Unreal for Mobile and Standalone VR : Create Professional VR Apps Without Coding / / by Cornel Hillmann |
Autore | Hillmann Cornel |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 |
Descrizione fisica | 1 online resource (XXVI, 324 p. 215 illus., 209 illus. in color.) |
Disciplina | 006.6 |
Soggetto topico |
Computer graphics
Mobile computing Computer Graphics Mobile Computing |
ISBN | 1-4842-4360-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1. The VR ecosystem and What to Expect in the Years to Come -- Chapter 2. VR Production Tools, Workflow and Pipeline -- Chapter 3. Before You Start -- Chapter 4.Unreal for VR: Basic Ingredients for an Oculus Go Project Set-Up -- Chapter 5. Comparing the Gear GV, Oculus Go and Oculus Guest -- Chapter 6. Creating an Interactive VR Presentation -- Chapter 7. An Introduction to Creating VR Game Mechanics -- Chapter 8. Performance, Profiling and Optimizations -- Chapter 9. Conclusion and Resources. |
Altri titoli varianti | Unreal for mobile and standalone Virtual Reality |
Record Nr. | UNINA-9910338009003321 |
Hillmann Cornel
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 | ||
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Lo trovi qui: Univ. Federico II | ||
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UX for XR : user experience design and strategies for immersive technologies / / Cornel Hillmann |
Autore | Hillmann Cornel |
Edizione | [1st ed. 2021.] |
Pubbl/distr/stampa | [Place of publication not identified] : , : Apress, , [2021] |
Descrizione fisica | 1 online resource (XXIV, 255 p. 77 illus., 75 illus. in color.) |
Disciplina | 004.21 |
Collana | Design Thinking Series |
Soggetto topico |
User-centered system design
Mixed reality |
ISBN | 1-4842-7020-7 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Introduction -- Chapter 2: The History and Future of XR -- Chapter 3: The Rise of UX and How it Drives XR User Adoption -- Chapter 4: UX and experience design: From screen to 3D space -- Chapter 5: Pioneering platforms and UX learnings -- Chapter 6: Practical approaches: UX and XR in the real world. |
Record Nr. | UNINA-9910483099703321 |
Hillmann Cornel
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[Place of publication not identified] : , : Apress, , [2021] | ||
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Lo trovi qui: Univ. Federico II | ||
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