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Affinity Online : How Connection and Shared Interest Fuel Learning / / Mizuko Ito, [and five others]
Affinity Online : How Connection and Shared Interest Fuel Learning / / Mizuko Ito, [and five others]
Autore Itō Mizuko
Pubbl/distr/stampa New York, NY : , : New York University Press, , [2018]
Descrizione fisica 1 online resource (167 pages)
Disciplina 302.30285
Collana Connected Youth and Digital Futures
Soggetto topico Youth - Social networks
Online social networks
Internet in education
Education - Effect of technological innovations on
Soggetto genere / forma Case studies.
ISBN 1-4798-8890-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Case 1.1 : The Wrestling Boards / Crystle Martin -- Case 1.2 : StarCraft II / Yong Ming Kow, Amanda Wortman, and Timothy Young -- Affinity : Bonding through shared cultures and practices / Rachel Cody Pfister and Crystle Martin -- Case 2.1: 1D on Wattpad / Ksenia Korobkova -- Case 2.2 : Bollywood Dance / Sangita Shresthova -- Status : developing social and cultural capital / Matthew H. Rafalow -- Case 3.1 : Sackboy Planet / Matthew H. Rafalow -- Case 3.2 : Animemusicvideos.org / Mizuko Ito -- Leveling up : connecting to meaningful opportunities / Crystle Martin -- Case 4.1 : Hogwarts at Ravelry / Rachel Cody Pfister -- Case 4.2 : Nerdfighters / Neta Kligler-Vilenchik -- Moving forward : connections to practice and design.
Record Nr. UNISA-996582067403316
Itō Mizuko  
New York, NY : , : New York University Press, , [2018]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Affinity Online : How Connection and Shared Interest Fuel Learning / / Mizuko Ito, [and five others]
Affinity Online : How Connection and Shared Interest Fuel Learning / / Mizuko Ito, [and five others]
Autore Itō Mizuko
Pubbl/distr/stampa New York, NY : , : New York University Press, , [2018]
Descrizione fisica 1 online resource (167 pages)
Disciplina 302.30285
Collana Connected Youth and Digital Futures
Soggetto topico Youth - Social networks
Online social networks
Internet in education
Education - Effect of technological innovations on
Soggetto genere / forma Case studies.
ISBN 1-4798-8890-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Case 1.1 : The Wrestling Boards / Crystle Martin -- Case 1.2 : StarCraft II / Yong Ming Kow, Amanda Wortman, and Timothy Young -- Affinity : Bonding through shared cultures and practices / Rachel Cody Pfister and Crystle Martin -- Case 2.1: 1D on Wattpad / Ksenia Korobkova -- Case 2.2 : Bollywood Dance / Sangita Shresthova -- Status : developing social and cultural capital / Matthew H. Rafalow -- Case 3.1 : Sackboy Planet / Matthew H. Rafalow -- Case 3.2 : Animemusicvideos.org / Mizuko Ito -- Leveling up : connecting to meaningful opportunities / Crystle Martin -- Case 4.1 : Hogwarts at Ravelry / Rachel Cody Pfister -- Case 4.2 : Nerdfighters / Neta Kligler-Vilenchik -- Moving forward : connections to practice and design.
Record Nr. UNINA-9910627222103321
Itō Mizuko  
New York, NY : , : New York University Press, , [2018]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Engineering play [[electronic resource] ] : a cultural history of children's software / / Mizuko Ito
Engineering play [[electronic resource] ] : a cultural history of children's software / / Mizuko Ito
Autore Itō Mizuko
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, 2009
Descrizione fisica 1 online resource (247 p.)
Disciplina 790.20285
Collana The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning
Soggetto topico Children's software - Development - United States - History
Computer-assisted instruction - United States
Computers and children - United States
Entertainment computing - United States
Soggetto genere / forma Electronic books.
ISBN 0-262-29155-X
1-282-69456-1
9786612694561
0-262-25891-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Series Foreword; Acknowledgments; 1 Introduction; 2 Academics; 3 Entertainment; 4 Construction; 5 Conclusion; Notes; References; Index
Record Nr. UNINA-9910455258903321
Itō Mizuko  
Cambridge, Mass., : MIT Press, 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Engineering play : a cultural history of children's software / / Mizuko Ito
Engineering play : a cultural history of children's software / / Mizuko Ito
Autore Itō Mizuko
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2009
Descrizione fisica 1 online resource (247 p.)
Disciplina 790.20285
Collana The John D. and Catherine T. MacArthur Foundation series on digital media and learning
Soggetto topico Children's software - Development - United States - History
Computer-assisted instruction - United States
Computers and children
Entertainment computing - United States
Soggetto non controllato EDUCATION/Digital Media & Learning
GAME STUDIES/Games in Education
SOCIAL SCIENCES/Media Studies
ISBN 0-262-29155-X
1-282-69456-1
9786612694561
0-262-25891-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Series Foreword; Acknowledgments; 1 Introduction; 2 Academics; 3 Entertainment; 4 Construction; 5 Conclusion; Notes; References; Index
Record Nr. UNINA-9910778539103321
Itō Mizuko  
Cambridge, Mass., : MIT Press, ©2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Engineering play : a cultural history of children's software / / Mizuko Ito
Engineering play : a cultural history of children's software / / Mizuko Ito
Autore Itō Mizuko
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2009
Descrizione fisica 1 online resource (247 p.)
Disciplina 790.20285
Collana The John D. and Catherine T. MacArthur Foundation series on digital media and learning
Soggetto topico Children's software - Development - United States - History
Computer-assisted instruction - United States
Computers and children
Entertainment computing - United States
Soggetto non controllato EDUCATION/Digital Media & Learning
GAME STUDIES/Games in Education
SOCIAL SCIENCES/Media Studies
ISBN 0-262-29155-X
1-282-69456-1
9786612694561
0-262-25891-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Series Foreword; Acknowledgments; 1 Introduction; 2 Academics; 3 Entertainment; 4 Construction; 5 Conclusion; Notes; References; Index
Record Nr. UNINA-9910821621003321
Itō Mizuko  
Cambridge, Mass., : MIT Press, ©2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Hanging out, messing around, and geeking out : kids living and learning with new media / / Mizuko Ito, Sonja Baumer, Matteo Bittanti, Danah Boyd, Rachel Cody, Becky Herr Stephenson, Heather A. Horst, Patricia G. Lange, Dilan Mahendran, Katynka Z. Martinez, C. J. Pascoe, Dan Perkel, Laura Robinson, Christo Sims, and Lisa Tripp ; preface by Mizuko Ito and Heather A. Horst with the assistance of Heather A. Horst
Hanging out, messing around, and geeking out : kids living and learning with new media / / Mizuko Ito, Sonja Baumer, Matteo Bittanti, Danah Boyd, Rachel Cody, Becky Herr Stephenson, Heather A. Horst, Patricia G. Lange, Dilan Mahendran, Katynka Z. Martinez, C. J. Pascoe, Dan Perkel, Laura Robinson, Christo Sims, and Lisa Tripp ; preface by Mizuko Ito and Heather A. Horst with the assistance of Heather A. Horst
Autore Itō Mizuko
Edizione [10th anniversary edition]
Pubbl/distr/stampa Cambridge, Massachusetts : , : MIT Press, , 2019
Descrizione fisica 1 online resource : illustrations
Disciplina 302.23083
Soggetto topico Mass media and youth - United States
Digital media - Social aspects - United States
Technology and youth - United States
Learning - Social aspects
ISBN 9780262354653
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910557695703321
Itō Mizuko  
Cambridge, Massachusetts : , : MIT Press, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Hanging out, messing around, and geeking out : kids living and learning with new media / / Mizuko Ito, Sonja Baumer, Matteo Bittanti, Danah Boyd, Rachel Cody, Becky Herr Stephenson, Heather A. Horst, Patricia G. Lange, Dilan Mahendran, Katynka Z. Martinez, C. J. Pascoe, Dan Perkel, Laura Robinson, Christo Sims, and Lisa Tripp with contributions by Judd Antin, Megan Finn, Arthur Law, Annie Manion, Saral Mitnick, David Schlossberg, and Sarita Schoenebeck
Hanging out, messing around, and geeking out : kids living and learning with new media / / Mizuko Ito, Sonja Baumer, Matteo Bittanti, Danah Boyd, Rachel Cody, Becky Herr Stephenson, Heather A. Horst, Patricia G. Lange, Dilan Mahendran, Katynka Z. Martinez, C. J. Pascoe, Dan Perkel, Laura Robinson, Christo Sims, and Lisa Tripp with contributions by Judd Antin, Megan Finn, Arthur Law, Annie Manion, Saral Mitnick, David Schlossberg, and Sarita Schoenebeck
Autore Itō Mizuko
Edizione [10th anniversary edition]
Pubbl/distr/stampa Cambridge, Massachusetts : , : MIT Press, , 2019
Descrizione fisica 1 online resource : illustrations
Disciplina 302.23083
Soggetto topico Mass media and youth - United States
Digital media - Social aspects - United States
Technology and youth - United States
Learning - Social aspects
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910688412103321
Itō Mizuko  
Cambridge, Massachusetts : , : MIT Press, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui