Android tablets for dummies / / Dan Gookin
| Android tablets for dummies / / Dan Gookin |
| Autore | Gookin Dan |
| Edizione | [Second edition.] |
| Pubbl/distr/stampa | Hoboken, New Jersey : , : John Wiley & Sons, Inc., , 2014 |
| Descrizione fisica | 1 online resource (355 p.) |
| Disciplina | 005.3 |
| Collana | For dummies a Wiley brand |
| Soggetto topico |
Application software - Development
Android (Electronic resource) Tablet computers Mobile computing |
| Soggetto genere / forma | Electronic books. |
| ISBN | 1-118-87419-6 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Contents at a Glance; Table of Contents; Introduction; About This Book; How to Use This Book; Foolish Assumptions; How This Book Is Organized; Icons Used in This Book; Where to Go from Here; Part I: The Android Tablet Thing; Chapter 1: That Out-of-the-Box Experience; Initial Procedures; Tablet Exploration; Optional Accessories; Where to Keep Your Tablet; Chapter 2: Android Tablet On and Off; Greetings, Android Tablet; Account Creation and Configuration; The End of Your Android Tablet Day; Chapter 3: How Android Tablets Work; Basic Operations; There's No Place Like Home Screen
The World of AppsChapter 4: Creating and Editing Text; Everybody Was Touchscreen Typing; Hunt and Peck and Swipe; Android Tablet Dictation; Text Editing; Part II: Stay in Touch; Chapter 5: All Your Friends; The Tablet's Address Book; Even More Friends; Manage Your Friends; Chapter 6: You've Got E-Mail; Android Tablet E-Mail; Message for You!; Write a New E-Mail Message; Message Attachments; E-Mail Configuration; Chapter 7: Tablet Web Browsing; The Web on Your Tablet; The Art of Downloading; Web Browser Controls and Settings; Chapter 8: Digital Social Life; Your Life on Facebook The Tweet LifeEven More Social Networking; Chapter 9: Text Chat, Video Chat, and Phone Calls; Can We Hangout?; Connect to the World with Skype; Part III: Omni Tablet; Chapter 10: There's a Map for That; A Map That Needs No Folding; It Knows Where You Are; Find Things; Android the Navigator; The Whole Google Earth; Chapter 11: Everyone Say "Cheese!"; Android Tablet Camera 101; Camera Settings and Options; Chapter 12: Image Management and Madness; Where Your Pictures Lurk; Edit and Manage the Gallery; Set Your Pictures and Videos Free; Chapter 13: Music, Music, Music; Listen Here Add Some Music to Your LifeOrganize Your Music; Music from the Stream; Chapter 14: Amazing Tablet Feats; Clock; Calculator; Calendar; Game Machine; Google Now; E-Book Reader; Video Entertainment; Chapter 15: More Apps; Hello, Google Play Store; App Management; Part IV: Nuts and Bolts; Chapter 16: It's a Wireless Life; The Wonderful World of Wireless; Share the Cellular Connection; The Bluetooth World; Android, Beam It to Me; Chapter 17: Connect, Share, and Store; The USB Connection; Files Back and Forth; Android Tablet Storage; The HDMI Connection; Chapter 18: On the Road You Can Take It with YouThe Android Tablet Goes Abroad; Chapter 19: Customize Your Android Tablet; Home Screen Decorating; Android Tablet Security; Various Adjustments; Chapter 20: Maintenance, Troubleshooting, and Help; The Maintenance Chore; Battery Care and Feeding; Help and Troubleshooting; Valuable Tablet Q&A; Part V: The Part of Tens; Chapter 21: Ten Tips, Tricks, and Shortcuts; Quickly Switch Apps; Add Lock Screen Widgets; Choose Default Apps; Avoid Data Surcharges; Make the Tablet Dream; Add Spice to Dictation; Add a Word to the Dictionary; Employ Some Useful Widgets; Add Another User Find Your Lost Tablet |
| Record Nr. | UNINA-9910464453203321 |
Gookin Dan
|
||
| Hoboken, New Jersey : , : John Wiley & Sons, Inc., , 2014 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Android tablets for dummies / / Dan Gookin
| Android tablets for dummies / / Dan Gookin |
| Autore | Gookin Dan |
| Edizione | [Second edition.] |
| Pubbl/distr/stampa | Hoboken, New Jersey : , : John Wiley & Sons, Inc., , 2014 |
| Descrizione fisica | 1 online resource (355 p.) |
| Disciplina | 005.3 |
| Collana | For dummies a Wiley brand |
| Soggetto topico |
Application software - Development
Android (Electronic resource) Tablet computers Mobile computing |
| ISBN | 1-118-87419-6 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Contents at a Glance; Table of Contents; Introduction; About This Book; How to Use This Book; Foolish Assumptions; How This Book Is Organized; Icons Used in This Book; Where to Go from Here; Part I: The Android Tablet Thing; Chapter 1: That Out-of-the-Box Experience; Initial Procedures; Tablet Exploration; Optional Accessories; Where to Keep Your Tablet; Chapter 2: Android Tablet On and Off; Greetings, Android Tablet; Account Creation and Configuration; The End of Your Android Tablet Day; Chapter 3: How Android Tablets Work; Basic Operations; There's No Place Like Home Screen
The World of AppsChapter 4: Creating and Editing Text; Everybody Was Touchscreen Typing; Hunt and Peck and Swipe; Android Tablet Dictation; Text Editing; Part II: Stay in Touch; Chapter 5: All Your Friends; The Tablet's Address Book; Even More Friends; Manage Your Friends; Chapter 6: You've Got E-Mail; Android Tablet E-Mail; Message for You!; Write a New E-Mail Message; Message Attachments; E-Mail Configuration; Chapter 7: Tablet Web Browsing; The Web on Your Tablet; The Art of Downloading; Web Browser Controls and Settings; Chapter 8: Digital Social Life; Your Life on Facebook The Tweet LifeEven More Social Networking; Chapter 9: Text Chat, Video Chat, and Phone Calls; Can We Hangout?; Connect to the World with Skype; Part III: Omni Tablet; Chapter 10: There's a Map for That; A Map That Needs No Folding; It Knows Where You Are; Find Things; Android the Navigator; The Whole Google Earth; Chapter 11: Everyone Say "Cheese!"; Android Tablet Camera 101; Camera Settings and Options; Chapter 12: Image Management and Madness; Where Your Pictures Lurk; Edit and Manage the Gallery; Set Your Pictures and Videos Free; Chapter 13: Music, Music, Music; Listen Here Add Some Music to Your LifeOrganize Your Music; Music from the Stream; Chapter 14: Amazing Tablet Feats; Clock; Calculator; Calendar; Game Machine; Google Now; E-Book Reader; Video Entertainment; Chapter 15: More Apps; Hello, Google Play Store; App Management; Part IV: Nuts and Bolts; Chapter 16: It's a Wireless Life; The Wonderful World of Wireless; Share the Cellular Connection; The Bluetooth World; Android, Beam It to Me; Chapter 17: Connect, Share, and Store; The USB Connection; Files Back and Forth; Android Tablet Storage; The HDMI Connection; Chapter 18: On the Road You Can Take It with YouThe Android Tablet Goes Abroad; Chapter 19: Customize Your Android Tablet; Home Screen Decorating; Android Tablet Security; Various Adjustments; Chapter 20: Maintenance, Troubleshooting, and Help; The Maintenance Chore; Battery Care and Feeding; Help and Troubleshooting; Valuable Tablet Q&A; Part V: The Part of Tens; Chapter 21: Ten Tips, Tricks, and Shortcuts; Quickly Switch Apps; Add Lock Screen Widgets; Choose Default Apps; Avoid Data Surcharges; Make the Tablet Dream; Add Spice to Dictation; Add a Word to the Dictionary; Employ Some Useful Widgets; Add Another User Find Your Lost Tablet |
| Record Nr. | UNINA-9910786698803321 |
Gookin Dan
|
||
| Hoboken, New Jersey : , : John Wiley & Sons, Inc., , 2014 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Android tablets for dummies / / Dan Gookin
| Android tablets for dummies / / Dan Gookin |
| Autore | Gookin Dan |
| Edizione | [Second edition.] |
| Pubbl/distr/stampa | Hoboken, New Jersey : , : John Wiley & Sons, Inc., , 2014 |
| Descrizione fisica | 1 online resource (355 p.) |
| Disciplina | 005.3 |
| Collana | For dummies a Wiley brand |
| Soggetto topico |
Application software - Development
Android (Electronic resource) Tablet computers Mobile computing |
| ISBN | 1-118-87419-6 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Contents at a Glance; Table of Contents; Introduction; About This Book; How to Use This Book; Foolish Assumptions; How This Book Is Organized; Icons Used in This Book; Where to Go from Here; Part I: The Android Tablet Thing; Chapter 1: That Out-of-the-Box Experience; Initial Procedures; Tablet Exploration; Optional Accessories; Where to Keep Your Tablet; Chapter 2: Android Tablet On and Off; Greetings, Android Tablet; Account Creation and Configuration; The End of Your Android Tablet Day; Chapter 3: How Android Tablets Work; Basic Operations; There's No Place Like Home Screen
The World of AppsChapter 4: Creating and Editing Text; Everybody Was Touchscreen Typing; Hunt and Peck and Swipe; Android Tablet Dictation; Text Editing; Part II: Stay in Touch; Chapter 5: All Your Friends; The Tablet's Address Book; Even More Friends; Manage Your Friends; Chapter 6: You've Got E-Mail; Android Tablet E-Mail; Message for You!; Write a New E-Mail Message; Message Attachments; E-Mail Configuration; Chapter 7: Tablet Web Browsing; The Web on Your Tablet; The Art of Downloading; Web Browser Controls and Settings; Chapter 8: Digital Social Life; Your Life on Facebook The Tweet LifeEven More Social Networking; Chapter 9: Text Chat, Video Chat, and Phone Calls; Can We Hangout?; Connect to the World with Skype; Part III: Omni Tablet; Chapter 10: There's a Map for That; A Map That Needs No Folding; It Knows Where You Are; Find Things; Android the Navigator; The Whole Google Earth; Chapter 11: Everyone Say "Cheese!"; Android Tablet Camera 101; Camera Settings and Options; Chapter 12: Image Management and Madness; Where Your Pictures Lurk; Edit and Manage the Gallery; Set Your Pictures and Videos Free; Chapter 13: Music, Music, Music; Listen Here Add Some Music to Your LifeOrganize Your Music; Music from the Stream; Chapter 14: Amazing Tablet Feats; Clock; Calculator; Calendar; Game Machine; Google Now; E-Book Reader; Video Entertainment; Chapter 15: More Apps; Hello, Google Play Store; App Management; Part IV: Nuts and Bolts; Chapter 16: It's a Wireless Life; The Wonderful World of Wireless; Share the Cellular Connection; The Bluetooth World; Android, Beam It to Me; Chapter 17: Connect, Share, and Store; The USB Connection; Files Back and Forth; Android Tablet Storage; The HDMI Connection; Chapter 18: On the Road You Can Take It with YouThe Android Tablet Goes Abroad; Chapter 19: Customize Your Android Tablet; Home Screen Decorating; Android Tablet Security; Various Adjustments; Chapter 20: Maintenance, Troubleshooting, and Help; The Maintenance Chore; Battery Care and Feeding; Help and Troubleshooting; Valuable Tablet Q&A; Part V: The Part of Tens; Chapter 21: Ten Tips, Tricks, and Shortcuts; Quickly Switch Apps; Add Lock Screen Widgets; Choose Default Apps; Avoid Data Surcharges; Make the Tablet Dream; Add Spice to Dictation; Add a Word to the Dictionary; Employ Some Useful Widgets; Add Another User Find Your Lost Tablet |
| Record Nr. | UNINA-9910808882403321 |
Gookin Dan
|
||
| Hoboken, New Jersey : , : John Wiley & Sons, Inc., , 2014 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Beginning programming with C for dummies / / by Dan Gookin
| Beginning programming with C for dummies / / by Dan Gookin |
| Autore | Gookin Dan |
| Pubbl/distr/stampa | Hoboken, NJ : , : For Dummies, a Wiley Brand, , [2014] |
| Descrizione fisica | 1 online resource (459 p.) |
| Disciplina | 459 |
| Soggetto topico | C (Computer program language) |
| Soggetto genere / forma | Electronic books. |
| ISBN | 1-118-73765-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | part I. Getting started with C programming -- part II. C programming 101 -- part III. Build upon what you know -- part Ivolume The advanced part -- part volume And the rest of it -- part VI. The part of tens. |
| Record Nr. | UNINA-9910462698103321 |
Gookin Dan
|
||
| Hoboken, NJ : , : For Dummies, a Wiley Brand, , [2014] | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Beginning programming with C for dummies / / by Dan Gookin
| Beginning programming with C for dummies / / by Dan Gookin |
| Autore | Gookin Dan |
| Pubbl/distr/stampa | Hoboken, NJ : , : For Dummies, a Wiley Brand, , [2014] |
| Descrizione fisica | 1 online resource (459 p.) |
| Disciplina | 459 |
| Soggetto topico | C (Computer program language) |
| ISBN |
1-118-73762-8
1-118-73765-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | part I. Getting started with C programming -- part II. C programming 101 -- part III. Build upon what you know -- part Ivolume The advanced part -- part volume And the rest of it -- part VI. The part of tens. |
| Record Nr. | UNINA-9910787787703321 |
Gookin Dan
|
||
| Hoboken, NJ : , : For Dummies, a Wiley Brand, , [2014] | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Beginning programming with C for dummies / / by Dan Gookin
| Beginning programming with C for dummies / / by Dan Gookin |
| Autore | Gookin Dan |
| Pubbl/distr/stampa | Hoboken, NJ : , : For Dummies, a Wiley Brand, , [2014] |
| Descrizione fisica | 1 online resource (459 p.) |
| Disciplina | 459 |
| Soggetto topico | C (Computer program language) |
| ISBN |
1-118-73762-8
1-118-73765-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | part I. Getting started with C programming -- part II. C programming 101 -- part III. Build upon what you know -- part Ivolume The advanced part -- part volume And the rest of it -- part VI. The part of tens. |
| Record Nr. | UNINA-9910813719103321 |
Gookin Dan
|
||
| Hoboken, NJ : , : For Dummies, a Wiley Brand, , [2014] | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
C programmieren lernen fur dummies / / Dan Gookin ; ubersetzung aus dem Amerkanischen von Regine Freudenstein ; unter Mitarbeit von Wilhelm Kulisch
| C programmieren lernen fur dummies / / Dan Gookin ; ubersetzung aus dem Amerkanischen von Regine Freudenstein ; unter Mitarbeit von Wilhelm Kulisch |
| Autore | Gookin Dan |
| Pubbl/distr/stampa | Weinheim, Germany : , : Wiley-VCH Verlag, , 2017 |
| Descrizione fisica | 1 online resource (430 pages) |
| Disciplina | 005.133 |
| Soggetto topico |
C (Computer program language)
Object-oriented programming languages |
| ISBN | 3-527-80692-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | ger |
| Record Nr. | UNINA-9910158853203321 |
Gookin Dan
|
||
| Weinheim, Germany : , : Wiley-VCH Verlag, , 2017 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
C programming for dummies / / by Dan Gookin
| C programming for dummies / / by Dan Gookin |
| Autore | Gookin Dan |
| Edizione | [2nd ed] |
| Pubbl/distr/stampa | Wiley, 2020 |
| Descrizione fisica | 1 online resource (464 pages) |
| Disciplina | 005.133 |
| Collana | --For dummies |
| Soggetto topico | C (Computer program language) |
| ISBN |
1-119-74026-6
1-119-74025-8 9781119740254 |
| Classificazione | 007.64 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Introduction 1 Why the C Language? 1 The C Programming For Dummies Approach 2 How This Book Works 3 Icons Used in This Book 4 Parting Thoughts 5 Part 1: The ABs of C 7 Chapter 1: A Quick Start for the Impatient 9 What You Need to Program 9 Command Prompt Programming 10 IDE Programming 11 Installing Code: Blocks 12 Touring the Code: Blocks workspace 13 Your First Program 14 Coding at the command prompt 15 Building a new Code: Blocks project 16 Building and running 18 Chapter 2: The Programming Thing 21 The History of Programming 21 Reviewing early programming history 21 Introducing the C language 22 The Programming Process 23 Understanding programming 23 Writing source code 24 Compiling and linking 26 Running and testing 27 Chapter 3: Anatomy of C 29 Parts of the C Language 29 Keywords 30 Functions 31 Operators 33 Variables and values 33 Statements and structure 33 Comments 35 Behold the Typical C Program 37 Understanding C program structure 37 Setting the main() function 38 Returning something to the operating system 39 Adding a function 40 Part 2: C Programming 101 43 Chapter 4: Trials and Errors 45 Display Stuff on the Screen 45 Displaying a humorous message 45 Introducing the puts() function 46 Adding more text 47 Commenting out a statement 49 Goofing up on purpose 49 More Text Output Nonsense 51 Displaying text with printf() 52 Introducing the printf() function 52 Understanding the newline 53 Employing escape sequences 54 Goofing up on purpose again 55 Chapter 5: Values and Simple Math 57 A Venue for Various Values 57 Understanding values 58 Displaying values with printf() 59 Minding the extra zeros 61 The Computer Does the Math 61 Doing simple arithmetic 61 Reviewing the float-integer thing 63 Pretending integers are floats 64 Chapter 6: A Place to Put Stuff 67 Values That Vary 67 Setting up a quick example 68 Introducing data types 69 Using variables 70 Variable Madness! 73 Using more-specific data types 73 Working with several variables 75 Assigning a value upon creation 77 Reusing variables 77 Constants Always the Same 79 Using the same value over and over 79 Constants in your code 80 Putting constants to use 81 Chapter 7: Input and Output 83 Character I/O 83 Understanding input and output devices 83 Fetching characters with getchar() 84 Using the putchar() function 86 Working with character variables 87 Text I/O, but Mostly I 88 Storing strings 89 Introducing the scanf() function 90 Reading a string with scanf() 91 Reading values with scanf() 93 Using fgets() for text input 94 Chapter 8: Decision Making 97 What If? 97 Making a simple comparison 97 Introducing the if keyword 99 Comparing values in various ways 100 Knowing the difference between = and = 102 Forgetting where to put the semicolon 103 Multiple Decisions 104 Making more-complex decisions 104 Adding a third option 105 Multiple Comparisons with Logic 106 Building a logical comparison 106 Adding some logical operators 107 The Old Switch Case Trick 108 Making a multiple-choice selection 108 Understanding the switch-case structure 110 Taking no breaks 111 The Weird ?: Decision Thing 112 Chapter 9: Loops, Loops, Loops 115 A Little Deja Vu 115 The Thrill of for Loops 116 Doing something x number of times 116 Introducing the for loop 117 Counting with the for statement 119 Looping letters 120 Nesting for loops 121 The Joy of the while Loop 123 Structuring a while loop 123 Using the do while loop 125 Loopy Stuff 126 Looping endlessly 126 Looping endlessly but on purpose 127 Breaking out of a loop 128 Adding multiple for loop conditions 129 Screwing up a loop 130 Chapter 10: Fun with Functions 133 Anatomy of a Function 133 Constructing a function 133 Prototyping (or not) 136 Functions and Variables 139 Using variables in functions 139 Sending a value to a function 140 Sending multiple values to a function 142 Creating functions that return values 143 Returning early 145 Constants of the Global Kind 147 Introducing defined constants 147 Putting defined constants to use 148 Part 3: Build Upon What You Know 151 Chapter 11: The Unavoidable Math Chapter 153 Math Operators from Beyond Infinity 153 Incrementing and decrementing 154 Prefixing the ++ and -- operators 156 Discovering the remainder (modulus) 158 Saving time with assignment operators 158 Math Function Mania 160 Exploring some common math functions 161 Suffering through trigonometry 163 It's Totally Random 166 Spewing random numbers 166 Making the numbers more random 167 The Holy Order of Precedence 170 Getting the order correct 170 Forcing order with parentheses 171 Chapter 12: Give Me Arrays 173 Behold the Array 173 Avoiding arrays 173 Understanding arrays 174 Initializing an array 177 Playing with character arrays (strings) 177 Working with empty char arrays 179 Sorting arrays 181 Multidimensional Arrays 183 Making a two-dimensional array 183 Going crazy with three-dimensional arrays 186 Declaring an initialized multidimensional array 188 Arrays and Functions 189 Passing an array to a function 189 Returning an array from a function 191 Chapter 13: Fun with Text 193 Character Manipulation Functions 193 Introducing the CTYPEs 193 Testing characters 195 Changing characters 197 String Functions Galore 198 Reviewing string functions 198 Comparing text 199 Building strings 200 Fun with printf() Formatting 202 Formatting floating point 202 Setting the output width 204 Aligning output 206 Gently Down the Stream 207 Demonstrating stream input 207 Dealing with stream input 208 Chapter 14: Structures, the Multivariable 211 Hello, Structure 211 Introducing the multivariable 211 Understanding struct 213 Filling a structure 215 Making an array of structures 216 Weird Structure Concepts 218 Putting structures within structures 218 Passing a structure to a function 219 Chapter 15: Life at the Command Prompt 221 Conjure a Terminal Window 221 Starting a terminal window 222 Running code in text mode 223 Arguments for the main() Function 225 Reading the command line 225 Understanding main()'s arguments 227 Time to Bail 229 Quitting the program 229 Running another program 230 Chapter 16: Variable Nonsense 233 Variable Control 233 Typecasting into disbelief 233 Creating new things with typedef 235 Making static variables 238 Variables, Variables Everywhere 241 Using external variables 241 Creating an external structure variable 243 Enumerating 245 Chapter 17: Binary Mania 249 Binary Basics 249 Understanding binary 249 Outputting binary values 251 Bit Manipulation 253 Using the bitwise | operator 253 Using bitwise & 256 Operating exclusively with XOR 257 Understanding the ~ and ! operators 259 Shifting binary values 259 Explaining the binbin() function 263 The Joy of Hex 264 Part 4: The Advanced Part 267 Chapter 18: Introduction to Pointers 269 The Biggest Problem with Pointers 269 Sizing Up Variable Storage 270 Understanding variable storage 270 Reading a variable's size 271 Checking a variable's location 275 Reviewing variable storage info 278 The Hideously Complex Topic of Pointers 279 Introducing the pointer 279 Working with pointers 282 Chapter 19: Deep into Pointer Land 285 Pointers and Arrays 285 Getting the address of an array 285 Working pointer math in an array 287 Substituting pointers for array notation 293 Strings Are Pointer-Things 294 Using pointers to display a string 294 Using a pointer to declare a string 295 Building an array of pointers 296 Sorting strings 300 Pointers in Functions 302 Passing a pointer to a function 302 Returning a pointer from a function 303 Chapter 20: Memory Chunks and Linked Lists 305 Give Me Memory! 306 Introducing the malloc() function 306 Creating string storage 308 Using the calloc() function 309 Getting more memory 311 Freeing memory 313 Lists That Link 314 Allocating space for a structure 314 Creating a linked list 316 Editing a linked list 323 Saving a linked list 328 Chapter 21: It's About Time 329 What Time is It? 329 Understanding the calendar 330 Working with time in C 330 Time to Program 331
Checking the clock 331 Viewing a timestamp 333 Slicing through the time string 334 Snoozing 336 Part 5: And the Rest of It 337 Chapter 22: Permanent Storage Functions 339 Sequential File Access 339 Understanding C file access 340 Writing text to a file 341 Reading text from a file 342 Appending text to a file 345 Writing binary data 346 Reading binary data 348 Random File Access 350 Writing a structure to a file 351 Reading and rewinding 353 Finding a specific record 355 Saving a linked list. to a file 357 Chapter 23: File Management 359 Directory Madness 359 Calling up a directory 359 Gathering more file info 361 Separating files from directories 363 Exploring the directory tree 364 Fun with Files 365 Renaming a file 365 Copying a file 367 Deleting a file 368 Chapter 24: Beyond Mere Mortal Projects 369 The Multi-Module Monster 369 Linking two source code files 370 Sharing variables between modules 372 Creating a custom header file 374 Other Libraries to Link 378 Chapter 25: Out, Bugs! 381 Simple Tricks to Resolve Problems 381 Documenting the flow 382 Talking through your code 382 Writing comments for future-you 382 The Debugger 383 Debugging setup 383 Working the debugger 385 Setting a breakpoint 387 Watching variables 388 Improved Error Messages 390 Part 6: The Part of Tens 393 Chapter 26: Ten Common Boo-Boos 395 Conditional Foul-Ups 395 == v = 396 Dangerous Loop Semicolons 397 Commas in for Loops 398 Missing break in a switch Structure 398 Missing Parentheses and Curly Brackets 399 Don't Ignore a Warning 399 Endless Loops 400 scanf() Blunders 401 Streaming Input Restrictions 402 Chapter 27: Ten Reminders and Suggestions 403 Maintain Good Posture 404 Use Creative Names 404 Write a Function 405 Work on Your Code a Little Bit at a Time 405 Break Apart Larger Projects into Several Modules 406 Know What a Pointer is 406 Add Whitespace before Condensing 407 Know When if-else Becomes switch-case 407 Remember Assignment Operators 408 When You Get Stuck, Read Your Code Out Loud 409 Part 7: Appendices 411 Appendix A: ASCII Codes 413 Appendix B: Keywords 419 Appendix C: Operators 421 Appendix D: Data Types 423 Appendix E: Escape Sequences 425 Appendix F: Conversion Characters 427 Appendix G: Order of Precedence 429 Index 431. |
| Record Nr. | UNINA-9911148461303321 |
Gookin Dan
|
||
| Wiley, 2020 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
eBay photos that sell [[electronic resource] ] : taking great product shots for eBay and beyond / / Dan Gookin and Robert Birnbach
| eBay photos that sell [[electronic resource] ] : taking great product shots for eBay and beyond / / Dan Gookin and Robert Birnbach |
| Autore | Gookin Dan |
| Pubbl/distr/stampa | San Francisco, Calif. ; ; London, : SYBEX, c2005 |
| Descrizione fisica | 1 online resource (189 p.) |
| Disciplina | 775 |
| Altri autori (Persone) | BirnbachRobert |
| Soggetto topico |
Photography - Digital techniques
Selling |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-280-52131-7
9786610521319 0-7821-5058-6 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
eBay Photos That Sell: Taking Great Product Shots for eBay and Beyond; Front matter; Acknowledgments; About the Authors; Contents; Introduction; Chapter 1: Selling Your Image; Say "Cheese"; Aunt Flo versus the Professional; All Sales Are Emotional; Rules for Taking the Best Picture; Keep It Simple, Stupid; Less Is More; Choose Your Approach; Thoughtful Setup; Do It Right the First Time; The Results; Chapter 2: Your Own Photo Studio; A Place for Your Studio; Stuff to Get; The Miraculous Shower Curtain Liner; Cheap, Old, Ugly Lamps; Clothespins and Clamps; Drawing Paper; Foam Core Board
A Can of AirA Ladder; Helpful Studio Techniques; Creating an Infinite Horizon; Propping Things Up; Lighting Techniques; Chapter 3: Basic Photography; Choosing a Digital Camera; The Megapixel Question; Some Must-Have Camera Features; Get a Good Lens; Get a Tripod!; Finding the Focus; Controlling the Exposure; Setting the Aperture; Using the Correct Shutter Speed; Understanding Depth of Field; Positioning the Camera; Setting the Right Angle; Zooming (or Not); Framing the Image; Setting Image Resolution; Lighting Your Object; Shedding Some Light on Your Subject; Eliminating Reflections and Glare Dealing with ShadowsShooting Objects Outside; Chapter 4: Photo Editing; Basic Photo-Editing Techniques; Zooming Your Image; Rotating Images; Cropping Portions of Images; Resizing Images; Saving in a Specific Image Format; Fixing the Color, Tone, and Balance; The Nifty Auto Smart Fix Command; Fixing Off-Color Images; Setting the Levels; Fixing the Brightness and Contrast; Targeting Brightness and Contrast; Sharpening the Focus; Blurring Stuff You Don't Want Focused; Bye-Bye Background; Compositing an Image; What Is a Composite Image?; Taking the Product Shot; Capturing the Screen Image Creating the Final ResultCreating a Watermark; eBay's Watermark Feature; Creating a Simple Text Watermark; Using Your Company Logo As a Watermark; Chapter 5: Creating Images with the Subjective Approach; Using the Subjective Approach; Shooting Small Objects; Preparing an Environment for Jewelry; Working with Small Jewelry; Midsized Objects (Smaller Than a Breadbox); Incorporating Fantasy Environments; Using Realistic Environments; Avoiding the Hideously Realistic; Borderline Objective Approach; Solving Tough Problems by Having a Bit of Fun; Capturing Large Objects Chapter 6: Creating Images with the Objective ApproachWhen the Objective Connection Comes into Play; It's Flat; Using Infinite Horizon for Collectors' Items; A White Infinite Horizon Example; A Black Infinite Horizon Example; Beyond Black and White Horizons; Give a Little, Take a Little; Shooting Clothes Using the Objective Approach; Chapter 7: Storing Images; From the Camera to Your Computer; Media Card Madness; The Media Card Reader; Mounting the Media Card; Unmounting the Media Card; Building a Place for Your Images; The Main Pictures Folder; Creating a Main Folder for the Stuff You Sell Organizing and Using the Folders |
| Record Nr. | UNINA-9910457746503321 |
Gookin Dan
|
||
| San Francisco, Calif. ; ; London, : SYBEX, c2005 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
eBay photos that sell [[electronic resource] ] : taking great product shots for eBay and beyond / / Dan Gookin and Robert Birnbach
| eBay photos that sell [[electronic resource] ] : taking great product shots for eBay and beyond / / Dan Gookin and Robert Birnbach |
| Autore | Gookin Dan |
| Pubbl/distr/stampa | San Francisco, Calif. ; ; London, : SYBEX, c2005 |
| Descrizione fisica | 1 online resource (189 p.) |
| Disciplina | 775 |
| Altri autori (Persone) | BirnbachRobert |
| Soggetto topico |
Photography - Digital techniques
Selling |
| ISBN |
1-280-52131-7
9786610521319 0-7821-5058-6 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
eBay Photos That Sell: Taking Great Product Shots for eBay and Beyond; Front matter; Acknowledgments; About the Authors; Contents; Introduction; Chapter 1: Selling Your Image; Say "Cheese"; Aunt Flo versus the Professional; All Sales Are Emotional; Rules for Taking the Best Picture; Keep It Simple, Stupid; Less Is More; Choose Your Approach; Thoughtful Setup; Do It Right the First Time; The Results; Chapter 2: Your Own Photo Studio; A Place for Your Studio; Stuff to Get; The Miraculous Shower Curtain Liner; Cheap, Old, Ugly Lamps; Clothespins and Clamps; Drawing Paper; Foam Core Board
A Can of AirA Ladder; Helpful Studio Techniques; Creating an Infinite Horizon; Propping Things Up; Lighting Techniques; Chapter 3: Basic Photography; Choosing a Digital Camera; The Megapixel Question; Some Must-Have Camera Features; Get a Good Lens; Get a Tripod!; Finding the Focus; Controlling the Exposure; Setting the Aperture; Using the Correct Shutter Speed; Understanding Depth of Field; Positioning the Camera; Setting the Right Angle; Zooming (or Not); Framing the Image; Setting Image Resolution; Lighting Your Object; Shedding Some Light on Your Subject; Eliminating Reflections and Glare Dealing with ShadowsShooting Objects Outside; Chapter 4: Photo Editing; Basic Photo-Editing Techniques; Zooming Your Image; Rotating Images; Cropping Portions of Images; Resizing Images; Saving in a Specific Image Format; Fixing the Color, Tone, and Balance; The Nifty Auto Smart Fix Command; Fixing Off-Color Images; Setting the Levels; Fixing the Brightness and Contrast; Targeting Brightness and Contrast; Sharpening the Focus; Blurring Stuff You Don't Want Focused; Bye-Bye Background; Compositing an Image; What Is a Composite Image?; Taking the Product Shot; Capturing the Screen Image Creating the Final ResultCreating a Watermark; eBay's Watermark Feature; Creating a Simple Text Watermark; Using Your Company Logo As a Watermark; Chapter 5: Creating Images with the Subjective Approach; Using the Subjective Approach; Shooting Small Objects; Preparing an Environment for Jewelry; Working with Small Jewelry; Midsized Objects (Smaller Than a Breadbox); Incorporating Fantasy Environments; Using Realistic Environments; Avoiding the Hideously Realistic; Borderline Objective Approach; Solving Tough Problems by Having a Bit of Fun; Capturing Large Objects Chapter 6: Creating Images with the Objective ApproachWhen the Objective Connection Comes into Play; It's Flat; Using Infinite Horizon for Collectors' Items; A White Infinite Horizon Example; A Black Infinite Horizon Example; Beyond Black and White Horizons; Give a Little, Take a Little; Shooting Clothes Using the Objective Approach; Chapter 7: Storing Images; From the Camera to Your Computer; Media Card Madness; The Media Card Reader; Mounting the Media Card; Unmounting the Media Card; Building a Place for Your Images; The Main Pictures Folder; Creating a Main Folder for the Stuff You Sell Organizing and Using the Folders |
| Record Nr. | UNINA-9910784481503321 |
Gookin Dan
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| San Francisco, Calif. ; ; London, : SYBEX, c2005 | ||
| Lo trovi qui: Univ. Federico II | ||
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