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Ludotopia : Spaces, Places and Territories in Computer Games / Espen Aarseth, Stephan Günzel
Ludotopia : Spaces, Places and Territories in Computer Games / Espen Aarseth, Stephan Günzel
Autore Aarseth Espen
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, : transcript Verlag, 2019
Descrizione fisica 1 online resource (317 pages)
Disciplina 794.8
Collana Edition Medienwissenschaft
Soggetto topico Space; Place; Maps; Computer Games; Media; Media Aesthetics; Media Theory; Media Studies
Soggetto non controllato Computer Games
Maps
Media Aesthetics
Media Studies
Media Theory
Media
Place
ISBN 3-8394-4730-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter 1 Content 5 Introduction 7 What Do They Represent? 13 Playing with Sight 41 From Background to Protagonist 61 The Art of Being There 75 Space and Narrative in Computer Games 103 Ludoforming 127 There's No Place Like Home 141 Videogame Wastelands as (Non-)Places and 'Any-Space-Whatevers' 167 The Game and 'The Stack' 185 No End of Worlds 201 Itineraria Picta 215 Distance and Fear 231 The Rhetoric of Game Space 245 Morphology and Meaning in 'Castle Wolfenstein 3D' 271 Combinatorial Explorations 295 Authors 311
Record Nr. UNINA-9910553083203321
Aarseth Espen
Bielefeld, : transcript Verlag, 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Ludotopia : Spaces, Places and Territories in Computer Games / Espen Aarseth, Stephan Günzel
Ludotopia : Spaces, Places and Territories in Computer Games / Espen Aarseth, Stephan Günzel
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, : transcript Verlag, 2019
Descrizione fisica 1 online resource (317 pages)
Disciplina 794.8
Collana Edition Medienwissenschaft
Soggetto topico Space; Place; Maps; Computer Games; Media; Media Aesthetics; Media Theory; Media Studies
Soggetto non controllato Computer Games
Maps
Media Aesthetics
Media Studies
Media Theory
Media
Place
ISBN 3-8394-4730-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter 1 Content 5 Introduction 7 What Do They Represent? 13 Playing with Sight 41 From Background to Protagonist 61 The Art of Being There 75 Space and Narrative in Computer Games 103 Ludoforming 127 There's No Place Like Home 141 Videogame Wastelands as (Non-)Places and 'Any-Space-Whatevers' 167 The Game and 'The Stack' 185 No End of Worlds 201 Itineraria Picta 215 Distance and Fear 231 The Rhetoric of Game Space 245 Morphology and Meaning in 'Castle Wolfenstein 3D' 271 Combinatorial Explorations 295 Authors 311
Record Nr. UNISA-996456647203316
Bielefeld, : transcript Verlag, 2019
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui