Professional mobile application development / / Jeff McWherter, Scott Gowell |
Autore | McWherter Jeff C. |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind. : , : Wiley, , 2012 |
Descrizione fisica | 1 online resource (436 pages) |
Disciplina | 005.25 |
Soggetto topico |
Mobile computing - Programming
Application software - Development |
Soggetto genere / forma | Electronic books. |
ISBN |
1-118-24068-5
1-283-55012-1 9786613862570 1-118-22842-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Professional Mobile Application Development; About the Authors; About the Contributors; Credits; Acknowledgments; Contents; Introduction; Who This Book Is For; What This Book Covers; How This Book Is Structured; Chapter 1: Preliminary Considerations; Chapter 2: Diving into Mobile: App or Website?; Chapter 3: Creating Consumable Web Services for Mobile Devices; Chapter 4: Mobile User Interface Design; Chapter 5: Mobile Websites; Chapter 6: Getting Started with Android; Chapter 7: Getting Started with iOS; Chapter 8: Getting Started with Windows Phone 7; Chapter 9: Getting Started with BlackBerryChapter 10: Getting Started with Appcelerator Titanium; Chapter 11: Getting Started with PhoneGap; Chapter 12: Getting Started with MonoTouch and Mono for Android; Conventions; Source Code; Errata; P2P.Wrox.Com; Chapter 1: Preliminary Considerations; Why You Might Be Here; Competition; Quality vs. Time to Market; Legacy System Integration; Mobile Web vs. Mobile App; Cost of Development; Hardware; Software; Licenses and Developer Accounts; Documentation and APIs; The Bottom Line; Importance of Mobile Strategies in the Business World; Why Is Mobile Development Difficult? Mobile Development Today; Mobile Myths; Third-Party Frameworks; Appcelerator Titanium Mobile Framework; Nitobi PhoneGap; MonoDroid and MonoTouch; Summary; Chapter 2: Diving into Mobile: App or Website?; Mobile Web Presence; Mobile Content; Mobile Browsers; Mobile Applications; You're a Mobile App If . . .; When to Create an App; Benefits of a Mobile App; Marketing; Quick Response Codes; The Advertising You Get from the App Market; Third-Party Markets; Your App as a Mobile Web App; Summary; Chapter 3: Creating Consumable Web Services for Mobile Devices; What Is a Web Service? Examples of Web Services; Advantages of Web Services; Web Services Languages (Formats); eXtensible Markup Language (XML); JavaScript Object Notation (JSON); Transferring Nontextual Data; Creating an Example Web Service; Using the Microsoft Stack; Using the Linux Apache MySQL PHP (LAMP) Stack; Debugging Web Services; Tools; Advanced Web Service Techniques; Summary; Chapter 4: Mobile User Interface Design; Effective Use of Screen Real Estate; Embrace Minimalism; Use a Visual Hierarchy; Stay Focused; Understanding Mobile Application Users; Proximity; Closure; Continuity; Figure and Ground Similarity; The Social Aspect of Mobile; Usability; Accessibility; Understanding Mobile Information Design; Information Display; Design Patterns; Content Structure and Usage; Understanding Mobile Platforms; Android; iOS; BlackBerry OS; Windows Phone 7; Mobile Web Browsers; Using the Tools of Mobile Interface Design; User Acceptance Testing; Information Design Tools; Summary; Chapter 5: Mobile Websites; Choosing a Mobile Web Option; Why Do People Use Your Website on Mobile Devices?; What Can Your Current Website Accommodate?; How Much Do You Want to Provide for Mobile Users?; Adaptive Mobile Websites |
Record Nr. | UNINA-9910465457803321 |
McWherter Jeff C. | ||
Indianapolis, Ind. : , : Wiley, , 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Professional mobile application development / / Jeff McWherter, Scott Gowell |
Autore | McWherter Jeff C. |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind. : , : Wiley, , 2012 |
Descrizione fisica | 1 online resource (436 pages) |
Disciplina | 005.25 |
Soggetto topico |
Mobile computing - Programming
Application software - Development |
ISBN |
1-118-24068-5
1-283-55012-1 9786613862570 1-118-22842-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Professional Mobile Application Development; About the Authors; About the Contributors; Credits; Acknowledgments; Contents; Introduction; Who This Book Is For; What This Book Covers; How This Book Is Structured; Chapter 1: Preliminary Considerations; Chapter 2: Diving into Mobile: App or Website?; Chapter 3: Creating Consumable Web Services for Mobile Devices; Chapter 4: Mobile User Interface Design; Chapter 5: Mobile Websites; Chapter 6: Getting Started with Android; Chapter 7: Getting Started with iOS; Chapter 8: Getting Started with Windows Phone 7; Chapter 9: Getting Started with BlackBerryChapter 10: Getting Started with Appcelerator Titanium; Chapter 11: Getting Started with PhoneGap; Chapter 12: Getting Started with MonoTouch and Mono for Android; Conventions; Source Code; Errata; P2P.Wrox.Com; Chapter 1: Preliminary Considerations; Why You Might Be Here; Competition; Quality vs. Time to Market; Legacy System Integration; Mobile Web vs. Mobile App; Cost of Development; Hardware; Software; Licenses and Developer Accounts; Documentation and APIs; The Bottom Line; Importance of Mobile Strategies in the Business World; Why Is Mobile Development Difficult? Mobile Development Today; Mobile Myths; Third-Party Frameworks; Appcelerator Titanium Mobile Framework; Nitobi PhoneGap; MonoDroid and MonoTouch; Summary; Chapter 2: Diving into Mobile: App or Website?; Mobile Web Presence; Mobile Content; Mobile Browsers; Mobile Applications; You're a Mobile App If . . .; When to Create an App; Benefits of a Mobile App; Marketing; Quick Response Codes; The Advertising You Get from the App Market; Third-Party Markets; Your App as a Mobile Web App; Summary; Chapter 3: Creating Consumable Web Services for Mobile Devices; What Is a Web Service? Examples of Web Services; Advantages of Web Services; Web Services Languages (Formats); eXtensible Markup Language (XML); JavaScript Object Notation (JSON); Transferring Nontextual Data; Creating an Example Web Service; Using the Microsoft Stack; Using the Linux Apache MySQL PHP (LAMP) Stack; Debugging Web Services; Tools; Advanced Web Service Techniques; Summary; Chapter 4: Mobile User Interface Design; Effective Use of Screen Real Estate; Embrace Minimalism; Use a Visual Hierarchy; Stay Focused; Understanding Mobile Application Users; Proximity; Closure; Continuity; Figure and Ground Similarity; The Social Aspect of Mobile; Usability; Accessibility; Understanding Mobile Information Design; Information Display; Design Patterns; Content Structure and Usage; Understanding Mobile Platforms; Android; iOS; BlackBerry OS; Windows Phone 7; Mobile Web Browsers; Using the Tools of Mobile Interface Design; User Acceptance Testing; Information Design Tools; Summary; Chapter 5: Mobile Websites; Choosing a Mobile Web Option; Why Do People Use Your Website on Mobile Devices?; What Can Your Current Website Accommodate?; How Much Do You Want to Provide for Mobile Users?; Adaptive Mobile Websites |
Record Nr. | UNINA-9910791709103321 |
McWherter Jeff C. | ||
Indianapolis, Ind. : , : Wiley, , 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Professional mobile application development / / Jeff McWherter, Scott Gowell |
Autore | McWherter Jeff C. |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind. : , : Wiley, , 2012 |
Descrizione fisica | 1 online resource (436 pages) |
Disciplina | 005.25 |
Soggetto topico |
Mobile computing - Programming
Application software - Development |
ISBN |
1-118-24068-5
1-283-55012-1 9786613862570 1-118-22842-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Professional Mobile Application Development; About the Authors; About the Contributors; Credits; Acknowledgments; Contents; Introduction; Who This Book Is For; What This Book Covers; How This Book Is Structured; Chapter 1: Preliminary Considerations; Chapter 2: Diving into Mobile: App or Website?; Chapter 3: Creating Consumable Web Services for Mobile Devices; Chapter 4: Mobile User Interface Design; Chapter 5: Mobile Websites; Chapter 6: Getting Started with Android; Chapter 7: Getting Started with iOS; Chapter 8: Getting Started with Windows Phone 7; Chapter 9: Getting Started with BlackBerryChapter 10: Getting Started with Appcelerator Titanium; Chapter 11: Getting Started with PhoneGap; Chapter 12: Getting Started with MonoTouch and Mono for Android; Conventions; Source Code; Errata; P2P.Wrox.Com; Chapter 1: Preliminary Considerations; Why You Might Be Here; Competition; Quality vs. Time to Market; Legacy System Integration; Mobile Web vs. Mobile App; Cost of Development; Hardware; Software; Licenses and Developer Accounts; Documentation and APIs; The Bottom Line; Importance of Mobile Strategies in the Business World; Why Is Mobile Development Difficult? Mobile Development Today; Mobile Myths; Third-Party Frameworks; Appcelerator Titanium Mobile Framework; Nitobi PhoneGap; MonoDroid and MonoTouch; Summary; Chapter 2: Diving into Mobile: App or Website?; Mobile Web Presence; Mobile Content; Mobile Browsers; Mobile Applications; You're a Mobile App If . . .; When to Create an App; Benefits of a Mobile App; Marketing; Quick Response Codes; The Advertising You Get from the App Market; Third-Party Markets; Your App as a Mobile Web App; Summary; Chapter 3: Creating Consumable Web Services for Mobile Devices; What Is a Web Service? Examples of Web Services; Advantages of Web Services; Web Services Languages (Formats); eXtensible Markup Language (XML); JavaScript Object Notation (JSON); Transferring Nontextual Data; Creating an Example Web Service; Using the Microsoft Stack; Using the Linux Apache MySQL PHP (LAMP) Stack; Debugging Web Services; Tools; Advanced Web Service Techniques; Summary; Chapter 4: Mobile User Interface Design; Effective Use of Screen Real Estate; Embrace Minimalism; Use a Visual Hierarchy; Stay Focused; Understanding Mobile Application Users; Proximity; Closure; Continuity; Figure and Ground Similarity; The Social Aspect of Mobile; Usability; Accessibility; Understanding Mobile Information Design; Information Display; Design Patterns; Content Structure and Usage; Understanding Mobile Platforms; Android; iOS; BlackBerry OS; Windows Phone 7; Mobile Web Browsers; Using the Tools of Mobile Interface Design; User Acceptance Testing; Information Design Tools; Summary; Chapter 5: Mobile Websites; Choosing a Mobile Web Option; Why Do People Use Your Website on Mobile Devices?; What Can Your Current Website Accommodate?; How Much Do You Want to Provide for Mobile Users?; Adaptive Mobile Websites |
Record Nr. | UNINA-9910821279803321 |
McWherter Jeff C. | ||
Indianapolis, Ind. : , : Wiley, , 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|