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Augmented and Virtual Reality in the Metaverse / / edited by Vladimir Geroimenko
Augmented and Virtual Reality in the Metaverse / / edited by Vladimir Geroimenko
Autore Geroimenko Vladimir
Edizione [1st ed. 2024.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Descrizione fisica 1 online resource (347 pages)
Disciplina 5,437
4,019
Collana Springer Series on Cultural Computing
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Computers and civilization
Artificial intelligence
User Interfaces and Human Computer Interaction
Computers and Society
Artificial Intelligence
Interfícies d'usuari (Sistemes d'ordinadors)
Interacció persona-ordinador
Intel·ligència artificial
Realitat virtual
Soggetto genere / forma Llibres electrònics
ISBN 9783031577468
3031577469
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I: Changing the Educational Experience -- Part II: Influencing Art, Culture and Society -- Part III: Engaging Artificial Intelligence and Other Advanced Technologies.
Record Nr. UNINA-9910857796503321
Geroimenko Vladimir  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Augmented Reality Games II : The Gamification of Education, Medicine and Art / / edited by Vladimir Geroimenko
Augmented Reality Games II : The Gamification of Education, Medicine and Art / / edited by Vladimir Geroimenko
Autore Geroimenko Vladimir
Edizione [2nd ed. 2024.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2024
Descrizione fisica 1 online resource (371 pages)
Disciplina 5,437
4,019
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Video games - Programming
Education - Data processing
Medical informatics
User Interfaces and Human Computer Interaction
Game Development
Computers and Education
Health Informatics
Interfícies d'usuari (Sistemes d'ordinadors)
Interacció persona-ordinador
Realitat augmentada
Ludificació
Soggetto genere / forma Llibres electrònics
ISBN 9783031544750
3031544757
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I: Augmented reality games in education -- Educational augmented reality games -- New horizons for digital youth: Augmented reality and the gamification of elementary and secondary education -- A new key competence: Teachers’ methodological knowledge of augmented reality and its gaming potential -- Augmented imagination: Creating immersive and playful reading experiences -- Learning to build a Doric temple: The augmentation of knowledge through AR gamification -- Explorations in mixed reality with learning and teaching frameworks: Lessons from Ludus and the Vulcan academy -- Novel teaching methods in the classroom: The use of augmented reality games -- Part II: Augmented reality games in medicine and healthcare -- The unexplored potential of playful ambient projection-based AR to improve well-being -- Augmented reality games for health promotion in old age -- The healing App: Augmented reality and art for pediatric patients with chronic pain -- From boring to engaging: Using gamification to transform dental education and practice -- The gamification of physical education using augmented reality technology -- Part III: Augmented reality games in art -- The gamification of augmented reality art -- Unintended consequence: Pervasive games and public art -- Defacing the ‘Balloon Dog’: Art, algorithmic culture and augmented reality -- Circumpolar gamifications in the age of global warming: Ice levels, anxiety and the Anthropocene -- Augmented reality gaming in public space: Dealing with non-player characters or having a shared experience?- Concluding remarks.
Record Nr. UNINA-9910855377103321
Geroimenko Vladimir  
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The Essential Guide to Prompt Engineering : Key Principles, Techniques, Challenges, and Security Risks / / by Vladimir Geroimenko
The Essential Guide to Prompt Engineering : Key Principles, Techniques, Challenges, and Security Risks / / by Vladimir Geroimenko
Autore Geroimenko Vladimir
Edizione [1st ed. 2025.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Descrizione fisica 1 online resource (XVI, 126 p. 1 illus.)
Disciplina 006.3
Collana SpringerBriefs in Computer Science
Soggetto topico Artificial intelligence
User interfaces (Computer systems)
Human-computer interaction
Artificial Intelligence
User Interfaces and Human Computer Interaction
ISBN 9783031862069
3031862066
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Preface -- Key Concepts in Prompt Engineering -- Key Principles of Good Prompt Design -- Key Techniques for Writing Effective Prompts -- Key Challenges in Prompt Engineering -- Key Security Risks in Prompt Emgineering -- Key Tools and Resources -- Concluding Remarks.
Record Nr. UNINA-9910987689703321
Geroimenko Vladimir  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human-Computer Creativity : Generative AI in Education, Art, and Healthcare / / edited by Vladimir Geroimenko
Human-Computer Creativity : Generative AI in Education, Art, and Healthcare / / edited by Vladimir Geroimenko
Autore Geroimenko Vladimir
Edizione [1st ed. 2025.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Descrizione fisica 1 online resource (461 pages)
Disciplina 005.437
004.019
Collana Springer Series on Cultural Computing
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Artificial intelligence
Education - Data processing
User Interfaces and Human Computer Interaction
Artificial Intelligence
Computers and Education
ISBN 3-031-86551-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part 1: Conceptual facets of generative AI and human-computer creativity -- Generative AI: From human-computer interaction to human-computer creativity -- Emerging paradigms in human-AI creativity: From visualisation to biofeedback in adaptive interfaces -- Creativity in the age of AI: Comparing human and machine performance using standardized tests -- The role of AI in transforming educational models: A critical analysis of opportunities and challenges -- Part 2: Generative AI and creativity in education -- Transforming education: The potential of generative AI tools for improving learning experience -- Enhancing digital pedagogy and creativity: Generative AI, video avatars, and personalized learning in online education -- Creative learning using generative AI: Empowering problem-solving and programming skills -- Generative AI applications in education: A low-code/no-code approach -- Generative AI and digital twins: Fostering creativity in learning environments -- Part 3: Generative AI and creativity in art -- Generative AI and the evolution of artistic creativity -- The Next-GenAI-rtists: A new generation of artists with generative tools -- Augmented creativity: Augmenting the archaeological imagination with generative AI tools -- Artist-computer collaboration and the treachery of AI images: This pipe does not exist -- Disrupting scholarly writing creatively using large language models -- Part 4: Generative AI and creativity in healthcare -- Human doctors vs AI models: Advice perceptions in Serbia, Kazakhstan, and Kyrgyzstan -- AI technology in psychological education and treatment: An overview of practical and creative applications -- Generative AI hallucinations in healthcare: A challenge for prompt engineering and creativity -- Dentistry in the digital age: Exploring human-computer creativity in dental education and practice -- Generative AI with quantum computing for visualizing proteins in mixed reality -- Concluding remarks.
Record Nr. UNINA-9911011349603321
Geroimenko Vladimir  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui