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Technologies for Interactive Digital Storytelling and Entertainment [[electronic resource] ] : Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006, Proceedings / / edited by Stefan Göbel, Rainer Malkewitz, Ido Iurgel
Technologies for Interactive Digital Storytelling and Entertainment [[electronic resource] ] : Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006, Proceedings / / edited by Stefan Göbel, Rainer Malkewitz, Ido Iurgel
Edizione [1st ed. 2006.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006
Descrizione fisica 1 online resource (X, 390 p.)
Disciplina 006.7
Collana Programming and Software Engineering
Soggetto topico Multimedia information systems
User interfaces (Computer systems)
Application software
Artificial intelligence
Computer graphics
Multimedia systems 
Multimedia Information Systems
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Artificial Intelligence
Computer Graphics
Media Design
ISBN 3-540-49935-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Interactive Narrative Systems -- Believable Agents and Intelligent Story Adaptation for Interactive Storytelling -- An Event-Driven, Stochastic, Undirected Narrative (EDSUN) Framework for Interactive Contents -- A Simple Story: Using an Agents’ Based Context-Aware Architecture for Storytelling -- Hypervideo vs. Storytelling Integrating Narrative Intelligence into Hypervideo -- A Fabula Model for Emergent Narrative -- Telling Stories Through Space: The Mindstage Project -- Theory -- Narratology for Interactive Storytelling: A Critical Introduction -- Insights into the Design of Computer Entertainment from Schemas in Film -- Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL -- Structuring Hypermedia Novels -- The Hacker: New Mythical Content of Narrative Games -- The Interactive Artwork as the Aesthetic Object: Aesthetic Technology Converging Technological Applications and Aesthetic Discourses -- SRST: A Storytelling Model Using Rhetorical Relations -- Story Authoring -- Scribe: A Tool for Authoring Event Driven Interactive Drama -- Integrating VR-Authoring and Context Sensing: Towards the Creation of Context-Aware Stories -- U-Create: Creative Authoring Tools for Edutainment Applications -- Towards Accessible Authoring Tools for Interactive Storytelling -- Mixed Reality Based Interactive 3D Story Composition Tool -- Sharing Knowledge in Virtual Environments -- Pre-conference Demo Workshop “Little Red Cap”: The Authoring Process in Interactive Storytelling -- Virtual Characters -- Failing Believably: Toward Drama Management with Autonomous Actors in Interactive Narratives -- Personality Templates and Social Hierarchies Using Stereotypes -- INSCAPE: Emotion Expression and Experience in an Authoring Environment -- Augmenting Virtual Characters for More Natural Interaction -- Automatic Customization of Non-Player Characters Using Players Temperament -- Storytelling and Games -- Personalizing the Player Experience in MMORPGs -- Plot Clusters – Intertwined and Re-playable Storyline Components in a Multiplayer RPG -- Communication in Multi-player Role Playing Games – The Effect of Medium -- Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game – CASE: Castle of Oulu 1651 -- Ghost Worlds – Time and Consequence in MMORPGs -- Applications -- Mixed Reality Installation ‘Gulliver’s World’: Interactive Content Creation in Nonlinear Exhibition Design -- Navigating by Following Stories -- A System for Event-Based Film Browsing -- Future Garden -- ARC – Towards Alternate Reality Cinema -- Interactive Audiobooks: Combining Narratives with Game Elements -- CitizenTalk: Application of Chatbot Infotainment to E-Democracy.
Record Nr. UNISA-996466146803316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Technologies for interactive digital storytelling and entertainment : third international conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006 : proceedings / / Stefan Gobel, Rainer Malkewitz, Ido Iurgel (eds.)
Technologies for interactive digital storytelling and entertainment : third international conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006 : proceedings / / Stefan Gobel, Rainer Malkewitz, Ido Iurgel (eds.)
Edizione [1st ed. 2006.]
Pubbl/distr/stampa Berlin ; ; New York, : Springer, c2006
Descrizione fisica 1 online resource (X, 390 p.)
Disciplina 006.7
Altri autori (Persone) GobelStefan
MalkewitzRainer
IurgelIdo
Collana Lecture notes in computer science
LNCS sublibrary. SL 2, Programming and software engineering
Soggetto topico Interactive multimedia
Storytelling - Technique
Literature and technology
Digital storytelling
ISBN 3-540-49935-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Interactive Narrative Systems -- Believable Agents and Intelligent Story Adaptation for Interactive Storytelling -- An Event-Driven, Stochastic, Undirected Narrative (EDSUN) Framework for Interactive Contents -- A Simple Story: Using an Agents’ Based Context-Aware Architecture for Storytelling -- Hypervideo vs. Storytelling Integrating Narrative Intelligence into Hypervideo -- A Fabula Model for Emergent Narrative -- Telling Stories Through Space: The Mindstage Project -- Theory -- Narratology for Interactive Storytelling: A Critical Introduction -- Insights into the Design of Computer Entertainment from Schemas in Film -- Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL -- Structuring Hypermedia Novels -- The Hacker: New Mythical Content of Narrative Games -- The Interactive Artwork as the Aesthetic Object: Aesthetic Technology Converging Technological Applications and Aesthetic Discourses -- SRST: A Storytelling Model Using Rhetorical Relations -- Story Authoring -- Scribe: A Tool for Authoring Event Driven Interactive Drama -- Integrating VR-Authoring and Context Sensing: Towards the Creation of Context-Aware Stories -- U-Create: Creative Authoring Tools for Edutainment Applications -- Towards Accessible Authoring Tools for Interactive Storytelling -- Mixed Reality Based Interactive 3D Story Composition Tool -- Sharing Knowledge in Virtual Environments -- Pre-conference Demo Workshop “Little Red Cap”: The Authoring Process in Interactive Storytelling -- Virtual Characters -- Failing Believably: Toward Drama Management with Autonomous Actors in Interactive Narratives -- Personality Templates and Social Hierarchies Using Stereotypes -- INSCAPE: Emotion Expression and Experience in an Authoring Environment -- Augmenting Virtual Characters for More Natural Interaction -- Automatic Customization of Non-Player Characters Using Players Temperament -- Storytelling and Games -- Personalizing the Player Experience in MMORPGs -- Plot Clusters – Intertwined and Re-playable Storyline Components in a Multiplayer RPG -- Communication in Multi-player Role Playing Games – The Effect of Medium -- Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game – CASE: Castle of Oulu 1651 -- Ghost Worlds – Time and Consequence in MMORPGs -- Applications -- Mixed Reality Installation ‘Gulliver’s World’: Interactive Content Creation in Nonlinear Exhibition Design -- Navigating by Following Stories -- A System for Event-Based Film Browsing -- Future Garden -- ARC – Towards Alternate Reality Cinema -- Interactive Audiobooks: Combining Narratives with Game Elements -- CitizenTalk: Application of Chatbot Infotainment to E-Democracy.
Altri titoli varianti TIDSE 2006
Record Nr. UNINA-9910483326503321
Berlin ; ; New York, : Springer, c2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Technologies for Interactive Digital Storytelling and Entertainment [[electronic resource] ] : Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings / / edited by Stefan Göbel, Ulrike Spierling, Anja Hoffmann, Ido Iurgel, Oliver Schneider, Johanna Dechau, Axel Feix
Technologies for Interactive Digital Storytelling and Entertainment [[electronic resource] ] : Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings / / edited by Stefan Göbel, Ulrike Spierling, Anja Hoffmann, Ido Iurgel, Oliver Schneider, Johanna Dechau, Axel Feix
Edizione [1st ed. 2004.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2004
Descrizione fisica 1 online resource (XVI, 308 p.)
Disciplina 006.7
Collana Lecture Notes in Computer Science
Soggetto topico Application software
Multimedia information systems
User interfaces (Computer systems)
Artificial intelligence
Computer graphics
Computer Applications
Multimedia Information Systems
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Artificial Intelligence
Computer Graphics
ISBN 3-540-27797-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Keynote Speech -- Embodied Agents and Meaningful Motion -- Interactive Storytelling -- Natural Language Understanding in Façade: Surface-Text Processing -- Stepping into the Interactive Drama -- From Another Point of View: Art-E-Fact -- 1, 2, 3 .... Action! Directing Real Actors and Virtual Characters -- Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive Narrative -- Transferring Game Mastering Laws to Interactive Digital Storytelling -- Narrativity of User Experience -- Integrated Decision Points for Interactive Movies -- Virtual Human -- Autonomous Virtual Actors -- Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform -- Evaluation of a Virtual Narrator’s Expressiveness in Terms of Suspense Signaling -- Emotional Characters for Automatic Plot Creation -- Authoring -- Writing Interactive Fiction Scenarii with DraMachina -- A Toolkit for Authoring Non-linear Storytelling Environments Using Mixed Reality -- Learning from the Movie Industry: Adapting Production Processes for Storytelling in VR -- A System to Compose Movies for Cross-Cultural Storytelling: Textable Movie -- Mobile -- Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time -- Mobile Entertainment Computing -- Learning -- StoryNet: An Educational Game for Social Skills -- Inner Earth: Towards Interaction Patterns -- Media Art Environment Geist: Integrating Traditional Painting into 3D AR Storytelling Scenario -- Conceptual Models for Interactive Digital Storytelling in Knowledge Media Applications -- Experience the Antique Olympics! An Interactive Educational Narrative -- Theory -- Narrative, Game Play, and Alternative Time Structures for Virtual Environments -- Applications -- Telling Stories with Dialogue Boxes to Retrieve Documents -- Mediapark: Presenting the Media Docks Luebeck with the Digital Storytelling System Jeherazade -- Scene-Driver: An Interactive Narrative Environment Using Content from an Animated Children’s Television Series -- Gaming -- On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution -- Interaction and Expressivity in Video Games: Harnessing the Rhetoric of Film -- Exploring Narratives for Physical Play: A Pop-Up Guide to an Interactive Playground -- Demos and Exhibitions -- Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives -- Poetics of Voicemail: The Tree-Structured Narrative of BirthData -- Libro Vision: Gesture-Controlled Virtual Book -- DinoHunter: Platform for Mobile Edutainment Applications in Museums -- An Example for Location Sensitive Media Integration: Re-discovering the Place Itself as a Medium by Adding Technology -- Monotony: An Experimental Interactive Narrative -- The Fabulous Adventures of MC Walker: Conceptual Videogame -- Janus – Keeper of the Gate to the Otherworld -- Oral Tradition versus Digital Storytelling: On Educational Effects of Middle European Folk Tales and Their Value for Digital Storytelling -- Antiziganism and Persecution of the Sinti and Roma from the Late Middle Ages to the 20th Century.
Record Nr. UNISA-996465433503316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2004
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Technologies for Interactive Digital Storytelling and Entertainment : Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings / / edited by Stefan Göbel, Ulrike Spierling, Anja Hoffmann, Ido Iurgel, Oliver Schneider, Johanna Dechau, Axel Feix
Technologies for Interactive Digital Storytelling and Entertainment : Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings / / edited by Stefan Göbel, Ulrike Spierling, Anja Hoffmann, Ido Iurgel, Oliver Schneider, Johanna Dechau, Axel Feix
Edizione [1st ed. 2004.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2004
Descrizione fisica 1 online resource (XVI, 308 p.)
Disciplina 006.7
Collana Lecture Notes in Computer Science
Soggetto topico Application software
Multimedia information systems
User interfaces (Computer systems)
Artificial intelligence
Computer graphics
Computer Applications
Multimedia Information Systems
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Artificial Intelligence
Computer Graphics
ISBN 3-540-27797-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Keynote Speech -- Embodied Agents and Meaningful Motion -- Interactive Storytelling -- Natural Language Understanding in Façade: Surface-Text Processing -- Stepping into the Interactive Drama -- From Another Point of View: Art-E-Fact -- 1, 2, 3 .... Action! Directing Real Actors and Virtual Characters -- Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive Narrative -- Transferring Game Mastering Laws to Interactive Digital Storytelling -- Narrativity of User Experience -- Integrated Decision Points for Interactive Movies -- Virtual Human -- Autonomous Virtual Actors -- Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform -- Evaluation of a Virtual Narrator’s Expressiveness in Terms of Suspense Signaling -- Emotional Characters for Automatic Plot Creation -- Authoring -- Writing Interactive Fiction Scenarii with DraMachina -- A Toolkit for Authoring Non-linear Storytelling Environments Using Mixed Reality -- Learning from the Movie Industry: Adapting Production Processes for Storytelling in VR -- A System to Compose Movies for Cross-Cultural Storytelling: Textable Movie -- Mobile -- Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time -- Mobile Entertainment Computing -- Learning -- StoryNet: An Educational Game for Social Skills -- Inner Earth: Towards Interaction Patterns -- Media Art Environment Geist: Integrating Traditional Painting into 3D AR Storytelling Scenario -- Conceptual Models for Interactive Digital Storytelling in Knowledge Media Applications -- Experience the Antique Olympics! An Interactive Educational Narrative -- Theory -- Narrative, Game Play, and Alternative Time Structures for Virtual Environments -- Applications -- Telling Stories with Dialogue Boxes to Retrieve Documents -- Mediapark: Presenting the Media Docks Luebeck with the Digital Storytelling System Jeherazade -- Scene-Driver: An Interactive Narrative Environment Using Content from an Animated Children’s Television Series -- Gaming -- On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution -- Interaction and Expressivity in Video Games: Harnessing the Rhetoric of Film -- Exploring Narratives for Physical Play: A Pop-Up Guide to an Interactive Playground -- Demos and Exhibitions -- Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives -- Poetics of Voicemail: The Tree-Structured Narrative of BirthData -- Libro Vision: Gesture-Controlled Virtual Book -- DinoHunter: Platform for Mobile Edutainment Applications in Museums -- An Example for Location Sensitive Media Integration: Re-discovering the Place Itself as a Medium by Adding Technology -- Monotony: An Experimental Interactive Narrative -- The Fabulous Adventures of MC Walker: Conceptual Videogame -- Janus – Keeper of the Gate to the Otherworld -- Oral Tradition versus Digital Storytelling: On Educational Effects of Middle European Folk Tales and Their Value for Digital Storytelling -- Antiziganism and Persecution of the Sinti and Roma from the Late Middle Ages to the 20th Century.
Record Nr. UNINA-9910144152203321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2004
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Technology, Innovation, Entrepreneurship and Education [[electronic resource] ] : 3rd EAI International Conference, TIE 2019, Braga, Portugal, October 17–18, 2019, Proceedings / / edited by Cristina Sylla, Ido Iurgel
Technology, Innovation, Entrepreneurship and Education [[electronic resource] ] : 3rd EAI International Conference, TIE 2019, Braga, Portugal, October 17–18, 2019, Proceedings / / edited by Cristina Sylla, Ido Iurgel
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (XII, 129 p. 40 illus., 31 illus. in color.)
Disciplina 338.06
Collana Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Soggetto topico Application software
Optical data processing
Computers
Information Systems Applications (incl. Internet)
Computer Imaging, Vision, Pattern Recognition and Graphics
Information Systems and Communication Service
ISBN 3-030-40180-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Innovating and Exploring Children´s Learning -- Reading to Level Up: Gamifying Reading Fluency -- Rethinking the Design of Hotspots in Children’s Digital Picturebooks: Insights from an Exploratory Study -- Children’s tinkering activity with Collapse Informatics: the Internalization of Environmental Consciousness -- ”Play and learn”: exploring CodeCubes Innovating Media Usage -- Question & Answering interface to improve the students’ experience in an e-learning course with a virtual tutor -- Exploring the Use of Augmented Reality Concepts to Enhance the TV Viewer Experience -- Design Experiments in Nonrepresentational VR and Symmetric Texture Generation in Real-Time Innovation for Special Needs -- Didactic toy for children with special needs -- Digitally-mediated Learning Environments and Information Literacy for Active Ageing: A Pilot Study -- European video game development and disability: Reflections on data, rights, decisions and assistance Innovating Methods -- From community datamining to enterprising villagers -- The transformational effect of a designerly approach within a research project -- Visual Quotes and Physical Activity Tracking: Can Aesthetic Pleasure Motivate Our Short-term Exercise Motivation? -- Raising the Odds of Success for Innovative Product by Experimentation and Utilizing Input of Future User.
Record Nr. UNISA-996465371003316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Technology, Innovation, Entrepreneurship and Education : 3rd EAI International Conference, TIE 2019, Braga, Portugal, October 17–18, 2019, Proceedings / / edited by Cristina Sylla, Ido Iurgel
Technology, Innovation, Entrepreneurship and Education : 3rd EAI International Conference, TIE 2019, Braga, Portugal, October 17–18, 2019, Proceedings / / edited by Cristina Sylla, Ido Iurgel
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (XII, 129 p. 40 illus., 31 illus. in color.)
Disciplina 338.06
338.064
Collana Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Soggetto topico Application software
Optical data processing
Computers
Information Systems Applications (incl. Internet)
Computer Imaging, Vision, Pattern Recognition and Graphics
Information Systems and Communication Service
ISBN 3-030-40180-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Innovating and Exploring Children´s Learning -- Reading to Level Up: Gamifying Reading Fluency -- Rethinking the Design of Hotspots in Children’s Digital Picturebooks: Insights from an Exploratory Study -- Children’s tinkering activity with Collapse Informatics: the Internalization of Environmental Consciousness -- ”Play and learn”: exploring CodeCubes Innovating Media Usage -- Question & Answering interface to improve the students’ experience in an e-learning course with a virtual tutor -- Exploring the Use of Augmented Reality Concepts to Enhance the TV Viewer Experience -- Design Experiments in Nonrepresentational VR and Symmetric Texture Generation in Real-Time Innovation for Special Needs -- Didactic toy for children with special needs -- Digitally-mediated Learning Environments and Information Literacy for Active Ageing: A Pilot Study -- European video game development and disability: Reflections on data, rights, decisions and assistance Innovating Methods -- From community datamining to enterprising villagers -- The transformational effect of a designerly approach within a research project -- Visual Quotes and Physical Activity Tracking: Can Aesthetic Pleasure Motivate Our Short-term Exercise Motivation? -- Raising the Odds of Success for Innovative Product by Experimentation and Utilizing Input of Future User.
Record Nr. UNINA-9910373925203321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Transactions on Edutainment X [[electronic resource] /] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Ido Iurgel, Paolo Petta, Bodo Urban
Transactions on Edutainment X [[electronic resource] /] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Ido Iurgel, Paolo Petta, Bodo Urban
Edizione [1st ed. 2013.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013
Descrizione fisica 1 online resource (XII, 269 p. 96 illus.)
Disciplina 374.26
Collana Transactions on Edutainment
Soggetto topico Education—Data processing
User interfaces (Computer systems)
Personal computers
Computers and Education
User Interfaces and Human Computer Interaction
Personal Computing
ISBN 3-642-37919-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Interactive Digital Storytelling – Theory -- Authoring for Engagement in Plot-Based Interactive Dramatic Experiences for Learning -- First Steps towards a Unified Theory for Interactive Digital Narrative -- Interactive Digital Storytelling – Technology -- Contextual Affect Modeling and Detection in Interactive Text-Based Dramatic Improvisation -- A Methodology to Validate Interactive Storytelling Scenarios in Linear Logic -- Interactive Digital Storytelling – Case Studies -- Digital Storytelling and Educational Benefits: Evidences from a Large-Scale Project -- Collecting Aboriginal Stories for Education through Immersion -- Narrative Threads: A Tool to Support Young People in Creating Their Own Narrative-Based Computer Games -- UpStage: An Online Tool for Real-Time Storytelling -- eLBa 2011 – Technology and Applications -- Comprehensive Blended Learning Concept for Teaching Micro Controller Technology Utilising HomeLab Kits and Remote Labs in a Virtual Web Environment -- Cooperative and Self-directed Learning with the Learning Scenario VideoLearn: Engineering Education Using Lecture Recordings -- Applying Computer-Aided Intelligent Assessment in the Context of Mathematical Induction -- eLBa 2011 – Case Studies and Mobile Applications -- Digital Inclusion: Zero to Deuterio Learning and the More Knowing Other -- Human Computation in Mobile Cooperative Learning: A Museum Tour Case Study -- Touching Nametags with NFC Phones: A Playful Approach to Learning to Read -- eLBa 2011 – Game Based Learning and Social Media -- Learning, Reasoning and Modeling in Social Gaming -- Social Media Communication – Social Media Used Both as a Learning Content and as a Learning Style.
Record Nr. UNISA-996466200003316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Transactions on Edutainment X / / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Ido Iurgel, Paolo Petta, Bodo Urban
Transactions on Edutainment X / / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Ido Iurgel, Paolo Petta, Bodo Urban
Edizione [1st ed. 2013.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013
Descrizione fisica 1 online resource (XII, 269 p. 96 illus.)
Disciplina 374.26
Collana Transactions on Edutainment
Soggetto topico Education—Data processing
User interfaces (Computer systems)
Personal computers
Computers and Education
User Interfaces and Human Computer Interaction
Personal Computing
ISBN 3-642-37919-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Interactive Digital Storytelling – Theory -- Authoring for Engagement in Plot-Based Interactive Dramatic Experiences for Learning -- First Steps towards a Unified Theory for Interactive Digital Narrative -- Interactive Digital Storytelling – Technology -- Contextual Affect Modeling and Detection in Interactive Text-Based Dramatic Improvisation -- A Methodology to Validate Interactive Storytelling Scenarios in Linear Logic -- Interactive Digital Storytelling – Case Studies -- Digital Storytelling and Educational Benefits: Evidences from a Large-Scale Project -- Collecting Aboriginal Stories for Education through Immersion -- Narrative Threads: A Tool to Support Young People in Creating Their Own Narrative-Based Computer Games -- UpStage: An Online Tool for Real-Time Storytelling -- eLBa 2011 – Technology and Applications -- Comprehensive Blended Learning Concept for Teaching Micro Controller Technology Utilising HomeLab Kits and Remote Labs in a Virtual Web Environment -- Cooperative and Self-directed Learning with the Learning Scenario VideoLearn: Engineering Education Using Lecture Recordings -- Applying Computer-Aided Intelligent Assessment in the Context of Mathematical Induction -- eLBa 2011 – Case Studies and Mobile Applications -- Digital Inclusion: Zero to Deuterio Learning and the More Knowing Other -- Human Computation in Mobile Cooperative Learning: A Museum Tour Case Study -- Touching Nametags with NFC Phones: A Playful Approach to Learning to Read -- eLBa 2011 – Game Based Learning and Social Media -- Learning, Reasoning and Modeling in Social Gaming -- Social Media Communication – Social Media Used Both as a Learning Content and as a Learning Style.
Record Nr. UNINA-9910483128103321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui