Professional C++ [[electronic resource] /] / Marc Gregoire, Nicholas A Solter, Scott J Kleper |
Autore | Gregoire Marc R |
Edizione | [2nd ed.] |
Pubbl/distr/stampa | Indianapolis, IN, : Wiley Pubishing, Inc., 2011 |
Descrizione fisica | 1 online resource (1106 p.) |
Disciplina |
005.13/3
005.133 |
Altri autori (Persone) |
SolterNicholas <1977->
KleperScott <1977-> |
Soggetto topico |
C++ (Computer program language)
Object-oriented programming (Computer science) |
Soggetto genere / forma | Electronic books. |
ISBN |
1-118-72257-4
1-283-31606-4 9786613316066 1-61344-506-7 1-118-16995-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Professional C++; Contents; Introduction; Part I: Introduction to Professional C++; Chapter 1: A Crash Course in C++; The Basics of C++; The Obligatory Hello, World; Namespaces; Variables; Operators; Types; Conditionals; Loops; Arrays; Functions; Those Are the Basics; Diving Deeper into C++; Pointers and Dynamic Memory; Strings in C++; References; Exceptions; The Many Uses of const; C++ as an Object- Oriented Language; Declaring a Class; The Standard Library; Your First Useful C++ Program; An Employee Records System; The Employee Class; The Database Class; The User Interface
Evaluating the ProgramSummary; Chapter 2: Designing Professional C++ Programs; What Is Programming Design?; The Importance of Programming Design; What's Different about C++ Design?; Two Rules for C++ Design; Abstraction; Reuse; Reusing Code; A Note on Terminology; Deciding Whether or Not to Reuse Code; Strategies for Reusing Code; Bundling Third-Party Applications; Open-Source Libraries; The C++ Standard Library; Designing with Patterns and Techniques; Designing a Chess Program; Requirements; Design Steps; Summary; Chapter 3: Designing With Objects; Am I Thinking Procedurally? The Object-Oriented PhilosophyClasses; Components; Properties; Behaviors; Bringing It All Together; Living in a World of Objects; Overobjectification; Overly General Objects; Object Relationships; The Has-A Relationship; The Is-A Relationship (Inheritance); The Fine Line between Has-A and Is-A; The Not-A Relationship; Hierarchies; Multiple Inheritance; Mix-in Classes; Abstraction; Interface versus Implementation; Deciding on an Exposed Interface; Designing a Successful Abstraction; Summary; Chapter 4: Designing for Reuse; The Reuse Philosophy; How to Design Reusable Code; Use Abstraction Structure Your Code for Optimal ReuseDesign Usable Interfaces; Reconciling Generality and Ease of Use; Summary; Chapter 5: Coding with Style; The Importance of Looking Good; Thinking Ahead; Elements of Good Style; Documenting Your Code; Reasons to Write Comments; Commenting Styles; Comments in This Book; Decomposition; Decomposition through Refactoring; Decomposition by Design; Decomposition in This Book; Naming; Choosing a Good Name; Naming Conventions; Using Language Features with Style; Use Constants; Use References Instead of Pointers; Use Custom Exceptions; Formatting The Curly Brace Alignment DebateComing to Blows over Spaces and Parentheses; Spaces and Tabs; Stylistic Challenges; Summary; Part II: C++ Coding the Professional Way; Chapter 6: Gaining Proficiency with Classes and Objects; Introducing the Spreadsheet Example; Writing Classes; Class Definitions; Defining Methods; Using Objects; Object Life Cycles; Object Creation; Object Destruction; Assigning to Objects; Distinguishing Copying from Assignment; Summary; Chapter 7: mastering classes and Objects; Dynamic Memory Allocation in Objects; The Spreadsheet Class; Freeing Memory with Destructors Handling Copying and Assignment |
Record Nr. | UNINA-9910457792603321 |
Gregoire Marc R | ||
Indianapolis, IN, : Wiley Pubishing, Inc., 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Professional C++ [[electronic resource] /] / Marc Gregoire, Nicholas A Solter, Scott J Kleper |
Autore | Gregoire Marc R |
Edizione | [2nd ed.] |
Pubbl/distr/stampa | Indianapolis, IN, : Wiley Pubishing, Inc., 2011 |
Descrizione fisica | 1 online resource (1106 p.) |
Disciplina |
005.13/3
005.133 |
Altri autori (Persone) |
SolterNicholas <1977->
KleperScott <1977-> |
Soggetto topico |
C++ (Computer program language)
Object-oriented programming (Computer science) |
ISBN |
1-118-72257-4
1-283-31606-4 9786613316066 1-61344-506-7 1-118-16995-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Professional C++; Contents; Introduction; Part I: Introduction to Professional C++; Chapter 1: A Crash Course in C++; The Basics of C++; The Obligatory Hello, World; Namespaces; Variables; Operators; Types; Conditionals; Loops; Arrays; Functions; Those Are the Basics; Diving Deeper into C++; Pointers and Dynamic Memory; Strings in C++; References; Exceptions; The Many Uses of const; C++ as an Object- Oriented Language; Declaring a Class; The Standard Library; Your First Useful C++ Program; An Employee Records System; The Employee Class; The Database Class; The User Interface
Evaluating the ProgramSummary; Chapter 2: Designing Professional C++ Programs; What Is Programming Design?; The Importance of Programming Design; What's Different about C++ Design?; Two Rules for C++ Design; Abstraction; Reuse; Reusing Code; A Note on Terminology; Deciding Whether or Not to Reuse Code; Strategies for Reusing Code; Bundling Third-Party Applications; Open-Source Libraries; The C++ Standard Library; Designing with Patterns and Techniques; Designing a Chess Program; Requirements; Design Steps; Summary; Chapter 3: Designing With Objects; Am I Thinking Procedurally? The Object-Oriented PhilosophyClasses; Components; Properties; Behaviors; Bringing It All Together; Living in a World of Objects; Overobjectification; Overly General Objects; Object Relationships; The Has-A Relationship; The Is-A Relationship (Inheritance); The Fine Line between Has-A and Is-A; The Not-A Relationship; Hierarchies; Multiple Inheritance; Mix-in Classes; Abstraction; Interface versus Implementation; Deciding on an Exposed Interface; Designing a Successful Abstraction; Summary; Chapter 4: Designing for Reuse; The Reuse Philosophy; How to Design Reusable Code; Use Abstraction Structure Your Code for Optimal ReuseDesign Usable Interfaces; Reconciling Generality and Ease of Use; Summary; Chapter 5: Coding with Style; The Importance of Looking Good; Thinking Ahead; Elements of Good Style; Documenting Your Code; Reasons to Write Comments; Commenting Styles; Comments in This Book; Decomposition; Decomposition through Refactoring; Decomposition by Design; Decomposition in This Book; Naming; Choosing a Good Name; Naming Conventions; Using Language Features with Style; Use Constants; Use References Instead of Pointers; Use Custom Exceptions; Formatting The Curly Brace Alignment DebateComing to Blows over Spaces and Parentheses; Spaces and Tabs; Stylistic Challenges; Summary; Part II: C++ Coding the Professional Way; Chapter 6: Gaining Proficiency with Classes and Objects; Introducing the Spreadsheet Example; Writing Classes; Class Definitions; Defining Methods; Using Objects; Object Life Cycles; Object Creation; Object Destruction; Assigning to Objects; Distinguishing Copying from Assignment; Summary; Chapter 7: mastering classes and Objects; Dynamic Memory Allocation in Objects; The Spreadsheet Class; Freeing Memory with Destructors Handling Copying and Assignment |
Record Nr. | UNINA-9910781470103321 |
Gregoire Marc R | ||
Indianapolis, IN, : Wiley Pubishing, Inc., 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Professional C++ / / Marc Gregoire, Nicholas A Solter, Scott J Kleper |
Autore | Gregoire Marc R |
Edizione | [2nd ed.] |
Pubbl/distr/stampa | Indianapolis, IN, : Wiley Pubishing, Inc., 2011 |
Descrizione fisica | 1 online resource (1106 p.) |
Disciplina |
005.13/3
005.133 |
Altri autori (Persone) |
SolterNicholas <1977->
KleperScott <1977-> |
Soggetto topico |
C++ (Computer program language)
Object-oriented programming (Computer science) |
ISBN |
1-118-72257-4
1-283-31606-4 9786613316066 1-61344-506-7 1-118-16995-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Professional C++; Contents; Introduction; Part I: Introduction to Professional C++; Chapter 1: A Crash Course in C++; The Basics of C++; The Obligatory Hello, World; Namespaces; Variables; Operators; Types; Conditionals; Loops; Arrays; Functions; Those Are the Basics; Diving Deeper into C++; Pointers and Dynamic Memory; Strings in C++; References; Exceptions; The Many Uses of const; C++ as an Object- Oriented Language; Declaring a Class; The Standard Library; Your First Useful C++ Program; An Employee Records System; The Employee Class; The Database Class; The User Interface
Evaluating the ProgramSummary; Chapter 2: Designing Professional C++ Programs; What Is Programming Design?; The Importance of Programming Design; What's Different about C++ Design?; Two Rules for C++ Design; Abstraction; Reuse; Reusing Code; A Note on Terminology; Deciding Whether or Not to Reuse Code; Strategies for Reusing Code; Bundling Third-Party Applications; Open-Source Libraries; The C++ Standard Library; Designing with Patterns and Techniques; Designing a Chess Program; Requirements; Design Steps; Summary; Chapter 3: Designing With Objects; Am I Thinking Procedurally? The Object-Oriented PhilosophyClasses; Components; Properties; Behaviors; Bringing It All Together; Living in a World of Objects; Overobjectification; Overly General Objects; Object Relationships; The Has-A Relationship; The Is-A Relationship (Inheritance); The Fine Line between Has-A and Is-A; The Not-A Relationship; Hierarchies; Multiple Inheritance; Mix-in Classes; Abstraction; Interface versus Implementation; Deciding on an Exposed Interface; Designing a Successful Abstraction; Summary; Chapter 4: Designing for Reuse; The Reuse Philosophy; How to Design Reusable Code; Use Abstraction Structure Your Code for Optimal ReuseDesign Usable Interfaces; Reconciling Generality and Ease of Use; Summary; Chapter 5: Coding with Style; The Importance of Looking Good; Thinking Ahead; Elements of Good Style; Documenting Your Code; Reasons to Write Comments; Commenting Styles; Comments in This Book; Decomposition; Decomposition through Refactoring; Decomposition by Design; Decomposition in This Book; Naming; Choosing a Good Name; Naming Conventions; Using Language Features with Style; Use Constants; Use References Instead of Pointers; Use Custom Exceptions; Formatting The Curly Brace Alignment DebateComing to Blows over Spaces and Parentheses; Spaces and Tabs; Stylistic Challenges; Summary; Part II: C++ Coding the Professional Way; Chapter 6: Gaining Proficiency with Classes and Objects; Introducing the Spreadsheet Example; Writing Classes; Class Definitions; Defining Methods; Using Objects; Object Life Cycles; Object Creation; Object Destruction; Assigning to Objects; Distinguishing Copying from Assignment; Summary; Chapter 7: mastering classes and Objects; Dynamic Memory Allocation in Objects; The Spreadsheet Class; Freeing Memory with Destructors Handling Copying and Assignment |
Record Nr. | UNINA-9910817100303321 |
Gregoire Marc R | ||
Indianapolis, IN, : Wiley Pubishing, Inc., 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|