Games for Health 2014 : Proceedings of the 4th conference on gaming and playful interaction in healthcare / / edited by Ben Schouten, Stephen Fedtke, Marlies Schijven, Mirjam Vosmeer, Alex Gekker
| Games for Health 2014 : Proceedings of the 4th conference on gaming and playful interaction in healthcare / / edited by Ben Schouten, Stephen Fedtke, Marlies Schijven, Mirjam Vosmeer, Alex Gekker |
| Edizione | [1st ed. 2014.] |
| Pubbl/distr/stampa | Wiesbaden : , : Springer Fachmedien Wiesbaden : , : Imprint : Springer Vieweg, , 2014 |
| Descrizione fisica | 1 online resource (161 p.) |
| Disciplina |
004
005.437 302.23 374.0124 374.26 4019 502.85 |
| Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Medical informatics Education - Data processing Mass media Literacy User Interfaces and Human Computer Interaction Health Informatics Computers and Education Media Sociology |
| ISBN | 3-658-07141-9 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Preface; Organization; Table of Contents; "On call: antibiotics"- development and evaluation of a serious antimicrobial prescribing game for hospital care; 1 Introduction; 2 Objectives; 3 Materials and methods; 3.1 Clinical elements; 3.2 Gamification elements; 4 Evaluation; 4.1 Qualitative approaches; 4.2 Quantitative approaches; 4.3 In-game metrics; 5 Discussion; 6 Conclusions; 7 References; Virtual Reality and Mobius Floe: Cognitive Distraction as Non-Pharmacological Analgesic for Pain Management; 1 Introduction; 2 Related Work; 3 Virtual Reality Design and Development for Mobius Floe
4 Future Work5 References; Gaming as a training tool to train cognitive skills in Emergency Medicine: how effective is it?; Background and objectives; Methods; Results; Conclusions; Games [4Therapy] Project: Let'sTalk!; Introduction; Why Games and Playful Interventions?; Safe Environment; Emotional Distance; Why Empathy and Motivation?; Games For Therapy; Step 1: Ethnographic Research; Step 2: Connecting to Existing Therapies; Step 3: Game Jamming; Step 4: Designing Ourselves; Step 5: Three Prototypes; Step 6 User Testing & Validation; Conclusion; References Tunnel Tail: A New Approach to Prevention1 Introduction; 2 Methods; 3 Design; 4 Participants; 5 Procedures; 6 Data Analysis; 6.1 Comparison of Pre- and Post-Gameplay Questions; 6.2 Comparison of Short- and Long-play Groups; 6.3 Evidence of Appeal; 7 Discussion; References; Game Design of a Health Game for Supporting the Compliance of Adolescents with Diabetes; 1 Requirements and Project Goals; 2 First Approach for Game Concept; 3 Theoretical foundation; 4 Data collection by expert interviews as basic for concept of the serious game; 5 Conceptual approaches; 5.1 Methodology of Game Development 5.2 Early concept prototypes6 Future Work; 7 References; The Effect of Social Sharing Games and Game Performance on Motivation to Play Brain Games; 1 Introduction; 2 Theory; 2.1 Motivation; 2.2 Feedback and Motivation; 2.3 The Social Environment and Shared Feedback; 2.4 Structuring the Feedback; 3 Method and Procedure; 3.1 Participants; 3.2 Game and Procedure; 3.3 Measures; 4 Results; 4.1 Preliminary analyses; 4.2 Hypothesis testing; 5 Discussion; 6 Conclusion; References; Patients Should Not Be Passive! Creating and Managing Active Virtual Patients in Virtual Clinical Environments. 1 Intro/Background2 The 'Passive' Virtual Patient in Professional Medical Education; 3 Rapid Authoring and Real-time Management of Virtual Patients in a Virtual Clinical Environment; 4 The Benefits of Active Virtual Patient Management; 5 References; The Opinions of People in the Netherlands over 65 on Active Video Games: a Survey Study; 1 Introduction; 2 Method; 3 Results; 3.1 Participants; 3.2 Acquaintance and Experiences; 3.3 Motivations and Barriers; 3.4 Game Play Preferences; 3.5 Determinants; 4 Discussion and Conclusion; References Tactical Forms: Classification of Applied Games for Game Design |
| Record Nr. | UNINA-9910298994403321 |
| Wiesbaden : , : Springer Fachmedien Wiesbaden : , : Imprint : Springer Vieweg, , 2014 | ||
| Lo trovi qui: Univ. Federico II | ||
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Time for mapping : cartographic temporalities / / edited by Sybille Lammes, Chris Perkins, Alex Gekker, Sam Hind, Clancy Wilmott and Daniel Evans
| Time for mapping : cartographic temporalities / / edited by Sybille Lammes, Chris Perkins, Alex Gekker, Sam Hind, Clancy Wilmott and Daniel Evans |
| Autore | Hind Sam |
| Pubbl/distr/stampa | Manchester University Press, 2018 |
| Descrizione fisica | 1 online resource (272 pages) : illustrations, maps; digital, PDF file(s) |
| Disciplina |
912.0285
526 |
| Soggetto topico |
Digital mapping
Cartography - Social aspects |
| Soggetto non controllato |
technologies
digital mapping temporality time Cartography Global Positioning System OpenStreetMap |
| ISBN | 1-5261-2252-9 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910269348103321 |
Hind Sam
|
||
| Manchester University Press, 2018 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Time for mapping : cartographic temporalities / / edited by Sybille Lammes, Chris Perkins, Alex Gekker, Sam Hind, Clancy Wilmott and Daniel Evans
| Time for mapping : cartographic temporalities / / edited by Sybille Lammes, Chris Perkins, Alex Gekker, Sam Hind, Clancy Wilmott and Daniel Evans |
| Autore | Hind Sam |
| Pubbl/distr/stampa | Manchester University Press, 2018 |
| Descrizione fisica | 1 online resource (272 pages) : illustrations, maps; digital, PDF file(s) |
| Disciplina |
912.0285
526 |
| Soggetto topico |
Digital mapping
Cartography - Social aspects |
| Soggetto non controllato |
technologies
digital mapping temporality time Cartography Global Positioning System OpenStreetMap |
| ISBN | 1-5261-2252-9 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNISA-996552367103316 |
Hind Sam
|
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| Manchester University Press, 2018 | ||
| Lo trovi qui: Univ. di Salerno | ||
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