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Creating e-Learning games with unity : develop your own 3D e-learning game using gamification, systems design, and gameplay programming techniques / / David Horachek
Creating e-Learning games with unity : develop your own 3D e-learning game using gamification, systems design, and gameplay programming techniques / / David Horachek
Autore Horachek David
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing, , 2014
Descrizione fisica 1 online resource (246 p.)
Disciplina 794.81526
Collana Community experience distilled
Soggetto topico Computer games - Programming
Soggetto genere / forma Electronic books.
ISBN 1-84969-343-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction to E-Learning and the Three Cs of 3D Games; Understanding e-learning; Introducing our game - Geography Quest; Comprehending the three Cs; Creating our first scene; Developing the character system; Building character representation; Developing the camera code; Implementing GameCam.cs; Developing the player controls code; Implementing PlayerControls.cs; Try it out; Summary; Chapter 2: Interactive Objects and MissionMgr; Understanding the base scripts
Building an interactive objectImplementing the CustomGameObj script; Implementing the InteractiveObj script; Implementing the ObjectInteraction script; Implementing the InventoryItem script; Implementing the InventoryMgr script; Implementing the DisplayInventory method; Implementing the MissionMgr script; Implementing the Mission script; Implementing the MissionToken script; Implementing the SimpleLifespanScript; Putting it all together; Testing the mission system; Try it out!; Summary; Chapter 3: Mission One - Find the Facts; Finding the facts; Designing games to maximize fun
The teaching loop in game designImplementing the core classes for mission one; Creating a terrain; Creating the FlagLocators; Creating the FlagMonument; Creating the MonumentMgr; Creating the InventoryPlaceOnMonument class; Creating the MissionMgrHelper script; Creating the TriviaCardScript script; Creating the SetupMissionOne script; Creating the flag Prefabs; Creating the pop-up card Prefabs; Creating the mission pop-up Prefab; Creating the mission reward Prefabs; Creating the FoundAllTheFlags Prefab; Creating the ReturnedTheFlagsResult Prefab; Configuring the mission manager
Playing the level!Summary; Chapter 4: Mission One - Future Proofing the Code; Reorganizing our GameObjects in the Scene view; Creating a global scene; Creating a first level scene; Adding new scenes to the project; Creating the PopupMainMenu GameObject; An introduction to Finite State Machines; Implementing an FSM in a game; Switch Case FSM; Classes implementation of FSM; Implementing the GameMgr script; Reflecting on our code changes; Analyzing code functionality; Updating some systems; Making the ScorePlate active; Updating the player motion algorithm; Playing the level!; Summary
Chapter 5: User Interfaces in UnityGetting familiar with Unity UI classes; Developing the pop-up system; Exploring the GUIText component; Interpreting the members on GUIText; Exploring the GUITexture component; Exploring the TextMesh component; Ideal use of TextMesh; Creating clickable text elements; Detecting mouse clicks; Detecting mouse over; Detecting leaving mouse over; Exploring UnityScript and the GUIButton object; Using UnityGUI; Creating a clickable button; Detecting a mouse click; Building the main menu pop up; Testing our work; Future extensions; Summary
Chapter 6: NPCs and Associated Technology
Record Nr. UNINA-9910453510503321
Horachek David  
Birmingham, England : , : Packt Publishing, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Creating e-Learning games with unity : develop your own 3D e-learning game using gamification, systems design, and gameplay programming techniques / / David Horachek
Creating e-Learning games with unity : develop your own 3D e-learning game using gamification, systems design, and gameplay programming techniques / / David Horachek
Autore Horachek David
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing, , 2014
Descrizione fisica 1 online resource (246 p.)
Disciplina 794.81526
Collana Community experience distilled
Soggetto topico Video games - Programming
ISBN 1-84969-343-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction to E-Learning and the Three Cs of 3D Games; Understanding e-learning; Introducing our game - Geography Quest; Comprehending the three Cs; Creating our first scene; Developing the character system; Building character representation; Developing the camera code; Implementing GameCam.cs; Developing the player controls code; Implementing PlayerControls.cs; Try it out; Summary; Chapter 2: Interactive Objects and MissionMgr; Understanding the base scripts
Building an interactive objectImplementing the CustomGameObj script; Implementing the InteractiveObj script; Implementing the ObjectInteraction script; Implementing the InventoryItem script; Implementing the InventoryMgr script; Implementing the DisplayInventory method; Implementing the MissionMgr script; Implementing the Mission script; Implementing the MissionToken script; Implementing the SimpleLifespanScript; Putting it all together; Testing the mission system; Try it out!; Summary; Chapter 3: Mission One - Find the Facts; Finding the facts; Designing games to maximize fun
The teaching loop in game designImplementing the core classes for mission one; Creating a terrain; Creating the FlagLocators; Creating the FlagMonument; Creating the MonumentMgr; Creating the InventoryPlaceOnMonument class; Creating the MissionMgrHelper script; Creating the TriviaCardScript script; Creating the SetupMissionOne script; Creating the flag Prefabs; Creating the pop-up card Prefabs; Creating the mission pop-up Prefab; Creating the mission reward Prefabs; Creating the FoundAllTheFlags Prefab; Creating the ReturnedTheFlagsResult Prefab; Configuring the mission manager
Playing the level!Summary; Chapter 4: Mission One - Future Proofing the Code; Reorganizing our GameObjects in the Scene view; Creating a global scene; Creating a first level scene; Adding new scenes to the project; Creating the PopupMainMenu GameObject; An introduction to Finite State Machines; Implementing an FSM in a game; Switch Case FSM; Classes implementation of FSM; Implementing the GameMgr script; Reflecting on our code changes; Analyzing code functionality; Updating some systems; Making the ScorePlate active; Updating the player motion algorithm; Playing the level!; Summary
Chapter 5: User Interfaces in UnityGetting familiar with Unity UI classes; Developing the pop-up system; Exploring the GUIText component; Interpreting the members on GUIText; Exploring the GUITexture component; Exploring the TextMesh component; Ideal use of TextMesh; Creating clickable text elements; Detecting mouse clicks; Detecting mouse over; Detecting leaving mouse over; Exploring UnityScript and the GUIButton object; Using UnityGUI; Creating a clickable button; Detecting a mouse click; Building the main menu pop up; Testing our work; Future extensions; Summary
Chapter 6: NPCs and Associated Technology
Record Nr. UNINA-9910791060103321
Horachek David  
Birmingham, England : , : Packt Publishing, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Creating e-Learning games with unity : develop your own 3D e-learning game using gamification, systems design, and gameplay programming techniques / / David Horachek
Creating e-Learning games with unity : develop your own 3D e-learning game using gamification, systems design, and gameplay programming techniques / / David Horachek
Autore Horachek David
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing, , 2014
Descrizione fisica 1 online resource (246 p.)
Disciplina 794.81526
Collana Community experience distilled
Soggetto topico Video games - Programming
ISBN 1-84969-343-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction to E-Learning and the Three Cs of 3D Games; Understanding e-learning; Introducing our game - Geography Quest; Comprehending the three Cs; Creating our first scene; Developing the character system; Building character representation; Developing the camera code; Implementing GameCam.cs; Developing the player controls code; Implementing PlayerControls.cs; Try it out; Summary; Chapter 2: Interactive Objects and MissionMgr; Understanding the base scripts
Building an interactive objectImplementing the CustomGameObj script; Implementing the InteractiveObj script; Implementing the ObjectInteraction script; Implementing the InventoryItem script; Implementing the InventoryMgr script; Implementing the DisplayInventory method; Implementing the MissionMgr script; Implementing the Mission script; Implementing the MissionToken script; Implementing the SimpleLifespanScript; Putting it all together; Testing the mission system; Try it out!; Summary; Chapter 3: Mission One - Find the Facts; Finding the facts; Designing games to maximize fun
The teaching loop in game designImplementing the core classes for mission one; Creating a terrain; Creating the FlagLocators; Creating the FlagMonument; Creating the MonumentMgr; Creating the InventoryPlaceOnMonument class; Creating the MissionMgrHelper script; Creating the TriviaCardScript script; Creating the SetupMissionOne script; Creating the flag Prefabs; Creating the pop-up card Prefabs; Creating the mission pop-up Prefab; Creating the mission reward Prefabs; Creating the FoundAllTheFlags Prefab; Creating the ReturnedTheFlagsResult Prefab; Configuring the mission manager
Playing the level!Summary; Chapter 4: Mission One - Future Proofing the Code; Reorganizing our GameObjects in the Scene view; Creating a global scene; Creating a first level scene; Adding new scenes to the project; Creating the PopupMainMenu GameObject; An introduction to Finite State Machines; Implementing an FSM in a game; Switch Case FSM; Classes implementation of FSM; Implementing the GameMgr script; Reflecting on our code changes; Analyzing code functionality; Updating some systems; Making the ScorePlate active; Updating the player motion algorithm; Playing the level!; Summary
Chapter 5: User Interfaces in UnityGetting familiar with Unity UI classes; Developing the pop-up system; Exploring the GUIText component; Interpreting the members on GUIText; Exploring the GUITexture component; Exploring the TextMesh component; Ideal use of TextMesh; Creating clickable text elements; Detecting mouse clicks; Detecting mouse over; Detecting leaving mouse over; Exploring UnityScript and the GUIButton object; Using UnityGUI; Creating a clickable button; Detecting a mouse click; Building the main menu pop up; Testing our work; Future extensions; Summary
Chapter 6: NPCs and Associated Technology
Record Nr. UNINA-9910820264103321
Horachek David  
Birmingham, England : , : Packt Publishing, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui