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Augmented Reality Art : From an Emerging Technology to a Novel Creative Medium / / edited by Vladimir Geroimenko
Augmented Reality Art : From an Emerging Technology to a Novel Creative Medium / / edited by Vladimir Geroimenko
Edizione [2nd ed. 2018.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Descrizione fisica 1 online resource (384 pages) : color illustrations, photographs
Disciplina 006.8
Collana Springer Series on Cultural Computing
Soggetto topico User interfaces (Computer systems)
Arts
Multimedia systems 
Application software
Computers and civilization
Computer graphics
User Interfaces and Human Computer Interaction
Media Design
Computer Appl. in Arts and Humanities
Computers and Society
Computer Graphics
ISBN 3-319-69932-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I: Emerging Augmented Reality Technology and the Birth of Augmented Reality Art -- Augmented Reality Activism -- Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials -- ART for Art: Augmented Reality Taxonomy for Art and Cultural Heritage -- Beyond the Virtual Public Square: Ubiquitous Computing and the New Politics of Well-Being -- Augmented Interventions: Redefining Urban Interventions with AR and Open Data -- Part II: Augmented Reality as a Novel Artistic Medium -- The Aesthetics of Liminality: Augmentation as an Art Form -- Augmented Reality in Art: Aesthetics and Material for Expression -- Digital Borders and the Virtual Gallery -- Immersive Art in Augmented Reality -- Skin to Skin: Performing Augmented Reality -- Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale -- Augmented Reality Graffiti and Street Art -- Part III: Cultural, Social, Spatial and Cognitive Facets of Augmented Reality Art -- Why We Might Augment Reality: Art’s Role in the Development of Cognition -- Augmenting Wilderness: Points of Interest in Pre-Connected Worlds -- An Emotional Compass: Emotions on Social Networks and a New Experience of Cities -- A Fractal Augmentation of the Archaeological Record: The Time Maps Project -- Wearable Apocalypses: Enabling Technologies for Aspiring Destroyers of Worlds -- Part IV: Living, Acting and Expressing Yourself in Augmented Worlds -- User Engagement Continuum: Art Engagement and Exploration with Augmented Reality -- Living and Acting in Augmented Words: How Be Your Own Robot? -- Post-Human Narrativity and Expressive Sites: Mobile Art as Software Assemblage Really Fake or Faking Reality? The Riot Grrrls Project -- Concluding Remarks: Today's Vision of an Art Form of the Future. .
Record Nr. UNINA-9910299281003321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Augmented Reality Art : From an Emerging Technology to a Novel Creative Medium / / edited by Vladimir Geroimenko
Augmented Reality Art : From an Emerging Technology to a Novel Creative Medium / / edited by Vladimir Geroimenko
Edizione [1st ed. 2014.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Descrizione fisica 1 online resource (322 p.)
Disciplina 006.8
Collana Springer Series on Cultural Computing
Soggetto topico User interfaces (Computer systems)
Arts
Multimedia systems 
Application software
Computers and civilization
Computer graphics
User Interfaces and Human Computer Interaction
Media Design
Computer Appl. in Arts and Humanities
Computers and Society
Computer Graphics
ISBN 3-319-06203-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Augmented Reality Activism -- Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials -- Beyond the Virtual Public Square: Ubiquitous Computing and the New Politics of Well-Being -- Augmented Interventions: Redefining Urban Interventions with AR and Open Data -- The Aesthetics of Liminality: Augmentation as an Art Form -- Augmented Reality in Art: Aesthetics and Material for Expression -- Translocated Boundaries -- Immersive Art in Augmented Reality -- Skin to Skin: Performing Augmented Reality -- Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale -- Why We Might Augment Reality: Art’s Role in the Development of Cognition -- Augmenting Wilderness: Points of Interest in Pre-Connected Worlds -- An Emotional Compass: Emotions on Social Networks and a New Experience of Cities -- Augmenting the Archaeological Record with Art: The Time Maps Project -- Spatial Narratives in Art -- Perceptions - Shifting Realities.- Wearable Apocalypses: Enabling Technologies for Aspiring Destroyers of Worlds -- Concluding Remarks: Today's Vision of an Art Form of the Future.  .
Record Nr. UNINA-9910298992103321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Augmented Reality Games I : Understanding the Pokémon GO Phenomenon / / edited by Vladimir Geroimenko
Augmented Reality Games I : Understanding the Pokémon GO Phenomenon / / edited by Vladimir Geroimenko
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (260 pages)
Disciplina 794.8
Soggetto topico User interfaces (Computer systems)
Computer games—Programming
Education—Data processing
User Interfaces and Human Computer Interaction
Game Development
Computers and Education
ISBN 3-030-15616-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Preface -- The Pokémon GO Phenomenon in Theoretical, Cultural and Conceptual Contexts -- The Nature of the Pokémon GO Phenomenon and Lessons Learned -- The Pokémon GO Phenomenon in Educational Context.
Record Nr. UNINA-9910337574303321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Augmented Reality Games II : The Gamification of Education, Medicine and Art / / edited by Vladimir Geroimenko
Augmented Reality Games II : The Gamification of Education, Medicine and Art / / edited by Vladimir Geroimenko
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (314 pages) : illustrations
Disciplina 006.8
Soggetto topico User interfaces (Computer systems)
Computer games—Programming
Education—Data processing
Health informatics
User Interfaces and Human Computer Interaction
Game Development
Computers and Education
Health Informatics
ISBN 3-030-15620-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Preface -- Augmented Reality Games in Education -- Augmented Reality Games in Medicine and Healthcare -- Augmented Reality Games in Art.
Record Nr. UNINA-9910337569603321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Augmented Reality in Education [[electronic resource] ] : A New Technology for Teaching and Learning / / edited by Vladimir Geroimenko
Augmented Reality in Education [[electronic resource] ] : A New Technology for Teaching and Learning / / edited by Vladimir Geroimenko
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (422 pages)
Disciplina 371.33468
Collana Springer Series on Cultural Computing
Soggetto topico User interfaces (Computer systems)
Educational technology
Education—Data processing
Special purpose computers
User Interfaces and Human Computer Interaction
Technology and Digital Education
Computers and Education
Special Purpose and Application-Based Systems
ISBN 3-030-42156-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part 1: General Aspects of Educational Augmented Reality -- Augmented Reality in Education: Current Status and Advancement of the Field -- Designing Augmented Reality Applications as Learning Activity -- An Online Platform for Enhancing Learning Experiences with Web-based Augmented Reality and Pictorial Bar Code -- The Concept of ‘Bringing Your Own Device’ in Scaffolded and Augmented Education -- The FeDiNAR Project: Using Augmented Reality to Turn Mistakes into Learning Opportunities -- Choral Konsult: Augmented Reality for Electrate Learning -- Part II: Augmented Reality in Teaching Medicine and Science -- Augmented Reality in Medical Education and Training: From Physicians to Patients -- The Usage of Augmented Reality in Dental Education -- The Development of Augmented Reality Applications for Chemistry Learning -- Mixed Reality Books: Applying Augmented and Virtual Reality in Mining Engineering Education -- Part III: Educational Augmented Reality in Humanities and Art -- Beyond Historical Books, Names and Dates: Leveraging Augmented Reality to Promote Knowledge, Reasoning and Emotional Engagement -- Design and Implementation of Augmented Reality for English Language Education -- Iberian Cultures and Augmented Reality: Studies in Elementary School Education and Initial Teacher Training -- The Educational Use of the ‘Harry Potter: Wizards Unite’ Augmented Reality Application -- Making Inside the Augment: Augmented Reality and Art/Design Education -- The ‘Romantic App’: Augmented Reality in Fine Art Education -- Part IV: Augmented Reality in Environmental and Special Education -- Augmented Reality for Outdoor Environmental Education -- Augmented Reality in Environmental Humanities Education -- Interacting Across Contexts: Augmented Reality Applications for Developing the Understanding of the Anthropocene -- Alaskan Timeosaurs and Interplanetary Human Spaghetti: A Regional Look at Augmented Reality in Special Classrooms -- Concluding Remarks.
Record Nr. UNISA-996465343403316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Augmented Reality in Education : A New Technology for Teaching and Learning / / edited by Vladimir Geroimenko
Augmented Reality in Education : A New Technology for Teaching and Learning / / edited by Vladimir Geroimenko
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (422 pages)
Disciplina 371.33468
371.33
Collana Springer Series on Cultural Computing
Soggetto topico User interfaces (Computer systems)
Educational technology
Education—Data processing
Special purpose computers
User Interfaces and Human Computer Interaction
Technology and Digital Education
Computers and Education
Special Purpose and Application-Based Systems
ISBN 3-030-42156-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part 1: General Aspects of Educational Augmented Reality -- Augmented Reality in Education: Current Status and Advancement of the Field -- Designing Augmented Reality Applications as Learning Activity -- An Online Platform for Enhancing Learning Experiences with Web-based Augmented Reality and Pictorial Bar Code -- The Concept of ‘Bringing Your Own Device’ in Scaffolded and Augmented Education -- The FeDiNAR Project: Using Augmented Reality to Turn Mistakes into Learning Opportunities -- Choral Konsult: Augmented Reality for Electrate Learning -- Part II: Augmented Reality in Teaching Medicine and Science -- Augmented Reality in Medical Education and Training: From Physicians to Patients -- The Usage of Augmented Reality in Dental Education -- The Development of Augmented Reality Applications for Chemistry Learning -- Mixed Reality Books: Applying Augmented and Virtual Reality in Mining Engineering Education -- Part III: Educational Augmented Reality in Humanities and Art -- Beyond Historical Books, Names and Dates: Leveraging Augmented Reality to Promote Knowledge, Reasoning and Emotional Engagement -- Design and Implementation of Augmented Reality for English Language Education -- Iberian Cultures and Augmented Reality: Studies in Elementary School Education and Initial Teacher Training -- The Educational Use of the ‘Harry Potter: Wizards Unite’ Augmented Reality Application -- Making Inside the Augment: Augmented Reality and Art/Design Education -- The ‘Romantic App’: Augmented Reality in Fine Art Education -- Part IV: Augmented Reality in Environmental and Special Education -- Augmented Reality for Outdoor Environmental Education -- Augmented Reality in Environmental Humanities Education -- Interacting Across Contexts: Augmented Reality Applications for Developing the Understanding of the Anthropocene -- Alaskan Timeosaurs and Interplanetary Human Spaghetti: A Regional Look at Augmented Reality in Special Classrooms -- Concluding Remarks.
Record Nr. UNINA-9910410042403321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui