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Intelligent Virtual Agents : 6th International Conference, IVA 2006, Marina Del Rey, CA; USA, August 21-23, 2006, Proceedings / / edited by Jonathan Gratch, Michael Young, Ruth Aylett, Daniel Ballin, Patrick Olivier
Intelligent Virtual Agents : 6th International Conference, IVA 2006, Marina Del Rey, CA; USA, August 21-23, 2006, Proceedings / / edited by Jonathan Gratch, Michael Young, Ruth Aylett, Daniel Ballin, Patrick Olivier
Edizione [1st ed. 2006.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006
Descrizione fisica 1 online resource (XIV, 472 p.)
Disciplina 006.7
Collana Lecture Notes in Artificial Intelligence
Soggetto topico User interfaces (Computer systems)
Artificial intelligence
Application software
Education—Data processing
User Interfaces and Human Computer Interaction
Artificial Intelligence
Information Systems Applications (incl. Internet)
Computers and Education
ISBN 3-540-37594-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Social Impact of IVAs -- Why Fat Interface Characters Are Better e-Health Advisors -- Virtual Rapport -- IVAs Recognizing Human Behavior -- Imitation Learning and Response Facilitation in Embodied Agents -- Robust Recognition of Emotion from Speech -- Affect Detection from Human-Computer Dialogue with an Intelligent Tutoring System -- Exploitation in Affect Detection in Improvisational E-Drama -- Human Interpretation of IVA Behavior -- An Exploration of Delsarte’s Structural Acting System -- Perception of Blended Emotions: From Video Corpus to Expressive Agent -- Perceiving Visual Emotions with Speech -- Embodied Conversational Agents -- Dealing with Out of Domain Questions in Virtual Characters -- MIKI: A Speech Enabled Intelligent Kiosk -- Architecture of a Framework for Generic Assisting Conversational Agents -- A Comprehensive Context Model for Multi-party Interactions with Virtual Characters -- “What Would You Like to Talk About?” An Evaluation of Social Conversations with a Virtual Receptionist -- Characteristics of Nonverbal Behavior -- Gesture Expressivity Modulations in an ECA Application -- Visual Attention and Eye Gaze During Multiparty Conversations with Distractions -- Behavior Representation Languages -- Towards a Common Framework for Multimodal Generation: The Behavior Markup Language -- MPML3D: A Reactive Framework for the Multimodal Presentation Markup Language -- Generation of Nonverbal Behavior with Speech -- Creativity Meets Automation: Combining Nonverbal Action Authoring with Rules and Machine Learning -- Nonverbal Behavior Generator for Embodied Conversational Agents -- [HUGE]: Universal Architecture for Statistically Based HUman GEsturing -- A Story About Gesticulation Expression -- IVAs in Serious Games -- Introducing EVG: An Emotion Evoking Game -- Towards a Reactive Virtual Trainer -- Making It Up as You Go Along – Improvising Stories for Pedagogical Purposes -- Cognition and Emotion I -- A Neurobiologically Inspired Model of Personality in an Intelligent Agent -- Feeling Ambivalent: A Model of Mixed Emotions for Virtual Agents -- Are Computer-Generated Emotions and Moods Plausible to Humans? -- Creating Adaptive and Individual Personalities in Many Characters Without Hand-Crafting Behaviors -- Cognition and Emotion II -- Thespian: Modeling Socially Normative Behavior in a Decision-Theoretic Framework -- Autobiographic Knowledge for Believable Virtual Characters -- Teachable Characters: User Studies, Design Principles, and Learning Performance -- Applications of IVAs -- FearNot’s Appearance: Reflecting Children’s Expectations and Perspectives -- Populating Reconstructed Archaeological Sites with Autonomous Virtual Humans -- Evaluating the Tangible Interface and Virtual Characters in the Interactive COHIBIT Exhibit -- Invited Talks -- Invited Talk: Rule Systems and Video Games -- Invited Talk: Façade: Architecture and Authorial Idioms for Believable Agents in Interactive Drama -- Invited Talk: Social Effects of Emotion: Two Modes of Relation Alignment -- Posters -- Computer Model of Emotional Agents -- Affective Robots as Mediators in Smart Environments -- Expression of Emotion in Body and Face -- Towards Primate-Like Synthetic Sociability -- Here Be Dragons: Integrating Agent Behaviors with Procedural Emergent Landscapes and Structures -- Virtual Pedagogical Agents: Naturalism vs. Stylization -- The Role of Social Norm in User-Engagement and Appreciation of the Web Interface Agent Bonzi Buddy -- Countering Adversarial Strategies in Multi-agent Virtual Scenarios -- Avatar’s Gaze Control to Facilitate Conversational Turn-Taking in Virtual-Space Multi-user Voice Chat System -- The Role of Discourse Structure and Response Time in Multimodal Communication -- The PAC Cognitive Architecture -- Control of Avatar’s Facial Expression Using Fundamental Frequency in Multi-user Voice Chat System -- Modeling Cognition with a Human Memory Inspired Advanced Neural Controller -- Storytelling – The Difference Between Fantasy and Reality -- A Plug-and-Play Framework for Theories of Social Group Dynamics -- Learning Classifier Systems and Behavioural Animation of Virtual Characters -- Using Intelligent Agents to Facilitate Game Based Cultural Familiarization Training -- Mind the Body -- CAB: A Tool for Interoperation Among Cognitive Architectures.
Altri titoli varianti IVA'06
Record Nr. UNINA-9910483286103321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Intelligent Virtual Agents : 6th International Conference, IVA 2006, Marina Del Rey, CA; USA, August 21-23, 2006, Proceedings / / edited by Jonathan Gratch, Michael Young, Ruth Aylett, Daniel Ballin, Patrick Olivier
Intelligent Virtual Agents : 6th International Conference, IVA 2006, Marina Del Rey, CA; USA, August 21-23, 2006, Proceedings / / edited by Jonathan Gratch, Michael Young, Ruth Aylett, Daniel Ballin, Patrick Olivier
Edizione [1st ed. 2006.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006
Descrizione fisica 1 online resource (XIV, 472 p.)
Disciplina 006.7
Collana Lecture Notes in Artificial Intelligence
Soggetto topico User interfaces (Computer systems)
Artificial intelligence
Application software
Education—Data processing
User Interfaces and Human Computer Interaction
Artificial Intelligence
Information Systems Applications (incl. Internet)
Computers and Education
ISBN 3-540-37594-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Social Impact of IVAs -- Why Fat Interface Characters Are Better e-Health Advisors -- Virtual Rapport -- IVAs Recognizing Human Behavior -- Imitation Learning and Response Facilitation in Embodied Agents -- Robust Recognition of Emotion from Speech -- Affect Detection from Human-Computer Dialogue with an Intelligent Tutoring System -- Exploitation in Affect Detection in Improvisational E-Drama -- Human Interpretation of IVA Behavior -- An Exploration of Delsarte’s Structural Acting System -- Perception of Blended Emotions: From Video Corpus to Expressive Agent -- Perceiving Visual Emotions with Speech -- Embodied Conversational Agents -- Dealing with Out of Domain Questions in Virtual Characters -- MIKI: A Speech Enabled Intelligent Kiosk -- Architecture of a Framework for Generic Assisting Conversational Agents -- A Comprehensive Context Model for Multi-party Interactions with Virtual Characters -- “What Would You Like to Talk About?” An Evaluation of Social Conversations with a Virtual Receptionist -- Characteristics of Nonverbal Behavior -- Gesture Expressivity Modulations in an ECA Application -- Visual Attention and Eye Gaze During Multiparty Conversations with Distractions -- Behavior Representation Languages -- Towards a Common Framework for Multimodal Generation: The Behavior Markup Language -- MPML3D: A Reactive Framework for the Multimodal Presentation Markup Language -- Generation of Nonverbal Behavior with Speech -- Creativity Meets Automation: Combining Nonverbal Action Authoring with Rules and Machine Learning -- Nonverbal Behavior Generator for Embodied Conversational Agents -- [HUGE]: Universal Architecture for Statistically Based HUman GEsturing -- A Story About Gesticulation Expression -- IVAs in Serious Games -- Introducing EVG: An Emotion Evoking Game -- Towards a Reactive Virtual Trainer -- Making It Up as You Go Along – Improvising Stories for Pedagogical Purposes -- Cognition and Emotion I -- A Neurobiologically Inspired Model of Personality in an Intelligent Agent -- Feeling Ambivalent: A Model of Mixed Emotions for Virtual Agents -- Are Computer-Generated Emotions and Moods Plausible to Humans? -- Creating Adaptive and Individual Personalities in Many Characters Without Hand-Crafting Behaviors -- Cognition and Emotion II -- Thespian: Modeling Socially Normative Behavior in a Decision-Theoretic Framework -- Autobiographic Knowledge for Believable Virtual Characters -- Teachable Characters: User Studies, Design Principles, and Learning Performance -- Applications of IVAs -- FearNot’s Appearance: Reflecting Children’s Expectations and Perspectives -- Populating Reconstructed Archaeological Sites with Autonomous Virtual Humans -- Evaluating the Tangible Interface and Virtual Characters in the Interactive COHIBIT Exhibit -- Invited Talks -- Invited Talk: Rule Systems and Video Games -- Invited Talk: Façade: Architecture and Authorial Idioms for Believable Agents in Interactive Drama -- Invited Talk: Social Effects of Emotion: Two Modes of Relation Alignment -- Posters -- Computer Model of Emotional Agents -- Affective Robots as Mediators in Smart Environments -- Expression of Emotion in Body and Face -- Towards Primate-Like Synthetic Sociability -- Here Be Dragons: Integrating Agent Behaviors with Procedural Emergent Landscapes and Structures -- Virtual Pedagogical Agents: Naturalism vs. Stylization -- The Role of Social Norm in User-Engagement and Appreciation of the Web Interface Agent Bonzi Buddy -- Countering Adversarial Strategies in Multi-agent Virtual Scenarios -- Avatar’s Gaze Control to Facilitate Conversational Turn-Taking in Virtual-Space Multi-user Voice Chat System -- The Role of Discourse Structure and Response Time in Multimodal Communication -- The PAC Cognitive Architecture -- Control of Avatar’s Facial Expression Using Fundamental Frequency in Multi-user Voice Chat System -- Modeling Cognition with a Human Memory Inspired Advanced Neural Controller -- Storytelling – The Difference Between Fantasy and Reality -- A Plug-and-Play Framework for Theories of Social Group Dynamics -- Learning Classifier Systems and Behavioural Animation of Virtual Characters -- Using Intelligent Agents to Facilitate Game Based Cultural Familiarization Training -- Mind the Body -- CAB: A Tool for Interoperation Among Cognitive Architectures.
Altri titoli varianti IVA'06
Record Nr. UNISA-996465603303316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Intelligent Virtual Agents [[electronic resource] ] : 5th International Working Conference, IVA 2005, Kos, Greece, September 12-14, 2005, Proceedings / / edited by Themis Panayiotopoulos, Jonathan Gratch, Ruth Aylett, Daniel Ballin, Patrick Olivier, Thomas Rist
Intelligent Virtual Agents [[electronic resource] ] : 5th International Working Conference, IVA 2005, Kos, Greece, September 12-14, 2005, Proceedings / / edited by Themis Panayiotopoulos, Jonathan Gratch, Ruth Aylett, Daniel Ballin, Patrick Olivier, Thomas Rist
Edizione [1st ed. 2005.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2005
Descrizione fisica 1 online resource (XIV, 506 p.)
Disciplina 006.3
Collana Lecture Notes in Artificial Intelligence
Soggetto topico Artificial intelligence
User interfaces (Computer systems)
Application software
Education—Data processing
Artificial Intelligence
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Computers and Education
ISBN 3-540-28739-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto IVAs and Education -- Training Agents: An Architecture for Reusability -- Ask&Answer: An Educational Game Where It Pays to Endear Your Capricious Virtual Companion -- Conversational Agents/NLP -- Natural Behavior of a Listening Agent -- Providing Computer Game Characters with Conversational Abilities -- Fight, Flight, or Negotiate: Believable Strategies for Conversing Under Crisis -- Dialog Simulation for Background Characters -- IVA Architectures -- INTERFACE Toolkit: A New Tool for Building IVAs -- Autonomous Virtual Agents Learning a Cognitive Model and Evolving -- Using Real Objects to Communicate with Virtual Characters -- A Software Engineering Approach Combining Rational and Conversational Agents for the Design of Assistance Applications -- Marve: A Prototype Virtual Human Interface Framework for Studying Human-Virtual Human Interaction -- Cognition, Reasoning and Behaviour -- A Knowledge-Based Scenario Framework to Support Intelligent Planning Characters -- CAA: A Context-Sensitive Agent Architecture for Dynamic Virtual Environments -- When Emotion Does Not Mean Loss of Control -- Social Situated Agents in Virtual, Real and Mixed Reality Environments -- Do You See What Eyes See? Implementing Inattentional Blindness -- Social Causality and Responsibility: Modeling and Evaluation -- NonVerbal Communication -- Teaching Virtual Characters How to Use Body Language -- Direction of Attention Perception for Conversation Initiation in Virtual Environments -- A Model of Attention and Interest Using Gaze Behavior -- Where Do They Look? Gaze Behaviors of Multiple Users Interacting with an Embodied Conversational Agent -- Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans -- Modeling Dynamic Perceptual Attention in Complex Virtual Environments -- Storytelling/Interactive Narrative -- An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems -- Proactive Mediation in Plan-Based Narrative Environments -- FearNot! – An Experiment in Emergent Narrative -- Intelligent Virtual Agents in Collaborative Scenarios -- Social Intelligence -- A Conversational Agent as Museum Guide – Design and Evaluation of a Real-World Application -- Using Ontology to Establish Social Context and Support Social Reasoning -- Integrating Social Skills in Task-Oriented 3D IVA -- Emotions/Affect/Personality -- Emergent Affective and Personality Model -- Judging Laura: Perceived Qualities of a Mediated Human Versus an Embodied Agent -- The Significance of Textures for Affective Interfaces -- Levels of Representation in the Annotation of Emotion for the Specification of Expressivity in ECAs -- Extended Behavior Networks and Agent Personality: Investigating the Design of Character Stereotypes in the Game Unreal Tournament -- Evaluation and Methodology -- Direct Manipulation Like Tools for Designing Intelligent Virtual Agents -- Social Communicative Effects of a Virtual Program Guide -- Maintaining the Identity of Dynamically Embodied Agents -- The Behavior Oriented Design of an Unreal Tournament Character -- MyTutor: A Personal Tutoring Agent -- Poster Session -- Using Facial Expressions Depicting Emotions in a Human-Computer Interface Intended for People with Autism -- A Survey of Computational Emotion Research -- A Study on Generating and Matching Facial Control Point Using Radial Basis Function -- A Platform Independent Architecture for Virtual Characters and Avatars -- GAL: Towards Large Simulations with Tens of Agents -- Virtual Agents in a Simulation of an ISO-Company -- Appraisal for a Character-Based Story-World -- Evolving Emotional Behaviour for Expressive Performance of Music -- A Model of an Embodied Emotional Agent -- Agent Assistance for 3D World Navigation -- NeXuS: Delivering Perceptions to Situated Embodied Agents -- Emotion in Artificial Intelligence and Artificial Life Research: Facing Problems -- A Synthetic Agent for Mentoring Novice Programmers Within a Desktop Computer Environment -- vBroker: Agents Teaching Stock Market -- Emergence of Representational Structures in Virtual Agents.
Record Nr. UNISA-996465394103316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2005
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Intelligent Virtual Agents [[electronic resource] ] : 5th International Working Conference, IVA 2005, Kos, Greece, September 12-14, 2005, Proceedings / / edited by Themis Panayiotopoulos, Jonathan Gratch, Ruth Aylett, Daniel Ballin, Patrick Olivier, Thomas Rist
Intelligent Virtual Agents [[electronic resource] ] : 5th International Working Conference, IVA 2005, Kos, Greece, September 12-14, 2005, Proceedings / / edited by Themis Panayiotopoulos, Jonathan Gratch, Ruth Aylett, Daniel Ballin, Patrick Olivier, Thomas Rist
Edizione [1st ed. 2005.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2005
Descrizione fisica 1 online resource (XIV, 506 p.)
Disciplina 006.3
Collana Lecture Notes in Artificial Intelligence
Soggetto topico Artificial intelligence
User interfaces (Computer systems)
Application software
Education—Data processing
Artificial Intelligence
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Computers and Education
ISBN 3-540-28739-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto IVAs and Education -- Training Agents: An Architecture for Reusability -- Ask&Answer: An Educational Game Where It Pays to Endear Your Capricious Virtual Companion -- Conversational Agents/NLP -- Natural Behavior of a Listening Agent -- Providing Computer Game Characters with Conversational Abilities -- Fight, Flight, or Negotiate: Believable Strategies for Conversing Under Crisis -- Dialog Simulation for Background Characters -- IVA Architectures -- INTERFACE Toolkit: A New Tool for Building IVAs -- Autonomous Virtual Agents Learning a Cognitive Model and Evolving -- Using Real Objects to Communicate with Virtual Characters -- A Software Engineering Approach Combining Rational and Conversational Agents for the Design of Assistance Applications -- Marve: A Prototype Virtual Human Interface Framework for Studying Human-Virtual Human Interaction -- Cognition, Reasoning and Behaviour -- A Knowledge-Based Scenario Framework to Support Intelligent Planning Characters -- CAA: A Context-Sensitive Agent Architecture for Dynamic Virtual Environments -- When Emotion Does Not Mean Loss of Control -- Social Situated Agents in Virtual, Real and Mixed Reality Environments -- Do You See What Eyes See? Implementing Inattentional Blindness -- Social Causality and Responsibility: Modeling and Evaluation -- NonVerbal Communication -- Teaching Virtual Characters How to Use Body Language -- Direction of Attention Perception for Conversation Initiation in Virtual Environments -- A Model of Attention and Interest Using Gaze Behavior -- Where Do They Look? Gaze Behaviors of Multiple Users Interacting with an Embodied Conversational Agent -- Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans -- Modeling Dynamic Perceptual Attention in Complex Virtual Environments -- Storytelling/Interactive Narrative -- An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems -- Proactive Mediation in Plan-Based Narrative Environments -- FearNot! – An Experiment in Emergent Narrative -- Intelligent Virtual Agents in Collaborative Scenarios -- Social Intelligence -- A Conversational Agent as Museum Guide – Design and Evaluation of a Real-World Application -- Using Ontology to Establish Social Context and Support Social Reasoning -- Integrating Social Skills in Task-Oriented 3D IVA -- Emotions/Affect/Personality -- Emergent Affective and Personality Model -- Judging Laura: Perceived Qualities of a Mediated Human Versus an Embodied Agent -- The Significance of Textures for Affective Interfaces -- Levels of Representation in the Annotation of Emotion for the Specification of Expressivity in ECAs -- Extended Behavior Networks and Agent Personality: Investigating the Design of Character Stereotypes in the Game Unreal Tournament -- Evaluation and Methodology -- Direct Manipulation Like Tools for Designing Intelligent Virtual Agents -- Social Communicative Effects of a Virtual Program Guide -- Maintaining the Identity of Dynamically Embodied Agents -- The Behavior Oriented Design of an Unreal Tournament Character -- MyTutor: A Personal Tutoring Agent -- Poster Session -- Using Facial Expressions Depicting Emotions in a Human-Computer Interface Intended for People with Autism -- A Survey of Computational Emotion Research -- A Study on Generating and Matching Facial Control Point Using Radial Basis Function -- A Platform Independent Architecture for Virtual Characters and Avatars -- GAL: Towards Large Simulations with Tens of Agents -- Virtual Agents in a Simulation of an ISO-Company -- Appraisal for a Character-Based Story-World -- Evolving Emotional Behaviour for Expressive Performance of Music -- A Model of an Embodied Emotional Agent -- Agent Assistance for 3D World Navigation -- NeXuS: Delivering Perceptions to Situated Embodied Agents -- Emotion in Artificial Intelligence and Artificial Life Research: Facing Problems -- A Synthetic Agent for Mentoring Novice Programmers Within a Desktop Computer Environment -- vBroker: Agents Teaching Stock Market -- Emergence of Representational Structures in Virtual Agents.
Record Nr. UNINA-9910767512503321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2005
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui