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Codename revolution : the Nintendo WII platform / / Steven E. Jones and George K. Thiruvathukal
Codename revolution : the Nintendo WII platform / / Steven E. Jones and George K. Thiruvathukal
Autore Jones Steven E (Steven Edward)
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2012
Descrizione fisica 1 online resource (215 p.)
Disciplina 794.8
Altri autori (Persone) ThiruvathukalGeorge K (George Kuriakose)
Collana Platform studies
Soggetto topico Video games - Social aspects
Nintendo Wii video games
Soggetto non controllato GAME STUDIES/General
CULTURAL STUDIES/Popular Culture
SOCIAL SCIENCES/Media Studies
ISBN 0-262-30053-2
1-280-49932-X
9786613594556
0-262-30131-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Series Foreword; Acknowledgments; Chapter 1. Introduction: Starting with Revolution: The Wii as a Platform; Our Approach; Cross-Platform Mario; The Book's Plan; Chapter 2. "Power Isn't Everything": The Wii Console; Form Factor and Technical Architecture; Power (Constraints); Red Steel 2; Power (Efficiencies); Chapter 3. Core Controller: The Wii Remote; Form Factor and Technology; The MotionPlus Attachment; Wii Sports Resort; WarioWare: Smooth Moves; The Wii Remote as Magic Crayon; The Wii Remote as Mouse; Chapter 4. Active at the Periphery: The Wii Balance Board
Form Factor and TechnologyWii Balance Board as a Game Controller; Wii Vitality Sensor: Capturing the Player's Internal State; Wii Fit Plus ("Measuring"); Player Space ("Adequate Space Required"); The Magic Circle and Miniature Garden; The Living Room as Player Space (Wii no Ma); Chapter 5. Channeling the System: Access, Distribution, and Transmission; The Television Metaphor (a Menu of Channels); Channeling the System; Distribution: The Virtual Console; Distribution: WiiWare; World of Goo (via WiiWare); WarioWare D.I.Y. (for DS and WiiWare); Internet Channel
Homebrew Channel: The Platform's EdgeChapter 6. "Wii Is for Everyone": A Social Platform; Degrees of Openness; Some Wii Mods and Hacks; Wii Social Games; The Wii as a Social Platform; Chapter 7. After the Revolution; Turning the Blue Ocean Red; A Software Phase; Emerging and Converging Technologies; The Absence of an Object?; Notes; Bibliography; Index
Record Nr. UNINA-9910790024703321
Jones Steven E (Steven Edward)  
Cambridge, Mass., : MIT Press, ©2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Codename revolution : the Nintendo WII platform / / Steven E. Jones and George K. Thiruvathukal
Codename revolution : the Nintendo WII platform / / Steven E. Jones and George K. Thiruvathukal
Autore Jones Steven E (Steven Edward)
Edizione [1st ed.]
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2012
Descrizione fisica 1 online resource (215 p.)
Disciplina 794.8
Altri autori (Persone) ThiruvathukalGeorge K (George Kuriakose)
Collana Platform studies
Soggetto topico Video games - Social aspects
Nintendo Wii video games
Soggetto non controllato GAME STUDIES/General
CULTURAL STUDIES/Popular Culture
SOCIAL SCIENCES/Media Studies
ISBN 0-262-30053-2
1-280-49932-X
9786613594556
0-262-30131-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Series Foreword; Acknowledgments; Chapter 1. Introduction: Starting with Revolution: The Wii as a Platform; Our Approach; Cross-Platform Mario; The Book's Plan; Chapter 2. "Power Isn't Everything": The Wii Console; Form Factor and Technical Architecture; Power (Constraints); Red Steel 2; Power (Efficiencies); Chapter 3. Core Controller: The Wii Remote; Form Factor and Technology; The MotionPlus Attachment; Wii Sports Resort; WarioWare: Smooth Moves; The Wii Remote as Magic Crayon; The Wii Remote as Mouse; Chapter 4. Active at the Periphery: The Wii Balance Board
Form Factor and TechnologyWii Balance Board as a Game Controller; Wii Vitality Sensor: Capturing the Player's Internal State; Wii Fit Plus ("Measuring"); Player Space ("Adequate Space Required"); The Magic Circle and Miniature Garden; The Living Room as Player Space (Wii no Ma); Chapter 5. Channeling the System: Access, Distribution, and Transmission; The Television Metaphor (a Menu of Channels); Channeling the System; Distribution: The Virtual Console; Distribution: WiiWare; World of Goo (via WiiWare); WarioWare D.I.Y. (for DS and WiiWare); Internet Channel
Homebrew Channel: The Platform's EdgeChapter 6. "Wii Is for Everyone": A Social Platform; Degrees of Openness; Some Wii Mods and Hacks; Wii Social Games; The Wii as a Social Platform; Chapter 7. After the Revolution; Turning the Blue Ocean Red; A Software Phase; Emerging and Converging Technologies; The Absence of an Object?; Notes; Bibliography; Index
Record Nr. UNINA-9910823785003321
Jones Steven E (Steven Edward)  
Cambridge, Mass., : MIT Press, ©2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui