Android Apps for Absolute Beginners [[electronic resource] ] : Covering Android 7 / / by Wallace Jackson |
Autore | Jackson Wallace |
Edizione | [4th ed. 2017.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017 |
Descrizione fisica | 1 online resource (XXVII, 484 p. 325 illus., 324 illus. in color.) |
Disciplina | 004 |
Soggetto topico |
Mobile computing
Computer programming Programming languages (Electronic computers) Mobile Computing Programming Techniques Programming Languages, Compilers, Interpreters |
ISBN | 1-4842-2268-7 |
Classificazione | 005.258 JAC |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1: Introduction to Android 7 Nougat -- 2: Setting Up an Android Studio Development System -- 3: An Introduction to the Android Studio Integrated Development Environment -- 4: An Introduction to XML -- 5: An Introduction to Java -- 6: Android User Interface Design -- 7: Making Apps Interactive -- 8: Android Design Patterns -- 9: Android Graphic Design -- 10: Android Animation -- 11: Digital Video -- 12: Digital Audio -- 13: Android Services and Threads -- 14: Android Content Providers. |
Record Nr. | UNINA-9910254853303321 |
Jackson Wallace | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Android Apps for Absolute Beginners [[electronic resource] /] / by Wallace Jackson |
Autore | Jackson Wallace |
Edizione | [3rd ed. 2014.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014 |
Descrizione fisica | 1 online resource (696 p.) |
Disciplina | 004 |
Soggetto topico |
Mobile computing
Computer programming Mobile Computing Programming Techniques |
ISBN | 1-4842-0019-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
""Contents at a Glance""; ""Contents""; ""About the Author""; ""About the Technical Reviewer""; ""Acknowledgments""; ""Introduction""; ""Chapter 1: Setting Up Your Android App Development System""; ""The History of the Android OS: Impressive Growth""; ""Advantage Android: How Can Android Benefit Me?""; ""The Scope of This Book""; ""What is Covered in This Book""; ""What is Not Covered in This Book""; ""Assembling Your Android Development Workstation""; ""Android Development Workstation: Hardware Foundation""; ""Android Development Workstation: Software Foundation""
""Java SE 6: Download and Install a Foundation for Android""""Android ADT Bundle: Find and Download Android�s IDE""; ""Install the Android ADT Bundle: Extract Android ADT IDE""; ""Digital Image Compositing Software: the GIMP""; ""3D Modeling, Rendering, and Animation: Blender 3D""; ""UI Design and Wireframing Software: Pencil Project""; ""Digital Audio Editing and Engineering: Audacity""; ""Professional Digital Video Editing: EditShare Lightworks""; ""A Complete Business Software Suite: Apache OpenOffice""; ""Other Open Source Software""; ""Summary"" ""Chapter 2: Configuring Your Android App Development System""""Updating Eclipse ADT: Check For Updates!""; ""Configuring Eclipse: Android SDK Manager Repository""; ""Android Virtual Devices: Creating the AVD""; ""Creating AVDs: Android Virtual Device Manager""; ""Creating an AVD from a Pre-configured Device Definition""; ""Creating an AVD from Scratch: Pine SmartWatch""; ""What Will Be Covered in this Book""; ""Introduction to Android Application Development Platform""; ""How Android Simplifies Design: Designing Apps Using XML""; ""Android Application Framework: Java Programming Primer"" ""Screen Real Estate: View and Activity Classes""""Interactivity: Using Android Intent and Event Handling""; ""UI Design: Adding User Controls to Your Apps""; ""Graphics Design: Add Visuals to Your Apps""; ""Animation: Adding Motion Graphics to Your Apps""; ""Digital Video: Captive or Streaming Video for an Application""; ""Digital Audio: Adding Audio Media to Your Apps""; ""Services: Adding Background Processing to Apps""; ""Content Providers: Accessing Stored Data Inside of Your App""; ""Android Wearables: Creating a Smartwatch Application"" ""Android Appliances: Creating an Android Appliance App""""The Future of Android: 64-bit Android 5.0""; ""Summary""; ""Chapter 3: An Introduction to the Android Application Development Platform""; ""How the Android Platform is Structured: Java, XML, and New Media on Top of Linux""; ""Details Regarding Android�s Platform Structure""; ""Compiled App: Runtime Executable Java Bytecode""; ""Android Runtimes: Dalvik VM""; ""Android Runtimes: The Android RunTime VM""; ""Creating Your First Android Application""; ""Using Eclipse ADT to Create a New Android App"" ""Navigating Around an Android Project"" |
Record Nr. | UNINA-9910300477203321 |
Jackson Wallace | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Android Studio New Media Fundamentals : Content Production of Digital Audio/Video, Illustration and 3D Animation / / by Wallace Jackson |
Autore | Jackson Wallace |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 |
Descrizione fisica | 1 online resource (152 p.) |
Disciplina | 004 |
Soggetto topico |
Mobile computing
Multimedia systems Computer programming Mobile Computing Media Design Programming Techniques |
ISBN | 1-4842-9867-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Enhance Your Android Apps: Use New Media Assets -- 2. Digital Images: Concepts, Terminology and Formats -- 3. Digital Image Assets: Data Footprint Optimization -- 4. Digital Audio: Concepts, Terminology and Formats -- 5. Digital Audio Assets: Data Footprint Optimization -- 6. Digital Video: Concepts, Terminology and Formats -- 7. Digital Video Assets: Data Footprint Optimization -- 8. Digital Illustration: Concepts, Terminology and Formats -- 9. Digital Illustration Assets: Data Footprint Optimization -- 10. 3D Animation: Concepts, Terminology and Formats -- 11. Referencing New Media Assets in Android Studio -- 12. Optimizing New Media Assets in Android Studio. |
Record Nr. | UNINA-9910300640103321 |
Jackson Wallace | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Beginning Java 8 Games Development [[electronic resource] /] / by Wallace Jackson |
Autore | Jackson Wallace |
Edizione | [1st ed. 2014.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014 |
Descrizione fisica | 1 online resource (475 p.) |
Disciplina |
004
005.11 005.13 |
Collana | The expert's voice in Java |
Soggetto topico |
Computer games—Programming
Programming languages (Electronic computers) Computer programming Game Development Programming Languages, Compilers, Interpreters Programming Techniques |
ISBN | 1-4842-0415-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
""Contents at a Glance""; ""Contents""; ""About the Author""; ""About the Technical Reviewer""; ""Acknowledgments""; ""Introduction""; ""Chapter 1: Setting Up a Java 8 Game Development Environment""; ""Prepare a Workstation for Java 8 Game Development""; ""Downloading Java JDK 8 and NetBeans 8.0""; ""Installing the Java 8 Software Development Environment""; ""Installing NetBeans IDE 8.0""; ""Installing New Media Content Production Software""; ""Downloading and Installing Inkscape""; ""Downloading and Installing GIMP""; ""Downloading and Installing Audacity""
""Downloading and Installing EditShare Lightworks""""Downloading and Installing Blender""; ""Other Open-Source Software Packages of Interest""; ""Organizing Quick Launch Icons in Your Taskbar Area""; ""Summary""; ""Chapter 2: Setting Up Your Java 8 IDE: An Introduction to NetBeans 8. 0""; ""Primary Attributes of NetBeans 8.0: An Intelligent IDE""; ""NetBeans 8.0 Is Smart: Put Your Code Editing into Hyperdrive""; ""NetBeans 8.0 Is Extensible: Code Editing with Many Languages""; ""NetBeans 8.0 Is Efficient: Organized Project Management Tools"" ""NetBeans 8.0 Is User Interface Design Friendly: UI Design Tools""""NetBeans 8.0 Is not Bug Friendly: Squash Bugs with a Debugger""; ""NetBeans 8.0 Is a Speed Freak: Optimize the Code with a Profiler""; ""Creating Your Java 8 Game Project: The InvinciBagel""; ""Compiling Your Java 8 Game Project in NetBeans 8.0""; ""Running Your Java 8 Game Project in NetBeans 8.0""; ""Profiling Your Java 8 Game Project in NetBeans 8.0""; ""Profiling Your Java 8 Game Application CPU Usage""; ""Unblocking the Java 8 Platform Binary via the Windows Firewall"" ""Analyzing the NetBeans IDE 8.0 Game Project CPU Profiling Tool Results""""Profiling Your Java 8 Game Application Memory Usage""; ""Summary""; ""Chapter 3: A Java 8 Primer: An Introduction to Java 8 Concepts and Principles""; ""The Syntax of Java: Comments and Code Delimiters""; ""Java APIs: Using Packages to Organize by Function""; ""Java Classes: Logical Java Constructs to Build On""; ""Nested Classes: Java Classes Living Inside Other Classes""; ""Inner Classes: Different Types of Nonstatic Nested Classes""; ""Java Methods: Core Java Function Code Constructs"" ""Creating a Java Object: Invoking a Class�s Constructor Method""""Creating a Constructor Method: Coding an Object�s Structure""; ""Java Variables and Constants: Values in Data Fields""; ""Fixing Data Values in Memory: Defining a Data Constant in Java""; ""Java Modifier Keywords: Access Control and More""; ""Access Control Modifiers: Public, Protected, Private, Package Private""; ""Java�s Public Modifier: Allowing Access by the Public to Java Program Constructs""; ""Java�s Protected Modifier: Variables and Methods Allow Access by Subclass"" ""Java�s Private Modifier: Variables, Methods, and Classes Get Local Access Only"" |
Record Nr. | UNINA-9910300462603321 |
Jackson Wallace | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Digital Audio Editing Fundamentals [[electronic resource] /] / by Wallace Jackson |
Autore | Jackson Wallace |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 |
Descrizione fisica | 1 online resource (151 p.) |
Disciplina | 004 |
Soggetto topico |
Computer graphics
Multimedia information systems Computer Graphics Multimedia Information Systems |
ISBN | 1-4842-1648-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents at a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: The Foundation of Digital Audio: The Sound Wave; Downloading and Installing Audacity; AudacityTeam.org: Get Your Audacity 2.1 Software; Audio File Formats: Installing FFMPEG and LAME; A Foundation for Audio: The Sound Wave; Analog Audio: Sound Waves Formed Out of Air; Digital Audio: Sound Waves Formed Out of Bytes; Summary; Chapter 2: The History of Digital Audio: MIDI and Synthesis; Downloading and Installing Rosegarden; Rosegarden.com: Get Your Rosegarden Software
The Digital Audio Player Piano: MIDI DataMIDI Data: Your Musical Instrument Data Interface; Digital Performance Data: MIDI Is Not Digital Audio; Audio Synthesis: Synthesizers Create Sound Waves; MIDI Platform Support: Android, HTML5, and Java; Summary; Chapter 3: The Reproduction of Digital Audio: Data Sampling; Data Sampling: Resolution and Frequency; Sampling Digital Audio: Taking a Data Sample; Data Sample Resolution: Data Bytes per Sample; Data Sample Frequency: Data Samples per Second; Data Sample Mathematics: Amount of Binary Data; Sample Products: Sampler Hardware and Libraries Recording Digital Audio: Using AudacitySummary; Chapter 4: The Transmission of Digital Audio: Data Formats; Audio Compression and Data Formats; Digital Audio Codecs: Bit Rates, Streaming, and HD; Digital Audio Transmission: Streaming Audio or Captive Audio?; Streaming Digital Audio Data: Setting Your Bit Rates Optimally; High-Definition HD Digital Audio: 24-Bit 48 kHz Sampling Data; Digital Audio Storage and Playback: File Formats; MIDI: Musical Instrument Data Interface's MID, XMF, and MXMF; MPEG-3: The Popular MP3 Digital Audio Player Data Format FLAC: The 24-Bit HD Audio Capable Free Lossless Audio CodecOgg Vorbis: A Lossy High-Performance Open Source Codec; MPEG-4: Advanced Audio Coding AAC-LC, AAC-ELD, or HE-AAC; AMR: The MPEG-4 Adaptive Multi-Rate Audio Codecs for Voice; Pulse-Code Modulation: Windows WAV or Mac AIFF PCM Codecs; Summary; Chapter 5: The Cleanup of Digital Audio: Noise Removal; Noise Removal: Algorithmic Processing; Noise Reduction: Defining the Background Noise; Noise Reduction: Removing the Background Noise; Summary; Chapter 6: The Isolation of Digital Audio: Trimming Tools; Audio Sample Editing: Basic Techniques Trimming Digital Audio: Removing Unused DataExtracting Audio: Selecting Sample Components; Scrubbing Digital Audio: Sample Playback Rate; Rearranging Digital Audio: Cut, Copy, and Paste; Summary; Chapter 7: The Manual Labor of Digital Audio: Sample Editing; Audio Data Editing: Changing the Sample; Cleaning the Sample: Removing Isolated Artifacts; Sample Data Surgery: Removing Attached Artifacts; Algorithmic Sample Surgery: Integrated Artifacts; Summary; Chapter 8: The Algorithms of Digital Audio: Audio Processing; Algorithmic Audio Effects Processing; Waveform Amplitude: The Amplify Effect Waveform Frequency: The Pitch Shifting Effect |
Record Nr. | UNINA-9910300649903321 |
Jackson Wallace | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Digital Illustration Fundamentals [[electronic resource] ] : Vector, Raster, WaveForm, NewMedia with DICF, DAEF and ASNMF / / by Wallace Jackson |
Autore | Jackson Wallace |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 |
Descrizione fisica | 1 online resource (178 p.) |
Disciplina | 004 |
Soggetto topico |
Computer graphics
Multimedia information systems Multimedia systems Computer Graphics Multimedia Information Systems Media Design |
ISBN | 1-4842-1697-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents at a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Chapter 1: The Foundation of Digital Illustration: Points and Lines; Downloading and Installing Inkscape; Inkscape.org: Get Inkscape Illustration Software; Basic Vector Shapes: Vertices and Lines; The Vertex: A Foundation for 2D and 3D Geometry; The Path: Connect the Vertices to Create a Shape; Straight Lines: Inkscape's Pencil Freehand Drawing Tool; Elliptical Arcs: Inkscape's Circles, Ellipses, and Arcs Tool; Summary; Chapter 2: The Curvature of Digital Illustration: Spline Curves
Custom Shapes: Intro to Bézier CurvesCubic Bézier Curve: Two Control Point Spline; Quadratic Bézier Curve: One Control Point Spline; Using Splines: Creating Complex Shapes; The Draw Bézier Curves Tool: 2D Shape Modeling; The Edit Paths by Nodes Tool: Refining 2D Shapes; Summary; Chapter 3: The Styling of Digital Illustration: Stroke and Fill; Inkscape: Vector Illustration Shape Styles; The UI Layout: Overview of Key Areas in Inkscape; Polygon Shapes: Creating Basic Closed Shapes; Solid Color Fill: Using Fill to Color Your Octagon Dark Green Stroking Shapes: Using Stroke to Edge Your Octagon in RedSpiral Shapes: Stroking Open Shapes Using Cap; Font Shapes: Creating Text Shapes Using Fonts; Summary; Chapter 4: The Depth of Digital Illustration: Using Gradients; Inkscape Illustration: Fill Gradients; Radial Fill Gradients: Enhancing Your Heart Shape; Linear Fill Gradients: Enhancing Your Text Object; Inkscape Illustration: Stroke Gradients; Radial Stroke Gradients: Enhancing Your Spiral; Summary; Chapter 5: The Imagery of Digital Illustration: Using Patterns; Inkscape Illustration: Using Fill Patterns Using GIMP: Creating Your Image PatternImagery in Illustration: Bitmap Patterns; Using Bitmap Images as Fill: Inkscape Pattern Fill; Using Bitmap Image Strokes: Inkscape Pattern Fill; Summary; Chapter 6: The Rendering of Digital Illustration: Data Formats; Inkscape PNG Export: Rendering Objects; Inkscape Vector Export: Using Save As; Exporting to Adobe Acrobat Reader: PDF Format; Exporting to Encapsulated Postscript: EPS Format; Exporting to JavaFX: Publish in Java and Android; Summary; Chapter 7: The Syntax of Digital Illustration: SVG Commands; SVG Syntax: Coding Vector Shape Data Gradients: SVG Commands for Your Heart Shape |
Record Nr. | UNINA-9910300651803321 |
Jackson Wallace | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Digital Image Compositing Fundamentals / / by Wallace Jackson |
Autore | Jackson Wallace |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 |
Descrizione fisica | 1 online resource (171 p.) |
Disciplina | 004 |
Collana | Expert's Voice |
Soggetto topico |
Computer graphics
Optical data processing Computer Graphics Image Processing and Computer Vision |
ISBN | 1-4842-4060-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | The foundation of digital imaging : the pixel -- The size of digital imaging : resolution -- The shape of digital imaging : aspect ratio -- The color of digital imaging : color theory -- The digitization of digital imaging : color depth -- The transparency of digital imaging : alpha channel -- The isolation of digital imaging : masking tools -- The organization of digital imaging : using layers -- The algorithms of digital imaging : blending modes -- The modality of digital imaging : modal operation -- The automation of digital imaging : plug-in filters -- The work process of digital imaging : compositing -- The data footprint of digital images : optimization -- The automation of digital imaging : programming. |
Record Nr. | UNINA-9910300645603321 |
Jackson Wallace | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Digital Painting Techniques [[electronic resource] ] : Using Corel Painter 2016 / / by Wallace Jackson |
Autore | Jackson Wallace |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 |
Descrizione fisica | 1 online resource (225 p.) |
Disciplina | 004 |
Soggetto topico |
Computer graphics
Multimedia information systems Computer Graphics Multimedia Information Systems |
ISBN | 1-4842-1736-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Foundations of Digital Painting: Canvas and Brush -- 2. Hardware of Digital Painting: Tablet and Stylus -- 3. Brushes of Digital Painting: Patterns and Paths -- 4. Depth of Digital Painting: Using Gradients -- 5. Imagery of Digital Painting: Using Patterns -- 6. Rendering of Digital Painting: Data Formats -- 7. Syntax of Digital Painting: SVG Commands -- 8. Vectorization of Digital Imagery: Creating Shapes -- 9. Algorithms of Digital Painting: Plug-In Filters -- 10. Customization of Digital Painting: Brush Design -- 11. Airbrush of Digital Painting: Physics Engines -- 12. Compositing of Digital Painting: Using Layers -- 13. Flexibility of Digital Painting: Image Editing -- 14. Automation of Digital Painting: Programming -- 15. Publish Digital Paintings: Content Delivery Platforms. |
Record Nr. | UNINA-9910300645903321 |
Jackson Wallace | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Digital Video Editing Fundamentals [[electronic resource] /] / by Wallace Jackson |
Autore | Jackson Wallace |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016 |
Descrizione fisica | 1 online resource (200 p.) |
Disciplina | 006.6 |
Soggetto topico |
Computer graphics
Optical data processing Computer Graphics Image Processing and Computer Vision |
ISBN | 1-4842-1866-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Tools of Digital Video: Non-Linear Editing Software -- 2. Digital Video Hardware: Configuring the Workstation -- 3. The Scope of Digital Video: Setting Up Your Workstation -- 4. The Foundation for Digital Video: Static 2D Concepts -- 5. Movement in Digital Video: Frames, the Fourth Dimension -- 6. The Sound of Digital Video: Digital Audio Editing Theory -- 7 Capturing Digital Video: Digital Camera Concepts -- 8. The Workflow for Digital Video: Capture, Edit, Export -- 9. The Cleanup of Digital Video: Noise Reduction -- 10. The Isolation of Digital Video: Editing Tools -- 11. The Manual Labor of Digital Video: Pixel Editing -- 12. The Algorithms of Digital Video: Pixel Processing -- 13. The Visualization of Digital Video: Color Correction -- 14. The Compositing of Digital Video: Using Layers -- 15. Special Effects for Digital Video: Using Plug-Ins -- 16. The Data Footprint of Digital Video: Compression -- 17. The Automation of Digital Video: Programming -- 18. Publishing Digital Video: Content Delivery Platforms. |
Record Nr. | UNINA-9910254758703321 |
Jackson Wallace | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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HTML5 Quick Markup Reference / / by Wallace Jackson |
Autore | Jackson Wallace | ||||||||||
Edizione | [1st ed. 2016.] | ||||||||||
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016 | ||||||||||
Descrizione fisica | 1 online resource (268 p.) | ||||||||||
Disciplina | 006.74 | ||||||||||
Collana | Expert's Voice | ||||||||||
Soggetto topico |
Computer programming
Computer science Web Development Computer Science, general |
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ISBN | 1-4302-6536-1 | ||||||||||
Formato | Materiale a stampa | ||||||||||
Livello bibliografico | Monografia | ||||||||||
Lingua di pubblicazione | eng | ||||||||||
Nota di contenuto |
Chapter 1: HTML5 History: The Past and Future of HTML Markup -- Chapter 2: HTML5 Documents: Top-Level Document Definition -- Chapter 3: HTML5 Search Engine Optimization: Title and Meta -- Chapter 4: HTML5 Referencing: Using External Links and Favicons -- Chapter 5: HTML5 Processing: Using CSS and JavaScript -- Chapter 6: HTML5 Parameters: Using Global Tag Attributes -- Chapter 7: HTML5 Navigation: Hypertext Using the Anchor Tag -- Chapter 8: HTML5 Multimedia: Utilizing New Media Assets -- Chapter 9: HTML5 Organization: Document Content Hierarchy -- Chapter 10: HTML5 Semantics: Defining Semantic Documents -- Chapter 11: HTML5 Formatting: Publish Text-Based Content -- Chapter 12: HTML5 Phrase Tags: Using Non-Standard Text -- Chapter 13: HTML5 Lists: Numbered, Bulleted and Definition Lists -- Chapter 14: HTML5 Tables: Constructing Data in a Tabular Format -- Chapter 15: HTML5 Forms: Creating Forms Using HTML5 Tags -- Chapter 16: HTML5 Positioning: Document Layout and Placement -- Chapter 17: HTML5 Scripting: Using JavaScript and
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