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Artificial Intelligence in Education [[electronic resource] ] : 20th International Conference, AIED 2019, Chicago, IL, USA, June 25-29, 2019, Proceedings, Part I / / edited by Seiji Isotani, Eva Millán, Amy Ogan, Peter Hastings, Bruce McLaren, Rose Luckin
Artificial Intelligence in Education [[electronic resource] ] : 20th International Conference, AIED 2019, Chicago, IL, USA, June 25-29, 2019, Proceedings, Part I / / edited by Seiji Isotani, Eva Millán, Amy Ogan, Peter Hastings, Bruce McLaren, Rose Luckin
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XXXIV, 561 p. 123 illus., 99 illus. in color.)
Disciplina 006.3
Collana Lecture Notes in Artificial Intelligence
Soggetto topico Artificial intelligence
Education—Data processing
Application software
Data mining
User interfaces (Computer systems)
Special purpose computers
Artificial Intelligence
Computers and Education
Computer Appl. in Social and Behavioral Sciences
Data Mining and Knowledge Discovery
User Interfaces and Human Computer Interaction
Special Purpose and Application-Based Systems
ISBN 3-030-23204-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996466324203316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Artificial Intelligence in Education [[electronic resource] ] : 20th International Conference, AIED 2019, Chicago, IL, USA, June 25-29, 2019, Proceedings, Part II / / edited by Seiji Isotani, Eva Millán, Amy Ogan, Peter Hastings, Bruce McLaren, Rose Luckin
Artificial Intelligence in Education [[electronic resource] ] : 20th International Conference, AIED 2019, Chicago, IL, USA, June 25-29, 2019, Proceedings, Part II / / edited by Seiji Isotani, Eva Millán, Amy Ogan, Peter Hastings, Bruce McLaren, Rose Luckin
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XXVII, 439 p. 135 illus., 54 illus. in color.)
Disciplina 371.334
Collana Lecture Notes in Artificial Intelligence
Soggetto topico Artificial intelligence
Education—Data processing
Application software
Data mining
User interfaces (Computer systems)
Special purpose computers
Artificial Intelligence
Computers and Education
Computer Appl. in Social and Behavioral Sciences
Data Mining and Knowledge Discovery
User Interfaces and Human Computer Interaction
Special Purpose and Application-Based Systems
ISBN 3-030-23207-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996466324003316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Artificial Intelligence in Education : 20th International Conference, AIED 2019, Chicago, IL, USA, June 25-29, 2019, Proceedings, Part II / / edited by Seiji Isotani, Eva Millán, Amy Ogan, Peter Hastings, Bruce McLaren, Rose Luckin
Artificial Intelligence in Education : 20th International Conference, AIED 2019, Chicago, IL, USA, June 25-29, 2019, Proceedings, Part II / / edited by Seiji Isotani, Eva Millán, Amy Ogan, Peter Hastings, Bruce McLaren, Rose Luckin
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XXVII, 439 p. 135 illus., 54 illus. in color.)
Disciplina 371.334
Collana Lecture Notes in Artificial Intelligence
Soggetto topico Artificial intelligence
Education—Data processing
Application software
Data mining
User interfaces (Computer systems)
Special purpose computers
Artificial Intelligence
Computers and Education
Computer Appl. in Social and Behavioral Sciences
Data Mining and Knowledge Discovery
User Interfaces and Human Computer Interaction
Special Purpose and Application-Based Systems
ISBN 3-030-23207-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910337564503321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Artificial Intelligence in Education : 20th International Conference, AIED 2019, Chicago, IL, USA, June 25-29, 2019, Proceedings, Part I / / edited by Seiji Isotani, Eva Millán, Amy Ogan, Peter Hastings, Bruce McLaren, Rose Luckin
Artificial Intelligence in Education : 20th International Conference, AIED 2019, Chicago, IL, USA, June 25-29, 2019, Proceedings, Part I / / edited by Seiji Isotani, Eva Millán, Amy Ogan, Peter Hastings, Bruce McLaren, Rose Luckin
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XXXIV, 561 p. 123 illus., 99 illus. in color.)
Disciplina 006.3
371.334
Collana Lecture Notes in Artificial Intelligence
Soggetto topico Artificial intelligence
Education—Data processing
Application software
Data mining
User interfaces (Computer systems)
Special purpose computers
Artificial Intelligence
Computers and Education
Computer Appl. in Social and Behavioral Sciences
Data Mining and Knowledge Discovery
User Interfaces and Human Computer Interaction
Special Purpose and Application-Based Systems
ISBN 3-030-23204-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910337564403321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gamification Design for Educational Contexts [[electronic resource] ] : Theoretical and Practical Contributions / / edited by Armando Toda, Alexandra I. Cristea, Seiji Isotani
Gamification Design for Educational Contexts [[electronic resource] ] : Theoretical and Practical Contributions / / edited by Armando Toda, Alexandra I. Cristea, Seiji Isotani
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (140 pages)
Disciplina 929.374
Soggetto topico Education - Data processing
User interfaces (Computer systems)
Human-computer interaction
Educational technology
Computers and Education
User Interfaces and Human Computer Interaction
Digital Education and Educational Technology
ISBN 3-031-31949-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I Fundamentals Gamification for Education -- Armando Toda, Alexandra I. Cristea, Seiji Isotani -- 1 Games and Gamification -- 2 Gamification in Education -- 3 For Practitioners -- References -- Gamification and Motivation -- Paula T. Palomino, Luiz Rodrigues, Armando Toda -- 1 Introduction -- 2 Self-determination theory -- 2.1 Dissecting Self-Determination Theory -- 2.2 Application -- 2.3 Summary -- 21 3 Flow Theory -- 3.1 Dissecting Flow Theory -- 3.2 Application -- 3.3 Summary -- 4 Cognitive load theory -- 4.1 Dissecting Cognitive Load Theory -- 4.2 Application -- 4.3 Summary -- 5 Goal-setting Theory -- 5.1 Dissecting Goal-setting Theory -- 5.2 Applications -- 5.3 Summary -- 6 Theory of Gamified Learning -- 6.1 Dissecting the Theory -- 6.2 Applications -- 6.3 Summary -- 7 Gamification Science -- 7.1 Dissecting Gamification Science -- 7.2 Applications -- 7.3 Summary -- 8 Concluding Remarks -- References -- Ethical challenges in gamified education research and development: An umbrella review and potential directions -- Ana Carolina Tomé Klock, Brenda Salenave Santana, and Juho Hamari -- 1 Introduction -- 2 Background -- 3 Methodology -- 3.1 Research questions -- 3.2 Inclusion criteria -- 3.3 Search process -- 3.4 Screening procedure -- 3.5 Data extraction plan -- 4 Results -- 4.1 How to make ethical gamification? (RQ1) -- 4.2 How to make gamification ethical? (RQ2) -- 5 Final remarks -- Acknowledgements -- References -- Theories around Gamification in Education -- Paula T. Palomino -- 1 Introduction -- 2 Gamification Theories for Education -- 2.1 Human-Computer Interaction and User Experience -- 2.2 Gameful Experiences, Gameful Systems, Gameful Design -- 2.3 Gamification Frameworks -- 2.4 Learning Objectives and Learning Activities Types (LATs) -- 2.5 ADDIE Instructional Design Framework -- 2.6 Narrative Concepts -- 3 Gamification Frameworks and Guidelines for Education -- 4 Gamification as User Experience (UX) -- 5 Concluding Remarks -- References -- Part II Methods and Tools -- TGEEE: Analysis and suggestions for use -- Armando Toda, Alexandra Cristea -- 1 Introduction -- 2 Taxonomy of Gamification Elements for Educational Environments -- 2.1 Performance / Measurement Dimension -- 2.2 Ecological Dimension -- 2.3 Social Dimension -- 2.4 Personal Dimension -- 2.5 Fictional Dimension -- 3 Discussions Limitations of our TGEEE -- 4 Concluding Remarks -- References -- Using Participatory Design to design Gamified interventions in educational environments -- Armando Toda, Elad Yacobson, Giora Alexandron, Paula Palomino, Mauricio Souza, Elian Santos, Alinne Corrêa, Rodrigo Lisboa, Thiago Damasceno Corrêa, and Alexandra Cristea -- 1 Introduction -- 2 Methods -- 3 Case Studies -- 3.1 Gamification of PeTeL -- 3.2 Gamification of a Higher Education virtual course -- 4 Concluding Remarks -- References -- Data Mining in Gamified Learning -- Luiz Rodrigues and Armando Toda -- 1 Introduction -- 2 Data Mining Project -- 2.1 Planning and Reporting -- 2.2 Executing -- 3 EDM Tools -- 3.1 Weka -- 3.2 Orange -- 3.3 R -- 3.4 Python -- 4 Hands-on Data-driven Gamification -- 4.1 GARFIELD: A Regression-based Recommender System -- 4.2 Adaptive Gamification based on Player Type Classification -- 5 Practical Recommendations -- 6 Future Directions -- 7 Final Considerations -- References -- Part III Miscellaneous -- The Dark Aspects of Gamification in Education -- Armando Toda -- 1. Introduction -- 2 Barriers when adopting gamification in educational contexts -- 3 Negative effects on students -- 4 Design principles for gamified interventions -- 5 Concluding remarks -- References -- Evaluation of TGEEE by education professionals -- Armando Toda, Marcia Almeida, Luis Salinas -- 1 Introduction -- 2 Methods -- 2.1 First survey study -- 2.2 Second survey study -- 3 Results -- 3.1 Results from first study -- 3.2 Results from second study -- 4 Discussions -- 5 Concluding Remarks -- References.
Record Nr. UNISA-996550560703316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Gamification Design for Educational Contexts : Theoretical and Practical Contributions / / edited by Armando Toda, Alexandra I. Cristea, Seiji Isotani
Gamification Design for Educational Contexts : Theoretical and Practical Contributions / / edited by Armando Toda, Alexandra I. Cristea, Seiji Isotani
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (140 pages)
Disciplina 929.374
Soggetto topico Education - Data processing
User interfaces (Computer systems)
Human-computer interaction
Educational technology
Computers and Education
User Interfaces and Human Computer Interaction
Digital Education and Educational Technology
ISBN 3-031-31949-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I Fundamentals Gamification for Education -- Armando Toda, Alexandra I. Cristea, Seiji Isotani -- 1 Games and Gamification -- 2 Gamification in Education -- 3 For Practitioners -- References -- Gamification and Motivation -- Paula T. Palomino, Luiz Rodrigues, Armando Toda -- 1 Introduction -- 2 Self-determination theory -- 2.1 Dissecting Self-Determination Theory -- 2.2 Application -- 2.3 Summary -- 21 3 Flow Theory -- 3.1 Dissecting Flow Theory -- 3.2 Application -- 3.3 Summary -- 4 Cognitive load theory -- 4.1 Dissecting Cognitive Load Theory -- 4.2 Application -- 4.3 Summary -- 5 Goal-setting Theory -- 5.1 Dissecting Goal-setting Theory -- 5.2 Applications -- 5.3 Summary -- 6 Theory of Gamified Learning -- 6.1 Dissecting the Theory -- 6.2 Applications -- 6.3 Summary -- 7 Gamification Science -- 7.1 Dissecting Gamification Science -- 7.2 Applications -- 7.3 Summary -- 8 Concluding Remarks -- References -- Ethical challenges in gamified education research and development: An umbrella review and potential directions -- Ana Carolina Tomé Klock, Brenda Salenave Santana, and Juho Hamari -- 1 Introduction -- 2 Background -- 3 Methodology -- 3.1 Research questions -- 3.2 Inclusion criteria -- 3.3 Search process -- 3.4 Screening procedure -- 3.5 Data extraction plan -- 4 Results -- 4.1 How to make ethical gamification? (RQ1) -- 4.2 How to make gamification ethical? (RQ2) -- 5 Final remarks -- Acknowledgements -- References -- Theories around Gamification in Education -- Paula T. Palomino -- 1 Introduction -- 2 Gamification Theories for Education -- 2.1 Human-Computer Interaction and User Experience -- 2.2 Gameful Experiences, Gameful Systems, Gameful Design -- 2.3 Gamification Frameworks -- 2.4 Learning Objectives and Learning Activities Types (LATs) -- 2.5 ADDIE Instructional Design Framework -- 2.6 Narrative Concepts -- 3 Gamification Frameworks and Guidelines for Education -- 4 Gamification as User Experience (UX) -- 5 Concluding Remarks -- References -- Part II Methods and Tools -- TGEEE: Analysis and suggestions for use -- Armando Toda, Alexandra Cristea -- 1 Introduction -- 2 Taxonomy of Gamification Elements for Educational Environments -- 2.1 Performance / Measurement Dimension -- 2.2 Ecological Dimension -- 2.3 Social Dimension -- 2.4 Personal Dimension -- 2.5 Fictional Dimension -- 3 Discussions Limitations of our TGEEE -- 4 Concluding Remarks -- References -- Using Participatory Design to design Gamified interventions in educational environments -- Armando Toda, Elad Yacobson, Giora Alexandron, Paula Palomino, Mauricio Souza, Elian Santos, Alinne Corrêa, Rodrigo Lisboa, Thiago Damasceno Corrêa, and Alexandra Cristea -- 1 Introduction -- 2 Methods -- 3 Case Studies -- 3.1 Gamification of PeTeL -- 3.2 Gamification of a Higher Education virtual course -- 4 Concluding Remarks -- References -- Data Mining in Gamified Learning -- Luiz Rodrigues and Armando Toda -- 1 Introduction -- 2 Data Mining Project -- 2.1 Planning and Reporting -- 2.2 Executing -- 3 EDM Tools -- 3.1 Weka -- 3.2 Orange -- 3.3 R -- 3.4 Python -- 4 Hands-on Data-driven Gamification -- 4.1 GARFIELD: A Regression-based Recommender System -- 4.2 Adaptive Gamification based on Player Type Classification -- 5 Practical Recommendations -- 6 Future Directions -- 7 Final Considerations -- References -- Part III Miscellaneous -- The Dark Aspects of Gamification in Education -- Armando Toda -- 1. Introduction -- 2 Barriers when adopting gamification in educational contexts -- 3 Negative effects on students -- 4 Design principles for gamified interventions -- 5 Concluding remarks -- References -- Evaluation of TGEEE by education professionals -- Armando Toda, Marcia Almeida, Luis Salinas -- 1 Introduction -- 2 Methods -- 2.1 First survey study -- 2.2 Second survey study -- 3 Results -- 3.1 Results from first study -- 3.2 Results from second study -- 4 Discussions -- 5 Concluding Remarks -- References.
Record Nr. UNINA-9910743698903321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui