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HCI International 2023 – Late Breaking Papers [[electronic resource] ] : 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II / / edited by Qin Gao, Jia Zhou, Vincent G. Duffy, Margherita Antona, Constantine Stephanidis
HCI International 2023 – Late Breaking Papers [[electronic resource] ] : 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II / / edited by Qin Gao, Jia Zhou, Vincent G. Duffy, Margherita Antona, Constantine Stephanidis
Autore Gao Qin
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (689 pages)
Disciplina 005.437
004.019
Altri autori (Persone) ZhouJia
DuffyVincent G
AntonaMargherita
StephanidisConstantine
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
User Interfaces and Human Computer Interaction
ISBN 3-031-48041-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto HCI Design and User Experience -- Cognitive Engineering and Augmented Cognition -- Cultural Issues in Design -- Technologies for the Aging Population -- Accessibility and Design for All -- Designing for Health and Wellbeing -- Information Design, Visualization, Decision-making and Collaboration -- Social Media, Creative Industries and Cultural Digital Experiences -- Digital Human Modeling, Ergonomics and Safety -- HCI in Automated Vehicles and Intelligent Transportation -- Sustainable Green Smart Cities and Smart Industry -- eXtended Reality Interactions -- Gaming and Gamification Experiences -- Interacting with Artificial Intelligence -- Security, Privacy, Trust and Ethics -- Learning Technologies and Learning Experiences -- eCommerce, Digital Marketing and eFinance. .
Record Nr. UNISA-996574260303316
Gao Qin  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
HCI International 2023 – Late Breaking Papers : 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II / / edited by Qin Gao, Jia Zhou, Vincent G. Duffy, Margherita Antona, Constantine Stephanidis
HCI International 2023 – Late Breaking Papers : 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II / / edited by Qin Gao, Jia Zhou, Vincent G. Duffy, Margherita Antona, Constantine Stephanidis
Autore Gao Qin
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (689 pages)
Disciplina 005.437
004.019
Altri autori (Persone) ZhouJia
DuffyVincent G
AntonaMargherita
StephanidisConstantine
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
User Interfaces and Human Computer Interaction
ISBN 3-031-48041-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto HCI Design and User Experience -- Cognitive Engineering and Augmented Cognition -- Cultural Issues in Design -- Technologies for the Aging Population -- Accessibility and Design for All -- Designing for Health and Wellbeing -- Information Design, Visualization, Decision-making and Collaboration -- Social Media, Creative Industries and Cultural Digital Experiences -- Digital Human Modeling, Ergonomics and Safety -- HCI in Automated Vehicles and Intelligent Transportation -- Sustainable Green Smart Cities and Smart Industry -- eXtended Reality Interactions -- Gaming and Gamification Experiences -- Interacting with Artificial Intelligence -- Security, Privacy, Trust and Ethics -- Learning Technologies and Learning Experiences -- eCommerce, Digital Marketing and eFinance. .
Record Nr. UNINA-9910767554703321
Gao Qin  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human Aspects of IT for the Aged Population : 10th International Conference, ITAP 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part II / / edited by Qin Gao, Jia Zhou
Human Aspects of IT for the Aged Population : 10th International Conference, ITAP 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part II / / edited by Qin Gao, Jia Zhou
Autore Gao Qin
Edizione [1st ed. 2024.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Descrizione fisica 1 online resource (447 pages)
Disciplina 5,437
4,019
Altri autori (Persone) ZhouJia
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
User Interfaces and Human Computer Interaction
ISBN 9783031615467
9783031615450
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- HCI International 2024 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- 10th International Conference on Human Aspects of IT for the Aged Population (ITAP 2024) -- HCI International 2025 Conference -- Contents - Part II -- Contents - Part I -- Healthy Aging -- Exploring User Preferences and Acceptance of Digital Art Therapy Among Older Chinese Adults with Mild Cognitive Impairment -- 1 Introduction -- 2 Literature Review -- 2.1 Intervention Effects of Art Therapy -- 2.2 Development of Digital Art Therapy -- 2.3 Technology Acceptance Model -- 3 Methodology -- 3.1 Participants -- 3.2 Interview Design -- 3.3 Data Collection and Analysis -- 4 Results -- 4.1 Experiences and Perceptions of Art Therapy Activities -- 4.2 Needs and Expectations for Digital Art Therapy -- 4.3 Acceptance of Digital Art Therapy -- 5 Discussion and Conclusion -- References -- An Exploration of Engagement and Collaboration Between Healthcare Professionals and Older Adults with Multimorbidity Using a Digital Health Platform -- 1 Introduction -- 1.1 The ProACT Digital Health Platform -- 2 Methods -- 2.1 Participant Recruitment -- 2.2 Procedures -- 2.3 Data Collection and Analysis -- 3 Findings -- 3.1 Participants -- 3.2 Objective Engagement with the Platform -- 3.3 Themes -- 4 Discussion -- 5 Conclusion -- References -- Research on Older Adults' Interaction with E-Health Interface Based on Explainable Artificial Intelligence -- 1 Introduction -- 2 Literature Review -- 2.1 Older Adults and E-Health Digital Interface -- 2.2 Explainable Artificial Intelligence Background -- 3 Methodology -- 3.1 Data Collection -- 3.2 Explainable Artificial Intelligence Methods -- 4 Research Process -- 5 Results -- 6 Conclusion -- References.
Development of a Model for Estimating Cognitive Function in the Elderly Using EEG and Heart Rate Variability -- 1 Introduction -- 1.1 Background -- 1.2 Related Research and Issues -- 2 Purpose and Proposal -- 3 Experiment -- 3.1 Acquisition of Biological Indexes -- 3.2 Measurement of Cognitive Function -- 3.3 Experimental Procedures -- 3.4 Results of Neuropsychological Examination -- 4 Machine Learning Model Construction -- 4.1 Feature Selection -- 4.2 Model Building -- 5 Conclusion -- References -- Attitudes and Use of Health Information and Communication Technology Among Older Adults' in Iceland - Changes from 2019 to 2022 -- 1 Introduction -- 1.1 Aim and Research Questions -- 2 Methods -- 2.1 Data Collection -- 2.2 Measurements and Data Analysis -- 3 Results -- 4 Discussion -- 5 Conclusion, Limitations and Policy Implications -- References -- Family Care Partner Perceptions of a Social Assistive Robot to Support Connectedness and Health Behaviors in Assisted Living -- 1 Introduction -- 1.1 Literature Review -- 1.2 Goals of Research -- 2 Method -- 2.1 Participants -- 2.2 Social Assistive Robot (SAR) System -- 2.3 SAR and SARv Video Demonstrations -- 2.4 Procedure -- 3 Results -- 3.1 Qualitative Content Analysis Strategy -- 3.2 User Attitudes -- 3.3 Perceived Benefits -- 3.4 Perceived Concerns -- 3.5 Recommendations -- 4 Discussion -- 4.1 Benefits of SAR for Social and Cognitive Engagement -- 4.2 Concerns of SAR for Social and Cognitive Engagement -- 4.3 Recommendations of SAR for Social and Cognitive Engagement -- 4.4 Methodological Strengths, Caveats, and Recommendations for Future Research -- 5 Conclusion -- References -- Technology for Prolonged Independent Life - A Pilot Study -- 1 Introduction -- 2 Method -- 3 Results -- 3.1 Overarching Comprehensive Summary -- 3.2 Evaluation of HWT -- 3.3 Visions and Expectations on Future HWT.
3.4 Collaboration Between Stakeholders -- 3.5 Expectations on Prolonged Independence -- 3.6 Information Design and Adaptation to User Needs -- 4 Discussion -- 5 Conclusions -- References -- Exergames as Synchronous Collaborative Remote Training in Older Adults with Hypertension: A Mixed Methods Pilot Study -- 1 Introduction -- 2 Methods -- 2.1 Procedure -- 2.2 Materials -- 2.3 Data Analysis -- 3 Results -- 3.1 Participants -- 3.2 Heartrate Polar M600 -- 3.3 SUS -- 3.4 PACES -- 3.5 Qualitative Results -- 4 Discussion -- 4.1 Limitations -- 5 Conclusion -- References -- Iterative Co-design of an Activity-Planning Mobile App for People Living with Early-Stage Dementia -- 1 Introduction -- 1.1 Requirements Gathering Phase -- 2 Methods -- 2.1 Co-design -- 3 Results -- 3.1 Dyad Co-design - Preferences and Capabilities -- 3.2 OT Co-design - Content Development -- 3.3 Interface Design -- 4 Discussion -- References -- Supporting Mobility and Leisure -- Designing Autonomous Vehicle Interactions for a Super-Aged Society: A Formative Study -- 1 Introduction -- 2 Background -- 2.1 Aging and Transportation: A General View -- 2.2 Transportation in a Super-Aged Society: Taiwan -- 2.3 Autonomous Vehicles for the Aging Population -- 3 Methods -- 3.1 Overview -- 3.2 Participant Recruitment -- 3.3 Interview Structure -- 4 Results -- 4.1 Participants and Interview Locations -- 4.2 Thematic Analysis -- 4.3 Themes from Part A (Understanding Current Mobility Challenges) -- 4.4 Themes from Part B (Imagining AV Opportunities and Challenges) -- 5 Discussion -- 5.1 Attitudinal Paradox -- 5.2 Reflecting on Contextual Inquiry -- 6 Design Recommendations for Autonomous Transportation in a Super-Aged Society -- 6.1 Incorporate Social Interactions in User Research -- 6.2 Support Mixed-Mode Travels -- 6.3 Autonomous Parking -- 6.4 Space Customizability and Shape Transformability.
6.5 User Experience for an Ecosystem of Connectedness -- 6.6 Increase and Improve Regulations -- 7 Conclusion -- References -- An Exploration on Creative Approach of Animated Short Films Using Traditional Crafts as Media by Expert Analysis Method -- 1 Research Background -- 2 Literature Review -- 2.1 Traditional Crafts and Animation Interpretation -- 2.2 Narrative Structure and Formal Techniques of Animation -- 3 Research Method -- 3.1 Screening Principles of Respondents -- 3.2 Animation Research Samples -- 4 Research Results and Analysis -- 4.1 Narrative Structure: Script, Role, and Dubbing -- 4.2 Animation Narrative Structure: Camera Moves, Transitions, and Incidental Music -- 5 Conclusions -- 5.1 On Animation Narrative Structure: -- 5.2 On Formal Techniques of Animation: -- References -- A Study on the Contemporary Arts and Crafts Design in Taiwan Based on the Aesthetics Perspectives of the Book of Changes -- 1 Introduction -- 2 Literature Review -- 2.1 The Craft Aesthetics of the Book of Changes -- 3 Methodology -- 3.1 Confirmation on the Definition of the Aesthetic Perspectives of the Book of Changes -- 4 Analyzing the Crafts of the Yii Project from the Aesthetic Perspective of the Book of Changes -- 4.1 Harmonization of Yin and Yang -- 4.2 Chi and the Changes of Times -- 4.3 Enacting Emblematic Symbols, Conveying Ideas -- 4.4 State of Satisfaction -- 5 Conclusion -- References -- A Case of Designing a Game to Support Older Adults in a Community Setting: Implications for Supporting Active Togetherness -- 1 Introduction -- 2 Related Work -- 2.1 The Role of Community Centers for Supporting Seniors -- 2.2 Games for Improving Seniors' Social and Physical Activity -- 3 Overview of Study Methods and Partner Site -- 4 Observations and Interviews -- 4.1 Observation Procedures -- 4.2 Interview Procedures -- 4.3 Data Analysis.
5 Observations and Interview Findings -- 5.1 Current Engagement in Physical and Social Activities -- 5.2 The Center's Role in Fostering Social Support -- 6 Game and Piloting: Supporting Active Togetherness -- 6.1 Test Play and Initial Feedback -- 7 Implications for Designing for Active Togetherness in Community Settings -- 7.1 Leveraging Common Interests -- 7.2 Designing for Inclusion -- 7.3 Hybrid for Supporting Diverse Technical Skills and Access -- 8 Limitations and Conclusion -- References -- Leveraging Curiosity to Care for an Aging Population -- 1 Introduction: The Silver Tsunami -- 2 Research: A Four-Phase Approach to Understanding Driving -- 2.1 Phase 1. Initial Research: Driving Assessment -- 2.2 Phase 2. Quantitative Study -- 2.3 Phase 3. Initial Prototypes -- 2.4 Phase 4. Kiosk Study and App Refinement -- 3 Prototype and Design -- 3.1 Invitations -- 3.2 Knowledge Invitation: How Has the Vehicle Assisted the Driver? -- 3.3 Ability Invitation: How Has the Driver Improved over Time? -- 3.4 Capability Invitation: How Can the Vehicle Display Relevant Features? -- 3.5 Responses and Rewards -- 4 Discussion and Conclusion -- References -- Towards a New (Old) Generation of Cyclotourists: Implementing an Improved Concept of Jizo Brand -- 1 Introduction -- 2 Gen from Jizo: A Senior-Centric Gamified Cyclotourism App -- 2.1 Prototyping the App, Website and Smartwatch Interfaces -- 2.2 Implementation -- 3 Concept Evaluation and User Study -- 3.1 Procedures -- 3.2 Ethical Considerations -- 4 Results and Discussion -- 5 Conclusion -- References -- Poptoys: Playing and Tradition to Promote Intergenerational Experiences Through a Digital App -- 1 Playing and Tradition to Promote Intergenerational Experiences -- 2 Bridging Generational Gaps Through Educational Intergenerational Digital Experiences -- 3 Methodology -- 3.1 Analysis and Specification Phase.
3.2 Prototyping.
Record Nr. UNINA-9910865252003321
Gao Qin  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human Aspects of IT for the Aged Population : 10th International Conference, ITAP 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part I / / edited by Qin Gao, Jia Zhou
Human Aspects of IT for the Aged Population : 10th International Conference, ITAP 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part I / / edited by Qin Gao, Jia Zhou
Autore Gao Qin
Edizione [1st ed. 2024.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Descrizione fisica 1 online resource (447 pages)
Disciplina 005.437
004.019
Altri autori (Persone) ZhouJia
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
User Interfaces and Human Computer Interaction
ISBN 9783031615436
9783031615429
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- HCI International 2024 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- 10th International Conference on Human Aspects of IT for the Aged Population (ITAP 2024) -- HCI International 2025 Conference -- Contents - Part I -- Contents - Part II -- Designing for Older Adults -- Online Semi-structured Interviews to Better Capture Generational Media Actions: The Relevance of Relaxed, Participative and Reflexive Approaches -- 1 Introduction -- 2 Theoretical Overview -- 3 Methodological Approach -- 4 Online Interviewing in Relaxed, Participative, and Reflective Environments -- 4.1 Media Diaries as a Complement Capable of Capturing the Moment in Action -- 5 Conclusions and Future Research -- References -- Interaction Design of Elderly-Friendly Smartwatches: A Kano-AHP-QFD Theoretical Approach -- 1 Introduction -- 2 Research Methodology -- 3 Smartwatch Interaction Design Process Based on Kano Model, AHP and QFD Methods -- 3.1 Kano Model-Based Requirements Extraction and Classification for Elderly Users -- 3.2 Calculation and Analysis of Elderly User Requirement Weights Based on AHP Method -- 3.3 Design Element Analysis Based on QFD Method -- 4 Conceptual Design of Smartwatch Based on Kano, AHP, and QFD Models -- 4.1 Key Functional Requirements for Smartwatch Design in Elderly Users -- 4.2 Comfort and Affordability as Imperatives in Aging-Friendly Smartwatch Design -- 4.3 Optimizing User Satisfaction Through Aging-Friendly Smartwatch Interaction Design -- 5 Conclusions -- References -- Human Aspects of Gerontechnology: Comprehensive Analysis of 2015-2023 ITAP Conference Papers -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 3.1 The Overview of ITAP Conference Papers -- 3.2 Scholars and Institutions of ITAP -- 3.3 Research Themes of ITAP.
4 Conclusion -- References -- Development and Evaluation of Embodied Metaphors for Exergame Design: Considering Older Adults' Bodily Experiences and Individual Perceptions -- 1 Introduction -- 2 Literature Review -- 3 Study 1: Development of Embodied Metaphors -- 3.1 Methods -- 3.2 Results of Study 1 -- 4 Study 2: Evaluation of Embodied Metaphors -- 4.1 Method -- 4.2 Results of Study 2 -- 5 Conclusion -- References -- Constructing a Multi-dimensional Social Compensation Design Scale for Older People Within the Framework of Social Media for Smart Homes -- 1 Introduction -- 2 Literature Review -- 2.1 Social Compensation -- 2.2 Two Key Elements of Social Compensation -- 3 Framework -- 3.1 Participants -- 3.2 Data Collection -- 4 Development of SCDS -- 4.1 Items Development Process -- 4.2 Expert Review -- 5 Exploration of SCDS -- 5.1 Participants -- 5.2 Reliability and Validity Analysis -- 5.3 Exploratory Factor Analysis (EFA) -- 6 Validation of SCDS -- 6.1 Participants -- 6.2 Confirmatory Factor Analysis (CFA) -- 7 Conclusion -- References -- It's not by Accident! It's by Design. Design Methods to Reach (Inter)generational Perspective -- 1 Introduction -- 2 Intergenerational Cooperation and Knowledge Transfer through Design Methods -- 3 The Case of YouNDigital Project -- 3.1 Young Users' Preliminary Feedback on the Web-Based Newsroom -- 4 Final Considerations -- References -- Accessible Interaction Design Strategies of Intelligent Products for the Elderly Based on AHP -- 1 Introduction -- 2 Research Background -- 2.1 Accessible Design Concept -- 2.2 Analytic Hierarchy Process -- 3 Analysis of Interaction Barriers for Aged -- 3.1 User Research and Analysis of Barriers -- 3.2 Summary of Interaction Barriers Analysis for Older Adults -- 3.3 Primary and Secondary Analysis of Degree of Influence of Interaction Barriers for Elderly.
4 Accessible Interaction Design Strategies -- 4.1 Interactive and Inclusive Design Under the Concept of Accessibility -- 4.2 Customized Interactive Interface Design with the Concept of Accessibility -- 4.3 Intimate Empathy in Interactive Contexts Under the Concept of Accessibility -- 5 Summary -- References -- Catering to Seniors: Guidelines for User-Driven Perceived Aging Adaptation in User Interface Design -- 1 Introduction -- 2 Research Methodology -- 3 Aging-Friendly User Interface Design Process Incorporating KANO, AHP and QFD Methods -- 3.1 Target User Requirements Extraction -- 3.2 KANO-Based User Requirement Attribute Classification -- 3.3 Calculation and Analysis of User Requirement Weights Based on AHP Method -- 3.4 Design Element Analysis Based on QFD Methods -- 4 Aging-Friendly User Interface Design Guideline -- 4.1 Font -- 4.2 Color -- 4.3 Sound -- 5 Conclusion -- References -- Gerontechnology Design: Navigating Pluralistic Value Conflicts -- 1 Introduction -- 2 Literature Review -- 2.1 Literature Review on Dilemma-Driven Design in System Design -- 2.2 Literature Review on Value-Sensitive Design -- 2.3 Research Status of Shanghai Community Self-service Sign Detection Equipment -- 3 Methodology -- 4 Findings and Analysis -- 5 Discussion -- References -- Older Adults' User Experience -- Activities to Encourage Older Adults' Skills in the Use of Digital Technologies on the Example of Multigenerational Houses in Germany -- 1 Introduction -- 2 Theoretical Framework -- 2.1 Digital Divide -- 2.2 Digital Inclusion -- 2.3 Importance of Digital Technologies for Older Adults -- 2.4 Multigenerational Houses -- 3 Motivation and Goal-Setting -- 3.1 Goal Setting -- 3.2 Research Questions -- 4 Method -- 5 Results -- 6 Discussion -- 7 Conclusion, Limitations, and Further Work -- References.
Between the Present and the Past: Using Card-Sorting and Biographical Approaches to Identify News Influencers' Media Habits -- 1 Introduction -- 2 Who is Relevant and When? Young People and Their Particular Way of Consuming News -- 3 A Biographical Approach that Calls for Memory and Nostalgia -- 4 Q-Sort as a Qualitative Strategy to Map Past and Present News Consumption -- 5 Research Design -- 6 Unlocking Biographical Insights: Asking Questions at the Right Time and Giving Them Space to Speak -- 7 Final Remarks -- References -- The Impact of Color in Phone Software Interfaces on the User Experience of the Elderly -- 1 Introduction -- 2 Method -- 2.1 Experimental Design -- 2.2 Participants -- 2.3 Experimental Materials -- 2.4 Experimental Equipment -- 2.5 Data Analysis -- 3 Results -- 4 Conclusions -- References -- Exploring Factors Influencing Visual Realism in Augmented Reality User Experience -- 1 Introduction -- 1.1 Research Background -- 1.2 Research Objective -- 2 Related Work -- 3 Method -- 3.1 Participants -- 3.2 Survey Instrument -- 3.3 Data Analysis -- 4 Results -- 4.1 Frequency Calculation Results -- 4.2 Chi-Square Test Results -- 5 Discussion -- 5.1 Discussion of Hypothesis 1 -- 5.2 Discussion of Hypothesis 2 -- 5.3 Implications and Future Directions -- 6 Conclusion -- References -- The Impact of Smartphone Fonts and Text Colors on Visual Recognition of the Elderly -- 1 Introduction -- 2 Literature Review -- 2.1 Elderly and Visual Theory -- 2.2 Application of Color System -- 3 Experimental Design -- 4 Results and Discussion -- 5 Conclusion -- References -- Optimization of Touch Active Area Size Based on Click Position Bias in Older Adults' Touchscreen Interaction -- 1 Introduction -- 2 Related Work -- 2.1 Touchscreens Might Be More Suitable for Older Users -- 2.2 Challenges in Clicking for Older Adults Using Indirect Input Devices.
2.3 Challenges in Clicking for Older Adults Using Direct Input Devices -- 3 Materials and Methods -- 3.1 Experimental Design -- 3.2 Participants -- 3.3 Experimental Prototype and Apparatus -- 3.4 Procedure -- 3.5 Data Visualization -- 4 Results -- 4.1 Demographics -- 4.2 Click Behavior -- 4.3 Click Position Bias Vector Field -- 4.4 Optimizing Touch Active Area Size Standards -- 5 Discussion -- 6 Conclusion -- References -- Older Adults' Digital Competences and User Behavior -- Digital Bulgarian Elderly People: Myth or Reality? -- 1 Introduction -- 2 Research Methods -- 3 Results -- 3.1 Older People and ICTs in the EU - Trends and Comparative Analysis -- 3.2 The Elderly and ICT in Bulgaria -- 3.3 Results of the Conducted Surveys -- 4 Discussion -- 5 Conclusion, Limitation, Implications for Future Research -- References -- Chatbots as Tools in Parent-Child Relationships -- 1 Introduction -- 2 Psychological Impacts of Each Feature of CT [12] -- 2.1 Method -- 2.2 Results -- 2.3 Discussion -- 3 A System to Improve Psychological Well-Being (CMBot) -- 3.1 Development Concept -- 3.2 CMBot -- 4 Evaluation of a System for Improving Psychological Well-Being (CMBot) -- 4.1 Evaluation Method -- 4.2 Experiment Result -- 5 Limitation -- 6 Conclusion -- References -- Game-Based Learning for Fostering Digital Literacy in Older Adults: An Intergenerational Approach -- 1 Introduction -- 1.1 Research Objectives -- 2 Background -- 2.1 Gaming and Ageing -- 2.2 Intergenerational Approaches, Lifelong Learning, and Digital Literacy -- 3 Method -- 3.1 Study Eligibility Criteria -- 3.2 Search Strategy -- 3.3 Study Selection Process -- 4 Data Extraction and Analysis -- 5 Results -- 5.1 GBL with Older Adults -- 5.2 Intergenerationally as an Intervention Path -- 6 Discussion -- 7 Conclusion -- References.
Game-Based Solutions for Impacting Digital Competences in Aged Populations: Insights from an Empathetic Workshop.
Record Nr. UNINA-9910865248003321
Gao Qin  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human Aspects of IT for the Aged Population [[electronic resource] ] : 9th International Conference, ITAP 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II / / edited by Qin Gao, Jia Zhou
Human Aspects of IT for the Aged Population [[electronic resource] ] : 9th International Conference, ITAP 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II / / edited by Qin Gao, Jia Zhou
Autore Gao Qin
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (564 pages)
Disciplina 005.437
004.019
Altri autori (Persone) ZhouJia
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Computer networks
Artificial intelligence
Computers, Special purpose
User Interfaces and Human Computer Interaction
Computer Communication Networks
Artificial Intelligence
Special Purpose and Application-Based Systems
ISBN 3-031-34917-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Smart Homes and Aging in Place -- Research on Influencing Factors of Elderly User Experience of Smart Home Social Software based on Grounded Theory -- My Iliad: a Ludic Interface using Ambient Assistive Technology to Promote Aging in Place -- Visual Ambient Assisted Living Technologies for Different Daily Activities: Users’ Requirements and Data Handling Preferences -- Smart Home for the Elderly – A Comparative Study on Interaction Techniques -- Living in a Networked Home: Older Adults’ Expectations and Attitudes -- Data Privacy and Smart Home Technology Adoption: Older Adults’ Attitudes and Beliefs -- eHealth Applications for Older People and Health literacy -- Health Education Mobile Applications: Evaluation of Persuasion Strategies and Impact on Older Users -- Designing Intelligent Decision Assistants to Assist Seniors with Medicare Plan Decision-Making: An Application of Cognitive Response Theories -- Aging in Place Virtual Care Technology from the User Experience Perspective -- Privacy, Technology and Telehealth: Canadian Older Adults Voice their Concerns -- Paving the Way: Trust in Healthcare Systems as a Prerequisite for Technology Usage -- Trust in Health Information Among Older Adults in Iceland -- Tamamon: Designing a Gamified Medication Education Solution for Older Adult Patients -- The Age Factor and the Acceptance: A Rhetorical Study on the Older Audience of the COVID-19 Popular Science Animated Films -- Using Persona Development to Design a Smartphone Application for Older and Younger Diabetes Patients – A Methodological Approach for Persona Development -- Effects of Health Science Popularization Platform on Older Adults’ eHealth Literacy: From the Perspective of Digital Empowerment -- Behavioral Intention Model for Online Consultation at Internet Hospitals among Older People at Home -- IT Support for Caregivers -- A Study for Estimating Caregiving Contexts Based on Extracting Nonverbal Information from Elderly People at Home -- Caregiver Attitudes toward Internet-enabled Sources of Information -- What to do next? An Activity Scheduling Schema for Social Assistance Robots for Older Adults -- Technologies and Services to Support Care: Family Caregivers’ Experiences and Perspectives -- Observations of Caregivers of Persons with Dementia: A Qualitative Study to Assess the Feasibility of Behavior Recognition Using AI for Supporting At-Home Care -- Engagement as a Goal and Process for Improving Support for Informal Caregivers: The Cremona Beside Caregiver Project -- Live Classification of Similar Arm Motion Sequences Using Smartwaatches -- Technology Service Design for the Older Adults with Dementia -- Effectiveness of Support Programmes for (in)Formal Caregivers of Older Dependent People to Design Technologies -- Part 4: Aging, ICT Use and Digital Literacy -- Intergenerational Solidarity: Perceptions of Young Adults -- Understanding ICTs in Older Life: A Scope Review of 'The Gerontologist' and 'Research on Aging -- Applying PBL Model to Technological Learning Strategies for Older Adults -- ICTs in Later Life and Post-Pandemic Challenges -- Digital Media Use and the Role of Internet Self-Efficacy among Older Technology Volunteers – a Baseline Study from the Project “DiBiWohn” -- First and Second-Level Digital Divides and Cultural Capital: Framing Digital Lives of Seniors in Portugal and Europe -- Influence of Cognitive Function and the Mental Model on ICT Use – Examined by TAM Model -- A Social Justice-Oriented Perspective on Older Adults Technology Use in HCI: Three Opportunities for Societal Inclusion -- Value Co-Creation Perspectives on Digital Literacy Training for Older Adults: A Call to Action Research.
Record Nr. UNISA-996542668703316
Gao Qin  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Human Aspects of IT for the Aged Population : 9th International Conference, ITAP 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II / / edited by Qin Gao, Jia Zhou
Human Aspects of IT for the Aged Population : 9th International Conference, ITAP 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II / / edited by Qin Gao, Jia Zhou
Autore Gao Qin
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (564 pages)
Disciplina 005.437
004.019
Altri autori (Persone) ZhouJia
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Computer networks
Artificial intelligence
Computers, Special purpose
User Interfaces and Human Computer Interaction
Computer Communication Networks
Artificial Intelligence
Special Purpose and Application-Based Systems
ISBN 3-031-34917-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Smart Homes and Aging in Place -- Research on Influencing Factors of Elderly User Experience of Smart Home Social Software based on Grounded Theory -- My Iliad: a Ludic Interface using Ambient Assistive Technology to Promote Aging in Place -- Visual Ambient Assisted Living Technologies for Different Daily Activities: Users’ Requirements and Data Handling Preferences -- Smart Home for the Elderly – A Comparative Study on Interaction Techniques -- Living in a Networked Home: Older Adults’ Expectations and Attitudes -- Data Privacy and Smart Home Technology Adoption: Older Adults’ Attitudes and Beliefs -- eHealth Applications for Older People and Health literacy -- Health Education Mobile Applications: Evaluation of Persuasion Strategies and Impact on Older Users -- Designing Intelligent Decision Assistants to Assist Seniors with Medicare Plan Decision-Making: An Application of Cognitive Response Theories -- Aging in Place Virtual Care Technology from the User Experience Perspective -- Privacy, Technology and Telehealth: Canadian Older Adults Voice their Concerns -- Paving the Way: Trust in Healthcare Systems as a Prerequisite for Technology Usage -- Trust in Health Information Among Older Adults in Iceland -- Tamamon: Designing a Gamified Medication Education Solution for Older Adult Patients -- The Age Factor and the Acceptance: A Rhetorical Study on the Older Audience of the COVID-19 Popular Science Animated Films -- Using Persona Development to Design a Smartphone Application for Older and Younger Diabetes Patients – A Methodological Approach for Persona Development -- Effects of Health Science Popularization Platform on Older Adults’ eHealth Literacy: From the Perspective of Digital Empowerment -- Behavioral Intention Model for Online Consultation at Internet Hospitals among Older People at Home -- IT Support for Caregivers -- A Study for Estimating Caregiving Contexts Based on Extracting Nonverbal Information from Elderly People at Home -- Caregiver Attitudes toward Internet-enabled Sources of Information -- What to do next? An Activity Scheduling Schema for Social Assistance Robots for Older Adults -- Technologies and Services to Support Care: Family Caregivers’ Experiences and Perspectives -- Observations of Caregivers of Persons with Dementia: A Qualitative Study to Assess the Feasibility of Behavior Recognition Using AI for Supporting At-Home Care -- Engagement as a Goal and Process for Improving Support for Informal Caregivers: The Cremona Beside Caregiver Project -- Live Classification of Similar Arm Motion Sequences Using Smartwaatches -- Technology Service Design for the Older Adults with Dementia -- Effectiveness of Support Programmes for (in)Formal Caregivers of Older Dependent People to Design Technologies -- Part 4: Aging, ICT Use and Digital Literacy -- Intergenerational Solidarity: Perceptions of Young Adults -- Understanding ICTs in Older Life: A Scope Review of 'The Gerontologist' and 'Research on Aging -- Applying PBL Model to Technological Learning Strategies for Older Adults -- ICTs in Later Life and Post-Pandemic Challenges -- Digital Media Use and the Role of Internet Self-Efficacy among Older Technology Volunteers – a Baseline Study from the Project “DiBiWohn” -- First and Second-Level Digital Divides and Cultural Capital: Framing Digital Lives of Seniors in Portugal and Europe -- Influence of Cognitive Function and the Mental Model on ICT Use – Examined by TAM Model -- A Social Justice-Oriented Perspective on Older Adults Technology Use in HCI: Three Opportunities for Societal Inclusion -- Value Co-Creation Perspectives on Digital Literacy Training for Older Adults: A Call to Action Research.
Record Nr. UNINA-9910734828803321
Gao Qin  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Materiale a stampa
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