HCI International 2024 - Late Breaking Papers : 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part VI |
Autore | Antona Margherita |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Cham : , : Springer, , 2025 |
Descrizione fisica | 1 online resource (327 pages) |
Altri autori (Persone) |
StephanidisConstantine
GaoQin ZhouJia |
Collana | Lecture Notes in Computer Science Series |
ISBN |
9783031768187
3031768183 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996635665103316 |
Antona Margherita | ||
Cham : , : Springer, , 2025 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Human Aspects of IT for the Aged Population. Healthy and Active Aging [[electronic resource] ] : 6th International Conference, ITAP 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II / / edited by Qin Gao, Jia Zhou |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (XXI, 722 p. 202 illus., 135 illus. in color.) |
Disciplina | 004.6 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Data structures (Computer science) Computer organization Application software User Interfaces and Human Computer Interaction Data Structures and Information Theory Computer Systems Organization and Communication Networks Computer Appl. in Social and Behavioral Sciences |
ISBN | 3-030-50249-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Health and Rehabilitation Technologies -- Agent-based Simulation of Medical Care Processes in Rural Areas with the Aid of Current Data on ICT Usage Readiness Among Elderly Patients -- Research on the Standing Movement of the Elderly -- Integrating Personal Emergency Response Systems (PERS) into Healthcare Professional Practices: A Scoping Review -- Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients -- Defining User Requirements of a eHealth Mobile App for Elderly: the HomeCare4All Project Case Study -- Effect of Display Location on Finger Motor Skill Training with Music-based Gamification -- Comparison of Gaze Skills between Expert and Novice in Elderly Care -- Application of Fuzzy Decision Model Selection of Product in Human Factors Design -- Research on Smart Care System for Elder Sojourners -- A Prototype of Patient Decision Aid for Treating Obstructive Sleep Apnea -- The Design of Electronic Tagging and Tracking Solutions to Improve the Safety and Person-Centered Care for People with Dementia -- Co-designing Strategies to Provide Telecare through an Intelligent Assistant for Caregivers of Elderly Individuals -- Tablet-based Comprehensive Cognitive Rehabilitation in Daily Life Using Virtual and Augmented Reality Technology -- Technological Care. Health Professionals’ Discourses on Technology in Home-based Services Seen through a Capability Approach -- Active Aging AI Community Care Ecosystem Design -- A Study on the Preference of Elderly Diabetic Patients to Blood Glucose Meters -- Well-being, Persuasion, Health Education and Cognitive Support -- Choice-Based User Interface Design of a Smart Healthy Food Recommender System for Nudging Eating Behavior of Older Adult Patients with Newly Diagnosed Type II diabetes -- "Older and Younger People": Towards a Cross-generational Online Peer Support about Cancer. The Example of Glioblastoma on French Digital Platforms -- Are Digital Twins becoming our Personal (predictive) Advisors? 'Our Digital Mirror of Who We Were, Who We Are and Who We Will Become’ -- Persuasive Design Strategy of Online Health Education for Elderly Adults Based on TAM Model -- Supporting Information Recall for Elderly People in Hyper Aged Societies -- Older Adults’ Motivation for Physical Activity Using Gamified Technology: An Eight-Week Experimental Study -- Implementing a Digital Wellness Application into Use – Challenges and Solutions among Aged People -- A study on the effect of Gamification on alleviation anxiety levels of the elderly in China -- ICF-based Analysis of Barriers and Facilitators for Smartphone Usage in an App-supported Training Program for Health and Well-Being of Older Users -- The Use of New Information and Communication Technology for Health Information among Older Icelanders´ -- Chronic Health Problems of Older Workers and Their Occupational Safety: A meta-analysis -- The Impact of User Diversity on the Acceptance of mHealth for Aftercare - Identifying the User Types ‘Assistance Seekers’ and ‘Privacy Supporters’ -- Create Video Games to Promote Well-being of Elderly People – a Practice-Driven Guideline -- Stealth-Adaptive Exergame Design Framework for Elderly and Rehabilitative Users -- Aging in Place -- Hermes: A Digital Assistant for Coordinating Invisible Work in Family Elderly Caregiving Scenarios -- Home as a Platform: Levels of Automation for Connected Home Services -- The Influence of Privacy on the Acceptance of Technologies for Assisted Living -- Home as Experience: The Challenge and Opportunity of Care Home Design -- Towards lively surveillance? The domestication of companion robots -- Explore the Demands of the Elderly by Integrating QFD and Scenario-Based Design -- How to handle data management of assisting lifelogging technologies from a user’s point of view -- Cultural and Entertainment Experiences for Older Adults -- Media, Generations, and the Platform Society -- Intergenerational Perspectives on Audiences Studies: From Youth to Senior Representations -- Designing an Online Escape Game for Older Adults: The Implications of Playability Testing Sessions with a Variety of Dutch Players -- Evaluating Seniors' Virtual Reality Experience Performed at a Local Community Event in Japan -- Computer-Based Foreign Language Learning Programs for the Elderly – A Review Study -- Acceptance Level of Older Chinese People towards Video Shooting Games. |
Record Nr. | UNISA-996418303903316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Human Aspects of IT for the Aged Population. Healthy and Active Aging : 6th International Conference, ITAP 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II / / edited by Qin Gao, Jia Zhou |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (XXI, 722 p. 202 illus., 135 illus. in color.) |
Disciplina |
004.6
005.437 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Data structures (Computer science) Computer organization Application software User Interfaces and Human Computer Interaction Data Structures and Information Theory Computer Systems Organization and Communication Networks Computer Appl. in Social and Behavioral Sciences |
ISBN | 3-030-50249-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Health and Rehabilitation Technologies -- Agent-based Simulation of Medical Care Processes in Rural Areas with the Aid of Current Data on ICT Usage Readiness Among Elderly Patients -- Research on the Standing Movement of the Elderly -- Integrating Personal Emergency Response Systems (PERS) into Healthcare Professional Practices: A Scoping Review -- Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients -- Defining User Requirements of a eHealth Mobile App for Elderly: the HomeCare4All Project Case Study -- Effect of Display Location on Finger Motor Skill Training with Music-based Gamification -- Comparison of Gaze Skills between Expert and Novice in Elderly Care -- Application of Fuzzy Decision Model Selection of Product in Human Factors Design -- Research on Smart Care System for Elder Sojourners -- A Prototype of Patient Decision Aid for Treating Obstructive Sleep Apnea -- The Design of Electronic Tagging and Tracking Solutions to Improve the Safety and Person-Centered Care for People with Dementia -- Co-designing Strategies to Provide Telecare through an Intelligent Assistant for Caregivers of Elderly Individuals -- Tablet-based Comprehensive Cognitive Rehabilitation in Daily Life Using Virtual and Augmented Reality Technology -- Technological Care. Health Professionals’ Discourses on Technology in Home-based Services Seen through a Capability Approach -- Active Aging AI Community Care Ecosystem Design -- A Study on the Preference of Elderly Diabetic Patients to Blood Glucose Meters -- Well-being, Persuasion, Health Education and Cognitive Support -- Choice-Based User Interface Design of a Smart Healthy Food Recommender System for Nudging Eating Behavior of Older Adult Patients with Newly Diagnosed Type II diabetes -- "Older and Younger People": Towards a Cross-generational Online Peer Support about Cancer. The Example of Glioblastoma on French Digital Platforms -- Are Digital Twins becoming our Personal (predictive) Advisors? 'Our Digital Mirror of Who We Were, Who We Are and Who We Will Become’ -- Persuasive Design Strategy of Online Health Education for Elderly Adults Based on TAM Model -- Supporting Information Recall for Elderly People in Hyper Aged Societies -- Older Adults’ Motivation for Physical Activity Using Gamified Technology: An Eight-Week Experimental Study -- Implementing a Digital Wellness Application into Use – Challenges and Solutions among Aged People -- A study on the effect of Gamification on alleviation anxiety levels of the elderly in China -- ICF-based Analysis of Barriers and Facilitators for Smartphone Usage in an App-supported Training Program for Health and Well-Being of Older Users -- The Use of New Information and Communication Technology for Health Information among Older Icelanders´ -- Chronic Health Problems of Older Workers and Their Occupational Safety: A meta-analysis -- The Impact of User Diversity on the Acceptance of mHealth for Aftercare - Identifying the User Types ‘Assistance Seekers’ and ‘Privacy Supporters’ -- Create Video Games to Promote Well-being of Elderly People – a Practice-Driven Guideline -- Stealth-Adaptive Exergame Design Framework for Elderly and Rehabilitative Users -- Aging in Place -- Hermes: A Digital Assistant for Coordinating Invisible Work in Family Elderly Caregiving Scenarios -- Home as a Platform: Levels of Automation for Connected Home Services -- The Influence of Privacy on the Acceptance of Technologies for Assisted Living -- Home as Experience: The Challenge and Opportunity of Care Home Design -- Towards lively surveillance? The domestication of companion robots -- Explore the Demands of the Elderly by Integrating QFD and Scenario-Based Design -- How to handle data management of assisting lifelogging technologies from a user’s point of view -- Cultural and Entertainment Experiences for Older Adults -- Media, Generations, and the Platform Society -- Intergenerational Perspectives on Audiences Studies: From Youth to Senior Representations -- Designing an Online Escape Game for Older Adults: The Implications of Playability Testing Sessions with a Variety of Dutch Players -- Evaluating Seniors' Virtual Reality Experience Performed at a Local Community Event in Japan -- Computer-Based Foreign Language Learning Programs for the Elderly – A Review Study -- Acceptance Level of Older Chinese People towards Video Shooting Games. |
Record Nr. | UNINA-9910413443003321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Human Aspects of IT for the Aged Population. Technologies, Design and User Experience [[electronic resource] ] : 6th International Conference, ITAP 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I / / edited by Qin Gao, Jia Zhou |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (XXIX, 390 p. 121 illus., 81 illus. in color.) |
Disciplina | 004.6 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Data structures (Computer science) Computer organization Application software E-commerce User Interfaces and Human Computer Interaction Data Structures and Information Theory Computer Systems Organization and Communication Networks Computer Appl. in Social and Behavioral Sciences e-Commerce/e-business |
ISBN | 3-030-50252-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Involving Older Adults in HCI Methodology -- Older Adults' Participation in VIAS’ Mobile App Design -- Technology Development with Older People: The Role of “Unfettered Design -- A study of Green Printing Technology Application for Product Value-added Design -- Using Academic Work Places to Involve Older People in the Design of Digital Applications - Presentation of a Methodological Framework to Advance Co-Design in Later life -- Enhancing self-efficacy as a part of the design process -- Active Participation of Older Adults in the Development of Stimulus Material in an Storytelling Context -- A Study of the Rubber Mat Product Design for Electric Scooter -- Value and values in inclusive design.-Part 2: User Experience and Aging -- Use of Augmented Reality by Older Adults -- Age-Related Differences in Takeover Request Modality Preferences and Attention Allocation during Semi-Autonomous Driving -- Older People and Technology Use: The Importance of Using Video Stimuli in Group Discussions -- Embodied Interaction Design to Promote Creative Social Engagement for Older Adults -- The Effect of Sensory Feedback on Time Perception of Interface Indicator from Age Difference -- Multimodal Coexistence Environment Design to Assist User Testing and Iterative Design Of HiGame Emotional Interaction Design for Elderly -- Visual Attention of Younger and Older Drivers in Takeover Tasks of Highly Automated Driving -- Practical Evaluation of the Emergency Usability Lab for Testing the Usability of Medical Devices in Emergency Situations -- “Just because you're older…”: Seniors respond to telecom sales practices in Canada -- A Contextual Usability Exploration of Cash and Ticket Machines -- Aging and Mobile and Wearable Devices -- Assessing Alternative Text Presentation and Tablet Device Usage for Low Vision Leisure Reading -- Understanding Continuous Wearable Technology Use Behavior for Fitness and Self–Health Management Among Middle-Aged and Elderly People -- Digital Mobile Technology Enhancing Social Connectedness among Older Adults in Sweden -- Wearable Technologies: Acceptance Model for Smartwatch Adoption among Older Adults -- Exploring the Feasibility of the Elderly in the Space Guidance of Tactile Feedback Technology -- Attitudinal and Behavioral Differences between Older and Younger Adults using Mobile Devices -- Identification Issues Associated with the Use of Wearable Accelerometers in Lifelogging -- Older Women Living in Unfavorable Contexts and Tablets in Uruguay: A Design for Access and Use of Inclusive Information -- Smartwatch Use among Older Adults: Findings from Two Large Surveys. |
Record Nr. | UNISA-996418298503316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Human Aspects of IT for the Aged Population. Technologies, Design and User Experience : 6th International Conference, ITAP 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part I / / edited by Qin Gao, Jia Zhou |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (XXIX, 390 p. 121 illus., 81 illus. in color.) |
Disciplina |
004.6
005.437 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Data structures (Computer science) Computer organization Application software Electronic commerce User Interfaces and Human Computer Interaction Data Structures and Information Theory Computer Systems Organization and Communication Networks Computer Appl. in Social and Behavioral Sciences e-Commerce/e-business |
ISBN | 3-030-50252-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Involving Older Adults in HCI Methodology -- Older Adults' Participation in VIAS’ Mobile App Design -- Technology Development with Older People: The Role of “Unfettered Design -- A study of Green Printing Technology Application for Product Value-added Design -- Using Academic Work Places to Involve Older People in the Design of Digital Applications - Presentation of a Methodological Framework to Advance Co-Design in Later life -- Enhancing self-efficacy as a part of the design process -- Active Participation of Older Adults in the Development of Stimulus Material in an Storytelling Context -- A Study of the Rubber Mat Product Design for Electric Scooter -- Value and values in inclusive design.-Part 2: User Experience and Aging -- Use of Augmented Reality by Older Adults -- Age-Related Differences in Takeover Request Modality Preferences and Attention Allocation during Semi-Autonomous Driving -- Older People and Technology Use: The Importance of Using Video Stimuli in Group Discussions -- Embodied Interaction Design to Promote Creative Social Engagement for Older Adults -- The Effect of Sensory Feedback on Time Perception of Interface Indicator from Age Difference -- Multimodal Coexistence Environment Design to Assist User Testing and Iterative Design Of HiGame Emotional Interaction Design for Elderly -- Visual Attention of Younger and Older Drivers in Takeover Tasks of Highly Automated Driving -- Practical Evaluation of the Emergency Usability Lab for Testing the Usability of Medical Devices in Emergency Situations -- “Just because you're older…”: Seniors respond to telecom sales practices in Canada -- A Contextual Usability Exploration of Cash and Ticket Machines -- Aging and Mobile and Wearable Devices -- Assessing Alternative Text Presentation and Tablet Device Usage for Low Vision Leisure Reading -- Understanding Continuous Wearable Technology Use Behavior for Fitness and Self–Health Management Among Middle-Aged and Elderly People -- Digital Mobile Technology Enhancing Social Connectedness among Older Adults in Sweden -- Wearable Technologies: Acceptance Model for Smartwatch Adoption among Older Adults -- Exploring the Feasibility of the Elderly in the Space Guidance of Tactile Feedback Technology -- Attitudinal and Behavioral Differences between Older and Younger Adults using Mobile Devices -- Identification Issues Associated with the Use of Wearable Accelerometers in Lifelogging -- Older Women Living in Unfavorable Contexts and Tablets in Uruguay: A Design for Access and Use of Inclusive Information -- Smartwatch Use among Older Adults: Findings from Two Large Surveys. |
Record Nr. | UNINA-9910413442903321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Human Aspects of IT for the Aged Population. Technology and Society [[electronic resource] ] : 6th International Conference, ITAP 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part III / / edited by Qin Gao, Jia Zhou |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (XIX, 386 p. 86 illus., 54 illus. in color.) |
Disciplina | 004.6 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Data structures (Computer science) Application software Computer organization E-commerce User Interfaces and Human Computer Interaction Data Structures and Information Theory Computer Appl. in Social and Behavioral Sciences Computer Systems Organization and Communication Networks e-Commerce/e-business |
ISBN | 3-030-50232-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Aging and Social MediaMapping Intergenerational Masculinities on Instagram -- Ageism and Media Generations in the Croatian Post-socialist Context.-"You Don’t Need Instagram, it’s for Young People”: Intergenerational Relationships and ICTs Learning Among Older Adults.-Young and Elderly Fashion Influencers.-Methods Matter: Assessment of the Characteristics of a Sample to Analyze Digital Practices and Social Connectedness in Later Life.-Consuming Fake News: A Matter of Age? The Perception of Political Fake News Stories in Facebook Ads.-Masculinities and Ageing: Deconstructing Online Representations among Portuguese Speaking Users -- Intergenerational social media use: expectations of adults and elder users. Addressing Fear and Lack of Knowledge of Older Adults Regarding Social Network Sites -- The Effect of Social Media Use on Older Adults' Loneliness-The Moderating Role of Self-Disclosure.-How to Beautify the Elderly?: A Study on the Facial Preference of Senior Citizens -- Technology Acceptance and Societal Impact -- Technologies and Images of Older Women.-Digital Inclusion or Digital Divide for Older Immigrants? A Scoping Review -- Expectations and Sensemaking: Older People and Care Robots.-The Impact of the Relationship and Family Status in Retirement Age on Women’s Incorporation of Technical Devices in their Everyday Life.-Understanding the Influence of AI Voice Technology on Visually Impaired Elders’ Psychological Well-Being: an Affordance Perspective.-A Study on Technology Anxiety Among Different Ages and Genders.-To Do or Not to Do: How Socio-Demographic Characteristics of Older Adults are Associated with Online Activities.-Understanding the Exclusion Issues of Mobility-as-a-Service (MaaS): the Potential Problems of Older Travellers’ Involvement -- Intergenerational Communication in Traditional and Virtual Bulgarian Families -- The Relationship between Social Participation and Internet Addiction in Older Persons.-Age and the City: The Case of Smart Mobility.-The Effects of Increasing Degree of Unreliable Automation on Older Adults' Performance.-Older People as Digital Newcomers: From Evidence to Intervention Proposal.-Understanding Older Adults’ Vulnerability and Reactions to Telecommunication Fraud: The Effects of Personality and Cognition -- Internet Use and Loneliness among Older Adults: The Moderating Role of Self-Perceptions of Ageing. |
Record Nr. | UNISA-996418298103316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Human Aspects of IT for the Aged Population. Technology and Society : 6th International Conference, ITAP 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part III / / edited by Qin Gao, Jia Zhou |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (XIX, 386 p. 86 illus., 54 illus. in color.) |
Disciplina |
004.6
005.437 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Data structures (Computer science) Application software Computer organization Electronic commerce User Interfaces and Human Computer Interaction Data Structures and Information Theory Computer Appl. in Social and Behavioral Sciences Computer Systems Organization and Communication Networks e-Commerce/e-business |
ISBN | 3-030-50232-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Aging and Social MediaMapping Intergenerational Masculinities on Instagram -- Ageism and Media Generations in the Croatian Post-socialist Context.-"You Don’t Need Instagram, it’s for Young People”: Intergenerational Relationships and ICTs Learning Among Older Adults.-Young and Elderly Fashion Influencers.-Methods Matter: Assessment of the Characteristics of a Sample to Analyze Digital Practices and Social Connectedness in Later Life.-Consuming Fake News: A Matter of Age? The Perception of Political Fake News Stories in Facebook Ads.-Masculinities and Ageing: Deconstructing Online Representations among Portuguese Speaking Users -- Intergenerational social media use: expectations of adults and elder users. Addressing Fear and Lack of Knowledge of Older Adults Regarding Social Network Sites -- The Effect of Social Media Use on Older Adults' Loneliness-The Moderating Role of Self-Disclosure.-How to Beautify the Elderly?: A Study on the Facial Preference of Senior Citizens -- Technology Acceptance and Societal Impact -- Technologies and Images of Older Women.-Digital Inclusion or Digital Divide for Older Immigrants? A Scoping Review -- Expectations and Sensemaking: Older People and Care Robots.-The Impact of the Relationship and Family Status in Retirement Age on Women’s Incorporation of Technical Devices in their Everyday Life.-Understanding the Influence of AI Voice Technology on Visually Impaired Elders’ Psychological Well-Being: an Affordance Perspective.-A Study on Technology Anxiety Among Different Ages and Genders.-To Do or Not to Do: How Socio-Demographic Characteristics of Older Adults are Associated with Online Activities.-Understanding the Exclusion Issues of Mobility-as-a-Service (MaaS): the Potential Problems of Older Travellers’ Involvement -- Intergenerational Communication in Traditional and Virtual Bulgarian Families -- The Relationship between Social Participation and Internet Addiction in Older Persons.-Age and the City: The Case of Smart Mobility.-The Effects of Increasing Degree of Unreliable Automation on Older Adults' Performance.-Older People as Digital Newcomers: From Evidence to Intervention Proposal.-Understanding Older Adults’ Vulnerability and Reactions to Telecommunication Fraud: The Effects of Personality and Cognition -- Internet Use and Loneliness among Older Adults: The Moderating Role of Self-Perceptions of Ageing. |
Record Nr. | UNINA-9910413442803321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|