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Android Apps for Absolute Beginners [[electronic resource] ] : Covering Android 7 / / by Wallace Jackson
Android Apps for Absolute Beginners [[electronic resource] ] : Covering Android 7 / / by Wallace Jackson
Autore Jackson Wallace
Edizione [4th ed. 2017.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Descrizione fisica 1 online resource (XXVII, 484 p. 325 illus., 324 illus. in color.)
Disciplina 004
Soggetto topico Mobile computing
Computer programming
Programming languages (Electronic computers)
Mobile Computing
Programming Techniques
Programming Languages, Compilers, Interpreters
ISBN 1-4842-2268-7
Classificazione 005.258 JAC
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1: Introduction to Android 7 Nougat -- 2: Setting Up an Android Studio Development System -- 3: An Introduction to the Android Studio Integrated Development Environment -- 4: An Introduction to XML -- 5: An Introduction to Java -- 6: Android User Interface Design -- 7: Making Apps Interactive -- 8: Android Design Patterns -- 9: Android Graphic Design -- 10: Android Animation -- 11: Digital Video -- 12: Digital Audio -- 13: Android Services and Threads -- 14: Android Content Providers.
Record Nr. UNINA-9910254853303321
Jackson Wallace  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Android Apps for Absolute Beginners [[electronic resource] /] / by Wallace Jackson
Android Apps for Absolute Beginners [[electronic resource] /] / by Wallace Jackson
Autore Jackson Wallace
Edizione [3rd ed. 2014.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014
Descrizione fisica 1 online resource (696 p.)
Disciplina 004
Soggetto topico Mobile computing
Computer programming
Mobile Computing
Programming Techniques
ISBN 1-4842-0019-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""Contents at a Glance""; ""Contents""; ""About the Author""; ""About the Technical Reviewer""; ""Acknowledgments""; ""Introduction""; ""Chapter 1: Setting Up Your Android App Development System""; ""The History of the Android OS: Impressive Growth""; ""Advantage Android: How Can Android Benefit Me?""; ""The Scope of This Book""; ""What is Covered in This Book""; ""What is Not Covered in This Book""; ""Assembling Your Android Development Workstation""; ""Android Development Workstation: Hardware Foundation""; ""Android Development Workstation: Software Foundation""
""Java SE 6: Download and Install a Foundation for Android""""Android ADT Bundle: Find and Download Android�s IDE""; ""Install the Android ADT Bundle: Extract Android ADT IDE""; ""Digital Image Compositing Software: the GIMP""; ""3D Modeling, Rendering, and Animation: Blender 3D""; ""UI Design and Wireframing Software: Pencil Project""; ""Digital Audio Editing and Engineering: Audacity""; ""Professional Digital Video Editing: EditShare Lightworks""; ""A Complete Business Software Suite: Apache OpenOffice""; ""Other Open Source Software""; ""Summary""
""Chapter 2: Configuring Your Android App Development System""""Updating Eclipse ADT: Check For Updates!""; ""Configuring Eclipse: Android SDK Manager Repository""; ""Android Virtual Devices: Creating the AVD""; ""Creating AVDs: Android Virtual Device Manager""; ""Creating an AVD from a Pre-configured Device Definition""; ""Creating an AVD from Scratch: Pine SmartWatch""; ""What Will Be Covered in this Book""; ""Introduction to Android Application Development Platform""; ""How Android Simplifies Design: Designing Apps Using XML""; ""Android Application Framework: Java Programming Primer""
""Screen Real Estate: View and Activity Classes""""Interactivity: Using Android Intent and Event Handling""; ""UI Design: Adding User Controls to Your Apps""; ""Graphics Design: Add Visuals to Your Apps""; ""Animation: Adding Motion Graphics to Your Apps""; ""Digital Video: Captive or Streaming Video for an Application""; ""Digital Audio: Adding Audio Media to Your Apps""; ""Services: Adding Background Processing to Apps""; ""Content Providers: Accessing Stored Data Inside of Your App""; ""Android Wearables: Creating a Smartwatch Application""
""Android Appliances: Creating an Android Appliance App""""The Future of Android: 64-bit Android 5.0""; ""Summary""; ""Chapter 3: An Introduction to the Android Application Development Platform""; ""How the Android Platform is Structured: Java, XML, and New Media on Top of Linux""; ""Details Regarding Android�s Platform Structure""; ""Compiled App: Runtime Executable Java Bytecode""; ""Android Runtimes: Dalvik VM""; ""Android Runtimes: The Android RunTime VM""; ""Creating Your First Android Application""; ""Using Eclipse ADT to Create a New Android App""
""Navigating Around an Android Project""
Record Nr. UNINA-9910300477203321
Jackson Wallace  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Android Studio New Media Fundamentals [[electronic resource] ] : Content Production of Digital Audio/Video, Illustration and 3D Animation / / by Wallace Jackson
Android Studio New Media Fundamentals [[electronic resource] ] : Content Production of Digital Audio/Video, Illustration and 3D Animation / / by Wallace Jackson
Autore Jackson Wallace
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Descrizione fisica 1 online resource (152 p.)
Disciplina 004
Soggetto topico Mobile computing
Multimedia systems 
Computer programming
Mobile Computing
Media Design
Programming Techniques
ISBN 1-4842-9867-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Enhance Your Android Apps: Use New Media Assets -- 2. Digital Images: Concepts, Terminology and Formats -- 3. Digital Image Assets: Data Footprint Optimization -- 4. Digital Audio: Concepts, Terminology and Formats -- 5. Digital Audio Assets: Data Footprint Optimization -- 6. Digital Video: Concepts, Terminology and Formats -- 7. Digital Video Assets: Data Footprint Optimization -- 8. Digital Illustration: Concepts, Terminology and Formats -- 9. Digital Illustration Assets: Data Footprint Optimization -- 10. 3D Animation: Concepts, Terminology and Formats -- 11. Referencing New Media Assets in Android Studio -- 12. Optimizing New Media Assets in Android Studio.
Record Nr. UNINA-9910300640103321
Jackson Wallace  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Java 8 Games Development [[electronic resource] /] / by Wallace Jackson
Beginning Java 8 Games Development [[electronic resource] /] / by Wallace Jackson
Autore Jackson Wallace
Edizione [1st ed. 2014.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014
Descrizione fisica 1 online resource (475 p.)
Disciplina 004
005.11
005.13
Collana The expert's voice in Java
Soggetto topico Computer games—Programming
Programming languages (Electronic computers)
Computer programming
Game Development
Programming Languages, Compilers, Interpreters
Programming Techniques
ISBN 1-4842-0415-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""Contents at a Glance""; ""Contents""; ""About the Author""; ""About the Technical Reviewer""; ""Acknowledgments""; ""Introduction""; ""Chapter 1: Setting Up a Java 8 Game Development Environment""; ""Prepare a Workstation for Java 8 Game Development""; ""Downloading Java JDK 8 and NetBeans 8.0""; ""Installing the Java 8 Software Development Environment""; ""Installing NetBeans IDE 8.0""; ""Installing New Media Content Production Software""; ""Downloading and Installing Inkscape""; ""Downloading and Installing GIMP""; ""Downloading and Installing Audacity""
""Downloading and Installing EditShare Lightworks""""Downloading and Installing Blender""; ""Other Open-Source Software Packages of Interest""; ""Organizing Quick Launch Icons in Your Taskbar Area""; ""Summary""; ""Chapter 2: Setting Up Your Java 8 IDE: An Introduction to NetBeans 8. 0""; ""Primary Attributes of NetBeans 8.0: An Intelligent IDE""; ""NetBeans 8.0 Is Smart: Put Your Code Editing into Hyperdrive""; ""NetBeans 8.0 Is Extensible: Code Editing with Many Languages""; ""NetBeans 8.0 Is Efficient: Organized Project Management Tools""
""NetBeans 8.0 Is User Interface Design Friendly: UI Design Tools""""NetBeans 8.0 Is not Bug Friendly: Squash Bugs with a Debugger""; ""NetBeans 8.0 Is a Speed Freak: Optimize the Code with a Profiler""; ""Creating Your Java 8 Game Project: The InvinciBagel""; ""Compiling Your Java 8 Game Project in NetBeans 8.0""; ""Running Your Java 8 Game Project in NetBeans 8.0""; ""Profiling Your Java 8 Game Project in NetBeans 8.0""; ""Profiling Your Java 8 Game Application CPU Usage""; ""Unblocking the Java 8 Platform Binary via the Windows Firewall""
""Analyzing the NetBeans IDE 8.0 Game Project CPU Profiling Tool Results""""Profiling Your Java 8 Game Application Memory Usage""; ""Summary""; ""Chapter 3: A Java 8 Primer: An Introduction to Java 8 Concepts and Principles""; ""The Syntax of Java: Comments and Code Delimiters""; ""Java APIs: Using Packages to Organize by Function""; ""Java Classes: Logical Java Constructs to Build On""; ""Nested Classes: Java Classes Living Inside Other Classes""; ""Inner Classes: Different Types of Nonstatic Nested Classes""; ""Java Methods: Core Java Function Code Constructs""
""Creating a Java Object: Invoking a Class�s Constructor Method""""Creating a Constructor Method: Coding an Object�s Structure""; ""Java Variables and Constants: Values in Data Fields""; ""Fixing Data Values in Memory: Defining a Data Constant in Java""; ""Java Modifier Keywords: Access Control and More""; ""Access Control Modifiers: Public, Protected, Private, Package Private""; ""Java�s Public Modifier: Allowing Access by the Public to Java Program Constructs""; ""Java�s Protected Modifier: Variables and Methods Allow Access by Subclass""
""Java�s Private Modifier: Variables, Methods, and Classes Get Local Access Only""
Record Nr. UNINA-9910300462603321
Jackson Wallace  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Digital Audio Editing Fundamentals [[electronic resource] /] / by Wallace Jackson
Digital Audio Editing Fundamentals [[electronic resource] /] / by Wallace Jackson
Autore Jackson Wallace
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Descrizione fisica 1 online resource (151 p.)
Disciplina 004
Soggetto topico Computer graphics
Multimedia information systems
Computer Graphics
Multimedia Information Systems
ISBN 1-4842-1648-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents at a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: The Foundation of Digital Audio: The Sound Wave; Downloading and Installing Audacity; AudacityTeam.org: Get Your Audacity 2.1 Software; Audio File Formats: Installing FFMPEG and LAME; A Foundation for Audio: The Sound Wave; Analog Audio: Sound Waves Formed Out of Air; Digital Audio: Sound Waves Formed Out of Bytes; Summary; Chapter 2: The History of Digital Audio: MIDI and Synthesis; Downloading and Installing Rosegarden; Rosegarden.com: Get Your Rosegarden Software
The Digital Audio Player Piano: MIDI DataMIDI Data: Your Musical Instrument Data Interface; Digital Performance Data: MIDI Is Not Digital Audio; Audio Synthesis: Synthesizers Create Sound Waves; MIDI Platform Support: Android, HTML5, and Java; Summary; Chapter 3: The Reproduction of Digital Audio: Data Sampling; Data Sampling: Resolution and Frequency; Sampling Digital Audio: Taking a Data Sample; Data Sample Resolution: Data Bytes per Sample; Data Sample Frequency: Data Samples per Second; Data Sample Mathematics: Amount of Binary Data; Sample Products: Sampler Hardware and Libraries
Recording Digital Audio: Using AudacitySummary; Chapter 4: The Transmission of Digital Audio: Data Formats; Audio Compression and Data Formats; Digital Audio Codecs: Bit Rates, Streaming, and HD; Digital Audio Transmission: Streaming Audio or Captive Audio?; Streaming Digital Audio Data: Setting Your Bit Rates Optimally; High-Definition HD Digital Audio: 24-Bit 48 kHz Sampling Data; Digital Audio Storage and Playback: File Formats; MIDI: Musical Instrument Data Interface's MID, XMF, and MXMF; MPEG-3: The Popular MP3 Digital Audio Player Data Format
FLAC: The 24-Bit HD Audio Capable Free Lossless Audio CodecOgg Vorbis: A Lossy High-Performance Open Source Codec; MPEG-4: Advanced Audio Coding AAC-LC, AAC-ELD, or HE-AAC; AMR: The MPEG-4 Adaptive Multi-Rate Audio Codecs for Voice; Pulse-Code Modulation: Windows WAV or Mac AIFF PCM Codecs; Summary; Chapter 5: The Cleanup of Digital Audio: Noise Removal; Noise Removal: Algorithmic Processing; Noise Reduction: Defining the Background Noise; Noise Reduction: Removing the Background Noise; Summary; Chapter 6: The Isolation of Digital Audio: Trimming Tools; Audio Sample Editing: Basic Techniques
Trimming Digital Audio: Removing Unused DataExtracting Audio: Selecting Sample Components; Scrubbing Digital Audio: Sample Playback Rate; Rearranging Digital Audio: Cut, Copy, and Paste; Summary; Chapter 7: The Manual Labor of Digital Audio: Sample Editing; Audio Data Editing: Changing the Sample; Cleaning the Sample: Removing Isolated Artifacts; Sample Data Surgery: Removing Attached Artifacts; Algorithmic Sample Surgery: Integrated Artifacts; Summary; Chapter 8: The Algorithms of Digital Audio: Audio Processing; Algorithmic Audio Effects Processing; Waveform Amplitude: The Amplify Effect
Waveform Frequency: The Pitch Shifting Effect
Record Nr. UNINA-9910300649903321
Jackson Wallace  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Digital Illustration Fundamentals [[electronic resource] ] : Vector, Raster, WaveForm, NewMedia with DICF, DAEF and ASNMF / / by Wallace Jackson
Digital Illustration Fundamentals [[electronic resource] ] : Vector, Raster, WaveForm, NewMedia with DICF, DAEF and ASNMF / / by Wallace Jackson
Autore Jackson Wallace
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Descrizione fisica 1 online resource (178 p.)
Disciplina 004
Soggetto topico Computer graphics
Multimedia information systems
Multimedia systems 
Computer Graphics
Multimedia Information Systems
Media Design
ISBN 1-4842-1697-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents at a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Chapter 1: The Foundation of Digital Illustration: Points and Lines; Downloading and Installing Inkscape; Inkscape.org: Get Inkscape Illustration Software; Basic Vector Shapes: Vertices and Lines; The Vertex: A Foundation for 2D and 3D Geometry; The Path: Connect the Vertices to Create a Shape; Straight Lines: Inkscape's Pencil Freehand Drawing Tool; Elliptical Arcs: Inkscape's Circles, Ellipses, and Arcs Tool; Summary; Chapter 2: The Curvature of Digital Illustration: Spline Curves
Custom Shapes: Intro to Bézier CurvesCubic Bézier Curve: Two Control Point Spline; Quadratic Bézier Curve: One Control Point Spline; Using Splines: Creating Complex Shapes; The Draw Bézier Curves Tool: 2D Shape Modeling; The Edit Paths by Nodes Tool: Refining 2D Shapes; Summary; Chapter 3: The Styling of Digital Illustration: Stroke and Fill; Inkscape: Vector Illustration Shape Styles; The UI Layout: Overview of Key Areas in Inkscape; Polygon Shapes: Creating Basic Closed Shapes; Solid Color Fill: Using Fill to Color Your Octagon Dark Green
Stroking Shapes: Using Stroke to Edge Your Octagon in RedSpiral Shapes: Stroking Open Shapes Using Cap; Font Shapes: Creating Text Shapes Using Fonts; Summary; Chapter 4: The Depth of Digital Illustration: Using Gradients; Inkscape Illustration: Fill Gradients; Radial Fill Gradients: Enhancing Your Heart Shape; Linear Fill Gradients: Enhancing Your Text Object; Inkscape Illustration: Stroke Gradients; Radial Stroke Gradients: Enhancing Your Spiral; Summary; Chapter 5: The Imagery of Digital Illustration: Using Patterns; Inkscape Illustration: Using Fill Patterns
Using GIMP: Creating Your Image PatternImagery in Illustration: Bitmap Patterns; Using Bitmap Images as Fill: Inkscape Pattern Fill; Using Bitmap Image Strokes: Inkscape Pattern Fill; Summary; Chapter 6: The Rendering of Digital Illustration: Data Formats; Inkscape PNG Export: Rendering Objects; Inkscape Vector Export: Using Save As; Exporting to Adobe Acrobat Reader: PDF Format; Exporting to Encapsulated Postscript: EPS Format; Exporting to JavaFX: Publish in Java and Android; Summary; Chapter 7: The Syntax of Digital Illustration: SVG Commands; SVG Syntax: Coding Vector Shape Data
Gradients: SVG Commands for Your Heart Shape
Record Nr. UNINA-9910300651803321
Jackson Wallace  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Digital Image Compositing Fundamentals [[electronic resource] /] / by Wallace Jackson
Digital Image Compositing Fundamentals [[electronic resource] /] / by Wallace Jackson
Autore Jackson Wallace
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Descrizione fisica 1 online resource (171 p.)
Disciplina 004
Collana Expert's Voice
Soggetto topico Computer graphics
Optical data processing
Computer Graphics
Image Processing and Computer Vision
ISBN 1-4842-4060-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto The foundation of digital imaging : the pixel -- The size of digital imaging : resolution -- The shape of digital imaging : aspect ratio -- The color of digital imaging : color theory -- The digitization of digital imaging : color depth -- The transparency of digital imaging : alpha channel -- The isolation of digital imaging : masking tools -- The organization of digital imaging : using layers -- The algorithms of digital imaging : blending modes -- The modality of digital imaging : modal operation -- The automation of digital imaging : plug-in filters -- The work process of digital imaging : compositing -- The data footprint of digital images : optimization -- The automation of digital imaging : programming.
Record Nr. UNINA-9910300645603321
Jackson Wallace  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Digital Painting Techniques [[electronic resource] ] : Using Corel Painter 2016 / / by Wallace Jackson
Digital Painting Techniques [[electronic resource] ] : Using Corel Painter 2016 / / by Wallace Jackson
Autore Jackson Wallace
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Descrizione fisica 1 online resource (225 p.)
Disciplina 004
Soggetto topico Computer graphics
Multimedia information systems
Computer Graphics
Multimedia Information Systems
ISBN 1-4842-1736-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Foundations of Digital Painting: Canvas and Brush -- 2. Hardware of Digital Painting: Tablet and Stylus -- 3. Brushes of Digital Painting: Patterns and Paths -- 4. Depth of Digital Painting: Using Gradients -- 5. Imagery of Digital Painting: Using Patterns -- 6. Rendering of Digital Painting: Data Formats -- 7. Syntax of Digital Painting: SVG Commands -- 8. Vectorization of Digital Imagery: Creating Shapes -- 9. Algorithms of Digital Painting: Plug-In Filters -- 10. Customization of Digital Painting: Brush Design -- 11. Airbrush of Digital Painting: Physics Engines -- 12. Compositing of Digital Painting: Using Layers -- 13. Flexibility of Digital Painting: Image Editing -- 14. Automation of Digital Painting: Programming -- 15. Publish Digital Paintings: Content Delivery Platforms.
Record Nr. UNINA-9910300645903321
Jackson Wallace  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Digital Video Editing Fundamentals [[electronic resource] /] / by Wallace Jackson
Digital Video Editing Fundamentals [[electronic resource] /] / by Wallace Jackson
Autore Jackson Wallace
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016
Descrizione fisica 1 online resource (200 p.)
Disciplina 006.6
Soggetto topico Computer graphics
Optical data processing
Computer Graphics
Image Processing and Computer Vision
ISBN 1-4842-1866-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Tools of Digital Video: Non-Linear Editing Software -- 2. Digital Video Hardware: Configuring the Workstation -- 3. The Scope of Digital Video: Setting Up Your Workstation -- 4. The Foundation for Digital Video: Static 2D Concepts -- 5. Movement in Digital Video: Frames, the Fourth Dimension -- 6. The Sound of Digital Video: Digital Audio Editing Theory -- 7 Capturing Digital Video: Digital Camera Concepts -- 8. The Workflow for Digital Video: Capture, Edit, Export -- 9. The Cleanup of Digital Video: Noise Reduction -- 10. The Isolation of Digital Video: Editing Tools -- 11. The Manual Labor of Digital Video: Pixel Editing -- 12. The Algorithms of Digital Video: Pixel Processing -- 13. The Visualization of Digital Video: Color Correction -- 14. The Compositing of Digital Video: Using Layers -- 15. Special Effects for Digital Video: Using Plug-Ins -- 16. The Data Footprint of Digital Video: Compression -- 17. The Automation of Digital Video: Programming -- 18. Publishing Digital Video: Content Delivery Platforms.
Record Nr. UNINA-9910254758703321
Jackson Wallace  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
HTML5 Quick Markup Reference [[electronic resource] /] / by Wallace Jackson
HTML5 Quick Markup Reference [[electronic resource] /] / by Wallace Jackson
Autore Jackson Wallace
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016
Descrizione fisica 1 online resource (268 p.)
Disciplina 006.74
Collana Expert's Voice
Soggetto topico Computer programming
Computer science
Web Development
Computer Science, general
ISBN 1-4302-6536-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: HTML5 History: The Past and Future of HTML Markup -- Chapter 2: HTML5 Documents: Top-Level Document Definition -- Chapter 3: HTML5 Search Engine Optimization: Title and Meta -- Chapter 4: HTML5 Referencing: Using External Links and Favicons -- Chapter 5: HTML5 Processing: Using CSS and JavaScript -- Chapter 6: HTML5 Parameters: Using Global Tag Attributes -- Chapter 7: HTML5 Navigation: Hypertext Using the Anchor Tag -- Chapter 8: HTML5 Multimedia: Utilizing New Media Assets -- Chapter 9: HTML5 Organization: Document Content Hierarchy -- Chapter 10: HTML5 Semantics: Defining Semantic Documents -- Chapter 11: HTML5 Formatting: Publish Text-Based Content -- Chapter 12: HTML5 Phrase Tags: Using Non-Standard Text -- Chapter 13: HTML5 Lists: Numbered, Bulleted and Definition Lists -- Chapter 14: HTML5 Tables: Constructing Data in a Tabular Format -- Chapter 15: HTML5 Forms: Creating Forms Using HTML5 Tags -- Chapter 16: HTML5 Positioning: Document Layout and Placement -- Chapter 17: HTML5 Scripting: Using JavaScript and
Jackson Wallace  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui