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Communicating strategy / / Phil Jones
Communicating strategy / / Phil Jones
Autore Jones Phil
Edizione [1st ed.]
Pubbl/distr/stampa Aldershot ; ; Burlington, VT, : Gower, c2008
Descrizione fisica 1 online resource (199 p.)
Disciplina 658.45
Soggetto topico Communication in management
Strategic planning
Leadership
Employee motivation
ISBN 1-351-95026-6
1-315-25984-2
1-281-20802-7
9786611208028
0-7546-8288-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Contents; List of Figures; List of Tables; Preface; Chapter 1 They Don't Get the Strategy; Chapter 2 Ten Heresies; Chapter 3 Communicate What, to Whom and Why?; Chapter 4 Understanding and Motivating Change; Chapter 5 What's in it for...?; Chapter 6 Developing the Story of the Strategy; Chapter 7 Let Me Tell You a Story; Chapter 8 The Aligned Management Team; Chapter 9 The Handcuffed Organization; Chapter 10 Developing Your Communcations Strategy and Plan; Chapter 11 Final Thoughts; Appendix: The Channels: Communicating the Message; Index
Record Nr. UNINA-9910821136703321
Jones Phil  
Aldershot ; ; Burlington, VT, : Gower, c2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Virtual Reality Methods : A Guide for Researchers in the Social Sciences and Humanities
Virtual Reality Methods : A Guide for Researchers in the Social Sciences and Humanities
Autore Jones Phil
Edizione [1st ed.]
Pubbl/distr/stampa Bristol, : Policy Press, 2022
Descrizione fisica 1 online resource (160 pages)
Altri autori (Persone) OsborneTess
Soggetto topico Virtual reality
Humanities - Research - Computer simulation
Humanities - Research - Methodology
Social sciences - Research - Computer simulation
Social sciences - Research - Methodology
Soggetto non controllato Creative research methods; Digital methods; Immersive environments; New technology; Research methods; Social research methods; Virtual reality
ISBN 1-4473-6077-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover -- Virtual Reality Methods: A Guide for Researchers in the Social Sciences and Humanities -- Copyright information -- Table of contents -- List of figures -- List of abbreviations -- About the authors -- Acknowledgments -- ONE What is VR and why use it in research? -- Introduction -- Defining terms -- Why undertake research using VR? -- Immersion and presence -- The evolution of VR -- Structure of this book -- References -- TWO Working with existing VR material: content analysis -- Introduction -- The absence of content analysis -- Lessons from gaming literature -- Analysing embodied engagement -- Case study: approaching a content analysis of Half-Life: Alyx -- Situating the content -- Documenting the experience -- Analysing the materials -- Conclusion -- References -- THREE Working with existing VR material: activities with participants -- Introduction -- Ethical considerations -- User experience -- Therapeutic and training applications -- Case study: surviving the zombie apocalypse -- Conclusions -- References -- FOUR Working with social VR -- Introduction -- Opportunities for collaboration -- Avatars, social cues and harassment -- Case study: VR Church -- Conclusions -- References -- FIVE Creating 360° imagery -- Introduction -- Travelling through 360° -- 360° therapeutic landscapes -- Sensory VR -- Case study: mismatched sensory stimuli -- Creating the VR environments -- The study -- Conclusion -- References -- SIX Creating original VR content -- Introduction -- Scenario testing -- Reproducing environments -- Case study: building urban landscapes -- Conclusion -- References -- SEVEN Conclusion: next steps in VR research -- References -- Notes -- Index -- Back Cover.
Record Nr. UNISA-996517760803316
Jones Phil  
Bristol, : Policy Press, 2022
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Virtual Reality Methods : A Guide for Researchers in the Social Sciences and Humanities
Virtual Reality Methods : A Guide for Researchers in the Social Sciences and Humanities
Autore Jones Phil
Edizione [1st ed.]
Pubbl/distr/stampa Bristol, : Policy Press, 2022
Descrizione fisica 1 online resource (160 pages)
Altri autori (Persone) OsborneTess
Soggetto topico Virtual reality
Humanities - Research - Computer simulation
Humanities - Research - Methodology
Social sciences - Research - Computer simulation
Social sciences - Research - Methodology
Soggetto non controllato Creative research methods; Digital methods; Immersive environments; New technology; Research methods; Social research methods; Virtual reality
ISBN 1-4473-6077-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover -- Virtual Reality Methods: A Guide for Researchers in the Social Sciences and Humanities -- Copyright information -- Table of contents -- List of figures -- List of abbreviations -- About the authors -- Acknowledgments -- ONE What is VR and why use it in research? -- Introduction -- Defining terms -- Why undertake research using VR? -- Immersion and presence -- The evolution of VR -- Structure of this book -- References -- TWO Working with existing VR material: content analysis -- Introduction -- The absence of content analysis -- Lessons from gaming literature -- Analysing embodied engagement -- Case study: approaching a content analysis of Half-Life: Alyx -- Situating the content -- Documenting the experience -- Analysing the materials -- Conclusion -- References -- THREE Working with existing VR material: activities with participants -- Introduction -- Ethical considerations -- User experience -- Therapeutic and training applications -- Case study: surviving the zombie apocalypse -- Conclusions -- References -- FOUR Working with social VR -- Introduction -- Opportunities for collaboration -- Avatars, social cues and harassment -- Case study: VR Church -- Conclusions -- References -- FIVE Creating 360° imagery -- Introduction -- Travelling through 360° -- 360° therapeutic landscapes -- Sensory VR -- Case study: mismatched sensory stimuli -- Creating the VR environments -- The study -- Conclusion -- References -- SIX Creating original VR content -- Introduction -- Scenario testing -- Reproducing environments -- Case study: building urban landscapes -- Conclusion -- References -- SEVEN Conclusion: next steps in VR research -- References -- Notes -- Index -- Back Cover.
Record Nr. UNINA-9910576899903321
Jones Phil  
Bristol, : Policy Press, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui