Advances in computer games : 12th International Conference, ACG 2009, Pamplona Spain, May 11-13, 2009 revised papers / / H. Jaap van den Herik, Pieter Spronck (eds.) |
Edizione | [1st ed.] |
Pubbl/distr/stampa | New York, : Springer, 2010 |
Descrizione fisica | 1 online resource (XIV, 233 p. 75 illus.) |
Disciplina | 794.81526 |
Altri autori (Persone) |
HerikJaap van den
SpronckPieter |
Collana | Lecture notes in computer science |
Soggetto topico |
Video games - Programming
Artificial intelligence |
ISBN |
1-280-38646-0
9786613564382 3-642-12993-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search -- A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm -- Monte-Carlo Tree Search in Settlers of Catan -- Evaluation Function Based Monte-Carlo LOA -- Monte-Carlo Kakuro -- A Study of UCT and Its Enhancements in an Artificial Game -- Creating an Upper-Confidence-Tree Program for Havannah -- Randomized Parallel Proof-Number Search -- Hex, Braids, the Crossing Rule, and XH-Search -- Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess -- Plans, Patterns, and Move Categories Guiding a Highly Selective Search -- 6-Man Chess and Zugzwangs -- Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K -- Conflict Resolution of Chinese Chess Endgame Knowledge Base -- On Drawn K-In-A-Row Games -- Optimal Analyses for 3×n AB Games in the Worst Case -- Automated Discovery of Search-Extension Features -- Deriving Concepts and Strategies from Chess Tablebases -- Incongruity-Based Adaptive Game Balancing -- Data Assurance in Opaque Computations. |
Record Nr. | UNINA-9910484836703321 |
New York, : Springer, 2010 | ||
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Lo trovi qui: Univ. Federico II | ||
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Advances in computer games : 11th international conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005 : revised papers / / H. Jaap van den Herik ... [et al.] (eds.) |
Edizione | [1st ed. 2006.] |
Pubbl/distr/stampa | Berlin, : Springer, 2006 |
Descrizione fisica | 1 online resource (XIV, 273 p.) |
Disciplina | 794.8/1526 |
Altri autori (Persone) | HerikJaap van den |
Collana |
Lecture notes in computer science
LNCS sublibrary. SL 1, Theoretical computer science and general issues |
Soggetto topico |
Video games - Programming
Artificial intelligence |
ISBN | 3-540-48889-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Innovative Opening-Book Handling -- Partial Information Endgame Databases -- Automatic Generation of Search Engines -- RSPSA: Enhanced Parameter Optimization in Games -- Similarity Pruning in PrOM Search -- Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons -- Recognizing Seki in Computer Go -- Move-Pruning Techniques for Monte-Carlo Go -- A Phantom-Go Program -- Dual Lambda Search and Shogi Endgames -- Chunking in Shogi: New Findings -- King Race -- The Graph-History Interaction Problem in Chinese Chess -- A New Family of k-in-a-Row Games -- Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie -- Player Modeling, Search Algorithms and Strategies in Multi-player Games -- Solving Probabilistic Combinatorial Games -- On Colored Heap Games of Sumbers -- An Event-Based Pool Physics Simulator -- Optimization of a Billiard Player – Position Play. |
Altri titoli varianti | ACG 2005 |
Record Nr. | UNINA-9910484301603321 |
Berlin, : Springer, 2006 | ||
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Lo trovi qui: Univ. Federico II | ||
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Computers and games : 4th international conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004 : revised papers / / H. Jaap van den Herik, Yngvi Bjornsson, Nathan S. Netanyahu (eds.) |
Edizione | [1st ed. 2006.] |
Pubbl/distr/stampa | Berlin, : Springer, c2006 |
Descrizione fisica | 1 online resource (XIV, 334 p.) |
Disciplina | 000 |
Altri autori (Persone) |
HerikJaap van den
BjornssonYngvi <1964-> NetanyahuNathan S |
Collana |
Lecture notes in computer science
LNCS sublibrary. SL 1, Theoretical computer science and general issues |
Soggetto topico |
Microcomputers
Video games |
ISBN | 3-540-32489-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Efficient Control of Selective Simulations -- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games -- Rediscovering *-Minimax Search -- *-Minimax Performance in Backgammon -- Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go -- Learning to Estimate Potential Territory in the Game of Go -- An Improved Safety Solver for Computer Go -- Searching for Compound Goals Using Relevancy Zones in the Game of Go -- Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases -- An External-Memory Retrograde Analysis Algorithm -- Generating an Opening Book for Amazons -- Building a World-Champion Arimaa Program -- Blockage Detection in Pawn Endings -- Dao: A Benchmark Game -- Incremental Transpositions -- Kayles on the Way to the Stars -- Searching over Metapositions in Kriegspiel -- The Relative History Heuristic -- Locally Informed Global Search for Sums of Combinatorial Games -- Current Challenges in Multi-player Game Search -- Preventing Look-Ahead Cheating with Active Objects -- Strategic Interactions in the TAC 2003 Supply Chain Tournament. |
Altri titoli varianti | CG 2004 |
Record Nr. | UNINA-9910483512803321 |
Berlin, : Springer, c2006 | ||
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Lo trovi qui: Univ. Federico II | ||
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