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Computer-aided architectural design : design imperatives : the future is now : 19th international conference, CAAD Futures 2021, Los Angeles, CA, USA, July 16-18, 2021 : selected papers / / David Gerber [and four others] (editors)
Computer-aided architectural design : design imperatives : the future is now : 19th international conference, CAAD Futures 2021, Los Angeles, CA, USA, July 16-18, 2021 : selected papers / / David Gerber [and four others] (editors)
Pubbl/distr/stampa Singapore : , : Springer, , [2022]
Descrizione fisica 1 online resource (567 pages)
Disciplina 720.2840285
Collana Communications in computer and information science
Soggetto topico Architectural design - Data processing
Computer-aided design
ISBN 981-19-1280-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- CAAD Futures 2021 Open Call for Submissions -- Organization -- Contents -- Past Futures and Present Futures: Research and Pedagogy -- Digital Hot Air: Procedural Workflow of Designing Active Spatial Systems in Architecture Studio -- 1 Introduction -- 2 Background -- 2.1 VFX as Architecture Design Tool -- 2.2 Identifying Key Relationships for Airflow Form-Making -- 3 Computational Setup -- 3.1 Architectural Context -- 3.2 Workflow -- 4 Outcomes and Reflection -- 4.1 Typologies of Spatial Connectivity and Separation -- 4.2 Speculative Applications -- 5 Conclusion and Future Work -- References -- Comprehending Algorithmic Design -- 1 Introduction -- 1.1 Algorithmic Design -- 1.2 Integrated Development Environments -- 2 Related Work -- 2.1 Program Comprehension -- 2.2 Liveliness -- 3 The Program Comprehension Dyad -- 3.1 Storytelling -- 3.2 Interactive Evaluation -- 3.3 Reactivity -- 4 Exploratory Application -- 4.1 Computational Notebooks -- 4.2 Storytelling -- 4.3 Interactive Evaluation -- 4.4 Reactivity -- 5 Conclusion -- References -- Embedded Intelligent Empathy: A Systematic Review Towards a Conceptual Framework -- 1 Introduction -- 1.1 Design and Science -- 1.2 Empathy in Design and Interrelationship Between Subjectivity and Objectivity -- 2 Literature Review (SLR) -- 2.1 Empathy in Design -- 2.2 Methods of Implementing Empathy -- 2.3 Designing Human-Centric (Empathic) Spaces Through Computation -- 2.4 Design-Machine -- 2.5 Soundscape as a Testbed -- 3 Conclusions -- References -- Screen Techniques: -- 1 Introduction -- 1.1 Oscilloscopes as Early Graphic Displays -- 1.2 Approach: Instrumentality as Embodied Techniques -- 2 A Novel Graphic Technique -- 3 Instrument Affordances: Oscilloscope's Temporalities -- 4 Display Routines -- 5 Conclusion -- References.
Rethinking Computer-Aided Architectural Design (CAAD) - From Generative Algorithms and Architectural Intelligence to Environmental Design and Ambient Intelligence -- 1 Introduction -- 2 Computer-Aided Design (CAD) and Generative Computer-Aided Architectural Design (CAAD) -- 3 From Computer-Aided Design (CAD) to Building Information Modeling (BIM) Apps for Architects -- 4 New Developments in Artificial Intelligence (AI) and Possible Applications in Architecture and Urban Design -- 5 Environmental Design and Ambient Intelligence -- 6 Discussions -- 7 Conclusions -- References -- Past Futures and Present Futures: Aesthetics and Ethics of Space -- Early-Phase Performance-Driven Design Using Generative Models -- 1 Introduction -- 2 Related Work -- 2.1 Performance-Driven Design -- 2.2 Generative Models -- 3 Approach -- 4 Case Study -- 4.1 Problem Scope -- 4.2 Data Generation -- 4.3 Learning -- 5 Results -- 5.1 Reconstruction Performance -- 5.2 Inference Performance -- 5.3 Hypervolumes -- 6 Discussion -- 6.1 VAE Sampling for Optimal Solar Gain Performance -- 6.2 Beyond Quick Optimization -- 6.3 Generalizability -- 6.4 Limitations -- 7 Conclusion -- References -- Art Places and Their Impact on Property Prices of Condominiums in Singapore -- 1 Introduction -- 2 Methodology -- 2.1 Data Collection and Processing -- 2.2 Comparative Method (with 3 km Radius vs Town) -- 2.3 Comparative Method (Before and After Years of Opening) -- 2.4 Regression Methods -- 3 Results -- 3.1 Comparative Method (with 3 km Radius vs Town) -- 3.2 Comparative Method (Before and After Years of Opening) -- 3.3 Single Variable Regression -- 3.4 Two-Factors Regression -- 4 Discussion -- 4.1 Summary of Major Findings -- 4.2 Study Strength and Limitations -- 4.3 Implications on Practice -- 4.4 Future Research -- References -- Social Distancing and Behavior Modeling with Agent-Based Simulation.
1 Introduction ABS for Crowd Behavior Simulation -- 2 Methodology to Simulate Social Distancing in ABS -- 2.1 Environmental Query -- 2.2 Waiting Zone and Waiting Queue -- 2.3 Tasks -- 3 ABS for Public Restroom Design -- 4 Conclusion -- References -- Interactive Media in Public Spaces: -- 1 The Shifting Paradigm -- 2 Interactive Environments and Architecture -- 2.1 The Shifting Context: Public Space and Its Audience -- 3 Surveillance, Privacy and Bias -- 3.1 Machine Learning Biases -- 4 Case Studies -- 4.1 Emergence -- 4.2 WISIWYG: What I See is What You Get -- 5 Discussion -- 6 Conclusions -- References -- Algorithms for Floor Planning with Proximity Requirements -- 1 Introduction -- 2 Related Work -- 3 Our Model and Problem Definitions -- 4 An ILP for Floor Planning -- 5 An ILP for Floor Assignment -- 6 A Heuristic for Floor Assignment -- 7 Test Data -- 8 Experimental Evaluation -- 9 Concluding Remarks -- References -- Architectural Automations and Augmentations: Design -- Type Investigation in the Form of High-Rise Building Using Deep Neural Network -- 1 Introduction -- 2 Machine Learning-Integrated Architectural Design -- 3 Dataset -- 3.1 Data Collection -- 3.2 Data Processing -- 4 Training -- 4.1 Model -- 4.2 Training -- 4.3 Typical Form of High-Rise Building Using Latent Space -- 5 Design Application -- 5.1 Three Different Method for Form Generation -- 6 Conclusion -- 6.1 Discussion and Contribution -- 6.2 Challenges and Future Study -- References -- Structural Design Recommendations in the Early Design Phase Using Machine Learning -- 1 Introduction -- 2 Related Work -- 3 Method -- 3.1 Approach -- 3.2 Problem Scope -- 3.3 System Architecture -- 3.4 Dataset -- 3.5 Training -- 4 Results -- 4.1 Single Predictions on Perfect Observations - CNN Evaluation -- 4.2 Iterative Predictions - System Evaluation -- 5 Discussion.
5.1 ML as an Approximation Means for Early Phase Structural Assistance -- 5.2 Iterative Approach vs. End-to-End Model -- 5.3 Generalizability -- 5.4 Limitations -- 6 Conclusion -- References -- Quantifying Differences Between Architects' and Non-architects' Visual Perception of Originality of Tower Typology Using Deep Learning -- 1 Introduction -- 2 Background -- 2.1 Originality in Design -- 2.2 Machine Learning in Architecture -- 3 Research Methodology -- 3.1 Step 1: Defining Design Variants -- 3.2 Step 2: Crowd-Sourced Evaluation -- 3.3 Preliminary Analysis of Evaluation Data -- 3.4 Steps 3 and 4: Neural Network Training and Predicting Originality Score -- 3.5 Limitations of Quantification -- 4 Result and Discussion -- 5 Conclusion -- References -- Building Archetype Characterization Using K-Means Clustering in Urban Building Energy Models -- 1 Introduction -- 2 Materials -- 3 Methodology -- 3.1 Thermal Modeling -- 3.2 Occupancy Modeling -- 3.3 Building Energy Simulation -- 3.4 Clustering -- 3.5 Partial Clustering -- 4 Results -- 4.1 Comparative Analysis for the Qualities of Training Data for Clustering Algorithm -- 4.2 Partitional Clustering for Facilitation of UBEM -- 5 Discussion -- 6 Conclusion -- References -- Interior Design Network of Furnishing and Color Pairing with Object Detection and Color Analysis Based on Deep Learning -- 1 Introduction -- 2 Related Works -- 2.1 Interior Design Element -- 2.2 Color and Object -- 2.3 Network Analysis -- 3 Methods -- 3.1 Data Collection -- 3.2 Data Processing -- 3.3 Color-Furnishing Network Analysis -- 4 Implementation and Results -- 4.1 Object Detection and Color Detection -- 4.2 Data Structure -- 4.3 Results and Discussion -- 5 Conclusion -- References -- A Phenotype-Based Representation that Quantifies Aesthetic Variables -- 1 Introduction -- 1.1 Genotype-Based Representation.
1.2 Performance-Based Representation -- 1.3 Key Challenges -- 2 Existing Methods -- 2.1 Extract High Performing Solutions -- 2.2 Measure Qualitative Values -- 3 Phenotype-Based Representation -- 3.1 Zernike Image Moments -- 3.2 Design Space Set-Up -- 3.3 Design Search Based on Qualitative Features -- 4 Design Space Visualization -- 4.1 Uniform Manifold Approximation and Projection (UMAP) -- 4.2 Similarity Measure -- 4.3 Clustering -- 5 Design Space Navigation -- 5.1 Data Hierarchy -- 5.2 Matching the Design Intention -- 6 Conclusion -- 6.1 Human-Computer Interactions (HCI) -- 6.2 Future Work -- References -- A Multi-formalism Shape Grammar Interpreter -- 1 Introduction -- 2 Multiple Formalisms -- 2.1 Motivation -- 2.2 Sortal Structures -- 2.3 Sortal Rules -- 2.4 Parametric-Associative Matching -- 2.5 Combining Non-parametric and Parametric-Associative Matching -- 3 The SortalGI Sortal Grammar Interpreter -- 4 Conclusion -- References -- Understanding the Span of Design Spaces -- 1 Introduction -- 1.1 The Shape of Design Spaces -- 1.2 Paper Overview -- 2 Method -- 2.1 Design Generation -- 2.2 Creating Design Spaces with Different Spans -- 2.3 Case-Study Optimization -- 3 Result -- 4 Discussion and Conclusion -- References -- Architectural Automations and Augmentations: Fabrication -- Adaptive Toolpath: Enhanced Design and Process Control for Robotic 3DCP -- 1 Introduction -- 2 Related Research -- 3 Methods -- 3.1 Fabrication Setup -- 3.2 Filament Calibration Experiment -- 3.3 Modelling of Filament Geometry -- 3.4 Physics-Based Simulation for Complex Toolpath -- 4 Results and Discussion -- 4.1 Layer Dimension Data -- 4.2 Proof of Concept: Speed Variation -- 4.3 Proof of Concept: Woven Column -- 5 Conclusions -- References -- PRINT in PRINT: A Nested Robotic Fabrication Strategy for 3D Printing Dissolvable Formwork of a Stackable Column.
1 Introduction.
Record Nr. UNINA-9910556888703321
Singapore : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Computer-aided architectural design : design imperatives : the future is now : 19th international conference, CAAD Futures 2021, Los Angeles, CA, USA, July 16-18, 2021 : selected papers / / David Gerber [and four others] (editors)
Computer-aided architectural design : design imperatives : the future is now : 19th international conference, CAAD Futures 2021, Los Angeles, CA, USA, July 16-18, 2021 : selected papers / / David Gerber [and four others] (editors)
Pubbl/distr/stampa Singapore : , : Springer, , [2022]
Descrizione fisica 1 online resource (567 pages)
Disciplina 720.2840285
Collana Communications in computer and information science
Soggetto topico Architectural design - Data processing
Computer-aided design
ISBN 981-19-1280-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- CAAD Futures 2021 Open Call for Submissions -- Organization -- Contents -- Past Futures and Present Futures: Research and Pedagogy -- Digital Hot Air: Procedural Workflow of Designing Active Spatial Systems in Architecture Studio -- 1 Introduction -- 2 Background -- 2.1 VFX as Architecture Design Tool -- 2.2 Identifying Key Relationships for Airflow Form-Making -- 3 Computational Setup -- 3.1 Architectural Context -- 3.2 Workflow -- 4 Outcomes and Reflection -- 4.1 Typologies of Spatial Connectivity and Separation -- 4.2 Speculative Applications -- 5 Conclusion and Future Work -- References -- Comprehending Algorithmic Design -- 1 Introduction -- 1.1 Algorithmic Design -- 1.2 Integrated Development Environments -- 2 Related Work -- 2.1 Program Comprehension -- 2.2 Liveliness -- 3 The Program Comprehension Dyad -- 3.1 Storytelling -- 3.2 Interactive Evaluation -- 3.3 Reactivity -- 4 Exploratory Application -- 4.1 Computational Notebooks -- 4.2 Storytelling -- 4.3 Interactive Evaluation -- 4.4 Reactivity -- 5 Conclusion -- References -- Embedded Intelligent Empathy: A Systematic Review Towards a Conceptual Framework -- 1 Introduction -- 1.1 Design and Science -- 1.2 Empathy in Design and Interrelationship Between Subjectivity and Objectivity -- 2 Literature Review (SLR) -- 2.1 Empathy in Design -- 2.2 Methods of Implementing Empathy -- 2.3 Designing Human-Centric (Empathic) Spaces Through Computation -- 2.4 Design-Machine -- 2.5 Soundscape as a Testbed -- 3 Conclusions -- References -- Screen Techniques: -- 1 Introduction -- 1.1 Oscilloscopes as Early Graphic Displays -- 1.2 Approach: Instrumentality as Embodied Techniques -- 2 A Novel Graphic Technique -- 3 Instrument Affordances: Oscilloscope's Temporalities -- 4 Display Routines -- 5 Conclusion -- References.
Rethinking Computer-Aided Architectural Design (CAAD) - From Generative Algorithms and Architectural Intelligence to Environmental Design and Ambient Intelligence -- 1 Introduction -- 2 Computer-Aided Design (CAD) and Generative Computer-Aided Architectural Design (CAAD) -- 3 From Computer-Aided Design (CAD) to Building Information Modeling (BIM) Apps for Architects -- 4 New Developments in Artificial Intelligence (AI) and Possible Applications in Architecture and Urban Design -- 5 Environmental Design and Ambient Intelligence -- 6 Discussions -- 7 Conclusions -- References -- Past Futures and Present Futures: Aesthetics and Ethics of Space -- Early-Phase Performance-Driven Design Using Generative Models -- 1 Introduction -- 2 Related Work -- 2.1 Performance-Driven Design -- 2.2 Generative Models -- 3 Approach -- 4 Case Study -- 4.1 Problem Scope -- 4.2 Data Generation -- 4.3 Learning -- 5 Results -- 5.1 Reconstruction Performance -- 5.2 Inference Performance -- 5.3 Hypervolumes -- 6 Discussion -- 6.1 VAE Sampling for Optimal Solar Gain Performance -- 6.2 Beyond Quick Optimization -- 6.3 Generalizability -- 6.4 Limitations -- 7 Conclusion -- References -- Art Places and Their Impact on Property Prices of Condominiums in Singapore -- 1 Introduction -- 2 Methodology -- 2.1 Data Collection and Processing -- 2.2 Comparative Method (with 3 km Radius vs Town) -- 2.3 Comparative Method (Before and After Years of Opening) -- 2.4 Regression Methods -- 3 Results -- 3.1 Comparative Method (with 3 km Radius vs Town) -- 3.2 Comparative Method (Before and After Years of Opening) -- 3.3 Single Variable Regression -- 3.4 Two-Factors Regression -- 4 Discussion -- 4.1 Summary of Major Findings -- 4.2 Study Strength and Limitations -- 4.3 Implications on Practice -- 4.4 Future Research -- References -- Social Distancing and Behavior Modeling with Agent-Based Simulation.
1 Introduction ABS for Crowd Behavior Simulation -- 2 Methodology to Simulate Social Distancing in ABS -- 2.1 Environmental Query -- 2.2 Waiting Zone and Waiting Queue -- 2.3 Tasks -- 3 ABS for Public Restroom Design -- 4 Conclusion -- References -- Interactive Media in Public Spaces: -- 1 The Shifting Paradigm -- 2 Interactive Environments and Architecture -- 2.1 The Shifting Context: Public Space and Its Audience -- 3 Surveillance, Privacy and Bias -- 3.1 Machine Learning Biases -- 4 Case Studies -- 4.1 Emergence -- 4.2 WISIWYG: What I See is What You Get -- 5 Discussion -- 6 Conclusions -- References -- Algorithms for Floor Planning with Proximity Requirements -- 1 Introduction -- 2 Related Work -- 3 Our Model and Problem Definitions -- 4 An ILP for Floor Planning -- 5 An ILP for Floor Assignment -- 6 A Heuristic for Floor Assignment -- 7 Test Data -- 8 Experimental Evaluation -- 9 Concluding Remarks -- References -- Architectural Automations and Augmentations: Design -- Type Investigation in the Form of High-Rise Building Using Deep Neural Network -- 1 Introduction -- 2 Machine Learning-Integrated Architectural Design -- 3 Dataset -- 3.1 Data Collection -- 3.2 Data Processing -- 4 Training -- 4.1 Model -- 4.2 Training -- 4.3 Typical Form of High-Rise Building Using Latent Space -- 5 Design Application -- 5.1 Three Different Method for Form Generation -- 6 Conclusion -- 6.1 Discussion and Contribution -- 6.2 Challenges and Future Study -- References -- Structural Design Recommendations in the Early Design Phase Using Machine Learning -- 1 Introduction -- 2 Related Work -- 3 Method -- 3.1 Approach -- 3.2 Problem Scope -- 3.3 System Architecture -- 3.4 Dataset -- 3.5 Training -- 4 Results -- 4.1 Single Predictions on Perfect Observations - CNN Evaluation -- 4.2 Iterative Predictions - System Evaluation -- 5 Discussion.
5.1 ML as an Approximation Means for Early Phase Structural Assistance -- 5.2 Iterative Approach vs. End-to-End Model -- 5.3 Generalizability -- 5.4 Limitations -- 6 Conclusion -- References -- Quantifying Differences Between Architects' and Non-architects' Visual Perception of Originality of Tower Typology Using Deep Learning -- 1 Introduction -- 2 Background -- 2.1 Originality in Design -- 2.2 Machine Learning in Architecture -- 3 Research Methodology -- 3.1 Step 1: Defining Design Variants -- 3.2 Step 2: Crowd-Sourced Evaluation -- 3.3 Preliminary Analysis of Evaluation Data -- 3.4 Steps 3 and 4: Neural Network Training and Predicting Originality Score -- 3.5 Limitations of Quantification -- 4 Result and Discussion -- 5 Conclusion -- References -- Building Archetype Characterization Using K-Means Clustering in Urban Building Energy Models -- 1 Introduction -- 2 Materials -- 3 Methodology -- 3.1 Thermal Modeling -- 3.2 Occupancy Modeling -- 3.3 Building Energy Simulation -- 3.4 Clustering -- 3.5 Partial Clustering -- 4 Results -- 4.1 Comparative Analysis for the Qualities of Training Data for Clustering Algorithm -- 4.2 Partitional Clustering for Facilitation of UBEM -- 5 Discussion -- 6 Conclusion -- References -- Interior Design Network of Furnishing and Color Pairing with Object Detection and Color Analysis Based on Deep Learning -- 1 Introduction -- 2 Related Works -- 2.1 Interior Design Element -- 2.2 Color and Object -- 2.3 Network Analysis -- 3 Methods -- 3.1 Data Collection -- 3.2 Data Processing -- 3.3 Color-Furnishing Network Analysis -- 4 Implementation and Results -- 4.1 Object Detection and Color Detection -- 4.2 Data Structure -- 4.3 Results and Discussion -- 5 Conclusion -- References -- A Phenotype-Based Representation that Quantifies Aesthetic Variables -- 1 Introduction -- 1.1 Genotype-Based Representation.
1.2 Performance-Based Representation -- 1.3 Key Challenges -- 2 Existing Methods -- 2.1 Extract High Performing Solutions -- 2.2 Measure Qualitative Values -- 3 Phenotype-Based Representation -- 3.1 Zernike Image Moments -- 3.2 Design Space Set-Up -- 3.3 Design Search Based on Qualitative Features -- 4 Design Space Visualization -- 4.1 Uniform Manifold Approximation and Projection (UMAP) -- 4.2 Similarity Measure -- 4.3 Clustering -- 5 Design Space Navigation -- 5.1 Data Hierarchy -- 5.2 Matching the Design Intention -- 6 Conclusion -- 6.1 Human-Computer Interactions (HCI) -- 6.2 Future Work -- References -- A Multi-formalism Shape Grammar Interpreter -- 1 Introduction -- 2 Multiple Formalisms -- 2.1 Motivation -- 2.2 Sortal Structures -- 2.3 Sortal Rules -- 2.4 Parametric-Associative Matching -- 2.5 Combining Non-parametric and Parametric-Associative Matching -- 3 The SortalGI Sortal Grammar Interpreter -- 4 Conclusion -- References -- Understanding the Span of Design Spaces -- 1 Introduction -- 1.1 The Shape of Design Spaces -- 1.2 Paper Overview -- 2 Method -- 2.1 Design Generation -- 2.2 Creating Design Spaces with Different Spans -- 2.3 Case-Study Optimization -- 3 Result -- 4 Discussion and Conclusion -- References -- Architectural Automations and Augmentations: Fabrication -- Adaptive Toolpath: Enhanced Design and Process Control for Robotic 3DCP -- 1 Introduction -- 2 Related Research -- 3 Methods -- 3.1 Fabrication Setup -- 3.2 Filament Calibration Experiment -- 3.3 Modelling of Filament Geometry -- 3.4 Physics-Based Simulation for Complex Toolpath -- 4 Results and Discussion -- 4.1 Layer Dimension Data -- 4.2 Proof of Concept: Speed Variation -- 4.3 Proof of Concept: Woven Column -- 5 Conclusions -- References -- PRINT in PRINT: A Nested Robotic Fabrication Strategy for 3D Printing Dissolvable Formwork of a Stackable Column.
1 Introduction.
Record Nr. UNISA-996464545603316
Singapore : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
La fin du Game ? : Les jeux vidéo au quotidien / / Vincent Berry, Manuel Boutet, Isabel Colón de Carvajal, Samuel Coavoux, David Gerber, Samuel Rufat, Hovig Ter Minassian, Mathieu Triclot, Vinciane Zabban
La fin du Game ? : Les jeux vidéo au quotidien / / Vincent Berry, Manuel Boutet, Isabel Colón de Carvajal, Samuel Coavoux, David Gerber, Samuel Rufat, Hovig Ter Minassian, Mathieu Triclot, Vinciane Zabban
Autore Berry Vincent
Pubbl/distr/stampa Tours, : Presses universitaires François-Rabelais, 2021
Descrizione fisica 1 online resource (228 p.)
Altri autori (Persone) BoutetManuel
Colón de CarvajalIsabel
CoavouxSamuel
GerberDavid
RufatSamuel
Ter MinassianHovig
TriclotMathieu
ZabbanVinciane
Collana Hors Collection
Soggetto topico Sociology
jeu vidéo
pratique ludique
game studies
play studies
quotidien
numérique
habiter
Soggetto non controllato jeu vidéo
pratique ludique
game studies
play studies
quotidien
numérique
habiter
ISBN 2-86906-870-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione fre
Record Nr. UNINA-9910520198703321
Berry Vincent  
Tours, : Presses universitaires François-Rabelais, 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui