Learned from User-Centred Exploration of Concepts of Context and Context Awareness -- How do you want your chatbot? An exploratory Wizard-of-Oz study with young, urban Indians -- Design rationale and camera-control -- Capturing Design Decision Rationale with Decision Cards -- Coping with Design Complexity: A Conceptual Framework for Design Alternatives and Variants -- Identifying the Interplay of Design Artifacts and Decisions in Practice: A Case Study -- On the Effects of Progressive Reduction as Adaptation Strategy for a Camera-based Cinematographic User Interface -- You've Got the Moves, We've Got the Motion -Understanding and Designing for Cinematographic Camera Motion Control. |
Record Nr. | UNINA-9910483345503321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Human-Computer Interaction – INTERACT 2017 [[electronic resource] ] : 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part IV / / edited by Regina Bernhaupt, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O’Neill, Marco Winckler |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XXXIII, 545 p. 127 illus.) |
Disciplina | 004.019 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Application software Computer graphics Computer organization Education—Data processing Artificial intelligence User Interfaces and Human Computer Interaction Information Systems Applications (incl. Internet) Computer Graphics Computer Systems Organization and Communication Networks Computers and Education Artificial Intelligence |
ISBN | 3-319-68059-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Security and trust -- Coping with Accessibility Challenges for Security - A User Study with Blind Smartphone Users.-Effects of Uncertainty and Cognitive Load on User Trust in Predictive Decision Making -- Modelling Trust: An Empirical Assessment.-Towards Understanding the Infuence of Personality on Mobile App Permission Settings -- Social media and design innovation -- 10 Design Themes for Creating 3D Printed Physical Representations of Physical Activity Data -- Breathing Friend: Tackling Stress through Portable Tangible Breathing Artifact -- Citizen Tagger: Exploring social tagging of conversational audio -- Exploring Offline Context and Consciousness in Everyday Social Media Use -- Special Digital Monies: The Design of Alipay and WeChat Wallet for Mobile Payment Practices in China -- UX adoption in the organizations -- Active Involvement of Software Developers in Usability Engineering: Two Small-Scale Case Studies -- Adoption of UX Evaluation in Practice: An Action Research Study in a Software Organization -- Empowering Project Managers in Enterprises - A Design Thinking approach to manage Commercial Projects -- Learning HCI Across Institutions, Disciplines and Countries: A Field Study of Cognitive Styles in Analytical and Creative Tasks.-UX Professionals’ Definitions of Usability and UX – A Comparison between Turkey, Finland, Denmark, France and Malaysia -- Virtual Reality and feeling of immersion -- Estimating Visual Discomfort in Head-Mounted Displays using Electroencephalography -- Experience Probes: Immersion and Reflection Between Reality and Virtuality -- Guidelines for Designing Interactive Omnidirectional Video Applications -- How Real is Unreal? The Impact of Visual Imagery on the Experience of Exercise-Induced Pain -- Increasing Presence in Virtual Reality with a Vibrotactile Grid around the Head -- User Experience and Immersion of Interactive Omnidirectional Videos in CAVE Systems and Head-Mounted Displays -- Case Studies -- A Digital Employability Marketplace -- Ability-based Optimization: Designing Smartphone Text Entry Interface for Older Adults -- Adoption of Structural Analysis Capabilities in an IOT based Scenario for Connected Assets. -Augmenting the Textbook for Enaction: Designing Media for Participatory Learning in Classrooms -- Connected by Design - Our learnings from designing digital profiler journeys IDFC Bank Digital Experience -- Design and Development of a Location-Based Social Networking Mobile Application -- Design guidelines for exploring relationships in a connected big data environment -- esigning Interactive Spatiotemporal Visualizations to Enhance Movie Browsing -- Enterprise Software Experience Design: Journey and lessons -- Expectation and experience: Passenger acceptance of autonomous public transportation vehicles -- From Minutes of Meeting to ‘Memories of Meeting‘ - How we designed impactful and engaging Visual MoM for Client Visit -- Leveraging Virtual Trips in Google Expeditions to Elevate Students’ Social Exploration -- On the design and evaluation of Nippon Paint Color Visualizer application – a case study -- Courses -- Design of location-based mobile games: introduction -- Designing and Assessing Interactive Systems Using Task Models -- Designing for Accessibility -- Designing Valuable Products with Design Sprint -- Introduction to Service Design for Digital Health -- The Science behind User Experience Design -- Demonstrations -- Coaching Compliance: A Tool for Personalized e-Coaching in Cardiac Rehabilitation. -Inclusive Side-scrolling Action Game Securing Accessibility for Visually Impaired People -- Little Bear – A Gaze Aware Learning Companion for Early Childhood Learners -- ReRide A Platform to Explore Interaction with Personal Data Before, During, and After Motorcycle Commuting -- SoPhy: Smart Socks for Video Consultations of Physiotherapy -- Interactive posters -- BendSwipe: One Handed Target Zooming for Flexible Handheld Display -- Crowdsourcing of Accessibility Attributes on Sidewalk-based Geodatabase -- Dual-Mode User Interfaces for Web based Interactive 3D Virtual Environments Using Three.js -- Fine-grained Privacy Setting Prediction using a Privacy Attitude Questionnaire and Machine Learning -- Interactive Reading Using Low Cost Brain Computer Interfaces -- Investigating Control of Virtual Reality Snowboarding Simulator Using a Wii FiT Board -- Pragati - A Mobile Based Virtual Reality (VR) Platform to Train and Educate Community Health Workers -- Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour.-TTracker: Using Finger Detection to Improve Touch Typing Training -- URetail: Privacy User Interfaces for Intelligent Retail Stores -- Versatile Classroom Management Solution for Teachers in Developing Countries -- Field Trips -- ICT Based Interventions for Anganwadi Healthcare Workers in Mumbai -- Investigating Perceptions of Personalization and Privacy in India -- IVR Wizard of OZ Field Experiment with Less-Literate Telecom Customers -- Modeling Less-literate User’s Choices of Smartphone Authentication Modes -- Parental Perspectives Towards Education Technology in Low-Income Urban households -- Understanding Early Technology Adoption by the Emergent Older Adults in Dharavi -- Understanding The Informal Support Networks of Older Adults in India -- Workshops -- Beyond Computers: Wearables, Humans, And Things - WHAT! -- Cross Cultural Differences in Designing for Accessibility and Universal Design -- Dealing with Conflicting User Interface Properties in User-Centered Development Processes -- Designing Gestures for Interactive Systems: Towards Multicultural Perspective -- Designing Humor in Human Computer Interaction (HUMIC 2017) -- Human Work Interaction Design meets International Development -- Multimodality in Embodied Experience Design Embodied Experience Design -- Service Design Meets Design for Behaviour Change: Opportunities and Challenges -- Symposium on Asian HCI Research. |
Record Nr. | UNISA-996465548703316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Human-Computer Interaction – INTERACT 2017 [[electronic resource] ] : 16th IFIP TC 13 International Conference, Mumbai, India, September 25–29, 2017, Proceedings, Part III / / edited by Regina Bernhaupt, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O'Neill, Marco Winckler |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XXX, 546 p. 143 illus.) |
Disciplina | 004.019 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Application software Computer graphics Computer organization Education—Data processing Artificial intelligence User Interfaces and Human Computer Interaction Information Systems Applications (incl. Internet) Computer Graphics Computer Systems Organization and Communication Networks Computers and Education Artificial Intelligence |
ISBN | 3-319-67687-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Mediated communication in eHealth -- Co-designing a mHealth application for self-management of cystic fibrosis -- Even when Icons are Not Worth a Thousand Words They are Helpful in Designing Asthma mHealth Tools -- Keeping Children Safe Online: Understanding the Concerns of Carers of Children with Autism -- Mediating Interaction between Healthcare Professionals and Patients with a Dual-Sided Tablet -- Stimulating Conversations in Residential Care through Technology-mediated Reminiscence -- Viability of Magazines for Stimulating Social Interactions in Nursing Homes -- Methods and tools for user interface evaluation -- A Model to Compute Webpage Aesthetics Quality based on Wireframe Geometry -- Bringing Worth Maps a step further: A dedicated Online-Resource -- Extending Mobile App Analytics for Usability Test Logging -- NexP: A Beginner Friendly Toolkit for Designing and Conducting Controlled Experiments -- UX Metrics: Deriving Country-Specific Usage Patterns of a Website Plug-in From Web Analytics -- Multitouch interaction -- An Observational Study of Simultaneous and Sequential Interactions in Co-located Collaboration -- Dynamic UI Adaptations for One-Handed Use of Large Mobile Touchscreen Devices -- Horizontal vs. Vertical: How the Orientation of a Large Interactive Surface Impacts Collaboration in Multi-Surface Environments.-Investigating Notifications and Awareness for Multi-user Multi-touch Tabletop Displays -- New interaction techniques -- Comfort: A Coordinate of User Experience in Interactive Built Environments -- Designing Smart Shoes for Obstacle Detection: Empowering Visually Challenged Users through ICT -- Effects of Haptic Feedback in Dual-Task Teleoperation of a Mobile Robot -- Effects of Human Cognitive Differences on Interaction and Visual Behavior in Graphical User Authentication -- Pupil-Assisted Target Selection (PATS) -- Personalisation and visualisation -- Grab ’n’ Drop: User Configurable Toolglasses -- Shelves: A User-defined Block Management Tool for Visual Programming Languages -- Text Priming - Effects of Text Visualizations on Readers Prior to Reading -- The Panta Rhei: Modernizing the Marquee -- Your Data, Your Vis: Personalizing Personal Data Visualizations -- Persuasive technology and rehabilitation -- A Technology for Prediction and Prevention of Freezing of Gait (FOG) in Individuals with Parkinson Disease -- Designing User Interfaces in Emotionally-sensitive Applications -- iKnowU – Exploring the Potential of Multimodal AR Smart Glasses for the Decoding and Rehabilitation of Face Processing in Clinical Populations -- Personalized Persuasion in Online Advertisements: A Case Study of a Micro-Funding Website -- FIT Decision Aid: Matching the Needs of People with Dementia and Caregivers with Products and Services.-Perswedo: Introducing Persuasive Principles into the Creative Design Process through a Design Card-Set -- Towards the Applicability of NAO Robot for Children with Autism in Pakistan -- Pointing and target selection -- Dynamics of Pointing with Pointer Acceleration -- How can Adding a Movement Improve Target Acquisition Efficacy -- Information-Theoretic Analysis of Human Performance for Command Selection -- One Fitts' Law, Two Metrics -- Towards Pupil-Assisted Target Selection in Natural Settings: Introducing an On-screen Keyboard. . |
Record Nr. | UNISA-996466237203316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Human-Computer Interaction – INTERACT 2017 : 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part IV / / edited by Regina Bernhaupt, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O’Neill, Marco Winckler |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XXXIII, 545 p. 127 illus.) |
Disciplina | 004.019 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Application software Computer graphics Computer organization Education—Data processing Artificial intelligence User Interfaces and Human Computer Interaction Information Systems Applications (incl. Internet) Computer Graphics Computer Systems Organization and Communication Networks Computers and Education Artificial Intelligence |
ISBN | 3-319-68059-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Security and trust -- Coping with Accessibility Challenges for Security - A User Study with Blind Smartphone Users.-Effects of Uncertainty and Cognitive Load on User Trust in Predictive Decision Making -- Modelling Trust: An Empirical Assessment.-Towards Understanding the Infuence of Personality on Mobile App Permission Settings -- Social media and design innovation -- 10 Design Themes for Creating 3D Printed Physical Representations of Physical Activity Data -- Breathing Friend: Tackling Stress through Portable Tangible Breathing Artifact -- Citizen Tagger: Exploring social tagging of conversational audio -- Exploring Offline Context and Consciousness in Everyday Social Media Use -- Special Digital Monies: The Design of Alipay and WeChat Wallet for Mobile Payment Practices in China -- UX adoption in the organizations -- Active Involvement of Software Developers in Usability Engineering: Two Small-Scale Case Studies -- Adoption of UX Evaluation in Practice: An Action Research Study in a Software Organization -- Empowering Project Managers in Enterprises - A Design Thinking approach to manage Commercial Projects -- Learning HCI Across Institutions, Disciplines and Countries: A Field Study of Cognitive Styles in Analytical and Creative Tasks.-UX Professionals’ Definitions of Usability and UX – A Comparison between Turkey, Finland, Denmark, France and Malaysia -- Virtual Reality and feeling of immersion -- Estimating Visual Discomfort in Head-Mounted Displays using Electroencephalography -- Experience Probes: Immersion and Reflection Between Reality and Virtuality -- Guidelines for Designing Interactive Omnidirectional Video Applications -- How Real is Unreal? The Impact of Visual Imagery on the Experience of Exercise-Induced Pain -- Increasing Presence in Virtual Reality with a Vibrotactile Grid around the Head -- User Experience and Immersion of Interactive Omnidirectional Videos in CAVE Systems and Head-Mounted Displays -- Case Studies -- A Digital Employability Marketplace -- Ability-based Optimization: Designing Smartphone Text Entry Interface for Older Adults -- Adoption of Structural Analysis Capabilities in an IOT based Scenario for Connected Assets. -Augmenting the Textbook for Enaction: Designing Media for Participatory Learning in Classrooms -- Connected by Design - Our learnings from designing digital profiler journeys IDFC Bank Digital Experience -- Design and Development of a Location-Based Social Networking Mobile Application -- Design guidelines for exploring relationships in a connected big data environment -- esigning Interactive Spatiotemporal Visualizations to Enhance Movie Browsing -- Enterprise Software Experience Design: Journey and lessons -- Expectation and experience: Passenger acceptance of autonomous public transportation vehicles -- From Minutes of Meeting to ‘Memories of Meeting‘ - How we designed impactful and engaging Visual MoM for Client Visit -- Leveraging Virtual Trips in Google Expeditions to Elevate Students’ Social Exploration -- On the design and evaluation of Nippon Paint Color Visualizer application – a case study -- Courses -- Design of location-based mobile games: introduction -- Designing and Assessing Interactive Systems Using Task Models -- Designing for Accessibility -- Designing Valuable Products with Design Sprint -- Introduction to Service Design for Digital Health -- The Science behind User Experience Design -- Demonstrations -- Coaching Compliance: A Tool for Personalized e-Coaching in Cardiac Rehabilitation. -Inclusive Side-scrolling Action Game Securing Accessibility for Visually Impaired People -- Little Bear – A Gaze Aware Learning Companion for Early Childhood Learners -- ReRide A Platform to Explore Interaction with Personal Data Before, During, and After Motorcycle Commuting -- SoPhy: Smart Socks for Video Consultations of Physiotherapy -- Interactive posters -- BendSwipe: One Handed Target Zooming for Flexible Handheld Display -- Crowdsourcing of Accessibility Attributes on Sidewalk-based Geodatabase -- Dual-Mode User Interfaces for Web based Interactive 3D Virtual Environments Using Three.js -- Fine-grained Privacy Setting Prediction using a Privacy Attitude Questionnaire and Machine Learning -- Interactive Reading Using Low Cost Brain Computer Interfaces -- Investigating Control of Virtual Reality Snowboarding Simulator Using a Wii FiT Board -- Pragati - A Mobile Based Virtual Reality (VR) Platform to Train and Educate Community Health Workers -- Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour.-TTracker: Using Finger Detection to Improve Touch Typing Training -- URetail: Privacy User Interfaces for Intelligent Retail Stores -- Versatile Classroom Management Solution for Teachers in Developing Countries -- Field Trips -- ICT Based Interventions for Anganwadi Healthcare Workers in Mumbai -- Investigating Perceptions of Personalization and Privacy in India -- IVR Wizard of OZ Field Experiment with Less-Literate Telecom Customers -- Modeling Less-literate User’s Choices of Smartphone Authentication Modes -- Parental Perspectives Towards Education Technology in Low-Income Urban households -- Understanding Early Technology Adoption by the Emergent Older Adults in Dharavi -- Understanding The Informal Support Networks of Older Adults in India -- Workshops -- Beyond Computers: Wearables, Humans, And Things - WHAT! -- Cross Cultural Differences in Designing for Accessibility and Universal Design -- Dealing with Conflicting User Interface Properties in User-Centered Development Processes -- Designing Gestures for Interactive Systems: Towards Multicultural Perspective -- Designing Humor in Human Computer Interaction (HUMIC 2017) -- Human Work Interaction Design meets International Development -- Multimodality in Embodied Experience Design Embodied Experience Design -- Service Design Meets Design for Behaviour Change: Opportunities and Challenges -- Symposium on Asian HCI Research. |
Record Nr. | UNINA-9910483711403321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Human-Computer Interaction – INTERACT 2017 : 16th IFIP TC 13 International Conference, Mumbai, India, September 25–29, 2017, Proceedings, Part III / / edited by Regina Bernhaupt, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O'Neill, Marco Winckler |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XXX, 546 p. 143 illus.) |
Disciplina | 004.019 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Application software Computer graphics Computer organization Education—Data processing Artificial intelligence User Interfaces and Human Computer Interaction Information Systems Applications (incl. Internet) Computer Graphics Computer Systems Organization and Communication Networks Computers and Education Artificial Intelligence |
ISBN | 3-319-67687-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Mediated communication in eHealth -- Co-designing a mHealth application for self-management of cystic fibrosis -- Even when Icons are Not Worth a Thousand Words They are Helpful in Designing Asthma mHealth Tools -- Keeping Children Safe Online: Understanding the Concerns of Carers of Children with Autism -- Mediating Interaction between Healthcare Professionals and Patients with a Dual-Sided Tablet -- Stimulating Conversations in Residential Care through Technology-mediated Reminiscence -- Viability of Magazines for Stimulating Social Interactions in Nursing Homes -- Methods and tools for user interface evaluation -- A Model to Compute Webpage Aesthetics Quality based on Wireframe Geometry -- Bringing Worth Maps a step further: A dedicated Online-Resource -- Extending Mobile App Analytics for Usability Test Logging -- NexP: A Beginner Friendly Toolkit for Designing and Conducting Controlled Experiments -- UX Metrics: Deriving Country-Specific Usage Patterns of a Website Plug-in From Web Analytics -- Multitouch interaction -- An Observational Study of Simultaneous and Sequential Interactions in Co-located Collaboration -- Dynamic UI Adaptations for One-Handed Use of Large Mobile Touchscreen Devices -- Horizontal vs. Vertical: How the Orientation of a Large Interactive Surface Impacts Collaboration in Multi-Surface Environments.-Investigating Notifications and Awareness for Multi-user Multi-touch Tabletop Displays -- New interaction techniques -- Comfort: A Coordinate of User Experience in Interactive Built Environments -- Designing Smart Shoes for Obstacle Detection: Empowering Visually Challenged Users through ICT -- Effects of Haptic Feedback in Dual-Task Teleoperation of a Mobile Robot -- Effects of Human Cognitive Differences on Interaction and Visual Behavior in Graphical User Authentication -- Pupil-Assisted Target Selection (PATS) -- Personalisation and visualisation -- Grab ’n’ Drop: User Configurable Toolglasses -- Shelves: A User-defined Block Management Tool for Visual Programming Languages -- Text Priming - Effects of Text Visualizations on Readers Prior to Reading -- The Panta Rhei: Modernizing the Marquee -- Your Data, Your Vis: Personalizing Personal Data Visualizations -- Persuasive technology and rehabilitation -- A Technology for Prediction and Prevention of Freezing of Gait (FOG) in Individuals with Parkinson Disease -- Designing User Interfaces in Emotionally-sensitive Applications -- iKnowU – Exploring the Potential of Multimodal AR Smart Glasses for the Decoding and Rehabilitation of Face Processing in Clinical Populations -- Personalized Persuasion in Online Advertisements: A Case Study of a Micro-Funding Website -- FIT Decision Aid: Matching the Needs of People with Dementia and Caregivers with Products and Services.-Perswedo: Introducing Persuasive Principles into the Creative Design Process through a Design Card-Set -- Towards the Applicability of NAO Robot for Children with Autism in Pakistan -- Pointing and target selection -- Dynamics of Pointing with Pointer Acceleration -- How can Adding a Movement Improve Target Acquisition Efficacy -- Information-Theoretic Analysis of Human Performance for Command Selection -- One Fitts' Law, Two Metrics -- Towards Pupil-Assisted Target Selection in Natural Settings: Introducing an On-screen Keyboard. . |
Record Nr. | UNINA-9910483004803321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Proceedings of the 11th Asia Pacific Conference on Computer Human Interaction |
Autore | Tripathi Sanjay |
Pubbl/distr/stampa | [Place of publication not identified], : ACM, 2013 |
Descrizione fisica | 1 online resource (420 pages) |
Collana | ACM Conferences |
Soggetto topico |
Engineering & Applied Sciences
Computer Science |
ISBN | 1-4503-2253-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti |
APCHI '13
11th Asia Pacific Conference on Computer Human Interaction, Bangalore, India - September 24 - 27, 2013 |
Record Nr. | UNINA-9910375716203321 |
Tripathi Sanjay | ||
[Place of publication not identified], : ACM, 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Proceedings of the 14th Indian Conference on Human-Computer Interaction : IndiaHCI'23 / / edited by Anirudha Joshi, Gavin R. Sim |
Edizione | [1st ed. 2024.] |
Pubbl/distr/stampa | Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2024 |
Descrizione fisica | 1 online resource (203 pages) |
Disciplina | 004.019 |
Collana | Studies in Computational Intelligence |
Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Computer networks Application software User Interfaces and Human Computer Interaction Computer Communication Networks Computer and Information Systems Applications |
ISBN |
9789819743353
9789819743346 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Framework for Conducting Maturity Evaluation of Teleconsultation Platforms A COVID-19 motivated project from India -- So, should I walk today or not -- Understanding Concerns and Queries on Health and Fitness Among Indian Older Adults -- Design and Evaluation of a Password Diversifier Tool. |
Record Nr. | UNINA-9910878977903321 |
Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2024 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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