Computers and games : First International Conference, CG'98, Tsukuba, Japan, November 11-12, 1998 : proceedings / / H. Jaap van den Herik, Hiroyuki Iida, editors |
Edizione | [1st ed. 1999.] |
Pubbl/distr/stampa | Berlin : , : Springer, , [1999] |
Descrizione fisica | 1 online resource (XVIII, 335 p. 122 illus., 7 illus. in color.) |
Disciplina | 004.16 |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
Microcomputers
Video games |
ISBN | 3-540-48957-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Search and Strategies -- Relevance Cuts: Localizing the Search -- Multi-cut Pruning in Alpha-Beta Search -- A Solution to the GHI Problem for Best-First Search -- Optimal Play against Best Defence: Complexity and Heuristics -- A Speculative Strategy -- An Adversarial Planning Approach to Go -- Learning and Pattern Acquisition -- First Results from Using Temporal Difference Learning in Shogi -- From Simple Features to Sophisticated Evaluation Functions -- A Two-Step Model of Pattern Acquisition: Application to Tsume-Go -- A Neural Network Program of Tsume-Go -- Distributed Decision Making in Checkers -- Theory -- Game Tree Algorithms and Solution Trees -- A New Heap Game -- Infinite Cyclic Impartial Games -- On the Complexity of Tsume-Go -- Extended Thermography for Multiple Kos in Go -- Go, Tsume-Shogi, and Heian-Shogi -- Computer Go: A Research Agenda -- Estimating the Possible Omission Number for Groups in Go by the Number of n-th Dame -- Relations between Skill and the Use of Terms -- A Survey of Tsume-Shogi Programs Using Variable-Depth Search -- Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi. |
Record Nr. | UNINA-9910143472803321 |
Berlin : , : Springer, , [1999] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Computers and games : First International Conference, CG'98, Tsukuba, Japan, November 11-12, 1998 : proceedings / / H. Jaap van den Herik, Hiroyuki Iida, editors |
Edizione | [1st ed. 1999.] |
Pubbl/distr/stampa | Berlin : , : Springer, , [1999] |
Descrizione fisica | 1 online resource (XVIII, 335 p. 122 illus., 7 illus. in color.) |
Disciplina | 004.16 |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
Microcomputers
Video games |
ISBN | 3-540-48957-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Search and Strategies -- Relevance Cuts: Localizing the Search -- Multi-cut Pruning in Alpha-Beta Search -- A Solution to the GHI Problem for Best-First Search -- Optimal Play against Best Defence: Complexity and Heuristics -- A Speculative Strategy -- An Adversarial Planning Approach to Go -- Learning and Pattern Acquisition -- First Results from Using Temporal Difference Learning in Shogi -- From Simple Features to Sophisticated Evaluation Functions -- A Two-Step Model of Pattern Acquisition: Application to Tsume-Go -- A Neural Network Program of Tsume-Go -- Distributed Decision Making in Checkers -- Theory -- Game Tree Algorithms and Solution Trees -- A New Heap Game -- Infinite Cyclic Impartial Games -- On the Complexity of Tsume-Go -- Extended Thermography for Multiple Kos in Go -- Go, Tsume-Shogi, and Heian-Shogi -- Computer Go: A Research Agenda -- Estimating the Possible Omission Number for Groups in Go by the Number of n-th Dame -- Relations between Skill and the Use of Terms -- A Survey of Tsume-Shogi Programs Using Variable-Depth Search -- Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi. |
Record Nr. | UNISA-996466124903316 |
Berlin : , : Springer, , [1999] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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