Alternate reality games and the cusp of digital gameplay / / edited by Antero Garcia and Greg Niemeyer |
Pubbl/distr/stampa | New York : , : Bloomsbury Academic, , 2017 |
Descrizione fisica | 1 online resource (353 pages) : illustrations, photographs |
Disciplina | 794.8/1536 |
Collana | Approaches to digital game studies |
Soggetto topico |
Game-based learning
Shared virtual environments Video games - Design |
ISBN |
1-5013-1627-3
1-5013-1625-7 1-5013-1626-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | From alternate to alternative reality : games as cultural probes -- Patrick Jagoda, Melissa Gilliam, Peter McDonald, and Ashlyn Sparrow -- The game did not take place : this is not a game and blurring the lines of fiction -- Alan Hook -- Alternate reality games for learning : a frame by frame analysis -- Anthony Pellicone, Elizabeth Bonsignore, Kathryn Kaczmarek, Kari Kraus, June Ahn, & Derek Hansen -- Promotional alternate reality games and the TINAG philosophy -- Stephanie Janes -- The coachella disaster : how the puppet masters of art of the h3ist pulled a victory from the jaws of defeat -- Burcu S. Bakiolu -- Designing and playing peer-produced ARGs in the primary classroom : supporting literacies through play -- Angela Colvert -- Games beyond the arg -- Jeff Watson -- Methods : studying alternate reality games as virtual worlds -- Calvin Johns -- A typology to describe alternate reality games for cultural contexts -- Diane Dufort and Federico Tajariol -- Sociability by design in an alternate reality game : the case of the Trail -- Roinioti Elina, Pandia Eleana, Skarpelos Yannis -- Ingress : a restructuring of the ARG or a new genre? : an ethnography of enlightened and resistance factions in Brazil -- Thaiane Moreira de Oliveira. |
Record Nr. | UNINA-9910511382203321 |
New York : , : Bloomsbury Academic, , 2017 | ||
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Lo trovi qui: Univ. Federico II | ||
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Alternate reality games and the cusp of digital gameplay / / edited by Antero Garcia and Greg Niemeyer |
Pubbl/distr/stampa | New York : , : Bloomsbury Academic, , 2017 |
Descrizione fisica | 1 online resource (353 pages) : illustrations, photographs |
Disciplina | 794.8/1536 |
Collana | Approaches to digital game studies |
Soggetto topico |
Game-based learning
Shared virtual environments Video games - Design |
ISBN |
1-5013-1627-3
1-5013-1625-7 1-5013-1626-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | From alternate to alternative reality : games as cultural probes -- Patrick Jagoda, Melissa Gilliam, Peter McDonald, and Ashlyn Sparrow -- The game did not take place : this is not a game and blurring the lines of fiction -- Alan Hook -- Alternate reality games for learning : a frame by frame analysis -- Anthony Pellicone, Elizabeth Bonsignore, Kathryn Kaczmarek, Kari Kraus, June Ahn, & Derek Hansen -- Promotional alternate reality games and the TINAG philosophy -- Stephanie Janes -- The coachella disaster : how the puppet masters of art of the h3ist pulled a victory from the jaws of defeat -- Burcu S. Bakiolu -- Designing and playing peer-produced ARGs in the primary classroom : supporting literacies through play -- Angela Colvert -- Games beyond the arg -- Jeff Watson -- Methods : studying alternate reality games as virtual worlds -- Calvin Johns -- A typology to describe alternate reality games for cultural contexts -- Diane Dufort and Federico Tajariol -- Sociability by design in an alternate reality game : the case of the Trail -- Roinioti Elina, Pandia Eleana, Skarpelos Yannis -- Ingress : a restructuring of the ARG or a new genre? : an ethnography of enlightened and resistance factions in Brazil -- Thaiane Moreira de Oliveira. |
Record Nr. | UNINA-9910792900103321 |
New York : , : Bloomsbury Academic, , 2017 | ||
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Lo trovi qui: Univ. Federico II | ||
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The left hand of data : designing education data for justice / / Matthew Berland and Antero Garcia |
Autore | Berland Matthew |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2024] |
Descrizione fisica | 1 online resource (179 pages) |
Disciplina | 370.285 |
Soggetto topico |
Education - Data processing
Education - Research Educational evaluation |
Soggetto non controllato |
EDUCATION / Computers & Technology
EDUCATION / Educational Policy & Reform / General EDUCATION / Philosophy, Theory & Social Aspects |
ISBN |
0-262-37765-9
0-262-37764-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910901886103321 |
Berland Matthew
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Cambridge, Massachusetts : , : The MIT Press, , [2024] | ||
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Lo trovi qui: Univ. Federico II | ||
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Playing with teaching : considerations for implementing gaming literacies in the classroom / / edited by Antero Garcia, Shelbie Witte and Jennifer S. Dail |
Pubbl/distr/stampa | Leiden, The Netherlands ; ; Boston : , : Brill Sense, , [2020] |
Descrizione fisica | 1 online resource |
Disciplina | 372.6 |
Collana | Gaming ecologies and pedagogies series |
Soggetto topico |
Language arts
Educational games Video games in education |
ISBN | 90-04-42231-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Foreword -- Ken Lindblom -- List of Figures and Tables -- Notes on Contributors -- Introduction: Taking Literacies of Play Seriously -- Antero Garcia, Jennifer S. Dail and Shelbie Witte -- PART 1: Writing and Text-Based Models of Play -- Introduction to Part 1: Writing and Text-Based Models of Play -- Antero Garcia, Shelbie Witte and Jennifer S. Dail -- 1 Writing through Gaming: A Youth Writing Camp Perspective -- Emily Howell and Rachel Kaminski Sanders -- 2 Time to Level Up: Learning through Play in a Writing Classroom -- Rachel Kaminski Sanders -- 3 Gaming the System: Engaging Students in the Imaginative Worlds of Young Adult Literature through Role-Playing Games -- Lindy l. Johnson and Elizabeth Deboeser -- 4 Imparting Empathy with Gaming Experiences: A Conversation with the Developers of Thorny Games -- Shelbie Witte and Jill Bindewald (with Oklahoma State University English Education Students) -- PART 2: Videogames and Critical Literacies in ELA Classrooms -- Introduction to Part 2: Videogames and Critical Literacies in ELA Classrooms -- Antero Garcia, Shelbie Witte and Jennifer S. Dail -- 5 A Critical Examination of Adolescence through Video Games -- Jon Ostenson -- 6 Video Game Creation as an Instructional Strategy: A New Way to Apply the Tpack Framework in K-12 Education -- Kip Glazer -- 7 Practical Advice for Teaching and Learning with Games: Foster Agency and Ownership with an Intentional Approach to Games -- Chad Sansing -- Index --. |
Record Nr. | UNINA-9910793923003321 |
Leiden, The Netherlands ; ; Boston : , : Brill Sense, , [2020] | ||
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Lo trovi qui: Univ. Federico II | ||
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Playing with teaching : considerations for implementing gaming literacies in the classroom / / edited by Antero Garcia, Shelbie Witte and Jennifer S. Dail |
Pubbl/distr/stampa | Leiden, The Netherlands ; ; Boston : , : Brill Sense, , [2020] |
Descrizione fisica | 1 online resource |
Disciplina | 372.6 |
Collana | Gaming ecologies and pedagogies series |
Soggetto topico |
Language arts
Educational games Video games in education |
ISBN | 90-04-42231-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Foreword -- Ken Lindblom -- List of Figures and Tables -- Notes on Contributors -- Introduction: Taking Literacies of Play Seriously -- Antero Garcia, Jennifer S. Dail and Shelbie Witte -- PART 1: Writing and Text-Based Models of Play -- Introduction to Part 1: Writing and Text-Based Models of Play -- Antero Garcia, Shelbie Witte and Jennifer S. Dail -- 1 Writing through Gaming: A Youth Writing Camp Perspective -- Emily Howell and Rachel Kaminski Sanders -- 2 Time to Level Up: Learning through Play in a Writing Classroom -- Rachel Kaminski Sanders -- 3 Gaming the System: Engaging Students in the Imaginative Worlds of Young Adult Literature through Role-Playing Games -- Lindy l. Johnson and Elizabeth Deboeser -- 4 Imparting Empathy with Gaming Experiences: A Conversation with the Developers of Thorny Games -- Shelbie Witte and Jill Bindewald (with Oklahoma State University English Education Students) -- PART 2: Videogames and Critical Literacies in ELA Classrooms -- Introduction to Part 2: Videogames and Critical Literacies in ELA Classrooms -- Antero Garcia, Shelbie Witte and Jennifer S. Dail -- 5 A Critical Examination of Adolescence through Video Games -- Jon Ostenson -- 6 Video Game Creation as an Instructional Strategy: A New Way to Apply the Tpack Framework in K-12 Education -- Kip Glazer -- 7 Practical Advice for Teaching and Learning with Games: Foster Agency and Ownership with an Intentional Approach to Games -- Chad Sansing -- Index --. |
Record Nr. | UNINA-9910821015603321 |
Leiden, The Netherlands ; ; Boston : , : Brill Sense, , [2020] | ||
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Lo trovi qui: Univ. Federico II | ||
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Studying gaming literacies : theories to inform classroom practice / / edited by Antero Garcia, Shelbie Witte and Jennifer S. Dail |
Pubbl/distr/stampa | Leiden, Netherlands : , : Brill, , 2020 |
Descrizione fisica | 1 online resource |
Disciplina | 794.8 |
Collana | Gaming Ecologies and Pedagogies Series |
Soggetto topico |
Educational games
Video games in education |
ISBN | 90-04-42984-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Foreword -- Donna E. Alvermann -- List of Figures -- Notes on Contributors -- Introduction: Gaming Literacies and the Boundaries of Play -- Antero Garcia, Jennifer S. Dail and Shelbie Witte -- PART 1: Methodological Investigations in Literacies Research -- Introduction to Part 1: Methodological Investigations in Literacies Research -- Antero Garcia, Jennifer S. Dail and Shelbie Witte -- 1 Inform, Perform, Transform: Modeling In-School Youth Participatory Action Research through Gameplay -- Antero Garcia -- 2 How Youth Can Use Gaming as an Act of Creation -- Jennifer Wyld -- 3 Digital Literacy Practices for a Gaming Generation: Commercial Gaming Lessons from Adolescent Gamers -- Jason A. Engerman, Robert Hein, Nate Turcotte and Alison Carr-Chellman -- 4 Literacies of Play: Blazing the Trail, Unchartered Territories, and Hurrying Up – #TeamLaV’s Interview with James Paul Gee -- Raúl Alberto Mora, James Paul Gee, Michael Hernandez, Sebastián Castaño, Tyrone Steven Orrego and Daniel Ramírez -- PART 2: Playful Explorations -- Introduction to Part 2: Playful Explorations -- Antero Garcia, Jennifer S. Dail and Shelbie Witte -- 5 Building Civic Literacy in the English Language Arts through Geospatial Play -- Ellen Middaugh and Jolynn A. Asato -- 6 Projective Worlds: Minecraft and Mcalagaësia -- Laura D’Aveta -- 7 Literacy Practice and Play: Participatory Culture in the MMORPG, FFXIV: A Realm Reborn -- Shannon R. Mortimore-Smith -- Index. |
Record Nr. | UNINA-9910794087603321 |
Leiden, Netherlands : , : Brill, , 2020 | ||
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Lo trovi qui: Univ. Federico II | ||
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Studying gaming literacies : theories to inform classroom practice / / edited by Antero Garcia, Shelbie Witte and Jennifer S. Dail |
Pubbl/distr/stampa | Leiden, Netherlands : , : Brill, , 2020 |
Descrizione fisica | 1 online resource |
Disciplina | 794.8 |
Collana | Gaming Ecologies and Pedagogies Series |
Soggetto topico |
Educational games
Video games in education |
ISBN | 90-04-42984-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Foreword -- Donna E. Alvermann -- List of Figures -- Notes on Contributors -- Introduction: Gaming Literacies and the Boundaries of Play -- Antero Garcia, Jennifer S. Dail and Shelbie Witte -- PART 1: Methodological Investigations in Literacies Research -- Introduction to Part 1: Methodological Investigations in Literacies Research -- Antero Garcia, Jennifer S. Dail and Shelbie Witte -- 1 Inform, Perform, Transform: Modeling In-School Youth Participatory Action Research through Gameplay -- Antero Garcia -- 2 How Youth Can Use Gaming as an Act of Creation -- Jennifer Wyld -- 3 Digital Literacy Practices for a Gaming Generation: Commercial Gaming Lessons from Adolescent Gamers -- Jason A. Engerman, Robert Hein, Nate Turcotte and Alison Carr-Chellman -- 4 Literacies of Play: Blazing the Trail, Unchartered Territories, and Hurrying Up – #TeamLaV’s Interview with James Paul Gee -- Raúl Alberto Mora, James Paul Gee, Michael Hernandez, Sebastián Castaño, Tyrone Steven Orrego and Daniel Ramírez -- PART 2: Playful Explorations -- Introduction to Part 2: Playful Explorations -- Antero Garcia, Jennifer S. Dail and Shelbie Witte -- 5 Building Civic Literacy in the English Language Arts through Geospatial Play -- Ellen Middaugh and Jolynn A. Asato -- 6 Projective Worlds: Minecraft and Mcalagaësia -- Laura D’Aveta -- 7 Literacy Practice and Play: Participatory Culture in the MMORPG, FFXIV: A Realm Reborn -- Shannon R. Mortimore-Smith -- Index. |
Record Nr. | UNINA-9910822208603321 |
Leiden, Netherlands : , : Brill, , 2020 | ||
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Lo trovi qui: Univ. Federico II | ||
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