ActionScript [[electronic resource] ] : your visual blueprint for creating interactive projects in Flash CS4 Professional / / by Rob Huddleston |
Autore | Huddleston Rob |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, IN, : Wiley, c2009 |
Descrizione fisica | 1 online resource (387 p.) |
Disciplina |
006.696
006.786 |
Collana | Read less--learn more |
Soggetto topico |
ActionScript (Computer program language)
Computer animation Web sites - Design |
Soggetto genere / forma | Electronic books. |
ISBN |
1-282-18882-8
9786612188824 1-118-25770-7 0-470-54175-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
ActionScript: Your visual blueprint for creating interactive projects in Flash® CS4 Professional; Table of Contents; How to Use This Visual Blueprint Book; Chapter 1: Introducing ActionScript; Introducing Flash; Understanding Flash Player 10; Introducing ActionScript 3.0; Create a New Flash Movie; Using the Actions Panel; Chapter 2: Introducing the Basic Syntax of ActionScript; Understanding Object-Oriented Programming; Understanding ActionScript Syntax Rules; Create a Variable; Understanding Data Types; Test Your Flash Movie; Concatenate Strings; Trace Variables; Create an Array
Add and Remove Elements from an ArrayCreate an Array in an Array; Create a Generic Object; Add Constants; Add Comments to Your Code; Understanding Coding Best Practices; Chapter 3: Controlling Objects on the Stage; Draw Shapes in Flash; Introducing Symbols; Create a Symbol; Insert and Name an Instance; Set Instance Properties Using the Properties Panel; Set Instance Properties in Code; Chapter 4: Working with Nonvisual Classes; Perform Simple Mathematical Operations; Perform Complex Mathematical Operations with the Math Class; Generate Random Numbers; Create Instances of the Date Class Perform Math on DatesChapter 5: Writing Functions; Write a Function; Call a Function; Pass Data to Functions; Return a Value from a Function; Chapter 6: Creating Custom Classes; Create a Package; Create a New ActionScript File; Create a Custom Class Skeleton; Define Properties of the Class; Create a Constructor; Define a Method; Extend a Class; Using a Custom Class; Define a Document Class; Get and Set Class Properties; Add a Static Property to a Class; Chapter 7: Using Events; Create an Event Handler; Call an Event from a Button; Define Events in a Custom Class; Remove Event Listeners Using the Target PropertyChapter 8: Controlling the Timeline in Code; Stop a Movie; Go to a Specific Frame in a Movie; Add Code to a MovieClip's Timeline; Control a MovieClip from the Main Timeline; Work with the Stage in Code; Add MovieClips to the Stage through Code; Add MovieClips to the Stage through Code; Remove Elements from the Stage; Chapter 9: Working with Text; Create a Dynamic Text Field Visually; Create a Dynamic Text Field in Code; Create an Input Text Field Visually; Create an Input Text Field in Code; Work with TextField Events; Find Characters within Strings Manipulate StringsGet Pieces of Strings; Convert Data Types; Chapter 10: Formatting Text; Understanding the TextFormat Class; Apply Formatting to a Text Field; Using HTML Text; Chapter 11: Making Decisions in Code; Write an If Statement; Using Else and Else If Clauses; Test Multiple Conditions; Replace If/Else Clauses with a Switch Statement; Chapter 12: Looping over Code; Write a For Loop; Write a While Loop; Loop over an Array; Chapter 13: Animating in Code; Using the EnterFrame Event; Animate MovieClips That Scale and Fade; Change the Speed of Animation; Using the Timer Class Create Tweens in Script |
Record Nr. | UNINA-9910143081603321 |
Huddleston Rob | ||
Indianapolis, IN, : Wiley, c2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
ActionScript [[electronic resource] ] : your visual blueprint for creating interactive projects in Flash CS4 Professional / / by Rob Huddleston |
Autore | Huddleston Rob |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, IN, : Wiley, c2009 |
Descrizione fisica | 1 online resource (387 p.) |
Disciplina |
006.696
006.786 |
Collana | Read less--learn more |
Soggetto topico |
ActionScript (Computer program language)
Computer animation Web sites - Design |
ISBN |
1-282-18882-8
9786612188824 1-118-25770-7 0-470-54175-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
ActionScript: Your visual blueprint for creating interactive projects in Flash® CS4 Professional; Table of Contents; How to Use This Visual Blueprint Book; Chapter 1: Introducing ActionScript; Introducing Flash; Understanding Flash Player 10; Introducing ActionScript 3.0; Create a New Flash Movie; Using the Actions Panel; Chapter 2: Introducing the Basic Syntax of ActionScript; Understanding Object-Oriented Programming; Understanding ActionScript Syntax Rules; Create a Variable; Understanding Data Types; Test Your Flash Movie; Concatenate Strings; Trace Variables; Create an Array
Add and Remove Elements from an ArrayCreate an Array in an Array; Create a Generic Object; Add Constants; Add Comments to Your Code; Understanding Coding Best Practices; Chapter 3: Controlling Objects on the Stage; Draw Shapes in Flash; Introducing Symbols; Create a Symbol; Insert and Name an Instance; Set Instance Properties Using the Properties Panel; Set Instance Properties in Code; Chapter 4: Working with Nonvisual Classes; Perform Simple Mathematical Operations; Perform Complex Mathematical Operations with the Math Class; Generate Random Numbers; Create Instances of the Date Class Perform Math on DatesChapter 5: Writing Functions; Write a Function; Call a Function; Pass Data to Functions; Return a Value from a Function; Chapter 6: Creating Custom Classes; Create a Package; Create a New ActionScript File; Create a Custom Class Skeleton; Define Properties of the Class; Create a Constructor; Define a Method; Extend a Class; Using a Custom Class; Define a Document Class; Get and Set Class Properties; Add a Static Property to a Class; Chapter 7: Using Events; Create an Event Handler; Call an Event from a Button; Define Events in a Custom Class; Remove Event Listeners Using the Target PropertyChapter 8: Controlling the Timeline in Code; Stop a Movie; Go to a Specific Frame in a Movie; Add Code to a MovieClip's Timeline; Control a MovieClip from the Main Timeline; Work with the Stage in Code; Add MovieClips to the Stage through Code; Add MovieClips to the Stage through Code; Remove Elements from the Stage; Chapter 9: Working with Text; Create a Dynamic Text Field Visually; Create a Dynamic Text Field in Code; Create an Input Text Field Visually; Create an Input Text Field in Code; Work with TextField Events; Find Characters within Strings Manipulate StringsGet Pieces of Strings; Convert Data Types; Chapter 10: Formatting Text; Understanding the TextFormat Class; Apply Formatting to a Text Field; Using HTML Text; Chapter 11: Making Decisions in Code; Write an If Statement; Using Else and Else If Clauses; Test Multiple Conditions; Replace If/Else Clauses with a Switch Statement; Chapter 12: Looping over Code; Write a For Loop; Write a While Loop; Loop over an Array; Chapter 13: Animating in Code; Using the EnterFrame Event; Animate MovieClips That Scale and Fade; Change the Speed of Animation; Using the Timer Class Create Tweens in Script |
Record Nr. | UNINA-9910830705503321 |
Huddleston Rob | ||
Indianapolis, IN, : Wiley, c2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
ActionScript [[electronic resource] ] : your visual blueprint for creating interactive projects in Flash CS4 Professional / / by Rob Huddleston |
Autore | Huddleston Rob |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, IN, : Wiley, c2009 |
Descrizione fisica | 1 online resource (387 p.) |
Disciplina |
006.696
006.786 |
Collana | Read less--learn more |
Soggetto topico |
ActionScript (Computer program language)
Computer animation Web sites - Design |
ISBN |
1-282-18882-8
9786612188824 1-118-25770-7 0-470-54175-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
ActionScript: Your visual blueprint for creating interactive projects in Flash® CS4 Professional; Table of Contents; How to Use This Visual Blueprint Book; Chapter 1: Introducing ActionScript; Introducing Flash; Understanding Flash Player 10; Introducing ActionScript 3.0; Create a New Flash Movie; Using the Actions Panel; Chapter 2: Introducing the Basic Syntax of ActionScript; Understanding Object-Oriented Programming; Understanding ActionScript Syntax Rules; Create a Variable; Understanding Data Types; Test Your Flash Movie; Concatenate Strings; Trace Variables; Create an Array
Add and Remove Elements from an ArrayCreate an Array in an Array; Create a Generic Object; Add Constants; Add Comments to Your Code; Understanding Coding Best Practices; Chapter 3: Controlling Objects on the Stage; Draw Shapes in Flash; Introducing Symbols; Create a Symbol; Insert and Name an Instance; Set Instance Properties Using the Properties Panel; Set Instance Properties in Code; Chapter 4: Working with Nonvisual Classes; Perform Simple Mathematical Operations; Perform Complex Mathematical Operations with the Math Class; Generate Random Numbers; Create Instances of the Date Class Perform Math on DatesChapter 5: Writing Functions; Write a Function; Call a Function; Pass Data to Functions; Return a Value from a Function; Chapter 6: Creating Custom Classes; Create a Package; Create a New ActionScript File; Create a Custom Class Skeleton; Define Properties of the Class; Create a Constructor; Define a Method; Extend a Class; Using a Custom Class; Define a Document Class; Get and Set Class Properties; Add a Static Property to a Class; Chapter 7: Using Events; Create an Event Handler; Call an Event from a Button; Define Events in a Custom Class; Remove Event Listeners Using the Target PropertyChapter 8: Controlling the Timeline in Code; Stop a Movie; Go to a Specific Frame in a Movie; Add Code to a MovieClip's Timeline; Control a MovieClip from the Main Timeline; Work with the Stage in Code; Add MovieClips to the Stage through Code; Add MovieClips to the Stage through Code; Remove Elements from the Stage; Chapter 9: Working with Text; Create a Dynamic Text Field Visually; Create a Dynamic Text Field in Code; Create an Input Text Field Visually; Create an Input Text Field in Code; Work with TextField Events; Find Characters within Strings Manipulate StringsGet Pieces of Strings; Convert Data Types; Chapter 10: Formatting Text; Understanding the TextFormat Class; Apply Formatting to a Text Field; Using HTML Text; Chapter 11: Making Decisions in Code; Write an If Statement; Using Else and Else If Clauses; Test Multiple Conditions; Replace If/Else Clauses with a Switch Statement; Chapter 12: Looping over Code; Write a For Loop; Write a While Loop; Loop over an Array; Chapter 13: Animating in Code; Using the EnterFrame Event; Animate MovieClips That Scale and Fade; Change the Speed of Animation; Using the Timer Class Create Tweens in Script |
Record Nr. | UNINA-9910841164003321 |
Huddleston Rob | ||
Indianapolis, IN, : Wiley, c2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Beginning Adobe Experience Design [[electronic resource] ] : Quickly Design and Prototype Websites and Mobile Apps / / by Rob Huddleston |
Autore | Huddleston Rob |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017 |
Descrizione fisica | 1 online resource (XVII, 179 p. 184 illus., 170 illus. in color.) |
Disciplina | 005.276 |
Soggetto topico |
Computer programming
Computer graphics Web Development Computer Graphics |
ISBN | 1-4842-2964-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Overview of the Web and Mobile Design Process.- Chapter 2: Introduction to Adobe Experience Design.- Chapter 3: Getting Started with Your First Design.- Chapter 4: Working with Text.- Chapter 5: Working with Images.- Chapter 6: Creating New Pages with Artboards -- Chapter 7: Organizing Content Using Content Grids -- Chapter 8: Designing a Mobile App.- Chapter 9: Creating Interactive Prototypes -- Chapter 10: Next Steps. |
Record Nr. | UNINA-9910254860003321 |
Huddleston Rob | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Flash Catalyst CS5 bible [[electronic resource] /] / Rob Huddleston |
Autore | Huddleston Rob |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley Pub., Inc., 2010 |
Descrizione fisica | 1 online resource (603 p.) |
Disciplina |
006.6
006.686 |
Collana | Bible |
Soggetto topico |
Web site development
Web sites - Authoring programs |
ISBN |
0-470-76794-4
1-282-68537-6 9786612685378 1-118-25771-5 0-470-76792-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | pt. 1. Rich Internet applications and the Flash platform -- pt. 2. Designing the application -- pt. 3. Creating the application in Catalyst -- pt. 4. Exporting projects into Flash Builder 4 -- pt. 5. Build a complete project -- pt. 6. Appendixes. |
Record Nr. | UNINA-9910140593003321 |
Huddleston Rob | ||
Indianapolis, Ind., : Wiley Pub., Inc., 2010 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Flash Catalyst CS5 bible [[electronic resource] /] / Rob Huddleston |
Autore | Huddleston Rob |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley Pub., Inc., 2010 |
Descrizione fisica | 1 online resource (603 p.) |
Disciplina |
006.6
006.686 |
Collana | Bible |
Soggetto topico |
Web site development
Web sites - Authoring programs |
ISBN |
0-470-76794-4
1-282-68537-6 9786612685378 1-118-25771-5 0-470-76792-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | pt. 1. Rich Internet applications and the Flash platform -- pt. 2. Designing the application -- pt. 3. Creating the application in Catalyst -- pt. 4. Exporting projects into Flash Builder 4 -- pt. 5. Build a complete project -- pt. 6. Appendixes. |
Record Nr. | UNINA-9910821091203321 |
Huddleston Rob | ||
Indianapolis, Ind., : Wiley Pub., Inc., 2010 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|