top

  Info

  • Utilizzare la checkbox di selezione a fianco di ciascun documento per attivare le funzionalità di stampa, invio email, download nei formati disponibili del (i) record.

  Info

  • Utilizzare questo link per rimuovere la selezione effettuata.
Games for Health 2014 : Proceedings of the 4th conference on gaming and playful interaction in healthcare / / edited by Ben Schouten, Stephen Fedtke, Marlies Schijven, Mirjam Vosmeer, Alex Gekker
Games for Health 2014 : Proceedings of the 4th conference on gaming and playful interaction in healthcare / / edited by Ben Schouten, Stephen Fedtke, Marlies Schijven, Mirjam Vosmeer, Alex Gekker
Edizione [1st ed. 2014.]
Pubbl/distr/stampa Wiesbaden : , : Springer Fachmedien Wiesbaden : , : Imprint : Springer Vieweg, , 2014
Descrizione fisica 1 online resource (161 p.)
Disciplina 004
005.437
302.23
374.0124
374.26
4019
502.85
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Medical informatics
Education - Data processing
Mass media
Literacy
User Interfaces and Human Computer Interaction
Health Informatics
Computers and Education
Media Sociology
ISBN 3-658-07141-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Preface; Organization; Table of Contents; "On call: antibiotics"- development and evaluation of a serious antimicrobial prescribing game for hospital care; 1 Introduction; 2 Objectives; 3 Materials and methods; 3.1 Clinical elements; 3.2 Gamification elements; 4 Evaluation; 4.1 Qualitative approaches; 4.2 Quantitative approaches; 4.3 In-game metrics; 5 Discussion; 6 Conclusions; 7 References; Virtual Reality and Mobius Floe: Cognitive Distraction as Non-Pharmacological Analgesic for Pain Management; 1 Introduction; 2 Related Work; 3 Virtual Reality Design and Development for Mobius Floe
4 Future Work5 References; Gaming as a training tool to train cognitive skills in Emergency Medicine: how effective is it?; Background and objectives; Methods; Results; Conclusions; Games [4Therapy] Project: Let'sTalk!; Introduction; Why Games and Playful Interventions?; Safe Environment; Emotional Distance; Why Empathy and Motivation?; Games For Therapy; Step 1: Ethnographic Research; Step 2: Connecting to Existing Therapies; Step 3: Game Jamming; Step 4: Designing Ourselves; Step 5: Three Prototypes; Step 6 User Testing & Validation; Conclusion; References
Tunnel Tail: A New Approach to Prevention1 Introduction; 2 Methods; 3 Design; 4 Participants; 5 Procedures; 6 Data Analysis; 6.1 Comparison of Pre- and Post-Gameplay Questions; 6.2 Comparison of Short- and Long-play Groups; 6.3 Evidence of Appeal; 7 Discussion; References; Game Design of a Health Game for Supporting the Compliance of Adolescents with Diabetes; 1 Requirements and Project Goals; 2 First Approach for Game Concept; 3 Theoretical foundation; 4 Data collection by expert interviews as basic for concept of the serious game; 5 Conceptual approaches; 5.1 Methodology of Game Development
5.2 Early concept prototypes6 Future Work; 7 References; The Effect of Social Sharing Games and Game Performance on Motivation to Play Brain Games; 1 Introduction; 2 Theory; 2.1 Motivation; 2.2 Feedback and Motivation; 2.3 The Social Environment and Shared Feedback; 2.4 Structuring the Feedback; 3 Method and Procedure; 3.1 Participants; 3.2 Game and Procedure; 3.3 Measures; 4 Results; 4.1 Preliminary analyses; 4.2 Hypothesis testing; 5 Discussion; 6 Conclusion; References; Patients Should Not Be Passive! Creating and Managing Active Virtual Patients in Virtual Clinical Environments.
1 Intro/Background2 The 'Passive' Virtual Patient in Professional Medical Education; 3 Rapid Authoring and Real-time Management of Virtual Patients in a Virtual Clinical Environment; 4 The Benefits of Active Virtual Patient Management; 5 References; The Opinions of People in the Netherlands over 65 on Active Video Games: a Survey Study; 1 Introduction; 2 Method; 3 Results; 3.1 Participants; 3.2 Acquaintance and Experiences; 3.3 Motivations and Barriers; 3.4 Game Play Preferences; 3.5 Determinants; 4 Discussion and Conclusion; References
Tactical Forms: Classification of Applied Games for Game Design
Record Nr. UNINA-9910298994403321
Wiesbaden : , : Springer Fachmedien Wiesbaden : , : Imprint : Springer Vieweg, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Time for mapping : cartographic temporalities / / edited by Sybille Lammes, Chris Perkins, Alex Gekker, Sam Hind, Clancy Wilmott and Daniel Evans
Time for mapping : cartographic temporalities / / edited by Sybille Lammes, Chris Perkins, Alex Gekker, Sam Hind, Clancy Wilmott and Daniel Evans
Autore Hind Sam
Pubbl/distr/stampa Manchester University Press, 2018
Descrizione fisica 1 online resource (272 pages) : illustrations, maps; digital, PDF file(s)
Disciplina 912.0285
526
Soggetto topico Digital mapping
Cartography - Social aspects
Soggetto non controllato technologies
digital mapping
temporality
time
Cartography
Global Positioning System
OpenStreetMap
ISBN 1-5261-2252-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910269348103321
Hind Sam  
Manchester University Press, 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Time for mapping : cartographic temporalities / / edited by Sybille Lammes, Chris Perkins, Alex Gekker, Sam Hind, Clancy Wilmott and Daniel Evans
Time for mapping : cartographic temporalities / / edited by Sybille Lammes, Chris Perkins, Alex Gekker, Sam Hind, Clancy Wilmott and Daniel Evans
Autore Hind Sam
Pubbl/distr/stampa Manchester University Press, 2018
Descrizione fisica 1 online resource (272 pages) : illustrations, maps; digital, PDF file(s)
Disciplina 912.0285
526
Soggetto topico Digital mapping
Cartography - Social aspects
Soggetto non controllato technologies
digital mapping
temporality
time
Cartography
Global Positioning System
OpenStreetMap
ISBN 1-5261-2252-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996552367103316
Hind Sam  
Manchester University Press, 2018
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui