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Proceedings of the 2009 Symposium on Interactive 3D Graphics and Games
Proceedings of the 2009 Symposium on Interactive 3D Graphics and Games
Autore Haines Eric
Pubbl/distr/stampa [Place of publication not identified], : Association for Computing Machinery, 2009
Descrizione fisica 1 online resource (253 p.;)
Collana ACM Conferences
Soggetto topico Information Technology - Computer Science (Hardware & Networks)
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti I3D '09
Record Nr. UNINA-9910376183503321
Haines Eric  
[Place of publication not identified], : Association for Computing Machinery, 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Proceedings, I3D 2008 : Symposium on Interactive 3D Graphics and Games : Redwood City, California, February 15 - 17, 2008
Proceedings, I3D 2008 : Symposium on Interactive 3D Graphics and Games : Redwood City, California, February 15 - 17, 2008
Autore Haines Eric
Pubbl/distr/stampa [Place of publication not identified], : ACM, 2008
Descrizione fisica 1 online resource (219 pages)
Collana ACM Conferences
Soggetto topico Engineering & Applied Sciences
Technology - General
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Proceedings of the 2008 Symposium on Interactive 3D Graphics and Games
I3D '08
Symposium on Interactive 3D Graphics and Games, Redwood Shores, CA, USA - February 15 - 17, 2008
Record Nr. UNINA-9910376407603321
Haines Eric  
[Place of publication not identified], : ACM, 2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Proceedings, SPM 2008 : ACM Solid and Physical Modeling Symposium : Stony Brook, New York, June 02-04, 2008
Proceedings, SPM 2008 : ACM Solid and Physical Modeling Symposium : Stony Brook, New York, June 02-04, 2008
Autore Haines Eric
Pubbl/distr/stampa [Place of publication not identified], : ACM, 2008
Descrizione fisica 1 online resource (423 pages)
Collana ACM Conferences
Soggetto topico Engineering & Applied Sciences
Technology - General
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Proceedings, Solid and Physical Modeling 2008 : Association for Computing Machinery Solid and Physical Modeling Symposium : Stony Brook, New York, June 02-04, 2008
Proceedings of the 2008 ACM Symposium on Solid and Physical Modeling
SPM '08
ACM Solid and Physical Modeling Symposium, Stony Brook, NY, USA - June 02 - 04, 2008
Record Nr. UNINA-9910376403303321
Haines Eric  
[Place of publication not identified], : ACM, 2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs / / edited by Eric Haines, Tomas Akenine-Möller
Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs / / edited by Eric Haines, Tomas Akenine-Möller
Autore Haines Eric
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019
Descrizione fisica 1 online resource (XLIV, 607 p. 362 illus., 322 illus. in color.)
Disciplina 006.6
Soggetto topico Computer graphics
Computer games - Programming
Computer vision
Computer Graphics
Game Development
Computer Vision
ISBN 1-4842-4427-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part 1: Ray Tracing Basics -- Chapter 1. Ray Tracing Terminology -- Chapter 2. What is a Ray? -- Chapter 3. Introduction to DirectX Raytracing -- Chapter 4. A Planetarium Dome Master Camera -- Chapter 5. Computing Minima and Maxima of Subarrays -- Part 2: Intersections and Efficiency -- Chapter 6. A Fast and Robust Method for Avoiding Self-Intersection -- Chapter 7. Precision Improvements for Ray/Sphere Intersection -- Chapter 8. Cool Patches: A Geometric Approach to Ray/Bilinear Patch Intersections -- Chapter 9. Multi-Hit Ray Tracing in DXR -- Chapter 10. A Simple Load-Balancing Scheme with High Scaling Efficiency -- Part 3: Reflections, Refractions, and Shadows -- Chapter 11. Automatic Handling of Materials in Nested Volumes -- Chapter 12. A Microfacet-Based Shadowing Function to Solve the Bump Terminator Problem -- Chapter 13. Ray Traced Shadows: Maintaining Real-Time Frame Rates -- Chapter 14. Ray-Guided Volumetric Water Caustics in Single Scattering Media with DXR -- Part 4: Sampling -- Chapter 15. On the Importance of Sampling -- Chapter 16. Sample Transformations Zoo -- Chapter 17. Ignoring the Inconvenient When Tracing Rays -- Chapter 18. Importance Sampling of Many Lights on the GPU -- Part 5: Denoising and Filtering -- Chapter 19. Cinematic Rendering in UE4 with Real-Time Ray Tracing and Denoising -- Chapter 20. Texture Level of Detail Strategies for Real-Time Ray Tracing -- Chapter 21. Simple Environment Map Filtering Using Ray Cones and Ray Differentials -- Chapter 22. Improving Temporal Antialiasing with Adaptive Ray Tracing -- Part 6: Hybrid Approaches and Systems -- Chapter 23. Interactive Light Map and Irradiance Volume Preview in Frostbite -- Chapter 24. Real-Time Global Illumination with Photon Mapping -- Chapter 25. Hybrid Rendering for Real-Time Ray Tracing -- Chapter 26. Deferred Hybrid Path Tracing -- Chapter 27. Interactive Ray Tracing Techniques for High-Fidelity Scientific Visualization -- Part 7: Global Illumination -- Chapter 28. Ray Tracing Inhomogeneous Volumes -- Chapter 29. Efficient Particle Volume Splatting in a Ray Tracer -- Chapter 30. Caustics Using Screen Space Photon Mapping -- Chapter 31. Variance Reduction via Footprint Estimation in the Presence of Path Reuse -- Chapter 32. Accurate Real-Time Specular Reflections with Radiance Caching -- .
Record Nr. UNINA-9910338011103321
Haines Eric  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui