Flash development for Android cookbook [[electronic resource] ] : over 90 recipes to build exciting Android applications with Flash, Flex, and AIR / / Joseph Labrecque ; [foreword by Scott Janousek] |
Autore | Labrecque Joseph |
Pubbl/distr/stampa | Birmingham, U.K., : Packt Pub., 2011 |
Descrizione fisica | 1 online resource (372 p.) |
Disciplina |
005.252
005.265 005.268 |
Altri autori (Persone) | JanoušekScott |
Soggetto topico | Application software - Development |
Soggetto genere / forma | Electronic books. |
ISBN |
1-283-34972-8
9786613349729 1-84969-143-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; Foreword; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Ready to Work with Android: Development Environment and Project Setup; Introduction; Using Flash Professional CS5.5 to develop Android applications; Targeting AIR for Android with Flash Professional CS5.5; Using Flash Builder 4.5 to develop Android applications; Enabling Flash Builder 4 or Flex Builder to access Flex Mobile SDKs; Using Flash Builder 4 and below to develop Android applications; Enabling Powerflasher FDT 4.1 to access Flex Mobile SDKs
Using Powerflasher FDT 4.1 and below to develop Android applicationsConverting a standard Flex project to a Flex Mobile project; Configuring the AIR SDK to package AIR for Android applications on Windows; Configuring the AIR SDK to package AIR for Android applications on Linux or Mac OS; Chapter 2: Interaction Experience: Multitouch, Gestures, and Other Input; Introduction; Detecting supported device input types; Detecting whether or not a device supports multitouch; Verifying specific gesture support for common interactions; Using gestures to zoom a display object Using gestures to pan a display objectUsing gestures to swipe a display object; Using gestures to rotate a display object; Accessing raw touchpoint data; Creating a custom gesture based upon touchPoint data; Emulating the Android long-press interaction; Invoking the virtual keyboard programmatically; Responding to Android soft-key interactions; Responding to trackball and D-Pad events; Chapter 3: Movement through Space: Accelerometer and Geolocation Sensors; Introduction; Detecting whether or not an Android device supports the accelerometer; Detecting Android device movement in 3D space Adjusting the accelerometer sensor update intervalUpdating display object position through accelerometer events; Switching between portrait and landscape based upon device tilt; Detecting whether or not a device supports a geolocation sensor; Retrieving device geolocation sensor data; Adjusting the geolocation sensor update interval; Retrieving map data through geolocation coordinates; Chapter 4: Visual and Audio Input: Camera and Microphone Access; Introduction; Detecting camera and microphone support; Using the traditional camera API to save a captured image Using the Mobile CameraUI API to save a captured photographUsing the Mobile CameraUI API to save a captured video; Using the device microphone to monitor audio sample data; Recording Microphone Audio Sample Data; Chapter 5: Rich Media Presentation: Working with Images, Video, and Audio; Introduction; Loading photographs from the device cameraRoll; Applying Pixel Bender Shader effects to loaded images; Playing video files from the local file system or over HTTP; Playing remote video streams over RTMP; Playing audio files from the local file system or over HTTP Generating an audio spectrum visualizer |
Record Nr. | UNINA-9910456980403321 |
Labrecque Joseph
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Birmingham, U.K., : Packt Pub., 2011 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
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Flash development for Android cookbook [[electronic resource] ] : over 90 recipes to build exciting Android applications with Flash, Flex, and AIR / / Joseph Labrecque ; [foreword by Scott Janousek] |
Autore | Labrecque Joseph |
Pubbl/distr/stampa | Birmingham, U.K., : Packt Pub., 2011 |
Descrizione fisica | 1 online resource (372 p.) |
Disciplina |
005.252
005.265 005.268 |
Altri autori (Persone) | JanoušekScott |
Soggetto topico | Application software - Development |
ISBN |
1-283-34972-8
9786613349729 1-84969-143-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; Foreword; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Ready to Work with Android: Development Environment and Project Setup; Introduction; Using Flash Professional CS5.5 to develop Android applications; Targeting AIR for Android with Flash Professional CS5.5; Using Flash Builder 4.5 to develop Android applications; Enabling Flash Builder 4 or Flex Builder to access Flex Mobile SDKs; Using Flash Builder 4 and below to develop Android applications; Enabling Powerflasher FDT 4.1 to access Flex Mobile SDKs
Using Powerflasher FDT 4.1 and below to develop Android applicationsConverting a standard Flex project to a Flex Mobile project; Configuring the AIR SDK to package AIR for Android applications on Windows; Configuring the AIR SDK to package AIR for Android applications on Linux or Mac OS; Chapter 2: Interaction Experience: Multitouch, Gestures, and Other Input; Introduction; Detecting supported device input types; Detecting whether or not a device supports multitouch; Verifying specific gesture support for common interactions; Using gestures to zoom a display object Using gestures to pan a display objectUsing gestures to swipe a display object; Using gestures to rotate a display object; Accessing raw touchpoint data; Creating a custom gesture based upon touchPoint data; Emulating the Android long-press interaction; Invoking the virtual keyboard programmatically; Responding to Android soft-key interactions; Responding to trackball and D-Pad events; Chapter 3: Movement through Space: Accelerometer and Geolocation Sensors; Introduction; Detecting whether or not an Android device supports the accelerometer; Detecting Android device movement in 3D space Adjusting the accelerometer sensor update intervalUpdating display object position through accelerometer events; Switching between portrait and landscape based upon device tilt; Detecting whether or not a device supports a geolocation sensor; Retrieving device geolocation sensor data; Adjusting the geolocation sensor update interval; Retrieving map data through geolocation coordinates; Chapter 4: Visual and Audio Input: Camera and Microphone Access; Introduction; Detecting camera and microphone support; Using the traditional camera API to save a captured image Using the Mobile CameraUI API to save a captured photographUsing the Mobile CameraUI API to save a captured video; Using the device microphone to monitor audio sample data; Recording Microphone Audio Sample Data; Chapter 5: Rich Media Presentation: Working with Images, Video, and Audio; Introduction; Loading photographs from the device cameraRoll; Applying Pixel Bender Shader effects to loaded images; Playing video files from the local file system or over HTTP; Playing remote video streams over RTMP; Playing audio files from the local file system or over HTTP Generating an audio spectrum visualizer |
Record Nr. | UNINA-9910781462103321 |
Labrecque Joseph
![]() |
||
Birmingham, U.K., : Packt Pub., 2011 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|