Blended [[electronic resource] ] : Using Disruptive Innovation to Improve Schools |
Autore | Horn Michael B |
Pubbl/distr/stampa | Hoboken, : Wiley, 2014 |
Descrizione fisica | 1 online resource (333 p.) |
Disciplina | 371.3 |
Altri autori (Persone) | StakerHeather |
Soggetto topico |
Blended learning - United States
Computer-assisted instruction - United States Internet in education - United States School management and organization |
Soggetto genere / forma | Electronic books. |
ISBN |
1-119-41329-X
1-118-95517-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Title Page; Copyright; Contents; List of Videos; Foreword; Acknowledgments; About the Authors; Introduction; Pattern of Disruptive Innovation; Disruptive Innovation and Online Learning; The Factory-Based Model of Schooling; Student-Centered Learning; Why Schools Are Reaching a Tipping Point; Building a Field of Experts; What You'll Find in This Book; Part 1 Understanding; Chapter 1 What Is Blended Learning?; Online Learning's Upward March; What Blended Learning Is and Isn't; Models of Blended Learning; Mixing of Blended Models; To Sum Up; Appendix 1.1: Discussion of Key Terms
Appendix 1.2: K-12 Blended-Learning Taxonomy Chapter 2 Are All Classrooms Going to Blend?; The Theory of Hybrids; Is Blended Learning Disruptive?; Hybrid Models of Blended Learning; Disruptive Models of Blended Learning; Foreseeing the K-12 Education Revolution; What Is to Become of Schools?; To Sum Up; Part 2 Mobilizing; Chapter 3 Start with the Rallying Cry; The Alternative to Cramming; Defining the Problem or Stating the Goal; Should Leaders Focus on Sustaining or Disruptive Rallying Cries?; How to Identify Core Opportunities; How to Identify Nonconsumption Opportunities Threats versus Opportunities To Sum Up; Chapter 4 Organize to Innovate; A Framework for Team Design; Applying the Team Framework to Schools; Using Multiple Types of Teams; The Cost of Getting It Wrong; To Sum Up; Part 3 Designing; Chapter 5 Motivate the Students; The Importance of Student Willingness to Learn; The Jobs-to-Be-Done Theory; Students' Jobs to Be Done; The Architecture of a Job; Fulfilling the Job for Students; What to Integrate, and How; Blended Learning's Role in Fulfilling Student Jobs; The Danger of Asking Students to Change Jobs; To Sum Up; Chapter 6 Elevate Teaching Designing the Teacher Role from the Student Perspective Designing the Teacher Role from the Teacher Perspective; Doing Right for Students and Teachers; To Sum Up; Chapter 7 Design the Virtual and Physical Setup; Product Architecture and Interfaces; The Shift in Personal Computer Architecture; The Shift toward Modularity in Education; Integrated versus Modular Online Content; Integrated versus Modular Operating Systems; Integrated versus Modular Physical Space; Aligning Your Strategy to Your Circumstances; To Sum Up; Appendix 7.1: Snapshot of Online Content in Use Among K-12 Blended Programs Chapter 8 Choose the Model Match the Model to the Type of Problem; Match the Model to the Type of Team; Match the Model to the Desired Student Experience; Match the Model to the Role of the Teacher; Match the Model to the Physical Space; Match the Model to the Availability of Internet-Enabled Devices; Prioritizing Options and Making the Selection; Moving toward Multiple Models; To Sum Up; Appendix 8.1: Which Blended-Learning Model Matches Your Circumstances Best?; Part 4 Implementing; Chapter 9 Create the Culture; What Is Culture?; The Power of Culture for Children The Power of Culture in Schools |
Record Nr. | UNINA-9910460199003321 |
Horn Michael B | ||
Hoboken, : Wiley, 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Blended [[electronic resource] ] : Using Disruptive Innovation to Improve Schools |
Autore | Horn Michael B |
Pubbl/distr/stampa | Hoboken, : Wiley, 2014 |
Descrizione fisica | 1 online resource (333 p.) |
Disciplina | 371.3 |
Altri autori (Persone) | StakerHeather |
Soggetto topico |
Blended learning - United States
Computer-assisted instruction - United States Internet in education - United States School management and organization |
ISBN |
1-119-41329-X
1-118-95517-X |
Classificazione | EDU001000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Title Page; Copyright; Contents; List of Videos; Foreword; Acknowledgments; About the Authors; Introduction; Pattern of Disruptive Innovation; Disruptive Innovation and Online Learning; The Factory-Based Model of Schooling; Student-Centered Learning; Why Schools Are Reaching a Tipping Point; Building a Field of Experts; What You'll Find in This Book; Part 1 Understanding; Chapter 1 What Is Blended Learning?; Online Learning's Upward March; What Blended Learning Is and Isn't; Models of Blended Learning; Mixing of Blended Models; To Sum Up; Appendix 1.1: Discussion of Key Terms
Appendix 1.2: K-12 Blended-Learning Taxonomy Chapter 2 Are All Classrooms Going to Blend?; The Theory of Hybrids; Is Blended Learning Disruptive?; Hybrid Models of Blended Learning; Disruptive Models of Blended Learning; Foreseeing the K-12 Education Revolution; What Is to Become of Schools?; To Sum Up; Part 2 Mobilizing; Chapter 3 Start with the Rallying Cry; The Alternative to Cramming; Defining the Problem or Stating the Goal; Should Leaders Focus on Sustaining or Disruptive Rallying Cries?; How to Identify Core Opportunities; How to Identify Nonconsumption Opportunities Threats versus Opportunities To Sum Up; Chapter 4 Organize to Innovate; A Framework for Team Design; Applying the Team Framework to Schools; Using Multiple Types of Teams; The Cost of Getting It Wrong; To Sum Up; Part 3 Designing; Chapter 5 Motivate the Students; The Importance of Student Willingness to Learn; The Jobs-to-Be-Done Theory; Students' Jobs to Be Done; The Architecture of a Job; Fulfilling the Job for Students; What to Integrate, and How; Blended Learning's Role in Fulfilling Student Jobs; The Danger of Asking Students to Change Jobs; To Sum Up; Chapter 6 Elevate Teaching Designing the Teacher Role from the Student Perspective Designing the Teacher Role from the Teacher Perspective; Doing Right for Students and Teachers; To Sum Up; Chapter 7 Design the Virtual and Physical Setup; Product Architecture and Interfaces; The Shift in Personal Computer Architecture; The Shift toward Modularity in Education; Integrated versus Modular Online Content; Integrated versus Modular Operating Systems; Integrated versus Modular Physical Space; Aligning Your Strategy to Your Circumstances; To Sum Up; Appendix 7.1: Snapshot of Online Content in Use Among K-12 Blended Programs Chapter 8 Choose the Model Match the Model to the Type of Problem; Match the Model to the Type of Team; Match the Model to the Desired Student Experience; Match the Model to the Role of the Teacher; Match the Model to the Physical Space; Match the Model to the Availability of Internet-Enabled Devices; Prioritizing Options and Making the Selection; Moving toward Multiple Models; To Sum Up; Appendix 8.1: Which Blended-Learning Model Matches Your Circumstances Best?; Part 4 Implementing; Chapter 9 Create the Culture; What Is Culture?; The Power of Culture for Children The Power of Culture in Schools |
Record Nr. | UNINA-9910787021703321 |
Horn Michael B | ||
Hoboken, : Wiley, 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Blended : Using Disruptive Innovation to Improve Schools |
Autore | Horn Michael B |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Hoboken, : Wiley, 2014 |
Descrizione fisica | 1 online resource (333 p.) |
Disciplina | 371.3 |
Altri autori (Persone) | StakerHeather |
Soggetto topico |
Blended learning - United States
Computer-assisted instruction - United States Internet in education - United States School management and organization |
ISBN |
1-119-41329-X
1-118-95517-X |
Classificazione | EDU001000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Title Page; Copyright; Contents; List of Videos; Foreword; Acknowledgments; About the Authors; Introduction; Pattern of Disruptive Innovation; Disruptive Innovation and Online Learning; The Factory-Based Model of Schooling; Student-Centered Learning; Why Schools Are Reaching a Tipping Point; Building a Field of Experts; What You'll Find in This Book; Part 1 Understanding; Chapter 1 What Is Blended Learning?; Online Learning's Upward March; What Blended Learning Is and Isn't; Models of Blended Learning; Mixing of Blended Models; To Sum Up; Appendix 1.1: Discussion of Key Terms
Appendix 1.2: K-12 Blended-Learning Taxonomy Chapter 2 Are All Classrooms Going to Blend?; The Theory of Hybrids; Is Blended Learning Disruptive?; Hybrid Models of Blended Learning; Disruptive Models of Blended Learning; Foreseeing the K-12 Education Revolution; What Is to Become of Schools?; To Sum Up; Part 2 Mobilizing; Chapter 3 Start with the Rallying Cry; The Alternative to Cramming; Defining the Problem or Stating the Goal; Should Leaders Focus on Sustaining or Disruptive Rallying Cries?; How to Identify Core Opportunities; How to Identify Nonconsumption Opportunities Threats versus Opportunities To Sum Up; Chapter 4 Organize to Innovate; A Framework for Team Design; Applying the Team Framework to Schools; Using Multiple Types of Teams; The Cost of Getting It Wrong; To Sum Up; Part 3 Designing; Chapter 5 Motivate the Students; The Importance of Student Willingness to Learn; The Jobs-to-Be-Done Theory; Students' Jobs to Be Done; The Architecture of a Job; Fulfilling the Job for Students; What to Integrate, and How; Blended Learning's Role in Fulfilling Student Jobs; The Danger of Asking Students to Change Jobs; To Sum Up; Chapter 6 Elevate Teaching Designing the Teacher Role from the Student Perspective Designing the Teacher Role from the Teacher Perspective; Doing Right for Students and Teachers; To Sum Up; Chapter 7 Design the Virtual and Physical Setup; Product Architecture and Interfaces; The Shift in Personal Computer Architecture; The Shift toward Modularity in Education; Integrated versus Modular Online Content; Integrated versus Modular Operating Systems; Integrated versus Modular Physical Space; Aligning Your Strategy to Your Circumstances; To Sum Up; Appendix 7.1: Snapshot of Online Content in Use Among K-12 Blended Programs Chapter 8 Choose the Model Match the Model to the Type of Problem; Match the Model to the Type of Team; Match the Model to the Desired Student Experience; Match the Model to the Role of the Teacher; Match the Model to the Physical Space; Match the Model to the Availability of Internet-Enabled Devices; Prioritizing Options and Making the Selection; Moving toward Multiple Models; To Sum Up; Appendix 8.1: Which Blended-Learning Model Matches Your Circumstances Best?; Part 4 Implementing; Chapter 9 Create the Culture; What Is Culture?; The Power of Culture for Children The Power of Culture in Schools |
Record Nr. | UNINA-9910827640603321 |
Horn Michael B | ||
Hoboken, : Wiley, 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|