E-Learning and Games [[electronic resource] ] : 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26–28, 2017, Revised Selected Papers / / edited by Feng Tian, Christos Gatzidis, Abdennour El Rhalibi, Wen Tang, Fred Charles |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XIV, 308 p. 180 illus.) |
Disciplina | 371.337 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
Personal computers
Education—Data processing User interfaces (Computer systems) Application software Computer graphics Personal Computing Computers and Education User Interfaces and Human Computer Interaction Information Systems Applications (incl. Internet) Computer Graphics |
ISBN | 3-319-65849-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Virtual Reality and Augmented Reality in Edutainment -- Gamification for Serious Game and Training -- Graphics, Imaging and Applications -- E-Learning and Game. |
Record Nr. | UNISA-996465565103316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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E-Learning and Games : 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26–28, 2017, Revised Selected Papers / / edited by Feng Tian, Christos Gatzidis, Abdennour El Rhalibi, Wen Tang, Fred Charles |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XIV, 308 p. 180 illus.) |
Disciplina | 371.337 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
Personal computers
Education—Data processing User interfaces (Computer systems) Application software Computer graphics Personal Computing Computers and Education User Interfaces and Human Computer Interaction Information Systems Applications (incl. Internet) Computer Graphics |
ISBN | 3-319-65849-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Virtual Reality and Augmented Reality in Edutainment -- Gamification for Serious Game and Training -- Graphics, Imaging and Applications -- E-Learning and Game. |
Record Nr. | UNINA-9910484396103321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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UDK iOS game development beginner's guide [[electronic resource] /] / John P. Doran, Christos Gatzidis |
Autore | Doran John P |
Pubbl/distr/stampa | Birmingham, : Packt Publishing, 2012 |
Descrizione fisica | 1 online resource (281 p.) |
Disciplina |
794.8
794.81526 |
Altri autori (Persone) | GatzidisChristos |
Soggetto topico |
Computer games - Programming
iPhone (Smartphone) - Programming iPad (Computer) - Programming |
Soggetto genere / forma | Electronic books. |
ISBN |
1-283-59403-X
9786613906489 1-84969-191-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started on UDK with iOS; Defining UDK; Don't expect to make Gears of War; Downloading and installing UDK; Time for action - installing UDK on your PC; UDK directory overview; Binaries; Development; Engine; UDKGame; Setting up for iOS development with UDK; Walkthrough of Unreal Remote; Time for action - downloading and installing UDK Remote; Time for action - matching the Mobile Previewer settings with your iOS device
Describing the concept of Urban Warrior, a third-person shooter titleSummary; Chapter 2: Beginning Urban Warrior, a Third-person Shooter; Starting out; Brief walkthrough of the UDK interface; Toolbox sidebar; Modes; Brushes; Volumes and Select; Go to and Builder Brush; Viewport toolbar; The toolbar; Exploring the main menu bar; File; Edit; View; Brush; Build; Play; Tools; Preferences; Help; The console bar; Keyboard shortcuts; Creating environments and the basics of level design; CSG brushes; Static meshes; The differences between CSG brushes and static meshes; Moving around viewports Adding world geometry and texturing to the gameTime for action - creating a basic room; Time for action - texturing the level; Creating lighting for the game; Time for action - lighting the level; Creating actors and static meshes for the game; Time for action - adding static mesh detail; Progress in Urban Warrior so far; Summary; Chapter 3: Taking It To The Next Level: Enriching With Content; The outside world; Time for action - creating an exterior; Previewing the mobile editor; Particles make everything better; Time for action - adding a particle system; Foggy weather Time for action - adding fogSummary; Chapter 4: Using Kismet and Matinee; Defining Kismet; Creating your first Kismet sequence; Time for action - changing the level to a third person perspective; Kismet primer; Parts of a sequence object; Benefits and drawbacks of using Kismet; Benefits of using Kismet; Drawbacks; Defining Matinee; Creating your first Matinee movie; Time for action - opening cutscene; With our powers combined...; Time for action - creating an automatic door; Kismet for mobile devices; Mobile Kismet - actions; Add Input Zone; Clear Input Zones; Remove Input Zone Save/Load ValuesMobile Kismet - events; Analog Input; Mobile Button Access; Mobile Input Access; Mobile Look; Mobile Object Picker; Mobile Simple Swipes; Touch Input; Draw Image; Draw Text; Give some input to the situation; Time for action - adding input; Summary; Chapter 5: Action Sequences for Urban Warrior; Sequences and you; Life, or something like it; Time for action - spawning an AI into our level; It lives! but...; Time for action - base enemy AI; Improvements to be made; Time for action - base enemy AI; Exporting subsequences; Time for action - creating a second enemy; Remote events When we can use it |
Record Nr. | UNINA-9910462120103321 |
Doran John P | ||
Birmingham, : Packt Publishing, 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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