What is the Avatar? : Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition / / Rune Klevjer |
Autore | Klevjer Rune |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Bielefeld, : transcript Verlag, 2022 |
Descrizione fisica | 1 online resource (242 p.) |
Disciplina | 006.8 |
Collana | Game Studies |
Soggetto topico |
Avatars (Virtual reality)
SOCIAL SCIENCE / Media Studies |
Soggetto non controllato |
Avatar
Cinema Computer Games Fictionality Media Aesthetics Media Studies Media Theory Media Virtual Reality |
ISBN | 3-8394-4579-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Contents -- Opening remarks -- Preface to this edition -- Chapter 1: Introduction -- Chapter 2: Simulations, games and make-believe -- Chapter 3: Computer game fiction -- Chapter 4: The model and the avatar -- Chapter 5: The simulator -- Chapter 6: The computer game avatar -- Chapter 7: 2D/3D -- Chapter 8: The avatarial camera -- Conclusion -- Tracing the Avatar. An Afterword -- Bibliography |
Record Nr. | UNISA-996496565603316 |
Klevjer Rune
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Bielefeld, : transcript Verlag, 2022 | ||
![]() | ||
Lo trovi qui: Univ. di Salerno | ||
|
What is the Avatar? : Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition / / Rune Klevjer |
Autore | Klevjer Rune |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Bielefeld, : transcript Verlag, 2022 |
Descrizione fisica | 1 online resource (242 p.) |
Disciplina | 006.8 |
Collana | Game Studies |
Soggetto topico |
Avatars (Virtual reality)
SOCIAL SCIENCE / Media Studies |
ISBN |
9783839445792
3839445795 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Contents -- Opening remarks -- Preface to this edition -- Chapter 1: Introduction -- Chapter 2: Simulations, games and make-believe -- Chapter 3: Computer game fiction -- Chapter 4: The model and the avatar -- Chapter 5: The simulator -- Chapter 6: The computer game avatar -- Chapter 7: 2D/3D -- Chapter 8: The avatarial camera -- Conclusion -- Tracing the Avatar. An Afterword -- Bibliography |
Record Nr. | UNINA-9910624355803321 |
Klevjer Rune
![]() |
||
Bielefeld, : transcript Verlag, 2022 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
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