Game Time [[electronic resource] ] : Understanding Temporality in Video Games / / Christopher Hanson
| Game Time [[electronic resource] ] : Understanding Temporality in Video Games / / Christopher Hanson |
| Autore | Hanson Christopher (Christopher C. P.) |
| Pubbl/distr/stampa | Bloomington, Indiana, : Indiana University Press, 2018 |
| Descrizione fisica | 1 online resource (248 pages) |
| Disciplina | 794.8 |
| Collana | Digital game studies |
| Soggetto topico |
Time perception
Video games - Psychological aspects |
| Soggetto genere / forma | Electronic books. |
| ISBN |
0-253-03278-4
0-253-03282-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | More than live : game "a-liveness" and immediacy -- Game presence and mediatization -- Pausing and resuming -- Saving and restoring -- An instinct towards repetition : "replay value," mastery, and re-creation -- Recursive temporalities -- Case studies. |
| Record Nr. | UNINA-9910479913903321 |
Hanson Christopher (Christopher C. P.)
|
||
| Bloomington, Indiana, : Indiana University Press, 2018 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Game Time [[electronic resource] ] : Understanding Temporality in Video Games / / Christopher Hanson
| Game Time [[electronic resource] ] : Understanding Temporality in Video Games / / Christopher Hanson |
| Autore | Hanson Christopher (Christopher C. P.) |
| Pubbl/distr/stampa | Bloomington, Indiana, : Indiana University Press, 2018 |
| Descrizione fisica | 1 online resource (248 pages) |
| Disciplina | 794.8 |
| Collana | Digital game studies |
| Soggetto topico |
Time perception
Video games - Psychological aspects |
| Soggetto genere / forma | Electronic books. |
| ISBN |
0-253-03283-0
0-253-03278-4 0-253-03282-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | More than live : game "a-liveness" and immediacy -- Game presence and mediatization -- Pausing and resuming -- Saving and restoring -- An instinct towards repetition : "replay value," mastery, and re-creation -- Recursive temporalities -- Case studies. |
| Record Nr. | UNINA-9910795192403321 |
Hanson Christopher (Christopher C. P.)
|
||
| Bloomington, Indiana, : Indiana University Press, 2018 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Game Time : Understanding Temporality in Video Games / / Christopher Hanson
| Game Time : Understanding Temporality in Video Games / / Christopher Hanson |
| Autore | Hanson Christopher (Christopher C. P.) |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Bloomington, Indiana, : Indiana University Press, 2018 |
| Descrizione fisica | 1 online resource (248 pages) |
| Disciplina | 794.8 |
| Collana | Digital game studies |
| Soggetto topico |
Time perception
Video games - Psychological aspects |
| Soggetto genere / forma | Electronic books. |
| ISBN |
9780253032836
0253032830 9780253032782 0253032784 9780253032829 0253032822 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | More than live : game "a-liveness" and immediacy -- Game presence and mediatization -- Pausing and resuming -- Saving and restoring -- An instinct towards repetition : "replay value," mastery, and re-creation -- Recursive temporalities -- Case studies. |
| Record Nr. | UNINA-9910959862203321 |
Hanson Christopher (Christopher C. P.)
|
||
| Bloomington, Indiana, : Indiana University Press, 2018 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||