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Entertainment Computing - ICEC 2010 [[electronic resource] ] : 9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010. Proceedings / / edited by Hyun Seung Yang, Rainer Malaka, Junichi Hoshino, Jung Hyun Han
Entertainment Computing - ICEC 2010 [[electronic resource] ] : 9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010. Proceedings / / edited by Hyun Seung Yang, Rainer Malaka, Junichi Hoshino, Jung Hyun Han
Edizione [1st ed. 2010.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Descrizione fisica 1 online resource (XVII, 521 p. 303 illus.)
Disciplina 790.20285
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Performing arts
Computer graphics
Computer communication systems
Optical data processing
User Interfaces and Human Computer Interaction
Performing Arts
Computer Graphics
Computer Communication Networks
Image Processing and Computer Vision
Computer Imaging, Vision, Pattern Recognition and Graphics
ISBN 1-280-38860-9
9786613566522
3-642-15399-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Long Papers -- Baby Robot “YOTARO” -- A Card Playing Humanoid for Understanding Socio-emotional Interaction -- DreamThrower: Creating, Throwing and Catching Dreams for Collaborative Dream Sharing -- Everyone Can Do Magic: An Interactive Game with Speech and Gesture Recognition -- Onomatopen: Painting Using Onomatopoeia -- Helping Hands: Designing Video Games with Interpersonal Touch Interaction -- Investigating the Affective Quality of Motion in User Interfaces to Improve User Experience -- The MINWii Project: Renarcissization of Patients Suffering from Alzheimer’s Disease Through Video Game-Based Music Therapy -- Virtual Team Performance Depends on Distributed Leadership -- Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term Missions -- Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks -- Multiple Page Recognition and Tracking for Augmented Books -- Online Scene Modeling for Interactive AR Applications -- Unnecessary Image Pair Detection for a Large Scale Reconstruction -- Online Gaming Traffic Generator for Reproducing Gamer Behavior -- Click or Strike: Realistic versus Standard Game Controls in Violent Video Games and Their Effects on Aggression -- Logos, Pathos, and Entertainment -- The Video Cube Puzzle: On Investigating Temporal Coordination -- Emotions: The Voice of the Unconscious -- Short Papers -- Analyzing the Parameters of Prey-Predator Models for Simulation Games -- Analyzing Computer Game Narratives -- Cultural Computing – How Can Technology Contribute the Spiritual Aspect of Our Communication? -- System and Context – On a Discernable Source of Emergent Game Play and the Process-Oriented Method -- Re-envisioning the Museum Experience: Combining New Technology with Social-Networking -- Interactive Environments: A Multi-disciplinary Approach towards Developing Real-Time Performative Spaces -- Explorations in Player Motivations: Virtual Agents -- Integration of CityGML and Collada for High-Quality Geographic Data Visualization on the PC and Xbox 360 -- Virtual Blowgun System for Breathing Movement Exercise -- Development of a Virtual Electric Wheelchair – Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3 -- Event-Based Data Collection Engine for Serious Games -- Culturally Sensitive Computer Support for Creative Co-authorship of a Sex Education Game -- Real-Time Caustics in Dynamic Scenes with Multiple Directional Lights -- An Extraction Method of Lip Movement Images from Successive Image Frames in the Speech Activity Extraction Process -- Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log -- A Framework for Constructing Entertainment Contents Using Flash and Wearable Sensors -- Research on Eclipse Based Media Art Authoring Tool for the Media Artist -- BAAP: A Behavioral Animation Authoring Platform for Emotion Driven 3D Virtual Characters -- Choshi Design System from 2D Images -- Player’s Model: Criteria for a Gameplay Profile Measure -- A Laban-Based Approach to Emotional Motion Rendering for Human-Robot Interaction -- A Biofeedback Game with Physical Actions -- Dial-Based Game Interface with Multi-modal Feedback -- Tangible Interactive Art Using Marker Tracking in Front Projection Environment: The Face Cube -- Entertaining Education: User Friendly Cutting Interface for Digital Textbooks -- Posters -- Affective Interacting Art -- Flexible Harmonic Temporal Structure for Modeling Musical Instrument -- Towards a Service-Oriented Architecture for Interactive Ubiquitous Entertainment Systems -- Narrative Entertainment System with Tabletop Interface -- Automated Composing System for Sub-melody Using HMM: A Support System for Composing Music -- A Study on the Development of Mobile Based SNS-UCC Writing Tool -- Project Sonology: An Experimental Project Exploring the Possibilities of Sound and Audio as the Primary Element of Interactive Entertainment -- Multipresence-Enabled Mobile Spatial Audio Interfaces -- Fluxion: An Innovative Fluid Dynamics Game on Multi-touch Handheld Device -- Robotic Event Extension Experience -- A Sound Engine for Virtual Cities -- NetPot: Easy Meal Enjoyment for Distant Diners -- Glasses-Free 3D Display System Using Grating Film for Viewing Angle Control -- Omni-Directional Display System for Group Activity on Life Review Therapy -- Light-Weight Monocular 3D Display Unit Using Polypyrrole Linear Actuator -- Easy Robot Programming for Beginners and Kids Using Command and Instruction Marker Card -- Automatic Mobile Robot Control and Indication Method Using Augmented Reality Technology -- Eye Contact Communication System between Mobile Robots Using Invisible Code Display -- The ‘Interactive’ of Interactive Storytelling: Customizing the Gaming Experience -- Remote Context Monitoring of Actions and Behaviors in a Location through the Usage of 3D Visualization in Real-Time -- Wave Touch: Educational Game on Interactive Tabletop with Water Simulation -- Healthy Super Mario: Tap Your Stomach and Shout for Active Healthcare -- Interactive Manipulation Model of Group of Individual Bodies for VR Cooking System -- Smile Like Hollywood Star: Face Components as Game Input -- Study on an Information Processing Model with Psychological Memory for a Kansei Robot -- Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children -- Penmanship Learning Support System: Feature Extraction for Online Handwritten Characters -- Development of Wall Amusements Utilizing Gesture Input -- Study on an Emotion Generation Model for a Robot Using a Chaotic Neural Network -- Interactive Tabu Search vs. Interactive Genetic Algorithm -- Instant First-Person Posture Estimation -- Monitoring User’s Brain Activity for a Virtual Coach -- Developing Educational and Entertaining Virtual Humans Using Elckerlyc.
Record Nr. UNISA-996466294703316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Entertainment Computing - ICEC 2010 [[electronic resource] ] : 9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010. Proceedings / / edited by Hyun Seung Yang, Rainer Malaka, Junichi Hoshino, Jung Hyun Han
Entertainment Computing - ICEC 2010 [[electronic resource] ] : 9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010. Proceedings / / edited by Hyun Seung Yang, Rainer Malaka, Junichi Hoshino, Jung Hyun Han
Edizione [1st ed. 2010.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Descrizione fisica 1 online resource (XVII, 521 p. 303 illus.)
Disciplina 790.20285
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Performing arts
Computer graphics
Computer communication systems
Optical data processing
User Interfaces and Human Computer Interaction
Performing Arts
Computer Graphics
Computer Communication Networks
Image Processing and Computer Vision
Computer Imaging, Vision, Pattern Recognition and Graphics
ISBN 1-280-38860-9
9786613566522
3-642-15399-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Long Papers -- Baby Robot “YOTARO” -- A Card Playing Humanoid for Understanding Socio-emotional Interaction -- DreamThrower: Creating, Throwing and Catching Dreams for Collaborative Dream Sharing -- Everyone Can Do Magic: An Interactive Game with Speech and Gesture Recognition -- Onomatopen: Painting Using Onomatopoeia -- Helping Hands: Designing Video Games with Interpersonal Touch Interaction -- Investigating the Affective Quality of Motion in User Interfaces to Improve User Experience -- The MINWii Project: Renarcissization of Patients Suffering from Alzheimer’s Disease Through Video Game-Based Music Therapy -- Virtual Team Performance Depends on Distributed Leadership -- Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term Missions -- Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks -- Multiple Page Recognition and Tracking for Augmented Books -- Online Scene Modeling for Interactive AR Applications -- Unnecessary Image Pair Detection for a Large Scale Reconstruction -- Online Gaming Traffic Generator for Reproducing Gamer Behavior -- Click or Strike: Realistic versus Standard Game Controls in Violent Video Games and Their Effects on Aggression -- Logos, Pathos, and Entertainment -- The Video Cube Puzzle: On Investigating Temporal Coordination -- Emotions: The Voice of the Unconscious -- Short Papers -- Analyzing the Parameters of Prey-Predator Models for Simulation Games -- Analyzing Computer Game Narratives -- Cultural Computing – How Can Technology Contribute the Spiritual Aspect of Our Communication? -- System and Context – On a Discernable Source of Emergent Game Play and the Process-Oriented Method -- Re-envisioning the Museum Experience: Combining New Technology with Social-Networking -- Interactive Environments: A Multi-disciplinary Approach towards Developing Real-Time Performative Spaces -- Explorations in Player Motivations: Virtual Agents -- Integration of CityGML and Collada for High-Quality Geographic Data Visualization on the PC and Xbox 360 -- Virtual Blowgun System for Breathing Movement Exercise -- Development of a Virtual Electric Wheelchair – Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3 -- Event-Based Data Collection Engine for Serious Games -- Culturally Sensitive Computer Support for Creative Co-authorship of a Sex Education Game -- Real-Time Caustics in Dynamic Scenes with Multiple Directional Lights -- An Extraction Method of Lip Movement Images from Successive Image Frames in the Speech Activity Extraction Process -- Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log -- A Framework for Constructing Entertainment Contents Using Flash and Wearable Sensors -- Research on Eclipse Based Media Art Authoring Tool for the Media Artist -- BAAP: A Behavioral Animation Authoring Platform for Emotion Driven 3D Virtual Characters -- Choshi Design System from 2D Images -- Player’s Model: Criteria for a Gameplay Profile Measure -- A Laban-Based Approach to Emotional Motion Rendering for Human-Robot Interaction -- A Biofeedback Game with Physical Actions -- Dial-Based Game Interface with Multi-modal Feedback -- Tangible Interactive Art Using Marker Tracking in Front Projection Environment: The Face Cube -- Entertaining Education: User Friendly Cutting Interface for Digital Textbooks -- Posters -- Affective Interacting Art -- Flexible Harmonic Temporal Structure for Modeling Musical Instrument -- Towards a Service-Oriented Architecture for Interactive Ubiquitous Entertainment Systems -- Narrative Entertainment System with Tabletop Interface -- Automated Composing System for Sub-melody Using HMM: A Support System for Composing Music -- A Study on the Development of Mobile Based SNS-UCC Writing Tool -- Project Sonology: An Experimental Project Exploring the Possibilities of Sound and Audio as the Primary Element of Interactive Entertainment -- Multipresence-Enabled Mobile Spatial Audio Interfaces -- Fluxion: An Innovative Fluid Dynamics Game on Multi-touch Handheld Device -- Robotic Event Extension Experience -- A Sound Engine for Virtual Cities -- NetPot: Easy Meal Enjoyment for Distant Diners -- Glasses-Free 3D Display System Using Grating Film for Viewing Angle Control -- Omni-Directional Display System for Group Activity on Life Review Therapy -- Light-Weight Monocular 3D Display Unit Using Polypyrrole Linear Actuator -- Easy Robot Programming for Beginners and Kids Using Command and Instruction Marker Card -- Automatic Mobile Robot Control and Indication Method Using Augmented Reality Technology -- Eye Contact Communication System between Mobile Robots Using Invisible Code Display -- The ‘Interactive’ of Interactive Storytelling: Customizing the Gaming Experience -- Remote Context Monitoring of Actions and Behaviors in a Location through the Usage of 3D Visualization in Real-Time -- Wave Touch: Educational Game on Interactive Tabletop with Water Simulation -- Healthy Super Mario: Tap Your Stomach and Shout for Active Healthcare -- Interactive Manipulation Model of Group of Individual Bodies for VR Cooking System -- Smile Like Hollywood Star: Face Components as Game Input -- Study on an Information Processing Model with Psychological Memory for a Kansei Robot -- Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children -- Penmanship Learning Support System: Feature Extraction for Online Handwritten Characters -- Development of Wall Amusements Utilizing Gesture Input -- Study on an Emotion Generation Model for a Robot Using a Chaotic Neural Network -- Interactive Tabu Search vs. Interactive Genetic Algorithm -- Instant First-Person Posture Estimation -- Monitoring User’s Brain Activity for a Virtual Coach -- Developing Educational and Entertaining Virtual Humans Using Elckerlyc.
Record Nr. UNINA-9910484153503321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Entertainment Computing – ICEC 2017 [[electronic resource] ] : 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings / / edited by Nagisa Munekata, Itsuki Kunita, Junichi Hoshino
Entertainment Computing – ICEC 2017 [[electronic resource] ] : 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings / / edited by Nagisa Munekata, Itsuki Kunita, Junichi Hoshino
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (XVII, 515 p. 227 illus.)
Disciplina 790.20285
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Education—Data processing
Computers and civilization
Application software
Computers and Education
Computers and Society
Computer Appl. in Social and Behavioral Sciences
ISBN 3-319-66715-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910483577203321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Entertainment Computing – ICEC 2017 [[electronic resource] ] : 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings / / edited by Nagisa Munekata, Itsuki Kunita, Junichi Hoshino
Entertainment Computing – ICEC 2017 [[electronic resource] ] : 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings / / edited by Nagisa Munekata, Itsuki Kunita, Junichi Hoshino
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (XVII, 515 p. 227 illus.)
Disciplina 790.20285
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Education—Data processing
Computers and civilization
Application software
Computers and Education
Computers and Society
Computer Appl. in Social and Behavioral Sciences
ISBN 3-319-66715-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996465918803316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui