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E-Learning and Games [[electronic resource] ] : 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26–28, 2017, Revised Selected Papers / / edited by Feng Tian, Christos Gatzidis, Abdennour El Rhalibi, Wen Tang, Fred Charles
E-Learning and Games [[electronic resource] ] : 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26–28, 2017, Revised Selected Papers / / edited by Feng Tian, Christos Gatzidis, Abdennour El Rhalibi, Wen Tang, Fred Charles
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (XIV, 308 p. 180 illus.)
Disciplina 371.337
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Personal computers
Education—Data processing
User interfaces (Computer systems)
Application software
Computer graphics
Personal Computing
Computers and Education
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Computer Graphics
ISBN 3-319-65849-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Virtual Reality and Augmented Reality in Edutainment -- Gamification for Serious Game and Training -- Graphics, Imaging and Applications -- E-Learning and Game.
Record Nr. UNISA-996465565103316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
E-Learning and Games : 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26–28, 2017, Revised Selected Papers / / edited by Feng Tian, Christos Gatzidis, Abdennour El Rhalibi, Wen Tang, Fred Charles
E-Learning and Games : 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26–28, 2017, Revised Selected Papers / / edited by Feng Tian, Christos Gatzidis, Abdennour El Rhalibi, Wen Tang, Fred Charles
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (XIV, 308 p. 180 illus.)
Disciplina 371.337
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Personal computers
Education—Data processing
User interfaces (Computer systems)
Application software
Computer graphics
Personal Computing
Computers and Education
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Computer Graphics
ISBN 3-319-65849-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Virtual Reality and Augmented Reality in Edutainment -- Gamification for Serious Game and Training -- Graphics, Imaging and Applications -- E-Learning and Game.
Record Nr. UNINA-9910484396103321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
UDK iOS game development beginner's guide [[electronic resource] /] / John P. Doran, Christos Gatzidis
UDK iOS game development beginner's guide [[electronic resource] /] / John P. Doran, Christos Gatzidis
Autore Doran John P
Pubbl/distr/stampa Birmingham, : Packt Publishing, 2012
Descrizione fisica 1 online resource (281 p.)
Disciplina 794.8
794.81526
Altri autori (Persone) GatzidisChristos
Soggetto topico Computer games - Programming
iPhone (Smartphone) - Programming
iPad (Computer) - Programming
Soggetto genere / forma Electronic books.
ISBN 1-283-59403-X
9786613906489
1-84969-191-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started on UDK with iOS; Defining UDK; Don't expect to make Gears of War; Downloading and installing UDK; Time for action - installing UDK on your PC; UDK directory overview; Binaries; Development; Engine; UDKGame; Setting up for iOS development with UDK; Walkthrough of Unreal Remote; Time for action - downloading and installing UDK Remote; Time for action - matching the Mobile Previewer settings with your iOS device
Describing the concept of Urban Warrior, a third-person shooter titleSummary; Chapter 2: Beginning Urban Warrior, a Third-person Shooter; Starting out; Brief walkthrough of the UDK interface; Toolbox sidebar; Modes; Brushes; Volumes and Select; Go to and Builder Brush; Viewport toolbar; The toolbar; Exploring the main menu bar; File; Edit; View; Brush; Build; Play; Tools; Preferences; Help; The console bar; Keyboard shortcuts; Creating environments and the basics of level design; CSG brushes; Static meshes; The differences between CSG brushes and static meshes; Moving around viewports
Adding world geometry and texturing to the gameTime for action - creating a basic room; Time for action - texturing the level; Creating lighting for the game; Time for action - lighting the level; Creating actors and static meshes for the game; Time for action - adding static mesh detail; Progress in Urban Warrior so far; Summary; Chapter 3: Taking It To The Next Level: Enriching With Content; The outside world; Time for action - creating an exterior; Previewing the mobile editor; Particles make everything better; Time for action - adding a particle system; Foggy weather
Time for action - adding fogSummary; Chapter 4: Using Kismet and Matinee; Defining Kismet; Creating your first Kismet sequence; Time for action - changing the level to a third person perspective; Kismet primer; Parts of a sequence object; Benefits and drawbacks of using Kismet; Benefits of using Kismet; Drawbacks; Defining Matinee; Creating your first Matinee movie; Time for action - opening cutscene; With our powers combined...; Time for action - creating an automatic door; Kismet for mobile devices; Mobile Kismet - actions; Add Input Zone; Clear Input Zones; Remove Input Zone
Save/Load ValuesMobile Kismet - events; Analog Input; Mobile Button Access; Mobile Input Access; Mobile Look; Mobile Object Picker; Mobile Simple Swipes; Touch Input; Draw Image; Draw Text; Give some input to the situation; Time for action - adding input; Summary; Chapter 5: Action Sequences for Urban Warrior; Sequences and you; Life, or something like it; Time for action - spawning an AI into our level; It lives! but...; Time for action - base enemy AI; Improvements to be made; Time for action - base enemy AI; Exporting subsequences; Time for action - creating a second enemy; Remote events
When we can use it
Record Nr. UNINA-9910462120103321
Doran John P  
Birmingham, : Packt Publishing, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui