Augmented and Virtual Reality in the Metaverse / / edited by Vladimir Geroimenko
| Augmented and Virtual Reality in the Metaverse / / edited by Vladimir Geroimenko |
| Autore | Geroimenko Vladimir |
| Edizione | [1st ed. 2024.] |
| Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
| Descrizione fisica | 1 online resource (347 pages) |
| Disciplina |
5,437
4,019 |
| Collana | Springer Series on Cultural Computing |
| Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Computers and civilization Artificial intelligence User Interfaces and Human Computer Interaction Computers and Society Artificial Intelligence Interfícies d'usuari (Sistemes d'ordinadors) Interacció persona-ordinador Intel·ligència artificial Realitat virtual |
| Soggetto genere / forma | Llibres electrònics |
| ISBN |
9783031577468
3031577469 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Part I: Changing the Educational Experience -- Part II: Influencing Art, Culture and Society -- Part III: Engaging Artificial Intelligence and Other Advanced Technologies. |
| Record Nr. | UNINA-9910857796503321 |
Geroimenko Vladimir
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| Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 | ||
| Lo trovi qui: Univ. Federico II | ||
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Augmented Reality Games II : The Gamification of Education, Medicine and Art / / edited by Vladimir Geroimenko
| Augmented Reality Games II : The Gamification of Education, Medicine and Art / / edited by Vladimir Geroimenko |
| Autore | Geroimenko Vladimir |
| Edizione | [2nd ed. 2024.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2024 |
| Descrizione fisica | 1 online resource (371 pages) |
| Disciplina |
5,437
4,019 |
| Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Video games - Programming Education - Data processing Medical informatics User Interfaces and Human Computer Interaction Game Development Computers and Education Health Informatics Interfícies d'usuari (Sistemes d'ordinadors) Interacció persona-ordinador Realitat augmentada Ludificació |
| Soggetto genere / forma | Llibres electrònics |
| ISBN |
9783031544750
3031544757 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Part I: Augmented reality games in education -- Educational augmented reality games -- New horizons for digital youth: Augmented reality and the gamification of elementary and secondary education -- A new key competence: Teachers’ methodological knowledge of augmented reality and its gaming potential -- Augmented imagination: Creating immersive and playful reading experiences -- Learning to build a Doric temple: The augmentation of knowledge through AR gamification -- Explorations in mixed reality with learning and teaching frameworks: Lessons from Ludus and the Vulcan academy -- Novel teaching methods in the classroom: The use of augmented reality games -- Part II: Augmented reality games in medicine and healthcare -- The unexplored potential of playful ambient projection-based AR to improve well-being -- Augmented reality games for health promotion in old age -- The healing App: Augmented reality and art for pediatric patients with chronic pain -- From boring to engaging: Using gamification to transform dental education and practice -- The gamification of physical education using augmented reality technology -- Part III: Augmented reality games in art -- The gamification of augmented reality art -- Unintended consequence: Pervasive games and public art -- Defacing the ‘Balloon Dog’: Art, algorithmic culture and augmented reality -- Circumpolar gamifications in the age of global warming: Ice levels, anxiety and the Anthropocene -- Augmented reality gaming in public space: Dealing with non-player characters or having a shared experience?- Concluding remarks. |
| Record Nr. | UNINA-9910855377103321 |
Geroimenko Vladimir
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| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2024 | ||
| Lo trovi qui: Univ. Federico II | ||
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The Essential Guide to Prompt Engineering : Key Principles, Techniques, Challenges, and Security Risks / / by Vladimir Geroimenko
| The Essential Guide to Prompt Engineering : Key Principles, Techniques, Challenges, and Security Risks / / by Vladimir Geroimenko |
| Autore | Geroimenko Vladimir |
| Edizione | [1st ed. 2025.] |
| Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 |
| Descrizione fisica | 1 online resource (XVI, 126 p. 1 illus.) |
| Disciplina | 006.3 |
| Collana | SpringerBriefs in Computer Science |
| Soggetto topico |
Artificial intelligence
User interfaces (Computer systems) Human-computer interaction Artificial Intelligence User Interfaces and Human Computer Interaction |
| ISBN |
9783031862069
3031862066 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Preface -- Key Concepts in Prompt Engineering -- Key Principles of Good Prompt Design -- Key Techniques for Writing Effective Prompts -- Key Challenges in Prompt Engineering -- Key Security Risks in Prompt Emgineering -- Key Tools and Resources -- Concluding Remarks. |
| Record Nr. | UNINA-9910987689703321 |
Geroimenko Vladimir
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| Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
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Human-Computer Creativity : Generative AI in Education, Art, and Healthcare / / edited by Vladimir Geroimenko
| Human-Computer Creativity : Generative AI in Education, Art, and Healthcare / / edited by Vladimir Geroimenko |
| Autore | Geroimenko Vladimir |
| Edizione | [1st ed. 2025.] |
| Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 |
| Descrizione fisica | 1 online resource (461 pages) |
| Disciplina |
005.437
004.019 |
| Collana | Springer Series on Cultural Computing |
| Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Artificial intelligence Education - Data processing User Interfaces and Human Computer Interaction Artificial Intelligence Computers and Education |
| ISBN | 3-031-86551-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Part 1: Conceptual facets of generative AI and human-computer creativity -- Generative AI: From human-computer interaction to human-computer creativity -- Emerging paradigms in human-AI creativity: From visualisation to biofeedback in adaptive interfaces -- Creativity in the age of AI: Comparing human and machine performance using standardized tests -- The role of AI in transforming educational models: A critical analysis of opportunities and challenges -- Part 2: Generative AI and creativity in education -- Transforming education: The potential of generative AI tools for improving learning experience -- Enhancing digital pedagogy and creativity: Generative AI, video avatars, and personalized learning in online education -- Creative learning using generative AI: Empowering problem-solving and programming skills -- Generative AI applications in education: A low-code/no-code approach -- Generative AI and digital twins: Fostering creativity in learning environments -- Part 3: Generative AI and creativity in art -- Generative AI and the evolution of artistic creativity -- The Next-GenAI-rtists: A new generation of artists with generative tools -- Augmented creativity: Augmenting the archaeological imagination with generative AI tools -- Artist-computer collaboration and the treachery of AI images: This pipe does not exist -- Disrupting scholarly writing creatively using large language models -- Part 4: Generative AI and creativity in healthcare -- Human doctors vs AI models: Advice perceptions in Serbia, Kazakhstan, and Kyrgyzstan -- AI technology in psychological education and treatment: An overview of practical and creative applications -- Generative AI hallucinations in healthcare: A challenge for prompt engineering and creativity -- Dentistry in the digital age: Exploring human-computer creativity in dental education and practice -- Generative AI with quantum computing for visualizing proteins in mixed reality -- Concluding remarks. |
| Record Nr. | UNINA-9911011349603321 |
Geroimenko Vladimir
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| Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
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