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Augmented reality for Android application development / / Jens Grubert, Raphael Grasset
Augmented reality for Android application development / / Jens Grubert, Raphael Grasset
Autore Grubert Jens
Edizione [1st edition]
Pubbl/distr/stampa Birmingham, U.K. : , : Packt Pub., , [2013]
Descrizione fisica 1 online resource (134 pages) : illustrations
Disciplina 005.268
Altri autori (Persone) GrassetRaphael
Soggetto topico Application software - Development
Mobile computing
User interfaces (Computer systems) - Design
Soggetto genere / forma Electronic books.
ISBN 1-78216-856-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910453486703321
Grubert Jens  
Birmingham, U.K. : , : Packt Pub., , [2013]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Augmented reality for Android application development / / Jens Grubert, Raphael Grasset
Augmented reality for Android application development / / Jens Grubert, Raphael Grasset
Autore Grubert Jens
Edizione [1st edition]
Pubbl/distr/stampa Birmingham, U.K. : , : Packt Pub., , [2013]
Descrizione fisica 1 online resource (134 pages) : illustrations
Disciplina 005.268
Altri autori (Persone) GrassetRaphael
Soggetto topico Application software - Development
Mobile computing
User interfaces (Computer systems) - Design
ISBN 1-78216-856-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910790855603321
Grubert Jens  
Birmingham, U.K. : , : Packt Pub., , [2013]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Augmented reality for Android application development / / Jens Grubert, Raphael Grasset
Augmented reality for Android application development / / Jens Grubert, Raphael Grasset
Autore Grubert Jens
Edizione [1st edition]
Pubbl/distr/stampa Birmingham, U.K. : , : Packt Pub., , [2013]
Descrizione fisica 1 online resource (134 pages) : illustrations
Disciplina 005.268
Altri autori (Persone) GrassetRaphael
Soggetto topico Application software - Development
Mobile computing
User interfaces (Computer systems) - Design
ISBN 1-78216-856-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Copyright -- Credits -- About the Authors -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Augmented Reality Concepts and Tools -- A quick overview of AR concepts -- Sensory augmentation -- Displays -- Registration in 3D -- Interaction with the environment -- Choose your style - sensor-based and computer vision-based AR -- Sensor-based AR -- Computer vision-based AR -- AR architecture concepts -- AR software components -- AR control flow -- System requirements for development and deployment -- Installing the Android Developer Tools Bundle and the Android NDK -- Installation of JMonkeyEngine -- Installation of Vuforia -- Which Android devices to use -- Summary -- Chapter 2: Viewing the World -- Understanding the camera -- Camera characteristics -- Camera versus screen characteristics -- Accessing the camera in Android -- Creating an Eclipse project -- Permissions in the Android manifest -- Creating an activity that displays the camera -- Setting camera parameters -- Creating SurfaceView -- Live camera view in JME -- Creating the JME activity -- Creating the JME application -- Summary -- Chapter 3: Superimposing the World -- The building blocks of 3D rendering -- Real camera and virtual camera -- Camera parameters (intrinsic orientation) -- Using the scenegraph to overlay a 3D model onto the camera view -- Improving the overlay -- Summary -- Chapter 4: Locating in the World -- Knowing where you are - handling GPS -- GPS and GNSS -- JME and GPS - tracking the location of your device -- Knowing where you look - handling inertial sensors -- Understanding sensors -- Sensors in JME -- Improving orientation tracking - handling sensor fusion -- Sensor fusion in a nutshell -- Sensor fusion in JME -- Getting content for your AR browser - the Google Place API -- Query for POIs around your current location.
Parsing the Google Places results -- Summary -- Chapter 5: Same as Hollywood - Virtual on Physical Objects -- Introduction to computer vision-based tracking and Vuforia -- Choosing physical objects -- Understanding frame markers -- Understanding natural feature tracking targets -- Vuforia architecture -- Configuring Vuforia to recognize objects -- Putting it together - Vuforia with JME -- The C++ integration -- The Java integration -- Summary -- Chapter 6: Make it Interactive - Create the User Experience -- Pick the stick - 3D selection using ray picking -- Proximity-based interaction -- Simple gesture recognition using accelerometers -- Summary -- Chapter 7: Further Reading and Tips -- Managing your content -- Multi-targets -- Cloud recognition -- Improving recognition and tracking -- Advanced interaction techniques -- Summary -- Index.
Record Nr. UNINA-9910820977103321
Grubert Jens  
Birmingham, U.K. : , : Packt Pub., , [2013]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui