Serious Games [[electronic resource] ] : Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings / / edited by Mariano Alcañiz, Stefan Göbel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XI, 332 p. 129 illus.) |
Disciplina | 794.8 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
Personal computers
Education—Data processing Artificial intelligence Application software User interfaces (Computer systems) Computers and civilization Personal Computing Computers and Education Artificial Intelligence Information Systems Applications (incl. Internet) User Interfaces and Human Computer Interaction Computers and Society |
ISBN | 3-319-70111-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Theory -- Technologies -- Applications. |
Record Nr. | UNISA-996466463103316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Serious Games : Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings / / edited by Mariano Alcañiz, Stefan Göbel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XI, 332 p. 129 illus.) |
Disciplina | 794.8 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
Personal computers
Education—Data processing Artificial intelligence Application software User interfaces (Computer systems) Computers and civilization Personal Computing Computers and Education Artificial Intelligence Information Systems Applications (incl. Internet) User Interfaces and Human Computer Interaction Computers and Society |
ISBN | 3-319-70111-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Theory -- Technologies -- Applications. |
Record Nr. | UNINA-9910484222703321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Serious Games Development and Applications [[electronic resource] ] : 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013, Proceedings / / edited by Minhua Ma, Manuel Fradinho Oliveira, Sobah Petersen, Jannicke Baalsrud Hauge |
Edizione | [1st ed. 2013.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013 |
Descrizione fisica | 1 online resource (XII, 321 p. 120 illus.) |
Disciplina | 004.16 |
Collana | Image Processing, Computer Vision, Pattern Recognition, and Graphics |
Soggetto topico |
Personal computers
Education—Data processing Artificial intelligence Application software User interfaces (Computer systems) Computers and civilization Personal Computing Computers and Education Artificial Intelligence Information Systems Applications (incl. Internet) User Interfaces and Human Computer Interaction Computers and Society |
ISBN | 3-642-40790-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Games for health.- Games for education and training -- Games for other purposes -- Game design and theories -- Gaming interface, policy matters. |
Record Nr. | UNISA-996466030703316 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Serious Games Development and Applications : 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013, Proceedings / / edited by Minhua Ma, Manuel Fradinho Oliveira, Sobah Petersen, Jannicke Baalsrud Hauge |
Edizione | [1st ed. 2013.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013 |
Descrizione fisica | 1 online resource (XII, 321 p. 120 illus.) |
Disciplina | 004.16 |
Collana | Image Processing, Computer Vision, Pattern Recognition, and Graphics |
Soggetto topico |
Personal computers
Education—Data processing Artificial intelligence Application software User interfaces (Computer systems) Computers and civilization Personal Computing Computers and Education Artificial Intelligence Information Systems Applications (incl. Internet) User Interfaces and Human Computer Interaction Computers and Society |
ISBN | 3-642-40790-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Games for health.- Games for education and training -- Games for other purposes -- Game design and theories -- Gaming interface, policy matters. |
Record Nr. | UNINA-9910484673603321 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Serious Games Development and Applications [[electronic resource] ] : Third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012, Proceedings / / edited by Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Heiko Duin, Klaus-Dieter Thoben |
Edizione | [1st ed. 2012.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012 |
Descrizione fisica | 1 online resource (XII, 269 p. 94 illus.) |
Disciplina | 004.16 |
Collana | Image Processing, Computer Vision, Pattern Recognition, and Graphics |
Soggetto topico |
Personal computers
Education—Data processing Artificial intelligence Application software User interfaces (Computer systems) Computers and civilization Personal Computing Computers and Education Artificial Intelligence Information Systems Applications (incl. Internet) User Interfaces and Human Computer Interaction Computers and Society |
ISBN | 3-642-33687-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Don’t Panic: Enhancing Soft Skills for Civil Protection Workers -- Health Games: Taxonomy Analysis and Multiplayer Design Suggestions -- A Serious Game for Training Balance Control over Different Types of Soil -- Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games -- Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games -- Serious Games Adoption in Corporate Training -- Towards Participative and Knowledge-Intensive Serious Games -- Towards Designing for Competence and Engagement in Serious Games -- Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum -- A Computer Game Based Motivation System for Human Physiology Studies -- Lessons Learnt from Contextualized Interactive Story Driven Development Methodology -- Value Propositions for Serious Games in Health and Well-Being -- Dealing with Threshold Concepts in Serious Games for Competence Development -- Betaville–A Massively Participatory Mirror World Game -- Logical Thinking by Play Using the Example of the Game “Space Goats” -- Squaring and Scripting the ESP Game: Trimming a GWAP to Deep Semantics -- The Application of the CISD2 Methodology for the Definition of a Serious Game Competence-Based Learning Scenario in the Domain of Sustainable Manufacturing -- Evaluating the Validity of a Non-invasive Assessment Procedure -- Challenges and Opportunities in Evaluating Learning in Serious Games: A Look at Behavioural Aspects -- AmbiLearn: Enhancing the Learning Environment for Primary School Education -- Developing Serious Games Specifically Adapted to People Suffering from Alzheimer -- Experience in Serious Games: Between Positive and Serious Experience. |
Record Nr. | UNISA-996465867503316 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Serious Games Development and Applications [[electronic resource] ] : Second International Conference, SGDA 2011, Lisbon, Portugal, September 19-20, 2011, Proceedings / / edited by Minhua Ma, Manuel Fradinho Oliveira, Joao Madeiras Pereira |
Edizione | [1st ed. 2011.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2011 |
Descrizione fisica | 1 online resource (X, 147 p. 50 illus., 33 illus. in color.) |
Disciplina | 006.7 |
Collana | Image Processing, Computer Vision, Pattern Recognition, and Graphics |
Soggetto topico |
Computer graphics
Optical data processing Artificial intelligence Education—Data processing Application software Computer Graphics Image Processing and Computer Vision Artificial Intelligence Computers and Education Information Systems Applications (incl. Internet) |
ISBN | 3-642-23834-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Title -- Preface -- Organization -- Table of Contents -- Gaze-Dependent Depth-of-Field Effect Rendering in Virtual Environments -- Introduction -- Eye Tracking Technologies for Virtual Reality Applications -- Depth-of-Field Rendering in Virtual Environments -- Gaze-Dependent Depth-of-Field Rendering -- Experimental Evaluation -- Participants -- Stimuli -- Experimental Procedure -- Results -- Discussion -- Conclusions and Future Work -- References -- Personalized Storytelling for Educational Computer Games -- Introduction -- Interactive Storytelling in Educational Settings -- An Adaptive, Educational Story Model -- Conclusions -- References -- Impact of the Feeling of Knowledge Explicitness in the Learners' Participation and Performance in a Collaborative Game Based Learning Activity -- Introduction -- Collaborative Learning -- Collaborative GBL -- Challenges of Collaborative GBL -- Knowledge Group Awareness Support in Collaborative GBL -- Description of the Collaborative KGA Tools -- Research Questions and Hypotheses -- Method -- General Research Design -- Game Design -- Game Play -- Methodology -- Participants -- Results -- Discussion -- References -- Virtual Location-Based Indoor Guide -- Introduction -- Previous Work -- Methodology -- 3D Environment Application -- Calibration -- Localization -- Alternative Data Sources -- Results -- Conclusions and Future Work -- References -- What Can Bits Teach about Leadership: A Study of the Application of Variation Theory in Serious Games -- Introduction -- Method -- Procedure -- Learning Assessment -- Post-Study Interviews -- Materials -- vLeader -- Activity Sheets -- Written Assessment Test -- Results -- Student Involvement -- Written Assessment -- In-Depth Interviews -- Discussion and Conclusion -- References -- Serious Game for Introductory Programming -- Introduction -- Related Works.
The Mechanics -- Project Specification -- Proposed Core Mechanics -- The Implementation -- Server Package -- Client Package -- DOMjudge Package -- Tools Used -- Conclusions and Future Work -- References -- Game Design Evaluation Study for Student Integration -- Introduction -- Related Work -- Game Concept - Ideas and Requirements -- Game Concept - Design -- Proposed Game Levels -- Evaluation -- Conclusions and Future Work -- References -- Towards a Serious Game for Portuguese Learning -- Introduction -- REAP.PT -- Serious Gaming for Language Learning -- Our Approach -- Game Plan -- TARGET Platform -- Architecture -- Exercise Description -- Conclusions and Future Work -- References -- Serious Games: Are They Part of the Solution in the Domain of Cognitive Rehabilitation? -- Introduction -- Serious Games: Is What Is Beautiful, Good? -- Our Contribution: Attempting to Take Part of the Solution -- CARP-VR Architecture -- CARP-VR Player -- CARP-VR Editor -- Database -- Rehabilitation Environments -- Usability Testing -- Study 1 -- Study 2 -- Study 3 -- Conclusion -- References -- A Cloud Observational Learning System of Art Education via E-Learning in Taiwan -- Introduction -- Observational Learning -- Cloud Computing -- Painting Expression Ability -- Methodology -- Results and Discussion -- System Design -- Learning Performance -- References -- The Use of Integrative Framework to Support the Development of Competences -- Introduction -- Integrative Framework -- Knowledge Ecology -- Experience Management -- Cognitive Management -- Threshold Concepts -- Social Learning Communities -- TARGET Platform Overview -- The Duality of Individual and Social Learning -- The TARGET Learning Process -- Conclusions -- References -- A SUNNY DAY: Ann and Ron's World an iPad Application for Children with Autism -- Introduction -- Initial Research. Stage 1 of Investigation -- Stage 2 of Investigation -- Stage 3 of Investigation -- Game Concept -- Comparison of Applications for Autism -- Design Test -- Summary of Project -- References -- Ordsall Hall in Manchester: A Creative Game for Heritage Studies -- Motivation -- Serious, Educational or Creative? -- Knowledge Space -- References -- Author Index. |
Record Nr. | UNISA-996465943903316 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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