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E-Learning and Games for Training, Education, Health and Sports [[electronic resource] ] : 7th International Conference, Edutainment 2012, and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012, Proceedings / / edited by Stefan Göbel, Wolfgang Mueller, Bodo Urban, Josef Wiemeyer
E-Learning and Games for Training, Education, Health and Sports [[electronic resource] ] : 7th International Conference, Edutainment 2012, and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012, Proceedings / / edited by Stefan Göbel, Wolfgang Mueller, Bodo Urban, Josef Wiemeyer
Edizione [1st ed. 2012.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012
Descrizione fisica 1 online resource (XVIII, 194 p. 68 illus.)
Disciplina 004.16
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Personal computers
Education—Data processing
User interfaces (Computer systems)
Application software
Multimedia information systems
Computer graphics
Personal Computing
Computers and Education
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Multimedia Information Systems
Computer Graphics
ISBN 3-642-33466-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual Humans -- Developing a Situated Virtual Reality Simulation for Telerobotic Control and Training -- Game Mastering in Collaborative Multiplayer Serious Games -- Implementing High-Resolution Adaptivity in Game-Based Learning -- Game-Based Teaching and Learning Turning High-Schools into Laboratories? Lessons Learnt from Studies of Instructional Effectiveness of Digital Games in the Curricular Schooling System -- Application of NXT Based Robots for Teaching Java-Based Concurrency -- The Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game -- A Serious Game for Architectural Knowledge in the Classroom -- Evaluation of Competence Development in WoW -- “This Game Is Girly!” Perceived Enjoyment and Student Acceptance of Edutainment -- Emerging Learning and Gaming Technologies Towards a Social Game Interaction Taxonomy: A Social Gaming Approach towards Peer Knowledge Sharing and Participation in Serious Games -- Mobile Worlds: Mobile Gaming and Learning? -- Science and Technology Communication Activities by Using 3D Image Projection System -- Potentials of a Low-Cost Motion Analysis System for Exergames in Rehabilitation and Sports Medicine -- Authoring Tools and Mechanisms Puzzle-it: An HTML5 Serious Games Platform for Education: Puzzle Based Serious Games for Education -- Authoring of Serious Adventure Games in StoryTec -- Designing an Interactive Storytelling Game -- Towards Puzzle Templates for Multiplayer Adventures -- Context-Sensitive User-Centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts -- The Impact of Different Gaming Interfaces on Spatial Experience and Spatial Presence – A Pilot Study -- Perceptual and Computational Time Models in Game Design for Time Orientation in Learning Disabilities -- StoryTec: Authoring Adaptive Cross-Platform Games -- Veni, Vidi, VICERO – But Where to Start?
Record Nr. UNISA-996465585303316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Entertainment Computing and Serious Games [[electronic resource] ] : First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11–15, 2019, Proceedings / / edited by Erik van der Spek, Stefan Göbel, Ellen Yi-Luen Do, Esteban Clua, Jannicke Baalsrud Hauge
Entertainment Computing and Serious Games [[electronic resource] ] : First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11–15, 2019, Proceedings / / edited by Erik van der Spek, Stefan Göbel, Ellen Yi-Luen Do, Esteban Clua, Jannicke Baalsrud Hauge
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XIV, 490 p. 171 illus., 146 illus. in color.)
Disciplina 005.437
4.019
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Optical data processing
Computer communication systems
Special purpose computers
Artificial intelligence
User Interfaces and Human Computer Interaction
Computer Imaging, Vision, Pattern Recognition and Graphics
Computer Communication Networks
Special Purpose and Application-Based Systems
Artificial Intelligence
ISBN 3-030-34644-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996466273303316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Entertainment Computing and Serious Games : First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11–15, 2019, Proceedings / / edited by Erik van der Spek, Stefan Göbel, Ellen Yi-Luen Do, Esteban Clua, Jannicke Baalsrud Hauge
Entertainment Computing and Serious Games : First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11–15, 2019, Proceedings / / edited by Erik van der Spek, Stefan Göbel, Ellen Yi-Luen Do, Esteban Clua, Jannicke Baalsrud Hauge
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XIV, 490 p. 171 illus., 146 illus. in color.)
Disciplina 005.437
4.019
794.81
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Optical data processing
Computer communication systems
Special purpose computers
Artificial intelligence
User Interfaces and Human Computer Interaction
Computer Imaging, Vision, Pattern Recognition and Graphics
Computer Communication Networks
Special Purpose and Application-Based Systems
Artificial Intelligence
ISBN 3-030-34644-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910357852903321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Entertainment Computing and Serious Games [[electronic resource] ] : International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers / / edited by Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig
Entertainment Computing and Serious Games [[electronic resource] ] : International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers / / edited by Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Descrizione fisica 1 online resource (VIII, 541 p. 96 illus.)
Disciplina 794.8
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Personal computers
Application software
User interfaces (Computer systems)
Multimedia information systems
Education—Data processing
Computer graphics
Personal Computing
Information Systems Applications (incl. Internet)
User Interfaces and Human Computer Interaction
Multimedia Information Systems
Computers and Education
Computer Graphics
ISBN 3-319-46152-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction to the GI‐Dagstuhl Book on Entertainment Computing and Serious Games -- A Brief History of Games -- Ethical Stewardship: Designing Serious Games Seriously -- The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis -- Processes and Models for Serious Game Design and Development -- Taxonomy of Game Development Approaches -- Serious Games Architectures and Engines -- Content Generation for Serious Games -- Games for Learning -- Games for Health -- Serious Games Evaluation: Process, Models and Concepts -- The Experimental Method as an Evaluation Tool in Serious Games Research and Development -- Operationalization and Measurement of Evaluation Constructs -- Personalized and Adaptive Serious Games -- Embodied Interaction in Play: Body‐Based and Natural Interaction in Games -- Affective Computing in Games -- Social Network Games -- Pervasive Games -- Storytelling in Serious Games.
Record Nr. UNISA-996465639003316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Entertainment Computing and Serious Games : International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers / / edited by Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig
Entertainment Computing and Serious Games : International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers / / edited by Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Descrizione fisica 1 online resource (VIII, 541 p. 96 illus.)
Disciplina 794.8
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Personal computers
Application software
User interfaces (Computer systems)
Multimedia information systems
Education—Data processing
Computer graphics
Personal Computing
Information Systems Applications (incl. Internet)
User Interfaces and Human Computer Interaction
Multimedia Information Systems
Computers and Education
Computer Graphics
ISBN 3-319-46152-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction to the GI‐Dagstuhl Book on Entertainment Computing and Serious Games -- A Brief History of Games -- Ethical Stewardship: Designing Serious Games Seriously -- The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis -- Processes and Models for Serious Game Design and Development -- Taxonomy of Game Development Approaches -- Serious Games Architectures and Engines -- Content Generation for Serious Games -- Games for Learning -- Games for Health -- Serious Games Evaluation: Process, Models and Concepts -- The Experimental Method as an Evaluation Tool in Serious Games Research and Development -- Operationalization and Measurement of Evaluation Constructs -- Personalized and Adaptive Serious Games -- Embodied Interaction in Play: Body‐Based and Natural Interaction in Games -- Affective Computing in Games -- Social Network Games -- Pervasive Games -- Storytelling in Serious Games.
Record Nr. UNINA-9910484234903321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Games for Training, Education, Health and Sports [[electronic resource] ] : 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings / / edited by Stefan Göbel, Josef Wiemeyer
Games for Training, Education, Health and Sports [[electronic resource] ] : 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings / / edited by Stefan Göbel, Josef Wiemeyer
Edizione [1st ed. 2014.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Descrizione fisica 1 online resource (XIV, 200 p. 70 illus.)
Disciplina 004.16
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Personal computers
Education—Data processing
User interfaces (Computer systems)
Application software
Multimedia information systems
Computer graphics
Personal Computing
Computers and Education
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Multimedia Information Systems
Computer Graphics
ISBN 3-319-05972-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Mechanisms and effects of (Serious) Games -- Adaptation and personalisation -- Local, mobile, and internet learning and education applications -- Game, reuse and evaluation -- Game settings -- Types of learners -- Problem solving.
Record Nr. UNISA-996203273903316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Games for Training, Education, Health and Sports : 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings / / edited by Stefan Göbel, Josef Wiemeyer
Games for Training, Education, Health and Sports : 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings / / edited by Stefan Göbel, Josef Wiemeyer
Edizione [1st ed. 2014.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Descrizione fisica 1 online resource (XIV, 200 p. 70 illus.)
Disciplina 004.16
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Personal computers
Education—Data processing
User interfaces (Computer systems)
Application software
Multimedia information systems
Computer graphics
Personal Computing
Computers and Education
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Multimedia Information Systems
Computer Graphics
ISBN 3-319-05972-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Mechanisms and effects of (Serious) Games -- Adaptation and personalisation -- Local, mobile, and internet learning and education applications -- Game, reuse and evaluation -- Game settings -- Types of learners -- Problem solving.
Record Nr. UNINA-9910484275303321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Mobility Design : Die Zukunft der Mobilität gestalten Band 2: Forschung / / hrsg. von Peter Eckart, Martin Knöll, Martin Lanzendorf, Kai Vöckler
Mobility Design : Die Zukunft der Mobilität gestalten Band 2: Forschung / / hrsg. von Peter Eckart, Martin Knöll, Martin Lanzendorf, Kai Vöckler
Edizione [1st ed.]
Pubbl/distr/stampa Berlin : , : JOVIS Verlag GmbH, , [2022]
Descrizione fisica 1 online resource (264 p.)
Soggetto topico ARCHITECTURE / Urban & Land Use Planning
Soggetto non controllato Mobility
bicycle
car-free
car
climate change
climate-friendly
electromobility
future studies
health
infrastructure
innovation
mobility change
mobility concept
mobility design
mobility transition
public transport
resource scarcity
rethinking
supply chains
sustainability
urban development
urban planning
ISBN 3-86859-793-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ger
Nota di contenuto Frontmatter -- Inhalts -- Einleitung -- Mobilitätsdesign: Forschung zur Gestaltung klimaschonender und nachhaltiger Mobilität -- Intermodale Mobilität gestalten und erforschen -- Mobility Design -- Mobilitätsdesign: Affordanzen, Atmosphären, Embodiments -- Das Offenbacher Modell: Menschbezogene Mobilitätsgestaltung -- Mobilität durch Design gestalten? Eine Perspektive transdisziplinärer Mobilitätsforschung -- Mobility Design Guide: Zukünftige Mobilität greifbar und erlebbar machen -- Connective Mobility: Strukturen neuer Mobilität gestalten -- Veränderungen im Mobilitätsverhalten durch Veränderungen im soziokulturellen und physischen Umfeld: Eine psychologische Perspektive -- Mobilität als Schlüssel zur lebenswerten Stadt -- Langlaufende Fokusgruppen als Methode in der Mobilitätsforschung -- Praxisgeleitete Designforschung (I): Gestaltung von Transitsituationen im öffentlichen Verkehr -- Praxisgeleitete Designforschung (II): Das »Prinzip Rikscha«. Innovative Mikromobile in das bestehende Mobilitätssystem integrieren -- Active Mobility: Gestaltung aktiver Mobilität -- Blaue Bewegungsräume: Der Frankfurter Mainkai aus Sicht einer gesundheitsförderlichen Stadtgestaltung -- Radfahren und Radplanung in Frankfurt am Main und Washington, D. C. -- Straßen mit Erholungsfaktor: Ein Rahmenkonzept zur Erfassung des Einflusses städtischer Straßenräume auf Fußgängerfreundlichkeit und mentale Gesundheit -- Fahrradstraßen: Den Radverkehr durch Gestaltung unterstützen -- Praxisgeleitete Designforschung (III): Fahrradmobilität neu konfigurieren und in das Verkehrssystem integrieren -- Straßensperrung als experimentelles Gestaltungsmittel in der Stadtplanung zur Förderung der aktiven Mobilität: Das Fallbeispiel Frankfurter Mainkai -- Augmented Mobility: Erweiterte Mobilität -- Den öffentlichen Verkehr neu erfinden: Autonome Flotten statt Linienbusse -- Virtual Reality im Mobilitätsdesign: Experimentelle Forschung zum Einsatz von VR-Simulationen -- Serious Games und Gamification zur Förderung eines umweltfreundlichen Mobilitätsverhaltens -- Spielerische Anreize für nachhaltige, intermodale Mobilität in der mobilen, nutzendenzentrierten Applikation »FlowMo« -- Visionary Mobility: Ausblick auf eine neue Mobilität -- Gestaltung einer Datenumgebung: Mobilität und die Zukunft der Städte -- Perspektiven der Gestaltung erweiterter Mobilität -- Transport in Transition: Thesen zur Zukunft der urbanen Mobilität und zur Rolle des Mobilitätsdesigns -- Impressum
Record Nr. UNINA-9910645953803321
Berlin : , : JOVIS Verlag GmbH, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Mobility Design : Shaping Future Mobility Volume 2: Research / / ed. by Peter Eckart, Martin Knöll, Martin Lanzendorf, Kai Vöckler
Mobility Design : Shaping Future Mobility Volume 2: Research / / ed. by Peter Eckart, Martin Knöll, Martin Lanzendorf, Kai Vöckler
Edizione [1st ed.]
Pubbl/distr/stampa Berlin : , : JOVIS Verlag GmbH, , [2022]
Descrizione fisica 1 online resource (264 p.)
Soggetto non controllato Mobility
bicycle
car-free
car
climate change
climate-friendly
electromobility
future studies
health
infrastructure
innovation
mobility change
mobility concept
mobility design
mobility transition
public transport
resource scarcity
rethinking
supply chains
sustainability
urban development
urban planning
ISBN 3-86859-794-8
Classificazione RB 10909
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Contents -- Introduction -- Mobility Design: Research on the Design of Climate-Friendly and Sustainable Mobility -- Designing and Researching Intermodal Mobility -- Mobility Design -- Mobilities Design: Affordances, Atmospheres, Embodiments -- The Offenbach Model: Human- Centered Mobility Design -- Shaping Mobility through Design? A Transdisciplinary Mobility Research Perspective -- Mobility Design Guide: Making Future Mobility Tangible and Experienceable -- Connective Mobility -- Changes in Mobility Behavior through Changes in the Sociocultural and Physical Environment: A Psychological Perspective -- Mobility as a Key to the Livable City -- Long-Term Focus Groups as a Mobility Research Method -- Practice-Led Design Research (I): Configuring Transit Settings in Public Transportation -- Practice-Led Design Research (II): The Rickshaw Principle—Integrating Innovative Microvehicles into Existing Mobility Systems -- Active Mobility -- Healthy Blue Spaces: The Frankfurt Riverfront from a Perspective of Urban Design and Health -- Cycling and Bicycle Planning in Frankfurt am Main and Washington, DC -- Restorative Streets: A Conceptual Framework for Capturing—and Measuring— the Impact of Urban Streetscapes on Walkability and Mental Health -- Cycle Streets: Encouraging Cycling through Design -- Practice-Led Design Research (III): Reconfiguring Bicycle Mobility and Integrating It into the Transport System -- Road Closure as an Experimental Urban Design Tool Fostering Active Mobility: A Case of Frankfurt Mainkai Riverfront -- Augmented Mobility -- Reinventing Public Transport: Autonomous Fleets in Place of Public Buses -- Virtual Reality in Mobility Design: Experimental Research on the Application of VR Simulations -- Serious Games and Gamification to Support Environmentally Friendly Mobility Behavior -- Playful Incentives for Sustainable Intermodal Mobility in the Mobile, User-Centered Application FlowMo -- Visionary Mobility -- Designing the Data Environment: Mobility and the Future of Cities -- Perspectives on the Design of Expanded Mobility -- Transportation in Transition: Theses on the Future of Urban Mobility and the Role of Mobility Design -- Imprint
Record Nr. UNINA-9910645953903321
Berlin : , : JOVIS Verlag GmbH, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Mobility Design : Shaping Future Mobility Volume 2: Research / / ed. by Peter Eckart, Martin Knöll, Martin Lanzendorf, Kai Vöckler
Mobility Design : Shaping Future Mobility Volume 2: Research / / ed. by Peter Eckart, Martin Knöll, Martin Lanzendorf, Kai Vöckler
Edizione [1st ed.]
Pubbl/distr/stampa Berlin : , : JOVIS Verlag GmbH, , [2022]
Descrizione fisica 1 online resource (264 p.)
Soggetto non controllato Mobility
bicycle
car-free
car
climate change
climate-friendly
electromobility
future studies
health
infrastructure
innovation
mobility change
mobility concept
mobility design
mobility transition
public transport
resource scarcity
rethinking
supply chains
sustainability
urban development
urban planning
ISBN 3-86859-794-8
Classificazione RB 10909
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Contents -- Introduction -- Mobility Design: Research on the Design of Climate-Friendly and Sustainable Mobility -- Designing and Researching Intermodal Mobility -- Mobility Design -- Mobilities Design: Affordances, Atmospheres, Embodiments -- The Offenbach Model: Human- Centered Mobility Design -- Shaping Mobility through Design? A Transdisciplinary Mobility Research Perspective -- Mobility Design Guide: Making Future Mobility Tangible and Experienceable -- Connective Mobility -- Changes in Mobility Behavior through Changes in the Sociocultural and Physical Environment: A Psychological Perspective -- Mobility as a Key to the Livable City -- Long-Term Focus Groups as a Mobility Research Method -- Practice-Led Design Research (I): Configuring Transit Settings in Public Transportation -- Practice-Led Design Research (II): The Rickshaw Principle—Integrating Innovative Microvehicles into Existing Mobility Systems -- Active Mobility -- Healthy Blue Spaces: The Frankfurt Riverfront from a Perspective of Urban Design and Health -- Cycling and Bicycle Planning in Frankfurt am Main and Washington, DC -- Restorative Streets: A Conceptual Framework for Capturing—and Measuring— the Impact of Urban Streetscapes on Walkability and Mental Health -- Cycle Streets: Encouraging Cycling through Design -- Practice-Led Design Research (III): Reconfiguring Bicycle Mobility and Integrating It into the Transport System -- Road Closure as an Experimental Urban Design Tool Fostering Active Mobility: A Case of Frankfurt Mainkai Riverfront -- Augmented Mobility -- Reinventing Public Transport: Autonomous Fleets in Place of Public Buses -- Virtual Reality in Mobility Design: Experimental Research on the Application of VR Simulations -- Serious Games and Gamification to Support Environmentally Friendly Mobility Behavior -- Playful Incentives for Sustainable Intermodal Mobility in the Mobile, User-Centered Application FlowMo -- Visionary Mobility -- Designing the Data Environment: Mobility and the Future of Cities -- Perspectives on the Design of Expanded Mobility -- Transportation in Transition: Theses on the Future of Urban Mobility and the Role of Mobility Design -- Imprint
Record Nr. UNISA-996500668803316
Berlin : , : JOVIS Verlag GmbH, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui