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Serious Games [[electronic resource] ] : Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings / / edited by Mariano Alcañiz, Stefan Göbel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh
Serious Games [[electronic resource] ] : Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings / / edited by Mariano Alcañiz, Stefan Göbel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (XI, 332 p. 129 illus.)
Disciplina 794.8
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Personal computers
Education—Data processing
Artificial intelligence
Application software
User interfaces (Computer systems)
Computers and civilization
Personal Computing
Computers and Education
Artificial Intelligence
Information Systems Applications (incl. Internet)
User Interfaces and Human Computer Interaction
Computers and Society
ISBN 3-319-70111-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Theory -- Technologies -- Applications.
Record Nr. UNISA-996466463103316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Serious Games : Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings / / edited by Mariano Alcañiz, Stefan Göbel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh
Serious Games : Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings / / edited by Mariano Alcañiz, Stefan Göbel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (XI, 332 p. 129 illus.)
Disciplina 794.8
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Personal computers
Education—Data processing
Artificial intelligence
Application software
User interfaces (Computer systems)
Computers and civilization
Personal Computing
Computers and Education
Artificial Intelligence
Information Systems Applications (incl. Internet)
User Interfaces and Human Computer Interaction
Computers and Society
ISBN 3-319-70111-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Theory -- Technologies -- Applications.
Record Nr. UNINA-9910484222703321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Serious Games Development and Applications [[electronic resource] ] : 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013, Proceedings / / edited by Minhua Ma, Manuel Fradinho Oliveira, Sobah Petersen, Jannicke Baalsrud Hauge
Serious Games Development and Applications [[electronic resource] ] : 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013, Proceedings / / edited by Minhua Ma, Manuel Fradinho Oliveira, Sobah Petersen, Jannicke Baalsrud Hauge
Edizione [1st ed. 2013.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013
Descrizione fisica 1 online resource (XII, 321 p. 120 illus.)
Disciplina 004.16
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Personal computers
Education—Data processing
Artificial intelligence
Application software
User interfaces (Computer systems)
Computers and civilization
Personal Computing
Computers and Education
Artificial Intelligence
Information Systems Applications (incl. Internet)
User Interfaces and Human Computer Interaction
Computers and Society
ISBN 3-642-40790-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Games for health.- Games for education and training -- Games for other purposes -- Game design and theories -- Gaming interface, policy matters.
Record Nr. UNISA-996466030703316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Serious Games Development and Applications : 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013, Proceedings / / edited by Minhua Ma, Manuel Fradinho Oliveira, Sobah Petersen, Jannicke Baalsrud Hauge
Serious Games Development and Applications : 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013, Proceedings / / edited by Minhua Ma, Manuel Fradinho Oliveira, Sobah Petersen, Jannicke Baalsrud Hauge
Edizione [1st ed. 2013.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013
Descrizione fisica 1 online resource (XII, 321 p. 120 illus.)
Disciplina 004.16
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Personal computers
Education—Data processing
Artificial intelligence
Application software
User interfaces (Computer systems)
Computers and civilization
Personal Computing
Computers and Education
Artificial Intelligence
Information Systems Applications (incl. Internet)
User Interfaces and Human Computer Interaction
Computers and Society
ISBN 3-642-40790-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Games for health.- Games for education and training -- Games for other purposes -- Game design and theories -- Gaming interface, policy matters.
Record Nr. UNINA-9910484673603321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Serious Games Development and Applications [[electronic resource] ] : Third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012, Proceedings / / edited by Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Heiko Duin, Klaus-Dieter Thoben
Serious Games Development and Applications [[electronic resource] ] : Third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012, Proceedings / / edited by Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Heiko Duin, Klaus-Dieter Thoben
Edizione [1st ed. 2012.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012
Descrizione fisica 1 online resource (XII, 269 p. 94 illus.)
Disciplina 004.16
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Personal computers
Education—Data processing
Artificial intelligence
Application software
User interfaces (Computer systems)
Computers and civilization
Personal Computing
Computers and Education
Artificial Intelligence
Information Systems Applications (incl. Internet)
User Interfaces and Human Computer Interaction
Computers and Society
ISBN 3-642-33687-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Don’t Panic: Enhancing Soft Skills for Civil Protection Workers -- Health Games: Taxonomy Analysis and Multiplayer Design Suggestions -- A Serious Game for Training Balance Control over Different Types of Soil -- Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games -- Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games -- Serious Games Adoption in Corporate Training -- Towards Participative and Knowledge-Intensive Serious Games -- Towards Designing for Competence and Engagement in Serious Games -- Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum -- A Computer Game Based Motivation System for Human Physiology Studies -- Lessons Learnt from Contextualized Interactive Story Driven Development Methodology -- Value Propositions for Serious Games in Health and Well-Being -- Dealing with Threshold Concepts in Serious Games for Competence Development -- Betaville–A Massively Participatory Mirror World Game -- Logical Thinking by Play Using the Example of the Game “Space Goats” -- Squaring and Scripting the ESP Game: Trimming a GWAP to Deep Semantics -- The Application of the CISD2 Methodology for the Definition of a Serious Game Competence-Based Learning Scenario in the Domain of Sustainable Manufacturing -- Evaluating the Validity of a Non-invasive Assessment Procedure -- Challenges and Opportunities in Evaluating Learning in Serious Games: A Look at Behavioural Aspects -- AmbiLearn: Enhancing the Learning Environment for Primary School Education -- Developing Serious Games Specifically Adapted to People Suffering from Alzheimer -- Experience in Serious Games: Between Positive and Serious Experience.
Record Nr. UNISA-996465867503316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Serious Games Development and Applications [[electronic resource] ] : Second International Conference, SGDA 2011, Lisbon, Portugal, September 19-20, 2011, Proceedings / / edited by Minhua Ma, Manuel Fradinho Oliveira, Joao Madeiras Pereira
Serious Games Development and Applications [[electronic resource] ] : Second International Conference, SGDA 2011, Lisbon, Portugal, September 19-20, 2011, Proceedings / / edited by Minhua Ma, Manuel Fradinho Oliveira, Joao Madeiras Pereira
Edizione [1st ed. 2011.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2011
Descrizione fisica 1 online resource (X, 147 p. 50 illus., 33 illus. in color.)
Disciplina 006.7
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Computer graphics
Optical data processing
Artificial intelligence
Education—Data processing
Application software
Computer Graphics
Image Processing and Computer Vision
Artificial Intelligence
Computers and Education
Information Systems Applications (incl. Internet)
ISBN 3-642-23834-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Title -- Preface -- Organization -- Table of Contents -- Gaze-Dependent Depth-of-Field Effect Rendering in Virtual Environments -- Introduction -- Eye Tracking Technologies for Virtual Reality Applications -- Depth-of-Field Rendering in Virtual Environments -- Gaze-Dependent Depth-of-Field Rendering -- Experimental Evaluation -- Participants -- Stimuli -- Experimental Procedure -- Results -- Discussion -- Conclusions and Future Work -- References -- Personalized Storytelling for Educational Computer Games -- Introduction -- Interactive Storytelling in Educational Settings -- An Adaptive, Educational Story Model -- Conclusions -- References -- Impact of the Feeling of Knowledge Explicitness in the Learners' Participation and Performance in a Collaborative Game Based Learning Activity -- Introduction -- Collaborative Learning -- Collaborative GBL -- Challenges of Collaborative GBL -- Knowledge Group Awareness Support in Collaborative GBL -- Description of the Collaborative KGA Tools -- Research Questions and Hypotheses -- Method -- General Research Design -- Game Design -- Game Play -- Methodology -- Participants -- Results -- Discussion -- References -- Virtual Location-Based Indoor Guide -- Introduction -- Previous Work -- Methodology -- 3D Environment Application -- Calibration -- Localization -- Alternative Data Sources -- Results -- Conclusions and Future Work -- References -- What Can Bits Teach about Leadership: A Study of the Application of Variation Theory in Serious Games -- Introduction -- Method -- Procedure -- Learning Assessment -- Post-Study Interviews -- Materials -- vLeader -- Activity Sheets -- Written Assessment Test -- Results -- Student Involvement -- Written Assessment -- In-Depth Interviews -- Discussion and Conclusion -- References -- Serious Game for Introductory Programming -- Introduction -- Related Works.
The Mechanics -- Project Specification -- Proposed Core Mechanics -- The Implementation -- Server Package -- Client Package -- DOMjudge Package -- Tools Used -- Conclusions and Future Work -- References -- Game Design Evaluation Study for Student Integration -- Introduction -- Related Work -- Game Concept - Ideas and Requirements -- Game Concept - Design -- Proposed Game Levels -- Evaluation -- Conclusions and Future Work -- References -- Towards a Serious Game for Portuguese Learning -- Introduction -- REAP.PT -- Serious Gaming for Language Learning -- Our Approach -- Game Plan -- TARGET Platform -- Architecture -- Exercise Description -- Conclusions and Future Work -- References -- Serious Games: Are They Part of the Solution in the Domain of Cognitive Rehabilitation? -- Introduction -- Serious Games: Is What Is Beautiful, Good? -- Our Contribution: Attempting to Take Part of the Solution -- CARP-VR Architecture -- CARP-VR Player -- CARP-VR Editor -- Database -- Rehabilitation Environments -- Usability Testing -- Study 1 -- Study 2 -- Study 3 -- Conclusion -- References -- A Cloud Observational Learning System of Art Education via E-Learning in Taiwan -- Introduction -- Observational Learning -- Cloud Computing -- Painting Expression Ability -- Methodology -- Results and Discussion -- System Design -- Learning Performance -- References -- The Use of Integrative Framework to Support the Development of Competences -- Introduction -- Integrative Framework -- Knowledge Ecology -- Experience Management -- Cognitive Management -- Threshold Concepts -- Social Learning Communities -- TARGET Platform Overview -- The Duality of Individual and Social Learning -- The TARGET Learning Process -- Conclusions -- References -- A SUNNY DAY: Ann and Ron's World an iPad Application for Children with Autism -- Introduction -- Initial Research.
Stage 1 of Investigation -- Stage 2 of Investigation -- Stage 3 of Investigation -- Game Concept -- Comparison of Applications for Autism -- Design Test -- Summary of Project -- References -- Ordsall Hall in Manchester: A Creative Game for Heritage Studies -- Motivation -- Serious, Educational or Creative? -- Knowledge Space -- References -- Author Index.
Record Nr. UNISA-996465943903316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2011
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui